Upcoming Nevada v0.5

Nevada theater

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Re: Upcoming Nevada v0.5

Post by ccc » 2009-09-06 13:23:27

toonces wrote:The biggest burden of work falls on SM's shoulders though.
the truth is, 99.9999% workload falls on SM.. for 9 years. :mrgreen: :mrgreen:

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Re: Upcoming Nevada v0.5

Post by Sherlock » 2009-09-06 21:02:23

Snake Man wrote:Nevada is 64 segments...
Sorry. My mistake. :o

I stand corrected. Thanks SM!
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Re: Upcoming Nevada v0.5

Post by toonces » 2009-09-06 22:42:56

I meant the next size smaller than whatever it is.

Maybe it would be easier to just do the hand tiling/major lifting on the area around Vegas and the main combat area (talking about the scenario that takes place between Vegas and China Lake). That would save having to rebuild the whole theater.

Just thinking out loud.

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Re: Upcoming Nevada v0.5

Post by Luk » 2009-09-07 08:56:37

Maybe it would be easier to just do the hand tiling/major lifting on the area around Vegas and the main combat area...
I agree.
It is the same, I make in Euro theater. I am focused on limited area in the center and let the rest as a background...
Yes, Euro is 128, but it is not problem(it is advantage, because of further development). And about *.cam - everybody can make its own *.cam with desired units + objectives as well...
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BTW: I will post it in xls file to SM in the future.

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Re: Upcoming Nevada v0.5

Post by ccc » 2009-09-15 03:34:18

My latest tile test in Afghanstan tile thread shows.. reducing the contrast/texture sharpness of moutain tiles helps reducing the striking repetitive looking at higher altitude. the bad thing is losing sharp ridge pattern.

viewtopic.php?f=22&t=21040&start=40

i wonder if Nevada moutain tiles should use these Afghanstan moutain tiles instead..or a 40-50% transparency moutain texture layer on flat land tile? Current ones look sharp, a feel of hard rock. and the tweaked Afghan moutain tiles look blurred, smoother and a feel of softer, sand-covering. well, my impression is.. moutains in Nevada are more rocky, and those in Afghanstan are softer/smoother..yeah?

alright, tile tweaking test ends. hope those test samples are of some use.

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Re: Upcoming Nevada v0.5

Post by Aggressor » 2009-10-13 18:00:21

any news?

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Re: Upcoming Nevada v0.5

Post by Snake Man » 2009-10-13 19:36:29

I released the version you can see on the topic, but haven't done any additional work since then.

Frankly I was disappointed of the feedback as I was "sure" it will be huge success, I guess I was expecting too much.
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Re: Upcoming Nevada v0.5

Post by ccc » 2009-10-14 01:51:29

Frankly I was disappointed of the feedback as I was "sure" it will be huge success, I guess I was expecting too much.
No offense, i think V0.5 do make progress, especially in tile part. BUT "huge success" could be a bit exaggerated. :mrgreen:

the reasons of limited feedback come from..
- simmer/devs today set even higher expectation. they want even better looking terrains, complete database, and fully working campaigns, all at once.
- only few simmer/devs have checked V0.5. => no promotion on main falcon boards limits the download counts.
- simmer/devs have forgotten the ugly terrain/tiles in prevous versions. => compared with old one, terrain do look better.

seriously, packing it up and announcing an official release should gather more feedback..Nevada is best for MP flying/LAN party.. if virtual sq could use it to run some MP party, feedback could flood here.

Regarding the manpower invested, the progress is quite ok, imo. :D

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Re: Upcoming Nevada v0.5

Post by Snake Man » 2009-10-14 08:14:12

No, its not that. Mostly I'm sad that I sort of made this to compliment Toonces interest on Nevada for long time when he made those AAR's and screensthos etc stuff... then he doesn't even try it out :(

You misunderstood me totally, this was private release in PMC Tactical forum and the audience and coverage was just that; small group of people in this topic. And these mentioned people, did not like it as much as I expected.
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Re: Upcoming Nevada v0.5

Post by Aggressor » 2009-10-14 08:57:17

I 've never downloades v0.5... It's not available to download any more. Can you give me a link?
Right now I 've installed v0.4.

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Re: Upcoming Nevada v0.5

Post by Snake Man » 2009-10-14 10:02:22

Some time ago I deleted it accidentally from the server and honestly I'm too lazy to upload it again as the interest was that low.
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Re: Upcoming Nevada v0.5

Post by ccc » 2009-10-14 13:30:26

Snake Man wrote:No, its not that. Mostly I'm sad that I sort of made this to compliment Toonces interest on Nevada for long time when he made those AAR's and screensthos etc stuff... then he doesn't even try it out :(
hmm..AFAIK toonces is busy with RL lately.

Also he's waiting for FF5.3 patch.. he wants to build new campaigns based on FF5.3 database. sure he may check v0.5 on FF4/RV.. but i think he decide to work on FF5.3-compatible( in his posts).

so.. please, take it easy. :mrgreen:

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Re: Upcoming Nevada v0.5

Post by Aggressor » 2009-10-15 17:55:26

Can anyone give me a download link of v0.5?

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Re: Upcoming Nevada v0.5

Post by RingoSurf » 2009-10-21 19:09:27

Nevada is a fascinating theater and it is the best for training missions testing planes and weapons in a realistic contest.... Please the link !!!
Thank you for your work

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Re: Upcoming Nevada v0.5

Post by Red Dog » 2009-10-26 18:16:28

Some time ago I deleted it accidentally from the server and honestly I'm too lazy to upload it again as the interest was that low.
I need it if I have to continue my work on this one?
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Re: Upcoming Nevada v0.5

Post by Snake Man » 2009-10-26 18:25:04

Okay I'll look it up from my backups. Estimated time to upload is the same as with the bitmap.
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Re: Upcoming Nevada v0.5

Post by Red Dog » 2009-10-26 18:25:44

;) lol, thanks
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Re: Upcoming Nevada v0.5

Post by Red Dog » 2009-11-04 10:51:24

any news Snake?
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Re: Upcoming Nevada v0.5

Post by Snake Man » 2009-11-04 12:10:10

I don't have the installer here anymore, its gone, bye bye.

I can do two things;

1) compile new installer when I get around to it (few days to months)
2) rar up the source files for you.

Option 2 means that when you install it, you need to copy few files around... and if you don't know anything what to copy, then I guess its bit bad option.

The sources are the basic files from my NSIS installer dir, the exe installer is made from these files, nothing is added and the installer only shuffles the AF/RV/OF files to build the complete working theater using these files. I think I could walk you through how to install this... if you don't want to wait for new installer which comes most likely at random time like I said.
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Re: Upcoming Nevada v0.5

Post by Red Dog » 2009-11-04 13:39:02

Somewhere, Someone who downloaded the installer from here should still have it ....
I don't see why it has to be SO complicated.

Anyway, someone will eventually read this and uplaod the installer somewhere. If you guys don't have the bw, PM me and I'll provide it.
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Re: Upcoming Nevada v0.5

Post by ccc » 2009-11-04 14:09:37

i am uploading the installer. be patient.

alright, try it..

http://www.mediafire.com/file/wozmwyzjz ... .5_RC1.rar

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Re: Upcoming Nevada v0.5

Post by Red Dog » 2009-11-04 18:02:30

thanks CCC, downloading
I appreciate it
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Re: Upcoming Nevada v0.5

Post by toonces » 2009-11-04 20:10:49

Got it, but I won't be able to do anything with it until I get a distributable copy of the FF5 DB.

I'll take a look at it tonight though.

Thanks ccc and SM.

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Re: Upcoming Nevada v0.5

Post by Aggressor » 2009-11-07 18:35:11

Thanks ccc for the link...

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Re: Upcoming Nevada v0.5

Post by toonces » 2009-11-11 14:36:39

I started working on some FF5.3 DB campaigns last night. Nothing amazing, just bumping my old campaign tests and rebuilding them.

There are some significant changes in this new terrain. :shock: :evil: :mrgreen:

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Re: Upcoming Nevada v0.5

Post by Fearless » 2010-02-03 22:20:34

Greetings all,

Is Nevada still being worked on as I tried to download it but the above link posted on 4 Nov 09 doesn't work.

This would be greatly appreciated.

Regards,

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Re: Upcoming Nevada v0.5

Post by Snake Man » 2010-02-03 22:36:08

It is being worked but I don't have the installer or working link available right now, sorry.
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Re: Upcoming Nevada v0.5

Post by Fearless » 2010-02-04 04:01:33

Thanks for the update Snake Man.

Regards,

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Re: Upcoming Nevada v0.5

Post by derStef » 2010-02-04 16:14:03

Snake Man wrote:It is being worked but I don't have the installer or working link available right now, sorry.
what exactly have you worked on?

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Re: Upcoming Nevada v0.5

Post by Fearless » 2010-03-12 00:18:59

Excellent,

Have downloaded v0.5.

Any latest news on completion at all?

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Re: Upcoming Nevada v0.5

Post by Snake Man » 2010-03-12 05:26:40

Iceburg is working on Nevada tiles at the moment.
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Re: Upcoming Nevada v0.5

Post by Aggressor » 2010-03-16 10:40:05

Is he going to fix the color of the tiles? In Nevada v0.5 the ground is green but in real Nevada is a desert! How can I communicate with this guy?

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Re: Upcoming Nevada v0.5

Post by Snake Man » 2010-03-16 14:41:53

He already stated on the tile color topic that it got fixed. You can send him a PM here.
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Re: Upcoming Nevada v0.5

Post by Aggressor » 2010-03-16 21:45:32

Snake Man wrote:He already stated on the tile color topic that it got fixed. You can send him a PM here.
Thank you for your answer. I can't find the tile color topic in the forum, and I can't find Iceburg. Can you help me?

Also, are you going to publish a new version? v0.6?

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Re: Upcoming Nevada v0.5

Post by Snake Man » 2010-03-17 10:11:52

This is the topic.

Hmm, yes... we are going to release v0.6 hmm, but I think we are still chewing the v0.5 release candidate, so I think that comes first :)
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Re: Upcoming Nevada v0.5

Post by Iceburg » 2010-03-18 12:34:59

Corsair wrote:
Snake Man wrote:He already stated on the tile color topic that it got fixed. You can send him a PM here.
Thank you for your answer. I can't find the tile color topic in the forum, and I can't find Iceburg. Can you help me?
Corsair did you get sorted?
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Re: Upcoming Nevada v0.5

Post by Aggressor » 2010-03-18 16:29:15

chuckl wrote:
Corsair wrote:
Snake Man wrote:He already stated on the tile color topic that it got fixed. You can send him a PM here.
Thank you for your answer. I can't find the tile color topic in the forum, and I can't find Iceburg. Can you help me?
Corsair did you get sorted?
What do you mean?

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Re: Upcoming Nevada v0.5

Post by Fearless » 2010-03-18 22:32:29

Howdy,

Really looking forward to the fixes in v0.5. This theatre will be a great benefit for use in our Virtual Navy training program. Could you advise how it is going and if I may ask, will there be ATC at the relevant airports?

Regards,

Fearless

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Re: Upcoming Nevada v0.5

Post by Snake Man » 2010-03-19 08:01:02

Wow, where the sudden interest for Nevada? :)

Well as its said, since the v0.5 release candidate which I didn't even fully put to stable servers I have not done any work as I don't have F4 tools installed at the moment. Iceburg is working on the tiles however. I think when Iceburg is done with his edits, we'll package them into v0.5 release candidate 2 or so.
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Re: Upcoming Nevada v0.5

Post by Iceburg » 2010-03-19 10:46:26

Work is continuing in Nevada. I have tiled the city of Las Vegas and created airport tiles for the Vegas airports. I am working on Runway heading assignments, then on to more tiles. I am shooting for a July beta.
Snake Man wrote:Wow, where the sudden interest for Nevada? :)
I have been secertly plotting in the background for some time wanting to do this :wink:
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