Quick example of Qaz's Nevada tiles...
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- Lt Colonel
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Quick example of Qaz's Nevada tiles...
These might come in very useful in an ODS update...?
Bear in mind these are currently .jpg of a .dds file. Shall I convert them all to .pcx?
Thanks Qaz, they're stunning
Bear in mind these are currently .jpg of a .dds file. Shall I convert them all to .pcx?
Thanks Qaz, they're stunning
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I moved this topic to the correct area.
Can you tell me more about these tiles, or better yet can you ask Qaz to register into PMC forums?
Can you tell me more about these tiles, or better yet can you ask Qaz to register into PMC forums?
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Update
I have now received all the 308 tiles in pcx format at 512x512 resolution. I browsed through them and they do look very good. I didn't go through them to check filenames if they match the Nevada theaters texture.bin or not, but if they do then a quick patch could be done to the theater.
If I have to rework the texture.bin with ground unit paths and renaming the tiles or reconfiguring the texture.bin, then it will take much more time.
I have now received all the 308 tiles in pcx format at 512x512 resolution. I browsed through them and they do look very good. I didn't go through them to check filenames if they match the Nevada theaters texture.bin or not, but if they do then a quick patch could be done to the theater.
If I have to rework the texture.bin with ground unit paths and renaming the tiles or reconfiguring the texture.bin, then it will take much more time.
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SM,Snake Man wrote:Update
I have now received all the 308 tiles in pcx format at 512x512 resolution. I browsed through them and they do look very good. I didn't go through them to check filenames if they match the Nevada theaters texture.bin or not, but if they do then a quick patch could be done to the theater.
If I have to rework the texture.bin with ground unit paths and renaming the tiles or reconfiguring the texture.bin, then it will take much more time.
If you have to update the texture.bin I can help you out on that. I'm familiar with the process and I need the practice as I haven't done but a few tiles in PathMaker. I also need to get more familar with the texture naming process (haven't done it; only read it). I don't have Nevada loaded though.....
Sherlock
Victurous te Saluto
Victurous te Saluto
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I'll try to sort them out myself first to see what can be done with them. We'll get back to them soon.
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Qaz Tiles
The links for the pics of the tiles are broken - is it possible to repost or fix the links? Also, are these tiles something I could use in Israeli Theater? I am looking at some ways to really fix up the terrain now that ITO2 is out. Lastly, did Qaz make the tiles in DDS format? If so - can I get those instead of the PCX format?
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Are they something you could use for Israel theater, well considering it now uses the 128x128 res F4ME "dyne tile" setup, heh YES.
They are PCX if I recall. I can put them for you to download in the original format and packet.
They are PCX if I recall. I can put them for you to download in the original format and packet.
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Qaz Tiles
Yes, please send me a link . . .I will grab them and take a look and see what I need to do.
I need to relook my tile survey and decide how many more transitions I want to add. Dudi made several hundred phototiles which we might use. Theoretically I would like to create a very large photo tile section that would be beyond the visual horizon flying at say 5000ft. maybe create 4 or 5 such things - then link them together with very larger transitions - maybe be able to create a phototile look for a large desert area - like Sinai. I am just not smart enough or have the energy to try to phototile an entire falcon theater - but I think it could be made pretty close and convincing with a less ambitious method such as I have outlined. This large tile method could be used for many theaters - Iran, ODS, Afghanistan, Israeli, etc. Same would go for airbase tile sets - - Israeli, Iran theaters could both use the same airbase tile sets for Iraq and share across others for a new look.
I need to relook my tile survey and decide how many more transitions I want to add. Dudi made several hundred phototiles which we might use. Theoretically I would like to create a very large photo tile section that would be beyond the visual horizon flying at say 5000ft. maybe create 4 or 5 such things - then link them together with very larger transitions - maybe be able to create a phototile look for a large desert area - like Sinai. I am just not smart enough or have the energy to try to phototile an entire falcon theater - but I think it could be made pretty close and convincing with a less ambitious method such as I have outlined. This large tile method could be used for many theaters - Iran, ODS, Afghanistan, Israeli, etc. Same would go for airbase tile sets - - Israeli, Iran theaters could both use the same airbase tile sets for Iraq and share across others for a new look.
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Ok the tiles are online now, I'll remove them after you've downloaded them, so please let me know when you succesfully got the packet down and unrarred it. Download here - 40.4mb.
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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