Developing Afghanistan v0.3

Afghanistan theater

Moderators: Snake Man, Lone Wolf

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Snake Man
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Posts: 8603
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Developing Afghanistan v0.3

Post by Snake Man » 2007-12-12 12:39:09

Developing Afghanistan v0.3 is underway. The first release candidate is now ready for testing. There aint that much of changes really, but some nice stuff I managed to get done.

Changelog

Code: Select all

--- bugs
- campaign fictional iran still gives CTD after exit.
- PAK map not perfect (outlines are bit off).
- rivers all over the place, and they seemed very wet. 
- some 3d objects appeared like fata morganas on runway 
- faulty Airport. Name of this Airport is "Udhampur" 
- bridge tiles are bit offset (bridge is not sitting on water)

--- fixes v0.3
- RV enduring freedom campaign CTD at start, fixed.
- RV user interface missing (maps/flags/etc), fixed.
- RV UI lcktxtrc.irc theater strings tweaked.
- AF UI missing theater label, fixed.
- installer fails on AF only systems, fixed.
Please download this release candidate 1 and test it on different Falcon versions. It is the only way for us to get serious issues fixed.

Download PMC_Afghanistan_Theater_v0.3_RC1.rar - 82.7mb.
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87th_striker
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Post by 87th_striker » 2007-12-12 21:35:05

It seems to me that a lot of the airbases needs leveling. Just tested a few, but they needed leveling. Tested with OF.

- 3D Objects need to be changed from western world to far east Guess that goes for many of the theaters.
- Village tiles needs changing or to be there
- River tiles needs to be changed from blue to grey with greygreen water looking more like wadis

First impressions.... Nice work so far.... Tiles are of course needed.

ccc
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Joined: 2000-08-06 22:01:01

Post by ccc » 2007-12-13 10:43:24

RV install ok.

select and fly in all three campaign, ok, no CTD.

exit sim, RV exe CTD. known bug.


RedViper.exe caused a EXCEPTION_ACCESS_VIOLATION in module ntdll.dll at 001B:7C911E58, RtlInitializeCriticalSection()+811 byte(s)
Exception handler called in WinMain Thread.
Read from location 6470635c caused an access violation.
Code: 8b 09 3b 4a 04 89 55 0c 0f 85 9d 00 00 00 3b c8
Stack dump:
Stack: 001B:7C911E58 (0x6470635C 0x047A73D0 0x0013F8B8 0x00000000) ntdll.dll, RtlInitializeCriticalSection()+811 byte(s)
Stack: 001B:7C910D5C (0x01230000 0x00000000 0x047A73D8 0x047A74DC) ntdll.dll, wcsncpy()+717 byte(s)
Stack: 001B:004115C4 (0x047A73D8 0x7E4196B8 0x00000001 0x000001E5) RedViper.exe, free()+107 byte(s), f:\vs70builds\6030\vc\crtbld\crt\src\free.c, line 103
Stack: 001B:0040B161 (0x00000006 0x7E42E002 0x00000000 0x00405434) RedViper.exe, ResDetach()+561 byte(s), d:\projekte\redcobra\codelib\resources\reslib\src\resmgr.c, line 1258+6 byte(s)
Stack: 001B:004037DE (0x7C80B6A1 0xFFFFFFFF 0x7FFDE000 0x00000000) RedViper.exe, SystemLevelExit()+286 byte(s), d:\projekte\redcobra\ui\src\winmain.cpp, line 1718+14 byte(s)
Stack: 001B:00405434 (0x00400000 0x00000000 0x00152395 0x00000001) RedViper.exe, HandleWinMain()+2004 byte(s), d:\projekte\redcobra\ui\src\winmain.cpp, line 742
Stack: 001B:004054A8 (0x00400000 0x00000000 0x00152395 0x00000001) RedViper.exe, WinMain()+72 byte(s), d:\projekte\redcobra\ui\src\winmain.cpp, line 780+21 byte(s)
Stack: 001B:00412F01 (0x80000001 0x02DEE0C4 0x7FFDE000 0x8054A6ED) RedViper.exe, WinMainCRTStartup()+388 byte(s), f:\vs70builds\6030\vc\crtbld\crt\src\crt0.c, line 251+29 byte(s)
Stack: 001B:7C816FD7 (0x00412D7D 0x00000000 0x78746341 0x00000020) kernel32.dll, RegisterWaitForInputIdle()+73 byte(s)
EAX=047A7288 EBX=01230000 ECX=6470635C EDX=0A082610 ESI=047A7280
EDI=047A73D0 EBP=00000000 ESP=0013FFF8 EIP=00000000 FLG=00210246
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
Error occurred at 12/13/2007 18:40:48.
C:\MicroProse\Falcon4\RedViper.exe, run by ccc.
2 processor(s), type 586.
1024 MBytes physical memory.
OS: 5.1 build 2600 platform 2 Service Pack 2
Version: Falcon 4.0 - Version 1.13.1.20422
Card: DXContext::Init - DriverInfo - "ati2dvag.dll" - "ATI Mobility Radeon X1450", Vendor: 4098, Device: 29062, SubSys: 305205315, Rev: 0, Product: 0, Version: 0, SubVersion: 0, Build: 0

Not in game
DX Model ID : ffffffff
Texture ID : ffffffff

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