Europe-related 3d stuff

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ccc
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Europe-related 3d stuff

Post by ccc » 2004-02-26 06:18:00

Since i got some problem acessing Falcon4 general discussion board, latest pic posted here- again thanx Alex finishing the lod texture-mapping and skining. great job.
Image
screenies taken from Mac falcon.

Quake
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Re: Europe-related 3d stuff

Post by Quake » 2004-02-26 20:02:00

excellent job :cool:
Antonio "Quake" Lumia
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ccc
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Re: Europe-related 3d stuff

Post by ccc » 2004-02-27 16:00:00

i tweaked a rough one from MPS F-4 lod long time ago(pure vertice-moving with LE), now it gets better.
Image

87th_striker
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Re: Europe-related 3d stuff

Post by 87th_striker » 2004-03-01 07:42:00

Looking good, guys !

ccc
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Re: Europe-related 3d stuff

Post by ccc » 2004-03-04 15:31:00

Image

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Re: Europe-related 3d stuff

Post by Quake » 2004-03-04 18:26:00

what is that??? F35???
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shaunman
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Re: Europe-related 3d stuff

Post by shaunman » 2004-03-05 00:42:00

its a yak-141

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Re: Europe-related 3d stuff

Post by Quake » 2004-03-05 18:36:00

ah!!!.... :p
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shaunman
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Re: Europe-related 3d stuff

Post by shaunman » 2004-03-13 11:21:00

CCC where can i get those models and how can i add them into F4 Using Lodeditor?
I made a C-123 but the polygon count was way to high and i cant bring it down

ccc
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Re: Europe-related 3d stuff

Post by ccc » 2004-03-13 13:25:00

quote:Originally posted by shaunman:
I made a C-123 but the polygon count was way to high and i cant bring it down
solution-
raise the upperlimit node count in LodEditor [ Action] > [ Set max HDR node]

or, use 3ds max optimizer function to reduce the poly count.

or, re-build a new one, low poly of course.

1. re-build a low-poly one.

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