SuperPAK Entity Database Expansion

Falcon 4 general discussion (please no editing discussion)

Moderators: Lone Wolf, Snake Man

Washout
LeadPursuit
Posts: 134
Joined: 2001-04-19 22:01:01
Location: Wallingford,Oxon,UK
Contact:

SuperPAK Entity Database Expansion

Post by Washout » 2001-11-13 12:16:00

Hi All

Thought I'd post this just in case anyone has missed it.

Shawnagne (and I assume Jerry) are working on expanding the entity (that's all objects, vehicles etc etc) database for SP2. He already has a bunch of data entries for some of the other theatres but in case he has missed something can you guys mail him at sagne[at]wcoil.com with your requests.

Hopefully when this exercise is finished the database should contain pretty much all the aircraft etc that other theatres need.

Later


Chris

PS. Here's the list as at a couple of days ago:

Cluster & Anti-Runway
CBU-49
CBU-59 APAM
CBU-71
CBU-72
CBU-94
BL-40
BL-66
BL-755
ZAB-250

LGB's
BGL-250
BGL-400
BGL-1000

Free-Fall bombs
BLU-82 15000 lb. Daisy cutter
BSU-85 1000lb. HD bomb
B53 9mT Nuke
B61 .3kT Nuke
B83 1.2 mT Nuke
GBU-30 JDAM
GBU-31 JDAM
GBU-32 JDAM
GBU-36 GAM
GBU-37 GAM
Mk-117 750lb. GP
Mk-118 3000lb. GP

ECM
ALQ-119
Marconi ECM

Ground Artillery
16"/50cal x3
5"/38cal x2

Projectile/Bullet weapon
16" Mk-13 HC
16" Mk-8 AP
5"38 Mk35 HC
27mm x1
27mm x2

SSM's
Al-Hussein
Scud-A
Scud-B

Fuel Tanks
268 gal US Tank (F-14)
450 gal US Tank (USN)
1000L Tank
1300L Tank
1500L Tank
1700L Tank

Rocket Pod
JP-233

Air-Air missiles
R-550-2
Aim-4C
Aim-9B
Aim-9D/G
Aim-9H
Aim-7E-2
Aim-26B
Skyflash
ASRAAM
BVRAAM
R530
Super R530

A-G missiles
AGM-12C
AGM-62-II
AGM-84D
AGM-78
AGM-86 CALCM
AGM-123
AGM-154A JSOW
AS-16
AS-20
Brimstone
AS-34
AS-30
AJ-168
AS-37
ALARM
AM-39
AGM-119
MM-38
MM-40
Storm Shadow
RGM-84C
BGM-109B TASM
BGM-109C TLAM-C

SAM's
Aspide

SS- Naval
Trident II D5
SS-N-20 Sturgeon
SS-N-23 Skiff

Rockets
JP233m

Torpedo
Mk-48 ADCAP
Type-40 (russian torp)
Type-53 (russian torp)
Type-60 (russian torp)

Attack
A-1E
A-1H
A-3B
A-4E
A-7D
A-7E
A-26B
B-57B
B-57G
B-66B
AC-47
AC-119
Bucaneer
SU-7BMK
SU-17
SU-20
SU-22
Su-34
Tornado IDS
AMX
J-22
G-4
FA.2
Jaguar

Attack-Fighter
F-100D
F-101C
F-105D
F-105F
F-105G
F-14D
F-16A block 15
F-16C block 30/32
F-16C block 40/42
F-16C block 50/52
F-16C block 60
F/A-18F
Mirage F-1
EF-2000
Mirage IIE
J-6C

AWACS
EC-121

Strategic Bombers
B-52D
B-52G
TU-26

Cargo
C-47
C-119
C-123
C-124
C-133B

Tanker
KA-3B
KA-6D

ECM
EA-3C
EA-6A
EB-66B

Fighters
F-101B
F-102A
F-4D
F-4J/S
F-8E
F-14A
F-15A
F-15D
Tornado ADV
Mig-17
Mig-19 PFM
Mig-21F
Mig-21M bis
SU-33
SU-35
Mirage 2000
FGR Mk-2

Recon
O-1
O-2
RF-4C
RF-101B
Chris "Washout" Carter
F4 Balkans Terrain Team
CO: The Vulture Squadron

araquael
Recruit
Posts: 53
Joined: 2001-03-22 23:01:01
Location: Montreal, Canada
Contact:

Re: SuperPAK Entity Database Expansion

Post by araquael » 2001-11-13 18:24:00

I would add the following to the list

F-16CI (Israeli Aircraft Industries Blk 40 upgrade)
F-16DI
F-16AM Mid Life Update.

(The Israeli F-16s are sufficiently different from their American counterparts to be considered a seperate "block" - eg, the Israeli F-16s have a much higher take-off weight, a different FLIR, and different avionics)

J-10 "Lavi"
Python -3 air to air missile. (and the Chinese variant)
Q-5 - Chinese ground attack version of the MiG-19
FC-1 - Chinese/Pakistani light strike fighter.
JH-7 - Chinese Jaguar type attack aircraft.
(The Chinese fighters are good for future Korea campaigns, or the Afghanistan/Pakistan map)

Saab Gripen
(Someone was talking about working on a Scandinavia theatre - well then)
Alpha Jet
(for a Europe 1985 theatre)

Choppers:

Tiger
Mi-8
Mi-17
Mi-28
KA-52
Westland Lynx

...and that's my list....

:)

Gavin

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-11-14 01:25:00

We need some list for Vnam, check my post in Vnam forum.

BTW, many of them are done, i mean lod models.

and, since there is no upper limit, i suggest add variants. he he, list's getting even longer!

araquael
Recruit
Posts: 53
Joined: 2001-03-22 23:01:01
Location: Montreal, Canada
Contact:

Re: SuperPAK Entity Database Expansion

Post by araquael » 2001-11-14 06:45:00

Choppers:
Oh yeah, what about...the Commanche?
And the Sea King
Mangusta
Puma

Some more for the list.
MiG-29M/MiG-33
Tornado ECR (SEAD and jamming tornado version)
Pucara
IAI Dagger (downgraded Mirage III)
AMX A1
Ching Kuo
Rafale
(duh) F-2 (Japanese F-16 variant)
Australian F-111 (?)
BAe Hawk 200
OV-10 "Bronco" (for yer Vietnam missions)
KFIR
JA-37 Viggen
TU-160

Weapons:
AGM-132 Popeye
AGM-123 Skipper
Aden 30mm Cannon
Skyflash
Mitsubishi AAA-4
Matra Apache
KORMORAN
Penguin


As for tanks and similar? See the list of tanks in Gunship! and M1 Tank Platoon? Yeah? That lot :D

Gavin

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-11-14 07:22:00

Gavin, many many many things ARE in the making. honestly, lots of raw 3ds models are done. it will definitely a big headche for those handling the database..not to mention the variants, i mean those differ in performance, loadout, avonics, etc.

now, pliz help list some variants, and old Vnam toys. we need details.

Washout
LeadPursuit
Posts: 134
Joined: 2001-04-19 22:01:01
Location: Wallingford,Oxon,UK
Contact:

Re: SuperPAK Entity Database Expansion

Post by Washout » 2001-11-14 12:10:00

Hi Gavin

Can you mail those to Shawn as he may need to respond to you directly.

Thanks

Chris

PS. His email is on my initial post.
Chris "Washout" Carter
F4 Balkans Terrain Team
CO: The Vulture Squadron

araquael
Recruit
Posts: 53
Joined: 2001-03-22 23:01:01
Location: Montreal, Canada
Contact:

Re: SuperPAK Entity Database Expansion

Post by araquael » 2001-11-14 17:54:00

I'm on it.

:D

Gavin

RP
Recruit
Posts: 45
Joined: 2001-06-24 22:01:01

Re: SuperPAK Entity Database Expansion

Post by RP » 2001-11-15 01:43:00

http://www.fighter-planes.com/ has many planes looged asccording era....
==============
RP out!

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-11-15 04:53:00

Thanx RP.
----------
1940 - 1950 Supermarine Spitfire, P47 Thunderbolt, P51 Mustang, Mosquito, F4U Corsair, P38J Lightning, F86 Sabre, P40 WarHawk, FW190 Focke Wulf, Messerschmitt ME262, F6F Hellcat, P80 Shooting Star, B25 Mitchell, F8F Bearcat, Mig15 Fagot, A1 Skyraider, Macchi M.C.205 Veltro, Gloster Meteor F Mk.8 >>>>> 3d model: 0 (available in complete lod, or raw 3ds format)

1950 - 1960 MiG21 Fishbed, F104 Starfighter, F8 Crusader, B52G Stratofortress, CF-105 Avro Arrow, F106 Delta Dart, F-84F Thunderstreak, MiG17 Fresco, F105 ThunderChief, F100 Super Sabre, J32 Lansen, F101 VooDoo, B58 Hustler, MiG-19 Farmer, J29 Tunnan, Super Mystere B2, Hawker Hunter
>> 3d model: 9

1960 - 1970 Buccaneer, F4 Phantom II, SR71 Blackbird, A7D Corsair II, Hawker Harrier, Mirage F1, A6 Intruder, U2, J35 Draken, Avro Vulcan, A4 Skyhawk, SU17/22 Fitter, English Electric / BAC Lightning, A-5 Vigilante, Mirage III, XB-70 Valkyrie
>> 3d model: 9

1970 - 1980 F14 Tomcat, F15 Eagle, F5E Tiger II, MiG27 Flogger, Jaguar GR1, SU24 Fencer, MiG25 Foxbat, A10 Thunderbolt, F16 Falcon, Alpha Jet, SU25 Frogfoot, Super Etandard, JA37 Viggen, F21 Kfir
>> 3d model: 12

1980 - 1990 EF111 Raven, F18 Hornet, Panavia Tornado, Mirage 2000, Mirage 4000, MiG29 Fulcrum, SU27 Flanker, MiG31 Foxhound, F117 NightHawk, B1-B Lancer, F20 Tigershark, AMX, Tupolev Tu-160 Blackjack
>> 3d model: 11

1990 - 2000 SU35 Super Flanker, Yak141 Freestyle, JAS-39 Gripen, Rafale, B2 Spirit, YF23, Ching-Kuo Indigenous Defense Fighter (IDF) >> 3d model: 1

2000 - F22 Raptor, LCA, EuroFighter 2000 Typhoon, SU47 (S37 Berkut), SU37 Terminator, MiG/MAPO 1.42 MFI, Aurora, FA-18E Super Hornet, X35 Joint Strike Fighter (F-24)
>> 3d model: 4
=================

I like that list. better include variants, there could be some differences loadout and performance.

RP
Recruit
Posts: 45
Joined: 2001-06-24 22:01:01

Re: SuperPAK Entity Database Expansion

Post by RP » 2001-11-15 14:33:00

Their is information regarding variants on the same website. Click on the link to the fighters name and you get a detailed listing of varioants....well, somewhat detailed :).

Sample: After clicking on F18 link you get this....>>http://www.fighter-planes.com/info/f18.htm
==============
RP out!

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-11-15 15:03:00

ya, i see.

so we got questions like:

will F4database include F14A, F14A+, F14B, and F14D? :D

note they are different in many aspect, even use the same 3d model. >> then triple the workload on poor editing guys :D

Cooler69
2nd Lt
Posts: 80
Joined: 2001-07-24 22:01:01
Location: London, UK

Re: SuperPAK Entity Database Expansion

Post by Cooler69 » 2001-11-15 17:46:00

Chris/Jerry/Shawn,

Can you also include a new rocket for Willipete. I know all the details haven't been worked out yet, but at least we could add it and give it a salvo of 1 in the new .rkt file. Once we know the CT, I can add the speech easily.

Colin
Cooler
F4UT Dev Member - Voice Group
Image

RP
Recruit
Posts: 45
Joined: 2001-06-24 22:01:01

Re: SuperPAK Entity Database Expansion

Post by RP » 2001-11-15 18:49:00

ccc,

I'm thinking that even if the variants use the same 3d models, in the sim you can still have the benifit of individual skins and loadouts. So all the more!
==============
RP out!

hc_pookie
2nd Lt
Posts: 86
Joined: 2001-04-16 22:01:01
Location: Charlotte, NC
Contact:

Re: SuperPAK Entity Database Expansion

Post by hc_pookie » 2001-11-15 21:19:00

Colin,

Do you know if there is a specific type of rocket used for signalling?

I've only found 2.75" M156 White Phosphorous (Smoke) rockets so far:
http://www.fas.org/man/dod-101/sys/missile/hydra-70.htm

This can be easily added, but we would need a new rocket type, and of course we're back to the smoke SFX problem - we can add a crater that has a slot, which will make the crater smoke like a factory.

This was a long discussion many moons ago and it was decided we couldn't do it at the time. The mechanics of making the Smoke Rocket use a certain SFX that uses this new crater weren't known.

Of deeper importance, was the AI logic required to get on-call CAS flights to work correctly with smoke markers - even IF we get the smoke marker to use the smoke crater, how to make AI logic use it? This is the $64,000 question that, apparently, no one knows. Until we can get the AI logic to behave correctly with smoke markers, its probably a moot issue.

- Jerry

icebrain
1st Lt
Posts: 116
Joined: 2001-06-12 22:01:01
Contact:

Re: SuperPAK Entity Database Expansion

Post by icebrain » 2001-11-15 21:21:00

GBU-30 JDAM
GBU-31 JDAM
GBU-32 JDAM
GBU-36 GAM
GBU-37 GAM
AGM-62-II
AGM-84D
AGM-86 CALCM
AGM-154A JSOW
Brimstone
Storm Shadow
RGM-84C
BGM-109B TASM
BGM-109C TLAM-C
Mk-48 ADCAP
Type-40 (russian torp)
Type-53 (russian torp)
Type-60 (russian torp)

Are all of the correct guidance things being implemented for these (esp. INS/GPS weps)?

hc_pookie
2nd Lt
Posts: 86
Joined: 2001-04-16 22:01:01
Location: Charlotte, NC
Contact:

Re: SuperPAK Entity Database Expansion

Post by hc_pookie » 2001-11-15 22:47:00

I don't know the details but GPS guidance is on the SP2 list.

Not sure about LOAL modes (like with Brimstone, Hellfire).

Many of the items in this thread were already on the list in one way or another. Its good to see them mentioned here.

We'll try to get a more complete list soon.

Keep the suggestions coming! :^)

- Jerry

Cooler69
2nd Lt
Posts: 80
Joined: 2001-07-24 22:01:01
Location: London, UK

Re: SuperPAK Entity Database Expansion

Post by Cooler69 » 2001-11-15 23:11:00

quote:Originally posted by hc_pookie:

Do you know if there is a specific type of rocket used for signalling?

I've only found 2.75" M156 White Phosphorous (Smoke) rockets so far:
http://www.fas.org/man/dod-101/sys/missile/hydra-70.htm

This can be easily added, but we would need a new rocket type, and of course we're back to the smoke SFX problem - we can add a crater that has a slot, which will make the crater smoke like a factory.

This was a long discussion many moons ago and it was decided we couldn't do it at the time. The mechanics of making the Smoke Rocket use a certain SFX that uses this new crater weren't known.

Of deeper importance, was the AI logic required to get on-call CAS flights to work correctly with smoke markers - even IF we get the smoke marker to use the smoke crater, how to make AI logic use it? This is the $64,000 question that, apparently, no one knows. Until we can get the AI logic to behave correctly with smoke markers, its probably a moot issue.

Hi Jerry,

Don't know of any specific type. I think just having a basic 3D model and one rocket firing per salvo would be a good start. Perhaps we can do something with the smoking crater as you suggest, for SP2.

I doubt we will be able to get AI to add as FAC with smoke-markers successfully, but you can always fly as FAC yourself ;)

Colin
Cooler
F4UT Dev Member - Voice Group
Image

icebrain
1st Lt
Posts: 116
Joined: 2001-06-12 22:01:01
Contact:

Re: SuperPAK Entity Database Expansion

Post by icebrain » 2001-11-16 03:33:00

I don't think we need too many pre-Vietnam planes in this sim... it isn't made to handle the guns-only and props like some others.

AIM-9J/L
Aim-7F
MICA
R-37 (that new one for the MiG-31B)
AGM-158 JASSM
AGM-84G (or is it H?) SLAM-ER
GPU-5 (the mini-GAU-8/A that was carried once in Desert Storm...)
LAU-10 Zuni
Variable or edited chaff/flare loads for different a/c
Derby
You guys are adding the E-2 right?

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-11-16 04:14:00

quote:Originally posted by icebrain:
I don't think we need too many pre-Vietnam planes in this sim... it isn't made to handle the guns-only and props like some others.
Thats my dream. Sabre vis Mig, IN Falcon4 environment. Building some major a/c, add avonic..no, they wont need avonic, tweak FM, ya, Saint can do taht with new parameter in F4SP code!, then remove SAM and modern buildings, hmm, done :D :D


R-37 (that new one for the MiG-31B) > hmm..??
AGM-158 JASSM > pic?
GPU-5 (the mini-GAU-8/A that was carried once in Desert Storm...) > 3-way pic? need new code to work.
Derby > done, check previous thread.

You guys are adding the E-2 right? > on the way.

araquael
Recruit
Posts: 53
Joined: 2001-03-22 23:01:01
Location: Montreal, Canada
Contact:

Re: SuperPAK Entity Database Expansion

Post by araquael » 2001-11-16 06:55:00

Oh, say, like MiG Alley?

:D

(actually, seriously, Rowan leaked the source code for this, and Falcon may have a rival soon)

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-11-16 08:46:00

my focus is Falcon4 environment, the campaign, the heat of war.

hc_pookie
2nd Lt
Posts: 86
Joined: 2001-04-16 22:01:01
Location: Charlotte, NC
Contact:

Re: SuperPAK Entity Database Expansion

Post by hc_pookie » 2001-11-16 12:28:00

Colin,

I can add both the smoking crater and the WP rocket.

See if you can find a way to edit the SFX to point to a different sfx. There are a few craters, so there must be a way to tell it which one - unless the different craters are for the smaller bombs vs. the bigger bombs.

I agree, human only FAC would be nice too...it hinges on how to get that crater SFX changed (for that weapon).

hc_pookie
2nd Lt
Posts: 86
Joined: 2001-04-16 22:01:01
Location: Charlotte, NC
Contact:

Re: SuperPAK Entity Database Expansion

Post by hc_pookie » 2001-11-19 04:23:00

I've created the smoking crater. Now to get a weapon to use THIS crater instead of the normal one! :^)

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-11-19 04:40:00

Excellent!
Be sure to use large-cal rocket,,hmm, four-in-one pod?
BTW, did you change that black smoke to pink/red/green color?

Cooler69
2nd Lt
Posts: 80
Joined: 2001-07-24 22:01:01
Location: London, UK

Re: SuperPAK Entity Database Expansion

Post by Cooler69 » 2001-11-19 12:34:00

Haven't been able to find how to change the SFX link yet.
Cooler
F4UT Dev Member - Voice Group
Image

javanree
Recruit
Posts: 29
Joined: 2001-09-01 22:01:01

Re: SuperPAK Entity Database Expansion

Post by javanree » 2001-11-21 19:01:00

What the Europe theater could use in the database:

F-16B Block15
F-16A/B MLU (not sure if needed...)

NF-5A/B (Dutch F-5 version, different hardpoints, but we can use the same model)
F-104A, F-104RG (Germany, Holland, Italy in 70's/80's)
F-15B (Soesterberg AFB had a few in the 80's)

Orpheus recce pod (Dutch & Belgium F-16's)

P3C Orion patrol

For on the ground:
German Leopard II tank
British Challenger tank

And I'm sure I forgot some things as usual :)

Washout
LeadPursuit
Posts: 134
Joined: 2001-04-19 22:01:01
Location: Wallingford,Oxon,UK
Contact:

Re: SuperPAK Entity Database Expansion

Post by Washout » 2001-11-21 23:06:00

Hi Jerry

Can you specify a crater model in the weapon's parent destroyed entry. I'm sure I've seen some on the bombs.

Later


Chris
Chris "Washout" Carter
F4 Balkans Terrain Team
CO: The Vulture Squadron

hc_pookie
2nd Lt
Posts: 86
Joined: 2001-04-16 22:01:01
Location: Charlotte, NC
Contact:

Re: SuperPAK Entity Database Expansion

Post by hc_pookie » 2001-11-29 15:26:00

Don't think so - the "destroyed" model is only for the weapon model, which is removed from the world after the weapon's Final Time is reached.

That's an interesting idea for Human CAS/FAC interaction... I may need to play with that to see what happens (IF I have time).

Thinking aloud.... the SFX is the crater that you see appear on the ground. This is the crater that I've added to the 3D files, and if we could make a copy/new SFX model, we could hard-code this SFX to be used by different weapons (I think)....

My observations indicate that the SFX appears to be hard-coded to the weapon TYPE - a cluster SFX for the cluster weapons, runway-SFX for the durandal-type weapons, Water SFX for water weapons, etc.

I don't know that there is anything we can do without hard-coding the SFX, but to make this work JUST for the SFX we need to add a new weapon class - "FAC" or "Marker" or "Smoke" - etc. We can code this new weapon class to use a (copy) of the "ground explosion" SFX that is used by the HE/GP weapons, and point this new SFX to the new 3D models.

... keep in mind that this is all speculation because I'm not a code jockey, but the logic seems sound. Once all of this is complete, we will have HUMAN-ONLY FAC, but no AI FAC. AI would STILL need to be given FAC logic, like an on-call CAS or something along that line. I'm 99.999% certain that this is just too much for SP2.

The smoking crater 3D model is there no matter what happens! While I'm sceptical it would work like we intend, if we could tweak the Destroyed weapon's 3D model to use the smoking FAC crater, then we WOULD have a kludgy Human FAC! I'll test this and let you know what happens.... perhaps tonight or this weekend.

- Jerry

KBMIL
2nd Lt
Posts: 87
Joined: 2001-07-12 22:01:01
Location: Belgium

Re: SuperPAK Entity Database Expansion

Post by KBMIL » 2001-11-29 19:18:00

hi,

maybe adding some of those U shaped sand revetments for tanks would be nice. They should be fairly easy to make for the lod wizards !

greets MIL

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-11-30 00:50:00

quote:Originally posted by KBMIL:
hi,

maybe adding some of those U shaped sand revetments for tanks would be nice. They should be fairly easy to make for the lod wizards !

greets MIL
Good idea, model could be done in no time.
the problem is, how to get MBTs move into these positions AUTOMATICALLY? :D

similar modeling could be used for A/c shelters, a/c can part there thru editing airbase files.

172ndhamm
1st Lt
Posts: 123
Joined: 2000-10-27 22:01:01
Location: Edmonton,Alberta,Canada
Contact:

Re: SuperPAK Entity Database Expansion

Post by 172ndhamm » 2001-12-01 03:06:00

quote CCC
quote:Thats my dream. Sabre vis Mig, IN Falcon4 environment. Building some major a/c, add avonic..no, they wont need
avonic, tweak FM, ya, Saint can do taht with new parameter in F4SP code!, then remove SAM and modern
buildings, hmm, done
HERE HERE!!! HERE HERE!!! HERE HERE!!! i'm with you on that idea CCC
"Burning debris never reversed on anyone."

172ndhamm
1st Lt
Posts: 123
Joined: 2000-10-27 22:01:01
Location: Edmonton,Alberta,Canada
Contact:

Re: SuperPAK Entity Database Expansion

Post by 172ndhamm » 2001-12-01 03:13:00

Washout,
I'm lookin at the list and I see no new
improved Phantom model? :eek:
"Burning debris never reversed on anyone."

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-12-01 03:21:00

quote:Originally posted by 172ndhamm:
HERE HERE!!! HERE HERE!!! HERE HERE!!! i'm with you on that idea CCC
he he..be paitent. F4UT wont include a/c ealier than Vnam, so BE patient!

BTW, our master is working phantom, dont worry. :D

172ndhamm
1st Lt
Posts: 123
Joined: 2000-10-27 22:01:01
Location: Edmonton,Alberta,Canada
Contact:

Re: SuperPAK Entity Database Expansion

Post by 172ndhamm » 2001-12-01 04:32:00

:D See the Hamm in the warpig? :D
Image

I gotta have me a new phantom!
"Burning debris never reversed on anyone."

87th_striker
Brig. General
Posts: 467
Joined: 2001-01-02 23:01:01
Location: Oslo, Norway
Contact:

Re: SuperPAK Entity Database Expansion

Post by 87th_striker » 2001-12-01 10:15:00

Just wanted to say that some kind of coastal fortress should be there.

Something like this, maybe ? http://www.mil.no/sjoforsvaret/kystarti ... index.html

Also light attack boats like this one :
http://www.mil.se/marinen/10/15/15b1_se.html Swedish design, sold to a lot of countries.

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-12-01 10:33:00

Striker, when Nordic theater closing to beta stage, we'll support those toys!

WaveyDave
Recruit
Posts: 40
Joined: 2001-12-18 23:01:01
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Modeling

Re: SuperPAK Entity Database Expansion

Post by WaveyDave » 2001-12-19 12:59:00

Hi everyone,

I was reading the list (been reading for a while now) of new aircraft being added and wanted to point out that there are no VC-10 tankers included or other Probe and Drouge tanker aircraft other than those in the US navy

Regards
Dave

Tazz
Lt Colonel
Posts: 290
Joined: 2000-12-30 23:01:01
Location: The Netherlands
Contact:

Re: SuperPAK Entity Database Expansion

Post by Tazz » 2001-12-19 16:42:00

quote:Originally posted by javanree:
What the Europe theater could use in the database:

F-16B Block15
F-16A/B MLU (not sure if needed...)

NF-5A/B (Dutch F-5 version, different hardpoints, but we can use the same model)
F-104A, F-104RG (Germany, Holland, Italy in 70's/80's)
F-15B (Soesterberg AFB had a few in the 80's)

Orpheus recce pod (Dutch & Belgium F-16's)

P3C Orion patrol
The 32nd TFS operated the F-15A/B until the very early 80s when they were exchanged for the F-15C/D. Not until 1991/1992 did the 32nd FS switch from the F-15C/D to the MSIP Upgraded F-15A/B. They actually operated two F-15B's, the -127 and -163. BTW MSIP Stands for Multi Stage Improvement Program.

Some of the original F-15C/Ds went CONUS and some ended up with the 325th FW at Tyndall AFB, FL. However some of the Wolfhound F-15C's were actually sold to Saudi Arabia.

BTW, Holland and Germany operated the F-104G and TF-104 in the 80s, not the F-104A.

I would like to add/sterss the following aircraft/helicopters:

P-3A / P-3C Orion
S-3 Viking
A-5 Vigiliante
Su-15 Flagon
SR-71 Blackbird
C-17 Globemaster III
C-141 Starlifter
C-5 Galaxy
KC-130F/T Hercules
U-2/TR-1 Dragon Lady
Mi-8/M-17 Hip
Mi-2 Hoplite
AH-1 Cobra
Tazz
87th VFW
Stray Dogs
www.87th.org

RP
Recruit
Posts: 45
Joined: 2001-06-24 22:01:01

Re: SuperPAK Entity Database Expansion

Post by RP » 2001-12-19 21:56:00

Are Helee's added too?

Comanche
Sikorsky types (the big mommas)
==============
RP out!

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: SuperPAK Entity Database Expansion

Post by ccc » 2001-12-20 04:02:00

Most are ready in raw 3ds files, many are in the process of lod conversion. Big thanx to Dragon/Mac artists and Orion from Turkey!

We'll fill those blanks in f4browse, a/c section.

========
A-5 Vigiliante.. hmm, i like this one, but need a opertional carrier first!

KC-130F/T Hercules.. need a functional basket/horse DOF or switch first.

Mi-2 Hoplite...he he Tazz..where you want to place this toy?

BTW, RP, choppers are in the making. :)

Post Reply

Return to “Falcon 4 General”

Who is online

Users browsing this forum: No registered users and 14 guests