Upcoming Nevada v0.5

Nevada theater

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Snake Man
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Re: Upcoming Nevada v0.5

Post by Snake Man » 2011-11-18 22:04:50

I think you're referring to airbases not being leveled.

We have couple of methods:

PMC Editing Wiki: Airbase Leveling which is old method.

PMC Editing Wiki: CATE Airbases which is the best automatic method.

Of course you must have working CATE conf file for your texture.bin tile-offset's so you can get it to tile & level the airbase area. If your theater uses korean texture.bin then you're good, if not... well then you have to write the conf file from scratch.
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Jackal
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Re: Upcoming Nevada v0.5

Post by Jackal » 2011-12-02 09:45:33

SnakeMan,

I'm actually experiencing a strange issue: after having installed the ITO2 theater, which comes with its own executable, Nevada TEs can't run any longer and FreeFalcon crashes to the desktop. The same happens if I click anywhere in the map when in the mission builder.

What do you think about - except from choosing if uninstall ITO2 to keep on flying in Nevada, of course?
Jackal out.
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Snake Man
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Re: Upcoming Nevada v0.5

Post by Snake Man » 2011-12-02 16:39:29

Hmm sounds very strange as I assume ITO2 installer works okay.

Are the nevada TDF files setup OK in theater.lst file?

Other than the TDF problem, I can't imagine why ITO2 would mess with other files.
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Jackal
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Re: Upcoming Nevada v0.5

Post by Jackal » 2011-12-02 18:55:12

Thanks for your reply, SnakeMan.

I've checked that as first, but all .tdf files are set properly.

And I have the same issues in the ODS theater, but I think this could be more relevant.

I hope more in the next release of Nevada you're working on, in any case.
Jackal out.
"I told it Wilbur and Orville too: that thing will never fly!"

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