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Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2008-11-25 03:55:43
by toonces
Hi all.

I'm working on a tweak to the Nevada theater. I've been taking very careful notes this time around. I'm providing the notes on what I've done so far so that you can try it yourself if you'd like.

Of course, I welcome any comments/criticisms you may have.

And, finally, make sure you have careful editing technique and back up your files!

Nevada Campaign Edit

This will edit your Redflag1/save2 file.

1. Open Redflag1/save2 in tacedit. Click sort by type, get squadrons on top.
1a. delete all squadrons
1b. rebuild squadrons
1c. save; close

2. open tacedit, redflag1/save2. Sort by name, go to first 'air defense' squadron.
2a. Delete all: Patriot, Pegasus, Nike, SA-5

3. Save file; close.

4. Open tacedit
4a. Open redflag1/save2.
4b. run the following script:

Code: Select all

#
# NEVADA THEATER SAVE 2 easy
#

#
# start by running the airdefenses in
#
#source "G:\\F4_Theaters\\Tools\\Tacedit\\create.PMC.Airdefenses.tcl"
source "C:\\MicroProse\\Falcon4\\Theaters\\Nevada\\Nevada_TCL_scripts\\create.pmc.airdefenses.tcl"

# load in some routines
#source "G:\\F4_Theaters\\Tools\\Tacedit\\create.Squadron.tcl"
source "C:\\MicroProse\\Falcon4\\Theaters\\Nevada\\Nevada_TCL_scripts\\create.squadron.tcl"

#
# SQUADRON VARIABLES
#
# start of names
set squadname 1


printout "Running American airforces..."

MakeSquads [list "Nellis AFB" 1050 {
	2 FIGHTER_F15C
}]

#MakeSquads [list "OVERTON MUNI" 1047 {
#	1 FIGHTER_FA18E
#	1 FIGHTER_F15C
#}]

MakeSquads [list "DESERT ROCK" 1045 {
	1 FIGHTER_F15C
	1 FIGHTER_FA18F
	1 FIGHTER_FA18E
}]

#MakeSquads [list "MAMMOTH JUNE LAKES" 289 {
#	1 ATTACK_A10
#	1 ECM_EA6B
#}]

#MakeSquads [list "CALVADA MEADOWS" 1049 {
#	2 ATTACK_AH64D
#	2 ATTACK_AH1
#	2 RECON_OH58D
#}]

MakeSquads [list "HILL AFB" 1218 {
	1 AWACS_E3
}]

MakeSquads [list "ALTURAS MUNI" 267 {
	1 AIRLIFT_C130H
}]

MakeSquads [list "PAYSON" 34 {
	1 TANKER_KC135
	1 TANKER_KC10
	2 FIGHTER_F16C50
	1 FIGHTER_F14D
}]

#MakeSquads [list "HARRIET FIELD" 1020 {
#	1 BOMBER_B52H
#}]

#MakeSquads [list "Las Vegas Army Base" 438 {
#	6 ATTACK_AH1
#	6 ATTACK_AH64D
#	6 AIRCAV_CH47
#	6 AIRCAV_CH53
#	6 AIRCAV_UH1N1
#	6 AIRCAV_UH60L
#	6 RECON_OH58D
#}]

#MakeSquads [list "NEEDLES Army Base" 183 {
#	6 ATTACK_AH1
#	6 ATTACK_AH64D
#	6 AIRCAV_CH47
#	6 AIRCAV_CH53
#	6 AIRCAV_UH1N1
#	6 AIRCAV_UH60L
#	6 RECON_OH58D
#}]

#MakeSquads [list "Portola Army Base" 105 {
#	6 ATTACK_AH1
#	6 ATTACK_AH64D
#	6 AIRCAV_CH47
#	6 AIRCAV_CH53
#	6 AIRCAV_UH1N1
#	6 AIRCAV_UH60L
#	6 RECON_OH58D
#}]

#MakeSquads [list "Battle Mt Army Base" 417 {
#	6 ATTACK_AH1
#	6 ATTACK_AH64D
#	6 AIRCAV_CH47
#	6 AIRCAV_CH53
#	6 AIRCAV_UH1N1
#	6 AIRCAV_UH60L
#	6 RECON_OH58D
#}]

#MakeSquads [list "PRESCOTT Army Base" 53 {
#	6 ATTACK_AH1
#	6 ATTACK_AH64D
#	6 AIRCAV_CH47
#	6 AIRCAV_CH53
#	6 AIRCAV_UH1N1
#	6 AIRCAV_UH60L
#	6 RECON_OH58D
#}]


############################################################################################
# OPFOR SQUADRONS
############################################################################################
set squadname 1

printout "Running Reds airforces..."


MakeSquads [list "CHINA LAKE NWC" 325 {
	2 FIGHTER_FA18C
}]

MakeSquads [list "MOJAVE" 346 {
	1 AWACS_E2C
}]

MakeSquads [list "VAN NUYS" 368 {
	1 AIRLIFT_C130H
}]

#MakeSquads [list "WEST HILLS CO OP" 328 {
#	1 TANKER_IL78
#}]

#MakeSquads [list "GEORGE AFB" 360 {
#	1 FIGHTER_MIG25
#	1 BOMBER_TU16
#}]

MakeSquads [list "YUCCA VALLEY" 373 {
	1 FIGHTER_F15A
	2 FIGHTER_F5E
	1 FIGHTER_KFIR
}]

MakeSquads [list "BARSTOW DAGGETT" 353 {
	2 FIGHTER_F14A
}]

#MakeSquads [list "Fresno Army Base" 127 {
#	6 ATTACK_KA50
#	12 ATTACK_MI24
#	6 ATTACK_MI8
#	6 RECON_MD500
#}]

#MakeSquads [list "Ford City Army Base" 152 {
#	6 ATTACK_KA50
#	12 ATTACK_MI24
#	6 ATTACK_MI8
#	6 RECON_MD500
#}]

#MakeSquads [list "Victorville Army Base" 202 {
#	6 ATTACK_KA50
#	12 ATTACK_MI24
#	6 ATTACK_MI8
#	6 RECON_MD500
#}]



printout "ground forces..."
#source "create.Nevada.2.Ground.tcl"
make sure the path to the create.squadron.tcl is correct in your installation (this might not work unless you have Snakeman's TCL scripts. In that case, manually add the squadrons above in the airfields listed. Squadrons with a # in front are commented out.)

4c. Rebuild squadrons
4d. Save and close tacedit.

5. Open tacedit
5a. Manually add the following:
Nellis- 1xRafale-C, specialty air to air; 1xF-15E
Desert Rock- 1xRafale-B, specialty air to air
Payson- 1xF-22, specialty air to air
China Lake- 1xF-16AGR, specialty air to air; 1xF-16C+ air to air; 1xSu-30MKK2 air to air
Barstow Daggett- 1xF-16AGR air to air, 1xF-16C+ air to air

5b. Open existing F-5E squadrons (two). Change each to specialty air to air (or they won't schedule missions).

5c. Rebuild squadrons
5d. save and close tacedit.

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2008-11-25 04:10:45
by toonces
Skins

6. Go to your Microprose/Falcon4/Terrdata folder.
Copy the entire Objects folder to Theaters/Nevada
Follow the instructions on this thread to create a Nevada specific objects/skins folder (so you don't overwrite the skins in other theaters)
viewtopic.php?f=12&t=21628

***Warning, this will overwrite your skins in the Nevada theater. Backup files first****

6a. Create a backup folder
6b. Backup the following .dds files from your Koreaobj folder:
2019
3291-3296
2013-2018
3930-3937
2043
2054
3612-3627
3336-3341
3342-3347
3925-3929

6c. Go to fafa's website( http://fafa.griffons.free.fr/Falcon4/Skins/ )and download the following skins:
F-14A/F14A-IRIAF-SAND
* **note the .dds are out of order, you need to check the files against the ones in your regular folder and make sure the numbers match, ie. make sure aggressor wings .dds matches original wing .dds, etc.

F14A/F14TOMCAT-BLUESPLINTER
F16/F16C-FLOGGER AGGRESSOR
F5E/AGGRESSORS

6d. unzip all the skins. Copy all .dds files into your Theaters/Nevada/Objects/Koreaobj folder

6e. If you decide you don't like the skins, copy your backed up .dds back into the Nevada/objects/koreaobj folder

6f. The F-18C skins I use are self-created. I'm happy to share them if anyone wants them, but they need some work to be community worthy still...

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2008-11-25 04:17:32
by toonces
Playing in your new theater.

The Order of Battle is as follows:

BLUEFOR

Nellis:
1xRafale-C
2xF-15C
1xF-15E

Desert Rock:
1xRafale-B
1xF-15C
1xF/A-18E
1xF/A-18F

Hill AFB:
1xE-3

Alturas Muni:
1xC-130H

Payson:
1xKC-135
1xKC-10
2xF-16AM-D
1xF-14D
1xF-22

OPFOR

China Lake:
1xSu-30MKK2
1xF-16AGR
2xF-18C
1xF-16C+

Mojave:
1xE-2C

Van Nuys:
1xC-130H

Yucca Valley:
1xF-15A
2xF-5E
1xKfir

Barstow Daggett:
2xF-14A
1xF-16AGR
1xF-16C+

1. Upon starting the campaign, set campaign difficulty to rookie, skill on air and ground to ace. Tasking by HQ off. Mission types: OCA- middle, SEAD- middle, Strategic, naval- off, CAS- middle to low, DCA- high. PAK priority- Las Vegas- near max.

2. Go OPFOR! For a special challenge, try to get a kill in the F-5E.

3. Have fun!

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2008-11-25 11:01:23
by Snake Man
Excellent stuff Toonces. This is the reason why I'm documenting everything and making tutorials etc, so that other people can enjoy editing and finally produce great campaigns/stuff like this.

Very cool man, thanks :)

Oh and if you have any more questions, just ask and I'll do my best to help.

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2008-11-25 15:12:51
by Fafa
Congrats m8, could you upload the new save2.cam ?

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2008-11-25 18:05:26
by toonces
Thanks for the comments.

@fafa, I'm happy to share what I have, but I have some ideas for some edits already.

If you want what I have, shoot me a PM with your email and I'll email the file to you.

If you want to wait a few days, let me tweak the campaign some more...

Edit: Right now, I want to change the following:

1. Change F-16AGR to a different model F-16. The AGR model isn't player flyable yet.
2. Change the F-15A. I have some ideas on this. We need an aggressor F-15. I need to look through your files, see if I can hack something together.
3. I'm not sure if the F-22 is useful in the campaign. So far, it seems a bit unbalancing.
4. The Kfir...not sure if that is useful for a modern campaign on which this is based.
5. I need to add ECM support, EF-111 and EA-6B.

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2008-11-25 20:03:27
by Fafa
Pm sent m8,
thanks for all the job done and for the job to come ! :D

For the changing I could help you for some OF version but not for FF due to the fact I haven't got access to dxm editor etc... (tools for redviper). Sorry.

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2008-11-26 20:14:58
by toonces
Hey fafa,
I installed OF on my machine last night after I crashed my RV installation for the third time.

If you want to help, you can:

1. help me sort through all of your skins to identify the aggressor skins that are OF compatible
2. Share any differences you are aware of with respect to editing OF compared to RV/FF

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2009-01-15 20:37:17
by Porkchop
How the heck did I miss this before?? I've been looking at your AARs salivating with your enthralling reports and somehow I missed these instructions to make it work.

Great Work - Kudos!!

What is the reason to make the difficulty to Rookie? Will the Agressors just blow me away?? :D
I may have missed it but was there some trigger changes for campaign end conditions?

Re: Toonces' Red Flag 1/ Save 2 mod#2

Posted: 2009-01-16 20:15:59
by toonces
Hey Porkchop,
Re: setting to rookie- this keeps the force levels equal. You set the a-a and SAM skill to Ace so the AI is tough, but you want the force levels set to equal.

Re: Trigger files- right now there is no campaign end beyond going to 30 days. I'm still working on .tri edits based on force levels.

I strongly prefer the other Nevada mod I did, the Strategic Strike mod. It is far more fun to fly than this one. Unfortunately I didn't document how to create that one as well as this one.

Eventually I'm going to generate a campaign and tweak the .tri files as well. I just haven't gotten to it yet.