ALQs for hardpoints???

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Butcher_ss
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ALQs for hardpoints???

Post by Butcher_ss » 2002-11-07 14:01:00

Hello guys. During one of the missions I fired a missile against a MiG-29 and I used the Alt-7 combination to see whether the plane would be hit by the missile. The aeroplane(MiG-29) had some AA-10 missiles and some other AA weaponry. I couldn't help noticing that the hardpoint on the MiG-29 were parts of some ALQs. I noticed that there was a part of either the ALQ-119 or the ALQ-184 and another that is blue. That is not all, as the ALQs have USAF on them, and so were the hardpoints. I have no clue why this is the case. Couldn't you find any REAL hardpoints and you had to take part of the ALQ systems?? Anyone who know something about this subject is welcome to answer.

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icebrain
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Re: ALQs for hardpoints???

Post by icebrain » 2002-11-07 17:29:00

The hardpoints have the right shapes, but the textures are from pods (at least that's how it appears).

mrivers
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Re: ALQs for hardpoints???

Post by mrivers » 2002-11-08 04:03:00

When I made the pylons for the Mig's & Su's, I didn't have the time to do a texture for them, SP3 was imminent and I had other projects that needed to be completed. I originally supplied a plain grey skin for all the Mig/Su pylons (I guess the textures got mixed up).

They do have thier own texture ID allocated, but it simply contains a copy of the ALQ skin.
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