Test 3d toys in sim - warning -pics.

Falcon 4 general discussion (please no editing discussion)

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ccc
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Test 3d toys in sim - warning -pics.

Post by ccc » 2008-07-11 05:52:48

Thanks to Fred, now i can test some lod toys in sim..

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wingfolding angle is limited by ac,dat, not tweaked yet.
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ccc
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Post by ccc » 2008-07-11 14:54:41

ac in this page are picked for in-game test..
viewtopic.php?t=20380&start=80

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ccc
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Post by ccc » 2008-07-13 13:30:46

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ccc
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Post by ccc » 2008-07-13 14:01:39

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ccc
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Post by ccc » 2008-07-13 15:21:17

more ingame screenshots...test two low-poly ac.

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Post by ccc » 2008-07-13 16:04:44

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derStef
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Post by derStef » 2008-07-13 20:35:04

hey ccc, you make us ALL jealous!!! :wink:
this B-47 looks awesome, the others too..


great stuff, but do you have also Flightmodels for the 3dmodels?

cheers


Stef

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Post by ccc » 2008-07-14 05:36:07

derstef wrote: great stuff, but do you have also Flightmodels for the 3dmodels?
no. FM dev counts on experts. i just use F-5E and C-130H slots for test, and correct some animation bugs.


bomber - too lazy to clean the wireframe. :lol:
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Post by ccc » 2008-07-14 05:37:14

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Post by ccc » 2008-07-14 14:06:59

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Post by ccc » 2008-07-14 15:46:03

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Post by ccc » 2008-07-15 14:19:55

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Post by Snake Man » 2008-07-16 06:03:59

Wow thats awesome that you have models ingame and that many, excellent job.

Can you be more specific what's changed on Fred's tools(?) part so you got the models ingame?

And are there still some F4 engine limitation that we cannot simply add hundreds of new models, but we need to replace old ones?
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Post by ccc » 2008-07-16 14:13:29

Can you be more specific what's changed on Fred's tools(?) part so you got the models ingame?
the lods still can be tested in old FF3 DB. i simply have no FF3 install ATM.
the distribution of tool could be later.. after FF5 release..( or up to tool creator).

http://www.freefalcon.com/forum/showthr ... 755&page=3
And are there still some F4 engine limitation that we cannot simply add hundreds of new models, but we need to replace old ones?
dev can add more new items. ..follow Pookie's tut carefully.

i just replace existing lods for model test.

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Luk
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Post by Luk » 2008-07-17 06:35:57

BEAUTIFULL! :shock:
Luk

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Post by ccc » 2008-07-17 14:49:15

minor tweak.. extend the front end of vertical stab for mig23M.
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ingame test do help fixing DOF bugs..
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this one still has LEF DOF range bugs..
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Post by ccc » 2008-07-17 15:43:49

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Post by ccc » 2008-07-18 00:55:48

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Post by ccc » 2008-07-18 02:06:55

more test, more bugs fixed..
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Post by ccc » 2008-07-18 03:52:46

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Post by ccc » 2008-07-18 04:51:49

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Post by ccc » 2008-07-18 12:33:02

more test.. i checked the time stamp of lods.. all done in 2006..that's two year old! :lol:
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Post by ccc » 2008-07-18 12:59:20

onboard test..
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Post by ccc » 2008-07-18 13:32:48

back to land base test..
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Post by ccc » 2008-07-18 13:59:50

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Post by ccc » 2008-07-18 14:22:10

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Post by ccc » 2008-07-18 15:20:19

my low-poly mustangs..
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Post by ccc » 2008-07-18 15:44:31

more simple props.. for korea50-60 era.

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Post by ccc » 2008-07-20 14:22:07

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Post by ccc » 2008-07-20 15:41:56

continue korea50 stuff test..
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Post by ccc » 2008-07-21 14:52:57

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Post by ccc » 2008-07-21 14:54:11

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Post by molnibalage » 2008-07-21 15:56:39

MiG-23 MLD and MiG-29K? As I see some AC need better skin.
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Post by ccc » 2008-07-21 16:31:29

molnibalage wrote:MiG-23 MLD and MiG-29K? As I see some AC need better skin.
yeah.. acutally ALL OF THEM need better skins. :lol:


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the ac.dat is not edited, so some bay door or animated parts are not fully extended. the yak141 skin by Alex.

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Post by derStef » 2008-07-21 19:47:49

hey ccc, that threat is only funny for you!
stop it! stop it! i can't sleep anymore! :wink:
:lol: :lol: :lol:

Cheers! hot stuff as usual.

and throw them into DB! :wink:

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Post by ccc » 2008-07-22 14:39:35

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Post by Luk » 2008-07-22 22:47:28

All the Mig-23 variants makes me very happy - when I see them in F4 environment. :D

Is it possible to force the grounded Flogger sit much more on it's tail? Flogger's nose is pointing to the sky in real. FreeFalcon mig23 model is very good, but it has unnatural position when taxing/resting.

BTW, have You got some L39 model (or something else from
Albatros family)?
Thanks
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Post by ccc » 2008-07-23 14:04:54

Luk wrote: Is it possible to force the grounded Flogger sit much more on it's tail? Flogger's nose is pointing to the sky in real. FreeFalcon mig23 model is very good, but it has unnatural position when taxing/resting.

the nose-up posture can be done.. with XDOF tweaking - see F7U and korea prop ac, they all use XDOF trick. the work needs lots time and energy.. not now.

BTW, have You got some L39 model (or something else from
Albatros family)?

yes i still keep a nice L39 model, directly from a Czech FS modeller Miran. the model is turely nice.. just too lazy to convert it for f4.

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Post by ccc » 2008-07-24 09:51:59

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B58 tex-mapping and skining by Alex "Tiger".

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Post by ccc » 2008-07-24 14:05:26

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