New 3d toys? XXVIII

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ccc
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New 3d toys? XXVIII

Post by ccc » 2003-01-08, 04:17:00 AM

Pumpyhead's F16B screenshots!

http://forums.frugalsworld.com/vbb/show ... f092398f20 f7b7d9662&threadid=35753

simply Excellent job.

now as usaul.. WHATS NEXT? :D

Image

Image

ccc
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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-08, 10:27:00 AM

Holy S**t! more great shots!!

:D

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Re: New 3d toys? XXVIII

Post by 87th_striker » 2003-01-08, 10:55:00 AM

I'm starting to remember how it was to fly that old Strike Eagle with pilot/wizzo multiplayer. I know that's not exactly SP4 stuff, but I sure would like to see it in some future F4 developement project.

And let's hope the next salvo also includes conformal tanks... and high spine.

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-08, 01:40:00 PM

ya, Strike Eagle, and don't forget Fleet Defender.

Im quite sure our coders could do two-seat switching or Mutiplay thing. Look at the files and model structure, when you switching between viper 2d and 3d pits, sim engine is swapping two set of cockpit files..that means a two seater is nothing but switching between four sets of cockpit files( 2d x2, 3d x2).
If only coding window could be opened again.

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Re: New 3d toys? XXVIII

Post by PumpyHead » 2003-01-08, 04:40:00 PM

quote:Originally posted by ccc:
Pumpyhead's F16B screenshots!

WHATS NEXT? :D
Hey ccc, you must be getting slower. You completely missed the Belgian Carapace here: http://forums.frugalsworld.com/vbb/show ... =pumpyhead

and the Netherlands version here: http://forums.frugalsworld.com/vbb/show ... =pumpyhead and here:
http://forums.frugalsworld.com/vbb/show ... =pumpyhead

I'm not sure, but you might have missed the landing gear stuff here: http://forums.frugalsworld.com/vbb/show ... =pumpyhead

:D
-PumpyHead

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Re: New 3d toys? XXVIII

Post by Swede » 2003-01-08, 04:57:00 PM

If.. If... Fv is still alive I know that a 2 seat Mp was planed. Would be the dot ontop of the "i" if/when we get it.


Pumpyhead.. great work!!! awesome! Love it!!
Image

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Re: New 3d toys? XXVIII

Post by Swede » 2003-01-08, 05:00:00 PM

Dunno much about the animation posability in Falcon... but is it posibel to to make the wheels to rotate?
Image

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Re: New 3d toys? XXVIII

Post by Ender Wiggin » 2003-01-09, 12:24:00 AM

quote:
And let's hope the next salvo also includes conformal tanks... and high spine.[/B]
Im not good at modeling, but i want to add CFT's myself, i have good reference, and afaik, there was a model made, but it hasnt been converted by LE yet. Also not to be picky Robert, but the PW engine overlaps left over right, not right over left, thats the GE engine that does so, just picking it out. Also, if you would, check out my CCIP Viper on LE for me will ya, and see if its alright, its just a modification of yours of course.

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Re: New 3d toys? XXVIII

Post by PumpyHead » 2003-01-09, 04:22:00 AM

quote:Originally posted by Ender Wiggin:
Also not to be picky Robert, but the PW engine overlaps left over right, not right over left, thats the GE engine that does so, just picking it out.
That's funny! When I first modeled the new nozzle, I pointed out to the folks at F4LE that very same point.

I ended up leaving it the way it is so that folks can skin the nozzle to emulate whatever engine they want without having dozens of models. It's set up so that the ROKAF and USAF can have different engines (as long as you overlook the overlapping).

-Robert

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Re: New 3d toys? XXVIII

Post by Ender Wiggin » 2003-01-09, 05:43:00 AM

Did you see what i had done with the AM Viper, adding the C tail? its the CCIP Vipers that are now in service, if you will, check the shading in the tail area along the bottom.

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-09, 10:25:00 AM

Pumpy, i checked FW every few hours, hardly miss your nice shots.. great job, modeling and skining. You truely set the viper(s) as centerpiece of Falcon series!

ah, i really feel we need various viper pits to drive these variants..i missed the old days in Holobyte Spectrum Falcon.

Looking forward to the rest ones!

Image

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Re: New 3d toys? XXVIII

Post by Death_119 » 2003-01-09, 10:28:00 AM

The Israeli Sand Hawk are using F-16s block 15 :). so skin is missplaced :). but looking great indeed.

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-09, 10:30:00 AM

IIRC IAF got A/B/C/D models, plus spined version.. right?

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Re: New 3d toys? XXVIII

Post by PumpyHead » 2003-01-09, 01:41:00 PM

quote:Originally posted by ccc:
IIRC IAF got A/B/C/D models, plus spined version.. right?
I think you're right. I've even seen F-16A's with the parachute container housing avionics.

I think Death was saying I have the wrong squadron badge on the tail.

-PumpyHead

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Re: New 3d toys? XXVIII

Post by PumpyHead » 2003-01-09, 01:43:00 PM

quote:Originally posted by Ender Wiggin:
Did you see what i had done with the AM Viper, adding the C tail? its the CCIP Vipers that are now in service, if you will, check the shading in the tail area along the bottom.
I haven't checked it yet. Is it the same as an F-16C with the bird-slicers in front of the canopy?

-PumpyHead

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Re: New 3d toys? XXVIII

Post by PumpyHead » 2003-01-09, 03:41:00 PM

quote:Originally posted by Ender Wiggin:
Did you see what i had done with the AM Viper, adding the C tail? its the CCIP Vipers that are now in service, if you will, check the shading in the tail area along the bottom.

Hi Ender,

I finally got a chance to take a look at your mod.

While the way you shaded the bottom of the tail may appeal to some, I personally don't find it appealing. The reason is thus: when the surfaces meet at right angles (such as the bottom and side or the side and rear) you get a razor sharp edge. That sharp edge looks out of place to me.

The way I shaded it has its own problems. It gives a pleasing (to me, at least) "rounded" edge but as a result, it sometimes introduces odd shadings. I prefer dealing with the odd shading over dealing with the harsh edge.

The true fault lies with my modeling. I should have chamfered the edges (and for that matter, I should have accurately modeled that part of the tail).

I noticed some other shading problems with your version as well. Put some gray paint on the surfaces and you'll see some irregularities at the forward edge of the "extension" and also where the side bends in under the tail next to the body.

-Robert

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Re: New 3d toys? XXVIII

Post by Ender Wiggin » 2003-01-09, 11:03:00 PM

yeah, LE did the shading, when i tried to copy the same that you did, it showed up dark. I dunno why, though. Im thinking that you could do it better, but i was tryin to do some of the work for ya, so you have less to do, ill look into the shading bit more, also which angle did you use? I talked to Fred, and he said the higher the number, the more rounded it looked, so i set it to 180 in Autoshader Calc.

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Re: New 3d toys? XXVIII

Post by Ender Wiggin » 2003-01-10, 06:02:00 AM

i think i fixed them now, on LE, lemme know whatcha think

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Re: New 3d toys? XXVIII

Post by Death_119 » 2003-01-10, 02:40:00 PM

quote:Originally posted by ccc:
IIRC IAF got A/B/C/D models, plus spined version.. right?
Yeah, Block 10/12/15/25/30/32/40/42 and soon 50/52

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-12, 08:07:00 AM

:D
Sure, i'd be happy if loaded with Derby, python IV, and Popeye.. now where's SPICY? :D

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Re: New 3d toys? XXVIII

Post by Death_119 » 2003-01-12, 10:33:00 AM

True CCC, looking amazing, now when i will have the chance to place my hands over that magnificent piece of work :)?

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-14, 10:59:00 AM

Undoubtedly this is one of my favorite shots! Image

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-14, 11:00:00 AM

quote:Originally posted by Death_119:
True CCC, looking amazing, now when i will have the chance to place my hands over that magnificent piece of work :)?
Q1 2003, my guess :p :p

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Re: New 3d toys? XXVIII

Post by 87th_striker » 2003-01-14, 11:56:00 AM

Is there a RNoAF-skin for the MLU ?

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Re: New 3d toys? XXVIII

Post by WaveyDave » 2003-01-14, 05:02:00 PM

Firstly they look great.

Secondly any chance of getting a 3d gun port?

Regards
Dave

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Re: New 3d toys? XXVIII

Post by PumpyHead » 2003-01-14, 06:04:00 PM

quote:Originally posted by WaveyDave:
Firstly they look great.

Secondly any chance of getting a 3d gun port?

Regards
Dave
Hi Wavey,

The problem I've encountered with adding "bulges" like the gun port or the doo-hickies on the side of the radome is that, when shaded, they look as though they're "applied" on the model and not actually part of it.

Additionally, one usually doesn't get close enough to really benefit from having the bulges represented in detail.

Because of the above, I decided to allow the skinners be responsible for representing these details.

The skins on the pics above were done by me, and believe me, I'm no artist. I've seen some of the work done by the "big boys" and the gun is better represented.

I may revisit this issue at a later time.

-Robert

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Re: New 3d toys? XXVIII

Post by Ender Wiggin » 2003-01-15, 02:06:00 AM

It looks really good actually, im wondering where one can get that set of skins anyway

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-19, 03:59:00 PM

Whatever happen to new gfx engine, Quake's kindly finished the conversion of three vehicles for us. thanx a million!
Image
pic link work?

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Re: New 3d toys? XXVIII

Post by Oliver » 2003-01-19, 06:25:00 PM

quote:Originally posted by ccc:
Whatever happen to new gfx engine, Quake's kindly finished the conversion of three vehicles for us. thanx a million!
The "MARDAR" is called a "Marder", though.
If it's supposed to be the Bundeswehr APC, that is. The colours make it look like it is.

Good work!
quote:
pic link work?
Yep.

Bye,
Oliver

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Re: New 3d toys? XXVIII

Post by Ender Wiggin » 2003-01-19, 07:18:00 PM

a nice new toy for the CCIP Viper http://forums.frugalsworld.com/vbb/show ... 2b6a55fee7 2a700ec1e&threadid=36383 the Sniper XR on the Viper, Thanks Mike, Pumpy and Fred!

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Re: New 3d toys? XXVIII

Post by Spike » 2003-01-20, 09:44:00 AM

Hi, I am preparing another nasty little toy, texture still needs some work. Wanna play with me? :D

Image
Image
Image

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-20, 10:13:00 AM

EXCELLENT!! DEFINITELY EXCELLENT!!

so.. its SU35 right? longer tail boom.

or SU33 in the making? wing folding DOF?

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Re: New 3d toys? XXVIII

Post by Spike » 2003-01-20, 11:48:00 AM

Yep, it's supposed to an Su-35. I have some other toys in the making and will take care of the the Su-33 ASAP.

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-20, 01:24:00 PM

alright, aside from frustrating G2i annoucement, a Kuz will hopefully be ready for your landing.

say, any chance to finish MFI and Berkut? IIRC Berkut is about 80% done right?

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Re: New 3d toys? XXVIII

Post by Spike » 2003-01-20, 02:37:00 PM

The Berkut? Let's say 50% done ;) Have'nt worked on it for a while, still no flightmodel or reliable loadout data available. Oh, and no fictional theater, to use it in, perhaps Iceland?

Will finish them, when I find the time. Anyhow, both models have relative low priority to me.

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Re: New 3d toys? XXVIII

Post by ccc » 2003-01-20, 03:35:00 PM

Image

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Re: New 3d toys? XXVIII

Post by Showtime » 2003-01-20, 04:25:00 PM

:D

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Re: New 3d toys? XXVIII

Post by icebrain » 2003-01-21, 06:21:00 PM

With that -35... any chance that the canards could be set to turn the right way?

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Re: New 3d toys? XXVIII

Post by Spike » 2003-01-21, 11:11:00 PM

Could you please explain, how they move in RL? I have never seen this, should be possible though.

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Re: New 3d toys? XXVIII

Post by icebrain » 2003-01-23, 04:22:00 AM

It appears from the screenshots that they are moving the same way as the stabilators; ie., when the pilot commands to pull up, the leading edge goes down. For a canard surface it should be the other way. If the left stabilator tilts leading edge down, the left canard should go leading edge up. Also, I don't think they move in response to roll, only pitch input.

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