v0.5 objective changes

Nevada theater

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Snake Man
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v0.5 objective changes

Post by Snake Man » 2009-08-11 08:18:10

v0.5 objective changes

This is the list of airbases that had to be changed in the earlier campaigns. This list is in PowerGREP format to edit the TCL files, but you guys can see the names and ID's from here.

Code: Select all

MakeSquads [list "COMPTON" 389 {===MakeSquads [list "PALM SPRINGS REGIONAL" 392 {#
MakeSquads [list "RANCHO CALIFORNIA" 406 {===MakeSquads [list "EL TORO MCAS" 401 {#
MakeSquads [list "FRENCH VALLEY" 405 {===MakeSquads [list "POINT MUGU NAS" 374 {#
MakeSquads [list "TWENTYNINE PALMS" 371 {===MakeSquads [list "KINGMAN" 15 {#
MakeSquads [list "WHITERIVER" 39 {===MakeSquads [list "PHOENIX SKY HABOR INTL" 47 {#
MakeSquads [list "PAYSON" 34 {===MakeSquads [list "BARSTOW DAGGETT" 353 {#
MakeSquads [list "LINCOLN COUNTY" 1041 {===MakeSquads [list "GEORGE AFB" 360 {#
MakeSquads [list "EAGLE ROOST" 37 {===MakeSquads [list "PALMDALE AF PLANT NR 42" 358 {#
MakeSquads [list "CHIRIACO SUMMIT" 402 {===MakeSquads [list "EDWARDS AFB" 350 {#
MakeSquads [list "AVI SUQUILLA" 35 {===MakeSquads [list "MOJAVE" 346 {#
MakeSquads [list "HAWTHORNE MUNI" 1038 {===MakeSquads [list "BRYCE CANYON" 1254 {#
MakeSquads [list "BEAVER MUNI" 1249 {===MakeSquads [list "TONOPAH TEST RANGE" 1040 {#
MakeSquads [list "MILFORD MUNI" 1246 {===MakeSquads [list "PAHUTE MESA AIRSTRIP" 1043 {#
MakeSquads [list "LANDER COUNTY" 1023 {===MakeSquads [list "ELY YELLAND FIELD" 1032 {#
MakeSquads [list "BEAR LAKE COUNTY" 945 {===MakeSquads [list "BIG PINEY MARBLETON" 1574 {#
MakeSquads [list "MC DERMITT STATE" 1016 {===MakeSquads [list "TWIN FALLS SUN VALLEY JOSLI" 943 {#
MakeSquads [list "KEMMERER MUNI" 1576 {===MakeSquads [list "ROME STATE" 1201 {#
MakeSquads [list "AUSTIN" 1030 {===MakeSquads [list "EUREKA" 1027 {#
MakeSquads [list "ALTURAS MUNI" 267 {===MakeSquads [list "WENDOVER" 1223 {#
MakeSquads [list "FILLMORE" 1243 {===MakeSquads [list "CANYONLANDS FIELD" 1244 {#
MakeSquads [list "YERINGTON MUNI" 1035 {===MakeSquads [list "SALT LAKE CITY INTL" 1222 {#
MakeSquads [list "SALINA GUNNISON" 1241 {===MakeSquads [list "CARBON CO" 1236 {#
MakeSquads [list "CALVADA MEADOWS" 1049 {===MakeSquads [list "TONOPAH TEST RANGE" 1040 {#
MakeSquads [list "BLECH RANCH" 333 {===MakeSquads [list "POINT MUGU NAS" 374 {#
MakeSquads [list "LOMPOC" 357 {===MakeSquads [list "POINT MUGU NAS" 374 {#
MakeSquads [list "BAKER" 342 {===MakeSquads [list "Nellis AFB" 1050 {#
MakeSquads [list "TEHACHAPI MUNICIPAL" 345 {===MakeSquads [list "EL TORO MCAS" 401 {#
MakeSquads [list "TRONA" 322 {===MakeSquads [list "PALMDALE AF PLANT NR 42" 358 {#
MakeSquads [list "CALIFORNIA VALLEY" 341 {===MakeSquads [list "PALMDALE AF PLANT NR 42" 358 {#
MakeSquads [list "GOLDSTONE GTS" 339 {===MakeSquads [list "PALMDALE AF PLANT NR 42" 358 {#
MakeSquads [list "RIO BRAVO" 337 {===MakeSquads [list "PALMDALE AF PLANT NR 42" 358 {#
MakeSquads [list "PORTERVILLE MUNI" 321 {===MakeSquads [list "EDWARDS AFB" 350 {#
MakeSquads [list "TAFT KERN COUNTY" 344 {===MakeSquads [list "EDWARDS AFB" 350 {#
MakeSquads [list "WINSLOW MUNI" 20 {===MakeSquads [list "JACKPOT" 1017 {#
MakeSquads [list "OLJATO" 1261 {===MakeSquads [list "JACKPOT" 1017 {#
MakeSquads [list "DOWNEY HYDE MEMORIAL" 944 {===MakeSquads [list "JACKPOT" 1017 {#
MakeSquads [list "Preston" 947 {===MakeSquads [list "LAKE COUNTY" 1202 {#
MakeSquads [list "COKEVILLE MUNI" 1575 {===MakeSquads [list "LAKE COUNTY" 1202 {#
MakeSquads [list "BRIGHAM CITY" 1216 {===MakeSquads [list "LAKE COUNTY" 1202 {#
MakeSquads [list "ROCK SPRINGS SWEETWATER CO" 1577 {===MakeSquads [list "WENDOVER" 1223 {#
MakeSquads [list "SALT LAKE CITY MUNI NR 2" 1224 {===MakeSquads [list "WENDOVER" 1223 {#
MakeSquads [list "ROOSEVELT MUNI" 1229 {===MakeSquads [list "CARBON CO" 1236 {#
MakeSquads [list "POLACCA" 11 {===MakeSquads [list "CARBON CO" 1236 {#
MakeSquads [list "PULLIAM" 19 {===MakeSquads [list "EUREKA" 1027 {#
MakeSquads [list "LAKE HAVASU CITY" 29 {===MakeSquads [list "MICHAEL AAF" 1231 {#
MakeSquads [list "CIRCLE L RANCH" 1042 {===MakeSquads [list "WINNEMUCCA MUNI" 1021 {#
MakeSquads [list "PINE MOUNTAIN LAKE" 287 {===MakeSquads [list "ELY YELLAND FIELD" 1032 {#
MakeSquads [list "Columbia" 285 {===MakeSquads [list "CANYONLANDS FIELD" 1244 {#
MakeSquads [list "OVERTON MUNI" 1047 {===MakeSquads [list "CANYONLANDS FIELD" 1244 {#
MakeSquads [list "DESERT CENTER" 397 {===MakeSquads [list "WINNEMUCCA MUNI" 1021 {#
MakeSquads [list "LEE VINING" 286 {===MakeSquads [list "WINNEMUCCA MUNI" 1021 {#
MakeSquads [list "MAMMOTH JUNE LAKES" 289 {===MakeSquads [list "ST GEORGE MUNI" 1260 {#
MakeSquads [list "HARRIET FIELD" 1020 {===MakeSquads [list "EL TORO MCAS" 401 {#
MakeSquads [list "WEST HILLS CO OP" 328 {===MakeSquads [list "BIG PINEY MARBLETON" 1574 {#
MakeSquads [list "YUCCA VALLEY" 373 {===MakeSquads [list "EUREKA" 1027 {#
MakeSquads [list "GOLDSTONE  GTS" 339 {===MakeSquads [list "EDWARDS AFB" 350 {#
This again shows you how unwise it would be to edit campaigns without TCL. If I had NOT used TCL for Nevada campaigns, they would have to be basically trashed.

So now we have Red Dog's great airbase realism and new stations.dat work in as well as my objectives linking upgrade to the places where it was needed.

Next release should be much better than earlier.
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Snake Man
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Re: v0.5 objective changes

Post by Snake Man » 2009-08-11 09:32:35

Few mode objectives were added.

Code: Select all

1.0 Objective Export Tue Aug 11 15:34:05 2009
Name, Type, Subtype, ID, Objective, X, Y, Z, STime, SFlag, BFlags, Owner, XID, LastRep, OFlags, Supply, Fuel, Losses, FCount, Priority, Parent, FOwner, LCount, Features, Links, Radar, More-Field27, Field-Field28, Header-Field29, Names-Field30, To-Field31, Keep-Field32, Access-Field33, And-Field34, Others-Field35, Happy-Field36, Field37, Field38, Field39, Field40, Field41, Field42, Field43, Field44, Field45, Field46, Field47, Field48, Field49, Field50, Field51, Field52, Field53, Field54, Field55, Field56, Field57, Field58, Field59, Field60, Field61, Field62, Field63, Field64, Field65, Field66, Field67, Field68, Field69, Field70, Field71, Field72, Field73, Field74, Field75, Field76, Field77, Field78, Field79, Field80, Field81, Field82, Field83, Field84, Field85, Field86, Field87, Field88, Field89, Field90, Field91, Field92, Field93, Field94, Field95, Field96, Field97, Field98, Field99, Field100, 
0, Nuclear Plant, 14D SingSing Nuc, 4, 873, 280, 892, 0, 0, 0, 0, 6, 4, 0, 0, 255, 255, 0, 0, 50, 0, 6, 0, 0, 
0, Chemical Plant, 322 Nerve Gas, 5, 1441, 255, 881, 0, 0, 0, 0, 6, 5, 0, 0, 255, 255, 0, 0, 50, 0, 6, 0, 0, 
0, Refinery, 40A Hanjon, 6, 245, 259, 889, 0, 0, 0, 0, 6, 6, 0, 0, 255, 255, 0, 0, 50, 0, 6, 0, 0, 
0, Nuclear Plant, 14D YongYong Nuc, 7, 238, 758, 796, 0, 0, 0, 0, 6, 7, 0, 0, 255, 255, 0, 0, 50, 1321, 6, 0, 0, 
0, Chemical Plant, 405 Cyborg Plant, 9, 1451, 763, 777, 0, 0, 0, 0, 6, 9, 0, 0, 255, 255, 0, 0, 50, 1321, 6, 0, 0, 
0, Chemical Plant, 40C Nerve Gas Pl, 11, 1720, 688, 828, 0, 0, 0, 0, 6, 11, 0, 0, 255, 255, 0, 0, 50, 0, 6, 0, 0, 
0, Power plant, 235 PowerPlant, 13, 1875, 686, 852, 0, 0, 0, 0, 6, 13, 0, 0, 255, 255, 0, 0, 50, 0, 6, 0, 0, 
0, Refinery, 41E KowDung Ref, 16, 1412, 703, 835, 0, 0, 0, 0, 6, 16, 0, 0, 255, 255, 0, 0, 50, 0, 6, 0, 0, 
0, Factory, 202 Und Fact, 18, 1855, 689, 868, 0, 0, 0, 0, 6, 18, 0, 0, 255, 255, 0, 0, 30, 0, 6, 0, 0, 
0, Nuclear Plant, 805 Mung Nuclear, 19, 1428, 792, 126, 0, 0, 0, 0, 2, 19, 0, 0, 255, 255, 0, 0, 50, 169, 2, 0, 0, 
0, Chemical Plant, 80A Sticky Goo, 20, 1721, 785, 116, 0, 0, 0, 0, 2, 20, 0, 0, 255, 255, 0, 0, 50, 169, 2, 0, 0, 
0, Factory, 20F Und Fact, 21, 1856, 724, 125, 0, 0, 0, 0, 2, 21, 0, 0, 255, 255, 0, 0, 50, 169, 2, 0, 0, 
0, Nuclear Plant, 817 Burns' Nuc, 22, 1433, 180, 226, 0, 0, 0, 0, 2, 22, 0, 0, 255, 255, 0, 4, 50, 169, 2, 0, 0 55 55 55 55, 
0, Chemical Plant, 817 Opium Ref, 23, 1722, 196, 240, 0, 0, 0, 0, 2, 23, 0, 0, 0, 0, 0, 0, 50, 737, 2, 0, 0, 
0, Factory, 405 Factory 3:5, 24, 1355, 455, 582, 0, 0, 0, 0, 6, 24, 0, 0, 255, 255, 0, 0, 50, 0, 6, 0, 0, 
0, Factory, 444 Factory 3:5, 25, 1348, 452, 582, 0, 0, 0, 0, 6, 25, 0, 0, 255, 255, 0, 3, 50, 0, 6, 0, 0 55 55 55, 
0, Factory, 40A Factory 2:3, 27, 1356, 458, 582, 0, 0, 0, 0, 6, 27, 0, 0, 255, 255, 0, 3, 50, 0, 6, 0, 0 55 55 55, 
0, Factory, 41E Factory 2:3, 28, 1347, 452, 585, 0, 0, 0, 0, 6, 28, 0, 0, 255, 255, 0, 3, 50, 0, 6, 0, 0 55 55 55, 
0, Factory, 418 Factory, 29, 1344, 455, 585, 0, 0, 0, 0, 6, 29, 0, 0, 255, 255, 0, 3, 50, 0, 6, 0, 0 55 55 55, 
0, Factory, 417 Factory 2:5, 30, 1358, 458, 585, 0, 0, 0, 0, 6, 30, 0, 0, 255, 255, 0, 3, 50, 0, 6, 0, 0 55 55 55, 
I haven't have slightest clue if state of Nevada has nuclear plant, let alone four... surely they don't have chemical weapons plants... but these were added for gameplay reasons, think of them as "mock up targets on the target range" simulating enemy installations.

If people think that these should not be in Nevada theater, then I can easily remove them still at this point (and even after additional linking too), but I really think they enhance the training scenarios played in this theater.
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ccc
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Re: v0.5 objective changes

Post by ccc » 2009-08-15 04:54:57

since you've added many new objs, how about area 51 obj and the airport?

GE shows it located at NW of Las vegas, distance about 137km, bearing 335 deg. the airport has two parallel runway, 12000-13000ft in lenght, heading 32-14.
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toonces
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Re: v0.5 objective changes

Post by toonces » 2009-08-15 12:40:51

I agree, they enhance the theater as a "training" theater and greatly increase the scenario possibilities.

I say leave 'em in.

"Burns' nuclear plant" ... clever.

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