Status

Korea theater

Moderators: Lone Wolf, Snake Man

Ender Wiggin
Colonel
Posts: 315
Joined: 2001-08-23 22:01:01
Location: Fort Wayne, IN

Status

Post by Ender Wiggin » 2002-03-09 06:56:00

well i wanted to start this one, hows the EKT?

BaldEagle
FreeFalcon
Posts: 20
Joined: 2000-12-28 23:01:01
Location: Las Cruces, NM USA

Re: Status

Post by BaldEagle » 2002-03-09 12:46:00

EKT will be released from several weeks to a month after SP2a is released. What enhancements will go into EKT are not fully defined. If anybody has suggestions or enhancements they want to add to EKT, please post thoughts here.

Fred "BaldEagle" Balding
EKT Coordinator

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: Status

Post by ccc » 2002-03-09 13:06:00

i dunno Fred's in charge of EKT!

suggestions? suppose you've define some already. my 2c here:

1. rail. train. hope we dont need coding.
2. more tree.
3. choppers parts on some army base, field, LZ.
4. correct AFB runway, facilities. Panther's very interested in AFB upgrade stuff.
5. korean 3d stuff for army/navy.
6. more naval activity in this area. at least more CBG, some russian battle ship group, plus PLAN ships.
7. paratroops acitivity. i mean dropped by cargo a/c, not chopper operation.
8. seperate skins for all air sq/unit in theater. guess you need an army of artists :D
9. campaign with unexpected amphibious landing.
10. introduce UAV/recon/UCAV
11. introduce simulated salvo of cruise missiles.
12. more activities from Russian, chinese, and japanese forces nearby.
13. seasonal terrain tiles :D
14. moduel file structure to support Korea 1950.

enough? :D :D :D

Widowmaker
Lt. General
Posts: 1002
Joined: 2000-10-30 23:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: The Netherlands

Re: Status

Post by Widowmaker » 2002-03-10 14:08:00

13.
working on that.. a Winterupdate should be possible.. I just downloaded the winterzip package.. will see if it is improvable
this can be easely switched.
as far as for Spring Autum.. hehe we'll see

14.
easely doable
campaign can be switched so can the skins
basicalyy we can have unlimited campaigns
per terrain


Widmak
Widmak

Alberto
Newbie
Posts: 9
Joined: 2001-09-15 22:01:01
Location: Madrid - Spain

Re: Status

Post by Alberto » 2002-03-10 20:52:00

Hi to all.

-Include the winter terrain for SP2 theater switcher would be nice.

-I think the airports should be improved, with better textures for runways and taxiways. Also the taxi lights and runway lights shouls be improved, like Flight Simulator 2002.

- New textures for sea. Like LOMAC.

Saludos!!

;)

Washout
LeadPursuit
Posts: 134
Joined: 2001-04-19 22:01:01
Location: Wallingford,Oxon,UK

Re: Status

Post by Washout » 2002-03-11 12:51:00

Hi Guys

"2. More trees"

SP2a will have at least three times the number of objectives populated with trees as SP2. They are also less of a strain on FPS and don't count towards kills any more.

Later


Chris
Chris "Washout" Carter
F4 Balkans Terrain Team
CO: The Vulture Squadron

brewskie
Lt Colonel
Posts: 299
Joined: 2000-08-04 22:01:01
Location: tarrytown,ny

Re: Status

Post by brewskie » 2002-04-05 12:14:00

If you want to increase the realism, the ground units need more realisitic formations and dispersion. The spacing between tanks and mobile aaa needs to be greater, and more traveling wedge formantions instead of the usual column. Infantry movements and spacing seems to be okay.

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