Tile bug

Balkans theater

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Seifer
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Tile bug

Post by Seifer » 2003-01-30, 02:16:00 AM

Tile bug, check screenshot inside zip file:
www.dcc.ufmg.br/~mribeiro/tilebug.zip

Btw, i made some nice 256x256 textures(all forest), ill post some screens soon =)
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Re: Tile bug

Post by ccc » 2003-01-30, 04:32:00 AM

great, show us new tiles ASAP.

Seifer
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Re: Tile bug

Post by Seifer » 2003-01-30, 01:33:00 PM

Ok, here are the tiles. They were made using the existing tiles, which are like fractals, so they don´t look that different from the original ones, except they are hires and have some different features. They look nice anyway. Im still working on them.
www.vod.dcc.ufmg.br/~mribeiro/newtiles.zip
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Re: Tile bug

Post by ccc » 2003-01-30, 01:47:00 PM

just checked your samples. very nice.
what this project for? a Korea theater upgrade or for other theater?

Seifer
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Re: Tile bug

Post by Seifer » 2003-01-30, 02:18:00 PM

Im using those tiles for Balkans. I made them because I wanted a better looking terrain. The tiles I used as base tiles are from Balkans, which come from Korea I think. Anyway, for the record, those are not Korea tiles resized. These are mixed Korea tiles. They are working pretty good in game, no major gaps.

I wish I had made them 512x512.
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twaelti
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Re: Tile bug

Post by twaelti » 2003-01-31, 08:15:00 AM

quote:Originally posted by Seifer:
Ok, here are the tiles. They were made using the existing tiles, which are like fractals, so they don´t look that different from the original ones, except they are hires and have some different features. They look nice anyway. Im still working on them.
www.vod.dcc.ufmg.br/~mribeiro/newtiles.zip
Ehm...I don't care what you are doing in your spare time, but...have you seen my HiTiles project? I already reworked all the forest tiles to 256x256 a few weeks ago (over 300 of them :-) including night lighting effects...
check it out
I'm currently doing cities and harbours (some are already up on the page)
-Tom

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Re: Tile bug

Post by ccc » 2003-01-31, 08:53:00 AM

Hi TOM2, any chance to add more diversity?

Seifer
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Re: Tile bug

Post by Seifer » 2003-01-31, 01:45:00 PM

Hi Tom, very nice work. Thanks for the advice. Is your work for Balkans too(I mean, are the tile names compatible)?

BTW, f4airbase group is working on many airbase tiles, so dont spend time on them(not that you are, just an advice) =)

I´ll see if I do tiles you are not working.
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Re: Tile bug

Post by Seifer » 2003-01-31, 05:08:00 PM

Hi, I need some help here. I decided to make some 512x512 ARN tiles, but I dont know where are they used, so I can see the result. Any hint?
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Seifer
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Re: Tile bug

Post by Seifer » 2003-02-01, 06:47:00 PM

Oright boy, 512x512 mountain tiles...
Inside zip file. www.vod.dcc.ufmg.br/~mribeiro/hmt1rd.zip
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Re: Tile bug

Post by ccc » 2003-02-01, 11:47:00 PM

Hi Seifer, new tile looks great..but could be too clean :D add some dirty noise!

Ilya Skorzorki
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Re: Tile bug

Post by Ilya Skorzorki » 2003-02-02, 10:19:00 PM

Seifer,

How do I do to use your files in Balkans?

Regards

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Re: Tile bug

Post by Seifer » 2003-02-03, 02:00:00 AM

Just unzip them to the terrdata/balkans/texture folder.

But twaeti files are more complete. Better use them. Also, my tiles are only hi-res, i didnt mind making the lo res ones.

And they are still a work in progress =)
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Ilya Skorzorki
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Re: Tile bug

Post by Ilya Skorzorki » 2003-02-03, 10:49:00 AM

OK!

I am already using the twaeti files , they are really very good.

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