PMC Korea TCL Campaigns

Korea theater

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PMC Korea TCL Campaigns

Post by Snake Man » 2002-07-13 18:04:00

PMC Korea TCL Campaigns

v0.2 released on 08-06-10

Three campaigns with three levels of war activity. Just a quick fun as Widowaker would put it.

Purpose of these campaigns is to show users how easy and painless it is to create AND RE-create campaigns using TCL scripts. The difference of creating manually and using scripts, is that when you make mistake or lose files, you can recreate the campaign instantly using the scripts, any changes you want to make can be made with changing one line of code etc.

Please read the PMC Editing Wiki: TCL campaigns page for further technical details.

Download PMC_PMCKorea_TCL_Theater_v0.2.rar - 1.4mb.
Last edited by Snake Man on 2007-02-23 18:05:20, edited 1 time in total.
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Re: PMC Korea Campaigns

Post by Oliver » 2002-07-13 19:55:00

quote:Originally posted by Snake Man:
PMC Korea Campaigns
Boy, you ain't got enough to do already?

You're really amazing!

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Re: PMC Korea Campaigns

Post by Widowmaker » 2002-07-14 06:05:00

quote:Originally posted by Snake Man:
. Just a quick fun as Widowaker would put it.

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it's 'just for fun'... :)
and I stole that line from ccc.. :D

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Re: PMC Korea Campaigns

Post by ccc » 2002-07-14 06:17:00

hey....JUST FOR FUN? Im really scared this time.. what give in this korea campaign? WE are overwhelmed by korea campaigns!!!

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Re: PMC Korea Campaigns

Post by ccc » 2002-07-14 06:47:00

Wait, since you got SO MUCH FREE TIME to build Korea campaigns, how about this:

1. Korea early-mid 1980, US '80 main airpower composition, go without 120s; ROKAF use F4 and F5, no viper; DPRK mainly mig21/J6/7, few 23s. Russia with few 29 and su, very early models with single tgt capablity/SARH only; china got early j7/j8.

2. Korea 1970, post-Vnam era. US main force F4 series, ROK F5, DPRK mig21, china J7, Russian mig21/23. AG weapon mostly unguided.

3. Korea 1950-60..heheheh find some sabre, fogot, panther, maybe later to use F100/101/102.

:D

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Re: PMC Korea TCL Campaigns

Post by Snake Man » 2010-08-06 04:33:49

PMC Korean TCL Campaigns v0.2 has been released with brand new high-tech scripts from sekret PMC codelabs! 8-)

Check our first post for details.
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Re: PMC Korea TCL Campaigns

Post by Sherlock » 2010-08-10 16:24:09

Is there a "readme" or something on how to use the new tcl scripts? I don't mean within TacEdit. I know how to do that. What I mean is do you use them in a particular order? For example, do you run the fDivision.tcl first and it creates all of the ground troops? Or do you run the PMC.Korea.2.tcl and it creates all the ground and air units? These need instructions on the order of running things please. :)
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Re: PMC Korea TCL Campaigns

Post by Snake Man » 2010-08-10 16:35:30

Yes, read first post again.
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Re: PMC Korea TCL Campaigns

Post by Sherlock » 2010-08-10 19:08:23

Snake Man wrote:Yes, read first post again.
Sorry 'bout that. I did read the Wiki first before posting but I overlooked your instructions (having a less than positive day today... :oops: )
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Re: PMC Korea TCL Campaigns

Post by Snake Man » 2010-08-10 21:15:16

Did you get it to work?

If so, how do you like it, cool eh to get division dumped into a objective instantly like that? :)
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Re: PMC Korea TCL Campaigns

Post by Sherlock » 2010-08-10 21:53:18

Snake Man wrote:Did you get it to work?

If so, how do you like it, cool eh to get division dumped into a objective instantly like that? :)
Customizing scripts for Iran; I'll let you know when I get results (or ask questions if I run into a "brick wall" and can't advance! ;) )
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Re: PMC Korea TCL Campaigns

Post by Sherlock » 2010-08-10 22:50:56

Ok, I have a question...

in the create.PMC.Airdefenses.tcl the following lines exist at the very bottom of the script:

Code: Select all

printout "Adding SAM units to SAM sites"
AddUnits 31 Sams
printout "Adding SAM units to Headquarters!"
AddUnits 9 Sams
printout "Adding AAA units to Airbases!"
AddUnits 1 AAA
printout "Adding AAA units to Army Bases!"
AddUnits 3 AAA
printout "Adding AAA units to Radar Stations!"
AddUnits 21 AAA


My question is: These lines appear to not put any SAMs at Air Bases. Is this true? Is there another script I haven't looked at yet that places SAMs at Air Bases? If not, how would I modify this to get SAMs placed at Air Bases randomly? And what do the numbers in these lines after the command "AddUnits" mean? The total number of those type of units to add to the entire theater?
Thanks.
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Re: PMC Korea TCL Campaigns

Post by Snake Man » 2010-08-11 03:17:57

I ran into the same issue as you; hey wait a minute, why no SAM's in the airbases, why only AAA units? So I made a create.SAM.2.Airbases.tcl script which I've used on several theaters now.

However, now that I think of it (better understanding than before), the line

Code: Select all

AddUnits 31 Sams
Suggests to me that AddUnits is the function name, 31 is the type of objective we are scanning and Sams is that we add SAMs. Could you try to change that 31 to airbase type (the generic type, not specific one)?

Sorry I have no clue, I just woke up and had your question in mind when went to sleep last night, so this is my first thought as of today.

But anyways to cut the back-and-forth short, just in case the above doesn't work, here is my:

create.SAM.2.Airbases.tcl:

Code: Select all

# this script is on PMC_db

#
# Adding SAM units to SAM sites!
#

# routine to pick an element at random from a list
proc pickrandom { somelist } {
    set len [llength $somelist]
    set index [expr int([expr rand() * $len])]
    #printout "choosing number $index from list of len $len ($somelist)"
    return [lindex $somelist $index]
}


set olist [lsort -real [objective list [list 216 219 225 1497 1499 1516 1805 2065 978 979 980 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783]]]
foreach sa2 $olist {

        #            
        # if we have east equipment using airbase
        #            
        if {[objective get $sa2 control] == 4 || [objective get $sa2 control] == 5 || [objective get $sa2 control] == 6} {
        set sammy [pickrandom {799 2507 2508 731 2181 76 2182 732 800 733 2251 75}]
        set newid [unit create $sammy]
        unit batallion set $newid bflags 2 control [objective get $sa2 control] x [objective get $sa2 x] y [objective get $sa2 y]
        unit batallion set $newid campid [unit get $newid id] unitflags 40 aobj [objective get $sa2 id] orders 9
        unit batallion set $newid destx [expr [objective get $sa2 x] +1] desty [expr [objective get $sa2 y] +1]
        printout "Adding batallion type $sammy (id $newid) to $sa2"
        }

        #            
        # if we have west equipment using airbase
        #            
        if {[objective get $sa2 control] == 1 || [objective get $sa2 control] == 2 || [objective get $sa2 control] == 3} {
        set sammy [pickrandom {728 572 565 74 2180}]
        set newid [unit create $sammy]
        unit batallion set $newid bflags 2 control [objective get $sa2 control] x [objective get $sa2 x] y [objective get $sa2 y]
        unit batallion set $newid campid [unit get $newid id] unitflags 40 aobj [objective get $sa2 id] orders 9
        unit batallion set $newid destx [expr [objective get $sa2 x] +1] desty [expr [objective get $sa2 y] +1]
        printout "Adding batallion type $sammy (id $newid) to $sa2"
        }
} 
Hope that helps. But please try the first suggestion and get back to me if it works.
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Re: PMC Korea TCL Campaigns

Post by Sherlock » 2010-08-11 04:36:55

Snake Man wrote:Suggests to me that AddUnits is the function name, 31 is the type of objective we are scanning and Sams is that we add SAMs. Could you try to change that 31 to airbase type (the generic type, not specific one)?
Edit:***question deleted***

I think the "generic" objective value for airbases is "1". So the command would be:

Code: Select all

printout "Adding SAM untis to Airbases!"
AddUnits 1 Sams
I tried it and it worked. Only problem now is that it puts a SAM unit at EVERY airbase. I was wanting to do it randomly so some would not get a SAM assisgned to them. Would you 2nd tcl script above do this?
Last edited by Sherlock on 2010-08-11 05:38:26, edited 1 time in total.
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Re: PMC Korea TCL Campaigns

Post by Snake Man » 2010-08-11 05:37:05

I hate myself every single time when I've know things in the past and NOT written them into tutorial/wiki :(

So I'm just faintly recollecting my memory here... but the GENERIC type of objective are these:

Code: Select all

# Airbase 1
# Army base 3
# Bridge 6
# Chemical Plant 7
# City 8
# Depot 10
# Factory 11
# HartSite 30
# Headquarters 9
# Highway strip 2
# Nuclear plant 17
# Port 19
# Power plant 20
# Radar Site 21
# Radar Site 21
# Refinery 25
# Town 28
# Village 29
You can find those in F4Browse.
Objectives -> Click objective name -> CT Recd -> Type Info: Type

Someone please tell me if this is correct or not as I CANNOT REMEMBER :(

Oh and I promise, this time, all this will be written into wiki, absolutely.

BTW dunno why it wasn't on that list, but seems to me when doing quick overview on FF551 terrdata\objects database that SAM sites generic type is 31.

BTW2: Codec once explained to me what these types mean... if I'd only know where I saved that data/conversation :(

While I was previewing this post, I went and fiddled a bit, check this out on tacedit:

Code: Select all

#
# SAM site goodies
#

# Ocd ID list
set samlist [objective type 31]
printout "Ocd ID of all used SAM sites: "
foreach var $samlist {
    printout "$var"
}
printout ""

# list of all SAM sites
set olist [lsort -real [objective list [objective type 31]]]
foreach var $olist {
    printout "Objective ID: $var, name: " [objective name $var]
}
printout "All done, thanks." 
Nice huh? :)
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Re: PMC Korea TCL Campaigns

Post by Sherlock » 2010-08-11 14:13:52

I think you missed my question I put above?

Here it is again:
Sherlock wrote:...Only problem now is that it puts a SAM unit at EVERY airbase. I was wanting to do it randomly so some would not get a SAM assigned to them. Would you 2nd tcl script above do this?
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Re: PMC Korea TCL Campaigns

Post by Snake Man » 2010-08-11 14:31:03

No idea, sorry.
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Re: PMC Korea TCL Campaigns

Post by Sherlock » 2010-08-11 14:41:46

Snake Man wrote: # Airbase 1 checked
# Army base 3 checked
#[inserted] Beach 4 checked
#[inserted] Border/Checkpoint 5 checked
# Bridge 6 checked
# Chemical Plant/Bioweapons/Nerve Gas/Cyborg 7 checked
# City 8 checked
# Depot 10 checked
# Factory 11 checked
#[inserted] Fortification 13 checked
# HartSite 30 checked
# Headquarters 9 checked
# Highway strip 2 checked
#[inserted] Highway 26 checked
#[inserted] Hilltop 14 checked
#[inserted] Junction 15 checked
#[inserted] Mountain Pass 18 checked
# Nuclear plant 17 checked
# Port 19 checked
# Power plant 20 checked
# Radar Site 21 checked
# Refinery 25 checked
#[inserted] Special places of interest 15 checked
# Town 28 checked
# Village 29 checked
#[inserted] SAM Site 31 checked
All checked out and ones not on list added in your post above.
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Re: PMC Korea TCL Campaigns

Post by Snake Man » 2010-08-11 14:44:53

Thanks, appreciated.
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PMC Korea TCL Campaigns-2010

Post by ccc » 2010-08-19 02:46:03

I do quick-test in 2d map, 16x~64x.

- in first cam, it's rolling fire with TWO US carrier. Blue side remains defenisve.. i exited cam on day 2.
- the red air power too strong. red ac flying all over DMZ.
- all GUs receive order, and do maneuvor along north DMZ line. i noticed Red GU moving south and made contact. so far i think there are no "dead" "no responsive" GUs.
- in FF DB, i found many GU content differs from old falcon versons- they contains much more vehicles.. hmm.. it could means the engagement/neurtalization of one GU take much longer time now. Also, i noticed A-10 lost rate is much higher than older falcon versions!
- i dunno if blue could turn offensive.. need more time to test.
- i found both US carrier unit, 100% operational, just have one single CVN-76 carrier! DB issue?

=================
- in second cam, it's Tiger spirit, Blue side try to launch major offensive, no success yet. also exited on day 2.
- it seems blue GUs hesitate to move north - yet some column of red GUs running south thru one break point. the FLOT contact is more conseravtive..TCL-blue is on major offensive, but no GUs do the job. dunno if it's due to "lack of GUs to secure some key obj, no surplus GUs for offensive"?
- all GUs seem receive orders, no DEAD ones. they just can not form a bulk of offensive power.

==================
[ thoughts about TCL-placed camapigns ]

1. TCL-placing Division size GU is great, but all jam in one spot... if they don't spread out timely, one airstrike or bomb can kill many GUs!
my suggestion is, first Build TCL-cams with NO ac and helo sq. place TCL-GUs slightly behind contact line. run the cam at 16xm under no-ac/helo for a while. save. It gives GUs time to spread out freely to some extent. THEN use TCL to add ac and helo sq.

2. For further test purpose, i need an even easier Tiger Spirit cam.. with minimal Red air and ground units. In this way we can tell if Blue side can win with TCL-GUs. If possible, i suggest all TCL-cams should be built in this way for first round test - let us confirm it can win, then add more opponents for challenge.

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Re: PMC Korea TCL Campaigns

Post by Snake Man » 2010-08-19 05:23:34

Just comment out any squadrons you want. Although you cannot actually #comment them out, you need to remove from the array but that's easy too.
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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-08-20 01:53:41

run the second cam to late Day 3, at 16x.
this time i joined several flights in A10 nad F16CG..

- before i joining 3d flight, the Red ground units did not decrese in number. once i started dropping CBUs, i saw the GU line dropping significantly = means players should do something in 3d world!
- red GU count : 16000 down to 12000, Blue GU remains 8000.
- as i said, each TCL-placed GU may get too close to each other..one CBU and lots kill. i score 140-162 GU kills in few missions!
- several loading 3d pit or entering 3d world CTDs noted in FF5 install.
- A-10 sq lost rate is very high. probably due to intensive AA fire from crowded GUs.
- blue GUS made very limited offensive movement, just capture icheon in past days. no further progress.
- the composition of FF5 GUs suprise me .. some red armour GU has 38 T-72, and infantry has 37 AK-47.. while Blue GUs only got half the number. i think, OF/AF user may have differerent test result.. as super red GUs could make blue GUs hesistate to engage!

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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-08-20 07:52:34

continue the second cam to Day 4 2000, 16x..

- now Blue GU and Red GU counts are the same, around 8000. Red ac down to minimal.. so i don't plan to delete Sq.
- my new AG record is, 177 kills with 8 CBUs. many ground vehicles form a loooong line. :mrgreen:
- Blue side has several rounds of major offensive, still made no obvious progress. During major offensive, i noted A-10 sq generates more flights. in contrast, i notice RED is more aggressive, try sending more GUs toward front line.

wierd, Blue seems have limited initiative to go offensive.. i checked blue spearhead armour units- found most units got only few M1.. On the other hand, incoming Red armour unit has 37-38 T-72! imho Blue offensive may stop forever due to short of armour or other mechanized units.

- still experienced CTDs.. got to exit, back to cam, then works. some crashlog said VU error.

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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-08-21 02:45:05

continue the second cam to late Day 6, 16x..

- the Ground war has no progress. i doubt Blue GUs want to move north. :roll:
- new AG record is 228 kills with 8 CBUs. Too many GUs crowded in a line. To approach this crowded area, i encouterd several CTDs - got to re-enter sim, fly to target zone again. some CTDs happen when "spot" the red GUs -probably massive GU de-aggregation in 3d cause data overflow. crashlog said VU error. note - the target zone could have more than 300 or 400 vehicles!! The CTD probably due to cumulative data error, just need a reboot to flush memory.
- i've cleared most Red GUs to P'yongyang and Wonson. Red AD umbrellas are removed as well. Red air power is non-exist right now. The Blue GUs still no movement during past cycles of major offensive. they just won't move. :evil: >:( In contrast, i found few Red GUs trying to approach DMZ and engage Blue GUs.. the JSTARS shows their movement- more active then Blue GUs in past days.
- Red GUs down from 16000 to 6000, Blue remains 8000.

The GU-refuse-to-take offensive-move bug is very distressing. TCL-placed GUs all got their valid, adequate order, no one out of the command chain.. The resistance from Red is minimal, the terrain/road system is exactly the well-done korea, yet they won't launch offensive move! my 2c here..
- Blue has no surplus GUs for offensive. Blue needs more GUs to secure key obj.
- Blue spearhead armour/mechanized GUs are too few. Blue armour units are too tweak( only 3 M1? in FF5 DB), Red GUs too strong?( 38 T-72, 38 AK-47)
- The last thing i think of is, the effect of Ground war command to Division-Brigade-Battalion. When Ground war Brain give "major offensive to P'yongyang" order, which level of GU take the order - Division or Brigade? my observation in RV campaigns shows battlions of one brigade moving coherently, but i am not sure if Division level move coherently? Since TCL-placed GUs have WELL-organized Battalions, if ground war Brain give order to Brigade level, there must be one or few brigades(and all its battalions) responding to offensive order. if ground war brain give order to Division level, then one or few Divisions(and all its Brigade-battalions) should respond. A wild guess is, The numbering of division or Brigades- i have not checked it closely.. if all Blue GUs belong to 1st Division, the only div probably do not or can not take the offensive order. . If Blue side has several Divisions( list 1, 2. 3 etc), then some Div may take offensive, the other remain defensive or secure.

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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-08-24 01:52:45

continue the second cam to Day 8 1800, 16x..

- Red GU down from 16000 to 3000, Blue GU remains 8000. Red air power =Zero.
- i don't think Blue GUs can move. they just stay where they are, or do meaningless to-and-fro movement within limited distance. there is no coordinated, one direction movement. In contrast, RED side is more active.. keep sending GUs to frontline - even they are in defensive statu.
- like i said, Blue GUs probably too weak to launch any offensive.. i checked default FF5.1 cams, the DB/GU contents are much different from old days.. RED armour unit could have 37-42 tanks, whereas BLUE only got 9-14 tanks. so.. in my current TCL cam, most blue armor units only left 3 tanks!
- due to highly-concentrated GUs in Wonson and P'yongyang, A-10 flights lost rate remains very high.

Alright- case closed.

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Re: PMC Korea TCL Campaigns

Post by Hustler » 2010-08-24 02:59:02

The FF5.5 terrdata/ database is not what we have in our Campaigns. The database in the Campaigns folder is tailored to meet the needs of that particular Campaign. You can't possibly build a 'one size fits all' database. FYI..the vehicle count in the Units can accommodate 48 vehicles, if you want to move, you have to have initiative, you can't have and maintain initiative, with low numbers in your Units. If you don't design your units properly, establish the correct roster number and place your Units on the map with purpose, you will lose the initiative, go into a defensive posture, the Units are now flagged on Reserve, and you will stop. Once this happens, it is hard to re-establish an offensive posture.
ccc wrote:continue the second cam to Day 8 1800, 16x..

- Red GU down from 16000 to 3000, Blue GU remains 8000. Red air power =Zero.
- i don't think Blue GUs can move. they just stay where they are, or do meaningless to-and-fro movement within limited distance. there is no coordinated, one direction movement. In contrast, RED side is more active.. keep sending GUs to frontline - even they are in defensive statu.
- like i said, Blue GUs probably too weak to launch any offensive.. i checked default FF5.1 cams, the DB/GU contents are much different from old days.. RED armour unit could have 37-42 tanks, whereas BLUE only got 9-14 tanks. so.. in my current TCL cam, most blue armor units only left 3 tanks!
- due to highly-concentrated GUs in Wonson and P'yongyang, A-10 flights lost rate remains very high.

Alright- case closed.
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Re: PMC Korea TCL Campaigns

Post by demer928 » 2010-08-24 23:40:31

Hustler wrote:The FF5.5 terrdata/ database is not what we have in our Campaigns. The database in the Campaigns folder is tailored to meet the needs of that particular Campaign. You can't possibly build a 'one size fits all' database. FYI..the vehicle count in the Units can accommodate 48 vehicles, if you want to move, you have to have initiative, you can't have and maintain initiative, with low numbers in your Units. If you don't design your units properly, establish the correct roster number and place your Units on the map with purpose,AND give them a way to get there!!, you will lose the initiative, go into a defensive posture, the Units are now flagged on Reserve, and you will stop. Once this happens, it is hard to re-establish an offensive posture.
Thank's Man,
Glad you stepped in!!! And you were right. Gonna' be a long haul teaching "Old Dog's" New?? trick's.Or the way it was suppose to be all along 8-)
BTW: Just had to add that!! :mrgreen:
demer

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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-08-25 01:25:27

it seems more complex than we expected.

i edited TCL Save2.cam - removed ALL red side army, left only TWO resupply truck units. then run at 16x till Day 2. Blue GU 14000, Red = less than 100.
The result is limited.. only TWO blue GUs move slightly north.. the rest are remains south of DMZ. Red air power is minimal.. so, nothing to stop ground offensive. The result is utterly different from older versions of falcon.. GUs refuse or hesitate to move under such circumstance.

- short of GUs to guard key obj?
- short of armour GUs to lead the offensive?

BTW, in 2d map at 16x, when "Blue side has reinforcement arrived", it causes CTDs for two times.

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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-08-25 08:13:50

i picked TCL-Iron fortress cam for another test..

i deleted all Blue GUS, left two truck units, ran at 16x till Day 3. Red side has passed many cycles of major offensive, yet no Red GUs move into Blue territories.. Blue air power downed to minimal too. The result is quite disappointing.. under such circumstance one side should make good progess easily. now i really doubt if default FF5.5 cams work in similar way..

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Re: PMC Korea TCL Campaigns

Post by demer928 » 2010-08-25 22:50:04

ccc wrote:i picked TCL-Iron fortress cam for another test..

i deleted all Blue GUS, left two truck units, ran at 16x till Day 3. Red side has passed many cycles of major offensive, yet no Red GUs move into Blue territories.. Blue air power downed to minimal too. The result is quite disappointing.. under such circumstance one side should make good progess easily. now i really doubt if default FF5.5 cams work in similar way..
A "TRUCK" Unit CANNOT occupy\control\capture an Objective. I believe that only Armor\Mech unit's can do so. I don't think Inf. Unit's can unless they have Armor attached.But that get's into a whole other area, Foot vs. Wheeled vs. Tracked, and how you Build a Unit in F4Browse. Hopefully Hustler will chime in on how it is done. In reality it is really quite simple once you know how. As for the Red side not moving,well they prob'ly don't see any Threat.They may not be able to move due to the MoveCost\Link's are to High...Path's\PAK's.......etc.
8-)
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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-08-26 01:30:32

i knew Truck units can do nothing. i just want to create an easier battle for one side.. the movement of GUs is controlled by ground war AI and their targets is defined in TRI.. theoretically, my tweaked cams should speed up the major offensive - there's no ground hostile at all!
BUT.. nobody move.

BTW the link/move cost issue.. i assume PMC korea use the default korea terrain/THR file, it should be the perfect one, as usual.
======
For a comparsion, i started a default FF5.5 cam, tiger spirit. Blue side experienced consolidation-defensive-offensive cycle till Day 3..so far only minimal GU movement noted. unlike TCL-cams, i found A-10 more survivable and more effective in killing GUs.

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Re: PMC Korea TCL Campaigns

Post by Hustler » 2010-08-31 07:29:07

Only Armor can capture an objective.

There is no ground war AI. There is the Ground Tasking Manager.

2 Trucks won't meet the 'minimum viable level'. While their target may be defined in the .tri file, how many nodes ahead are they looking for that target? If a ground unit only has a visual sensor and the target is outside of that sensors range, they can't see it. You also have priorities assigned to features. What is the priority of the feature/objective you are tasking against?

There are two tools you must use, in concert, to get Campaigns to work. The first is F4Browse and the second is TacEdit. Even the newest TacEdit is full of errors, misnamed and misleading fields. Most of those fields you can fill in...you shouldn't. F4Browse is better, but still has many fields that are misnamed, or that field has bee hijacked by newer code and used for something else.
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Re: PMC Korea TCL Campaigns

Post by Hustler » 2010-08-31 07:31:14

I know...and I have explained why to Snake Man in a PM. It is not a mystery, you have bad data.

ccc wrote:BTW, in 2d map at 16x, when "Blue side has reinforcement arrived", it causes CTDs for two times.
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Re: PMC Korea TCL Campaigns

Post by demer928 » 2010-08-31 23:14:30

ccc,
Here is a pic of the Stock Falcon4 .thr\Relief Map.I have Hi-Lited in RED those Terrain\Tile type's that GU's can easily move over.

img]http://i632.photobucket.com/albums/uu49 ... 28/thr.jpg[/img]

As you can clearly see, they have Low Cost in those "Corridor's" when it come's to Terrain\Tile type.There is not much "Ground" in Korea that they can't move over.But,there are some Elevation's that are impassable. Unless you put a Pass in there.... :wink: (oh, and Link it too!!!)

As you can see in this Pic of my WIP PMC Iran, I have eliminated that problem,except for the Elevation issue.That is why you may see the GU's run wildly all over the Map...they can!!!! But is that a good thing???????IMHO..NO!!!!!!Just like Korea.We need to define where they go and how they get there!!!!!

img]http://i632.photobucket.com/albums/uu49 ... ranthr.jpg[/img]

It's a little more complex then we think!!!!!!!!! :mrgreen:

Sorry,
demer

@Hustler..........Thank's a Bunch..........Bubba!!!!!
Last edited by Snake Man on 2010-09-01 01:46:24, edited 1 time in total.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.

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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-09-01 02:22:20

Demer,

yes i knew this "main combat routes" or " main fast moving corridors " are very important for campaigns. For years i've suggested that all theater makers should set up/check their main combat routes first.

For this PMC TCL korea cam, it's not related to terrain bug - terrain is perfect. Theoretically TCL-generated GUs are well organized, but many of them just won't move for unknown reason..like those in default FF5.5 test.

As for your Iran relief map.. well i see you erased all rivers and changed terrain type? re-linked obj to get lower move cost? seems you did what i've done a while ago- try to seperate 2D war(TacEdit work) and 3D war(Terrainview work)..if the 3D terrain is flat and tile types are not tough for GUs, the modding result should be ok. ( my last try is to make 2D war easier(GU moving) on tough 3D terrain).

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Re: PMC Korea TCL Campaigns

Post by demer928 » 2010-09-01 23:19:23

ccc wrote:Demer,

yes i knew this "main combat routes" or " main fast moving corridors " are very important for campaigns. For years i've suggested that all theater makers should set up/check their main combat routes first.

For this PMC TCL korea cam, it's not related to terrain bug - terrain is perfect. Theoretically TCL-generated GUs are well organized, but many of them just won't move for unknown reason..like those in default FF5.5 test.

As for your Iran relief map.. well i see you erased all rivers and changed terrain type? re-linked obj to get lower move cost? seems you did what i've done a while ago- try to seperate 2D war(TacEdit work) and 3D war(Terrainview work)..if the 3D terrain is flat and tile types are not tough for GUs, the modding result should be ok. ( my last try is to make 2D war easier(GU moving) on tough 3D terrain).

ccc,
TCL ORDERS them to RESERVE right of the bat.Not good. Try Changing the
# orders
set ordr 0 to;
# orders
set ordr 1
in your script.
Or you can do it in MapView in TacEdit.
I think you will see a world of difference on how the GroundTaskingManager in the Code handle's them.
As for the Terrain. I did not flatten the .L2 file in the 3D world. The mountain's are still there.What I did do, is make sure that the "TileType" was not impassable in the .thr file.That is all.
The Elevation's are still going to present a problem to GU movement,especially between Baghdad and Tehran.
I am Hoping someone is going to take on the job of finishing the Tile work,so I can build those "Corridor's" based on the .bin!!!!
For now,....they engage,Capture,Defend,Secure....etc............!!!!AND we get an ENDGAME!!!!
Is it FF5\AF\F4 Korea..No, not yet. But we are getting close!!!! 8-)

Regard's,
demer

@Snakeman, Gotcha!!! :wink:

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Re: PMC Korea TCL Campaigns

Post by ccc » 2010-09-02 01:27:01

TCL ORDERS them to RESERVE right of the bat.Not good. Try Changing the
# orders
set ordr 0 to;
# orders
set ordr 1
I think you will see a world of difference on how the GroundTaskingManager in the Code handle's them.
hmm.. i'll wait SM's new TCL-campaigns. :mrgreen:

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Re: PMC Korea TCL Campaigns

Post by Luk » 2010-09-02 13:35:55

ccc,
TCL ORDERS them to RESERVE right of the bat.Not good. Try Changing the
# orders
set ordr 0 to;
# orders
set ordr 1
in your script.
Or you can do it in MapView in TacEdit.
I tried it few days ago in TacEdit(by hand). I set the command "capture" for batalion and also for higher level (I guess it is brigade in tacedit - visible double icon). It looked fine since 9:00 to 9:04, units were tasked to capture enemy capital. But at about 9:10 allmost all of them had reserve/defend command instead. It looks most things depend on campaign brain (motivated by triggers and so on...)
(I tasked them by hand later(in game camp map screen) and they reached the objective.)

But yes, it is better then "reserve" from the beginning.

BTW there are more places where to fill some objective ID for unit in tacedit.
There is "Target ID" in the "Unit Properities" tab and "AObj" in the "Ground Page" tab also. I use "AObj" for SAMs of course. I tried also to fill both for armor.
I wanted to try this trick - SAM unit placed outside its AObjective is moving to it very fast, so I tried to fill main objective to capture as "AObj" + capture for armor unit. :mrgreen:

But I guess "Target ID" flag is normaly used for tasking...


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Re: PMC Korea TCL Campaigns

Post by demer928 » 2010-09-02 22:40:35

Target Id is one of those Field's in TacEdit that you should not fill in...... :)

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