New 3d toys? XXIV
Moderators: Lone Wolf, Snake Man
New 3d toys? XXIV
To shorten download time, i start a new thread.
This time its rather old toy on my machine, F4J/S.
The reason i post here is we need skin artists to help this baby. the texture shown here is pretty rough, for previwe only.
we also got F-4B/C/D/N/K/M lining up, need skins too.
the sooner we got quality nice skins, we can pack them ready for the community. thanx you.
SAMPLE: (no install instruction, don't ask how to use them for fun)
http://groups.yahoo.com/group/F43D/file ... 20skin.zip
Skin artists need more info or templates pliz post on this thread.
This time its rather old toy on my machine, F4J/S.
The reason i post here is we need skin artists to help this baby. the texture shown here is pretty rough, for previwe only.
we also got F-4B/C/D/N/K/M lining up, need skins too.
the sooner we got quality nice skins, we can pack them ready for the community. thanx you.
SAMPLE: (no install instruction, don't ask how to use them for fun)
http://groups.yahoo.com/group/F43D/file ... 20skin.zip
Skin artists need more info or templates pliz post on this thread.
Re: New 3d toys? XXIV
Also we nees some skins for B/C/D/N model.
pic shown here's the common LOD used for similar phantom variants.
pic shown here's the common LOD used for similar phantom variants.
Re: New 3d toys? XXIV
for phantom skins, i received very limited artist support so far.
Guys at jane's USAF board are more interested in skin making i think.
http://www.simhq.com/simhq3/sims/boards ... 02819.html http://www.simhq.com/simhq3/sims/boards ... 02818.html http://www.simhq.com/simhq3/sims/boards ... 02811.html
their reference links here:
http://www.camdecals.com/main.asp?camaction=decals http://www.camdecals.com/main.asp?action=72 http://www.camdecals.com/main.asp?img=72-003
BTW, Reccee do great job in Buccaneer conversion. i think its time to drop my ugly simple model--or used it for lower lod.
http://forums.frugalsworld.com/vbb/show ... adid=27653
Guys at jane's USAF board are more interested in skin making i think.
http://www.simhq.com/simhq3/sims/boards ... 02819.html http://www.simhq.com/simhq3/sims/boards ... 02818.html http://www.simhq.com/simhq3/sims/boards ... 02811.html
their reference links here:
http://www.camdecals.com/main.asp?camaction=decals http://www.camdecals.com/main.asp?action=72 http://www.camdecals.com/main.asp?img=72-003
BTW, Reccee do great job in Buccaneer conversion. i think its time to drop my ugly simple model--or used it for lower lod.
http://forums.frugalsworld.com/vbb/show ... adid=27653
Re: New 3d toys? XXIV
nice skin Mike, thanx for supporting phantom project!
now pliz post next skin!
now pliz post next skin!
-
- Commander-In-Chief
- Posts: 9351
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
- Contact:
Re: New 3d toys? XXIV
Yes, Vietnam Theater thanks you
So CCC, you're the aircraft skin expert, how that cool skin should be used now?
PMC TFW
Snake Man
So CCC, you're the aircraft skin expert, how that cool skin should be used now?
PMC TFW
Snake Man
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
Re: New 3d toys? XXIV
1. no, im NOT a/c skin expert.
2. you probably want to got new F4J lod/texture in Vnam folder right now...unless we got LODMan? util done, we'd better wait SP4. DB guys will ready F-4B/J/C/D and RF4C, hopefully.
3. the keypoint is, we need info: what varants/Sqadron schemes for USAF/USMC/USN in Vnam theater. we need a list, and reference pic, systemically.
2. you probably want to got new F4J lod/texture in Vnam folder right now...unless we got LODMan? util done, we'd better wait SP4. DB guys will ready F-4B/J/C/D and RF4C, hopefully.
3. the keypoint is, we need info: what varants/Sqadron schemes for USAF/USMC/USN in Vnam theater. we need a list, and reference pic, systemically.
Re: New 3d toys? XXIV
Several phantom skins done. still need few more texture sets for F-4N an F-4S. i start getting sick of these skins..
BTW, here's a nice reference link for skin artist, Decal page: (too bad no N and S decals) http://www.camdecals.com
BTW, here's a nice reference link for skin artist, Decal page: (too bad no N and S decals) http://www.camdecals.com
Re: New 3d toys? XXIV
http://www.twilightzone.org/artstew/htm ... al4_01.htm
Steward is a former modeling/texture artist of MPS falcon4 team. several nice ground vehicles were done but failed to be added in database..
Steward is a former modeling/texture artist of MPS falcon4 team. several nice ground vehicles were done but failed to be added in database..
Re: New 3d toys? XXIV
http://forums.frugalsworld.com/vbb/show ... adid=28278
Recce shows us more Buc shots, excellent job, it gets even better! we may need one duplicated ECM pod model, for RAF tends to paint them in different colors!
Recce shows us more Buc shots, excellent job, it gets even better! we may need one duplicated ECM pod model, for RAF tends to paint them in different colors!
Re: New 3d toys? XXIV
Really nice!!
Re: New 3d toys? XXIV
Great job Mike!
and yes, the tex-mapping on spin/mid-fuselage cause big trouble.
i tweak my f4b for times, distort those markings/digits to compensate the mapping bug. you can hardly got satisfied with current tex-mapping, yet i decide not to tough this part.
btw, be sure send files to Ripper..i hope f4b could have *FOUR* set of skins, and better SIX sets-- for Vnam USN and USMC!
and yes, the tex-mapping on spin/mid-fuselage cause big trouble.
i tweak my f4b for times, distort those markings/digits to compensate the mapping bug. you can hardly got satisfied with current tex-mapping, yet i decide not to tough this part.
btw, be sure send files to Ripper..i hope f4b could have *FOUR* set of skins, and better SIX sets-- for Vnam USN and USMC!
Re: New 3d toys? XXIV
Thanx Mike, wonderful support for phantom project! now pliz move to C and D model!
BTW, maybe you could move those "200" digits from flaps to ailerons?
http://209.133.73.68/Aug-temp-files/Fea ... Fea445.htm
BTW, maybe you could move those "200" digits from flaps to ailerons?
http://209.133.73.68/Aug-temp-files/Fea ... Fea445.htm
Re: New 3d toys? XXIV
Just found Dave's working on some nice toy:
http://www.f4community.com/forum/showth ... eadid=6814
nice modeling.
Since RPVs are quite small, they wont need too many polys. BTW texturing with 3ds max, save effort in LE.
i've some idea about RPVs, may treat smaller RPVs as chooper, based on Army bases; for larger ones, treat them as a/c Sq, based on regular airbase or airstripe.
http://www.f4community.com/forum/showth ... eadid=6814
nice modeling.
Since RPVs are quite small, they wont need too many polys. BTW texturing with 3ds max, save effort in LE.
i've some idea about RPVs, may treat smaller RPVs as chooper, based on Army bases; for larger ones, treat them as a/c Sq, based on regular airbase or airstripe.
Re: New 3d toys? XXIV
http://forums.frugalsworld.com/vbb/show ... adid=29322
very nice shots from Pumpyhead.
IMHO, that chute looks like XL size
very nice shots from Pumpyhead.
IMHO, that chute looks like XL size
Re: New 3d toys? XXIV
[quote]quote:Originally posted by ccc:
IMHO, that chute looks like XL size
-Robert
IMHO, that chute looks like XL size
-Robert
Re: New 3d toys? XXIV
Ya, that's about the size
-
- Lt. General
- Posts: 1002
- Joined: 2000-10-30 23:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: The Netherlands
Re: New 3d toys? XXIV
Your F16 line is awesome
have you ever considered the AFTI version with the 2 extra fins?
widmak
have you ever considered the AFTI version with the 2 extra fins?
widmak
Widmak
-
- Recruit
- Posts: 40
- Joined: 2001-12-18 23:01:01
- Gaming Interests: ArmA 2 (Armed Assault 2)
- Editing Interests: Modeling
Re: New 3d toys? XXIV
Good idea, those scout's and pioneers dont use a runway, they are rocket propeled from a ram or something, should I add a rocket pack to the model and would it be possible for the rocket pod to drop off once the RPV is airbourne.
If no one else is doing any RPV I would be happy to do more, predator next maybe?
Regards
Dave
If no one else is doing any RPV I would be happy to do more, predator next maybe?
Regards
Dave
quote:Originally posted by ccc:
Just found Dave's working on some nice toy:
http://www.f4community.com/forum/showth ... 50bc3066bc f43a&threadid=6814
nice modeling.
Since RPVs are quite small, they wont need too many polys. BTW texturing with 3ds max, save effort in LE.
i've some idea about RPVs, may treat smaller RPVs as chooper, based on Army bases; for larger ones, treat them as a/c Sq, based on regular airbase or airstripe.
Re: New 3d toys? XXIV
Ok, will try that one one more time
can anyone please make me the pyramids?
will really appreciate that.
can anyone please make me the pyramids?
will really appreciate that.
Re: New 3d toys? XXIV
Dave, pliz, more RPVs!
Dudi, no hurry on pyramids.
Mike, wonderful job. is canopy DOFed?
Dudi, no hurry on pyramids.
Mike, wonderful job. is canopy DOFed?
Re: New 3d toys? XXIV
[quote]quote:Originally posted by ccc:
Dave, pliz, more RPVs! .
Dave, pliz, more RPVs! .
Re: New 3d toys? XXIV
CCC, canopies aren't DOFed (maybe I'll do them) BTW, this is based on your 111 model.
I'm going to try to do all the F-111 models, I have the F-111A (above), and the EF-111A below. Other models should be easy, just modify the intake, wings (longer) and/or the fuel dump mast. These are all minor edits.
The skins fit on 1 texture, I used 1024x1024 for these pics, but 512x512 still looks pretty damn good (and a LOT better than the original MP model).
The Splits aren't perfect, because of the swing wing.
Sparkvark
I'm going to try to do all the F-111 models, I have the F-111A (above), and the EF-111A below. Other models should be easy, just modify the intake, wings (longer) and/or the fuel dump mast. These are all minor edits.
The skins fit on 1 texture, I used 1024x1024 for these pics, but 512x512 still looks pretty damn good (and a LOT better than the original MP model).
The Splits aren't perfect, because of the swing wing.
Sparkvark
- VERMIN -
Re: New 3d toys? XXIV
Impressive!
Re: New 3d toys? XXIV
OMG!! Mike i almost miss your new screenshots!! EXCLLENT!! look at flaps, pivoted pylons, wow!
dunno if "hook" keystroke could be used for bomb bay DOF?
now hope i can find good panel pics for my rough 3d pit
--------------------------
BTW, in case fans miss new turkey shots, here it is:
http://forums.frugalsworld.com/vbb/show ... adid=29654
great job all modders!! ( shamelessly i do nothing these weeks :p )
dunno if "hook" keystroke could be used for bomb bay DOF?
now hope i can find good panel pics for my rough 3d pit
--------------------------
BTW, in case fans miss new turkey shots, here it is:
http://forums.frugalsworld.com/vbb/show ... adid=29654
great job all modders!! ( shamelessly i do nothing these weeks :p )
Re: New 3d toys? XXIV
http://f4ut.frugalsworld.com/index.php?id=27&cid=2
Dont miss it, screenshots of new hornet!
forgive my rude comment, the vapor polys on mainwing could use some tweak.. :p
Dont miss it, screenshots of new hornet!
forgive my rude comment, the vapor polys on mainwing could use some tweak.. :p
Re: New 3d toys? XXIV
[quote]quote:Originally posted by ccc:
http://f4ut.frugalsworld.com/index.php?id=27&cid=2
Dont miss it, screenshots of new hornet!
forgive my rude comment, the vapor polys on mainwing could use some tweak..
http://f4ut.frugalsworld.com/index.php?id=27&cid=2
Dont miss it, screenshots of new hornet!
forgive my rude comment, the vapor polys on mainwing could use some tweak..
Re: New 3d toys? XXIV
http://f4ut.frugalsworld.com/?id=39&nid=20
SP4 screenshots provided by Ripper.
err.. that walleye seems misplaced, or need an adapter?
SP4 screenshots provided by Ripper.
err.. that walleye seems misplaced, or need an adapter?
Re: New 3d toys? XXIV
Will try that one another time:
Can anyone please provide me the pyramids?
Can anyone please provide me the pyramids?
Re: New 3d toys? XXIV
I'll build them, if someone can get dimensions (have the Great P, and Khafre) & good photos of the fours sides of each pyramid (and labeled n,e,s,w) I'll texture them too.
- VERMIN -
Re: New 3d toys? XXIV
http://www.greatbuildings.com/buildings ... ramid.html
Details
Khufu or Cheop's Great Pyramid is 756 feet (241 meters) square in plan, and 481 feet (153 meters) high. The angle of inclination of the triangular faces is about 51.5 degrees. The square of its height equals the area of each triangular face, as determined by Herodotus in 450 B. C. The base of the pyramid covers about 13 acres.
The other two pyramids in the famous trio are Khafre, 704 feet (214.5 meters) square, 471 feet (143.5 meters) high, with a face inclination of 53.2 degrees, and Menkaure, 345.5 feet (110 meters) square, 216 feet (68.8 meters) high, with a face inclination of 51.3 degrees (or possibly 330ft wide and 206 ft high (105m x 65.5m)).
For ease of modeling the pyramids, it may be useful to also know the triangular face height for each as measured along the surface instead of vertically. According to trigonometry, these surface face heights are: Khufu, 612 feet (195 meters); Khafre, 588 feet (179 meters); Menkaure, 276.6 feet (88 meters) (or possibly 263.6 feet (84m)).
Details
Khufu or Cheop's Great Pyramid is 756 feet (241 meters) square in plan, and 481 feet (153 meters) high. The angle of inclination of the triangular faces is about 51.5 degrees. The square of its height equals the area of each triangular face, as determined by Herodotus in 450 B. C. The base of the pyramid covers about 13 acres.
The other two pyramids in the famous trio are Khafre, 704 feet (214.5 meters) square, 471 feet (143.5 meters) high, with a face inclination of 53.2 degrees, and Menkaure, 345.5 feet (110 meters) square, 216 feet (68.8 meters) high, with a face inclination of 51.3 degrees (or possibly 330ft wide and 206 ft high (105m x 65.5m)).
For ease of modeling the pyramids, it may be useful to also know the triangular face height for each as measured along the surface instead of vertically. According to trigonometry, these surface face heights are: Khufu, 612 feet (195 meters); Khafre, 588 feet (179 meters); Menkaure, 276.6 feet (88 meters) (or possibly 263.6 feet (84m)).
Re: New 3d toys? XXIV
Thank you both so much.
Re: New 3d toys? XXIV
http://forums.frugalsworld.com/vbb/show ... adid=30097
very nice skin by VW.
hope we could use some 512 skins..
very nice skin by VW.
hope we could use some 512 skins..
Re: New 3d toys? XXIV
Those -111 pictures have me all giddy.
Two...three notes for you though.
The EF will need to have it's weapons loads wiped out. It doesn't...grrr...didn't have any of the wiring for any weapons systems save for the Station 3a and 7a launchers (for ACMI pods). We rarely also flew them with Sta 4 or 6, the two in board.
A mild skinning note, the A model which you've modeled, had a plate...I'm struggling to remember the name of it, but it was right in front of the intake to deflect parasite drag from the intake to the engine bay to be used as cooling air. The later models had the intakes moved outboard slightly and had the plates taken off.
http://f-111.net/combat/ranger23.htm ... check out this pic right in front of the intake and compare it with your modeling. You could just call your other one a D, E, or F and just modify your EF skin (if able).
I don't know if you've looked here already, but www.f-111.net has quite a library of pics.
Yeah. I'm a bit of a Vark addict. I worked them for four years at Cannon AFB. DAMN I miss that thing. Dang -16s....
Two...three notes for you though.
The EF will need to have it's weapons loads wiped out. It doesn't...grrr...didn't have any of the wiring for any weapons systems save for the Station 3a and 7a launchers (for ACMI pods). We rarely also flew them with Sta 4 or 6, the two in board.
A mild skinning note, the A model which you've modeled, had a plate...I'm struggling to remember the name of it, but it was right in front of the intake to deflect parasite drag from the intake to the engine bay to be used as cooling air. The later models had the intakes moved outboard slightly and had the plates taken off.
http://f-111.net/combat/ranger23.htm ... check out this pic right in front of the intake and compare it with your modeling. You could just call your other one a D, E, or F and just modify your EF skin (if able).
I don't know if you've looked here already, but www.f-111.net has quite a library of pics.
Yeah. I'm a bit of a Vark addict. I worked them for four years at Cannon AFB. DAMN I miss that thing. Dang -16s....
Who is online
Users browsing this forum: No registered users and 15 guests