So, how is it?

Iceland theater

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Seifer
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So, how is it?

Post by Seifer » 2002-09-02 15:33:00

Heya, Widowmaker!

Is this project still alive? Im really interested on it, cause I guess it will be a hires terrain and the CA will have less objecs. Why the interest? It will be better for online gameplay, cause the load will come from eye candy, which our video cards will hopefully suport. And as many people here still play on modem 56k, I guess it will be a lot more stable.

Well, eager for news buddy, your work is impressive. See ya
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Re: So, how is it?

Post by Widowmaker » 2002-09-03 14:02:00

yup project is alive.
just moving on slowely on my own pace :)

Campaign is running now and learned alot last 2 weeks about it, since Iceland is a small region making more campaigns is fairly easy.

as for release plans, I don't have any
I want at least one regiontileset ready for a beta release (currently using Korea tileset) and if all goes well I might even hold off a release till V1.0 is ready.

we will see all in all anywhere between 3 months and a year.
somewere in between I will need a QAP(fixing CATE limitations) team. Those people will recieve an installer sooner but I have to complete the tilesets and the CATE scripts first.

some screenies up here http://members.chello.nl/m.i.schaeperclaus/widmak.htm

hope to have time to fix these pages soon and keep em updated once in a while

widmak
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Re: So, how is it?

Post by Seifer » 2002-09-03 14:42:00

Hi Widow, thanks for yer time.

I thought i would hear: 3-4 weeks :p

Thanks for your efforts.
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Re: So, how is it?

Post by Widowmaker » 2002-09-08 12:22:00

Image
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Re: So, how is it?

Post by Widowmaker » 2002-09-08 13:51:00

Image
Widmak

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Re: So, how is it?

Post by ccc » 2002-09-08 13:56:00

wow, terrain and coast look pretty good, new tiles?

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Re: So, how is it?

Post by Widowmaker » 2002-09-08 14:07:00

quote:Originally posted by ccc:
wow, terrain and coast look pretty good, new tiles?

thnx, nope still old Korea crap :)
busy now rearanging the texture.bin and CATE scripts.

/widmak
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Re: So, how is it?

Post by Seifer » 2002-09-08 15:50:00

Yo dude, looks good :)

BTW, have you ever thought of changing tiles in a easy way? I mean, make then "greener", lighter, darker, dont know. Just to be a little different from korea? Specially the ocean tiles, I think they´re too dark.

Maybe its worth.
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Re: So, how is it?

Post by Widowmaker » 2002-09-09 08:46:00

quote:Originally posted by Seifer:
Yo dude, looks good :)

BTW, have you ever thought of changing tiles in a easy way? I mean, make then "greener", lighter, darker, dont know. Just to be a little different from korea? Specially the ocean tiles, I think they´re too dark.

Maybe its worth.

yup well they already got 'terraintexturepatch' applied
right now it is just setting up ther bin and Cate scripts
after that it is replacing tiles.

The sea is so dark becuase I used the laketile in these images instead of the sea tile wich is alot darker.

/widmak
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Re: So, how is it?

Post by Seifer » 2002-09-09 17:08:00

One thing I was thinking of, but this is prolly better for ODS:

- If you populate the ground with small objects, like plants, cactus(for ODS), rocks and make them appear only when very close(I mean, real close), would it make a big FPS hit?
I guess that could count a lot in the sense of low flight speed.
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Re: So, how is it?

Post by Widowmaker » 2002-09-09 18:05:00

this would mean alot of objectives in the campaignfiles to be added I think thsi would cost quite some fps.
a year ago I was thinking about moving Icebergs :).

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Re: So, how is it?

Post by Alicatt » 2002-09-09 18:49:00

Hi Widmak,
What about including British warships eg Ark Royal and Invincible and we can re-fight the cod war all over again.... ;)
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Re: So, how is it?

Post by Widowmaker » 2002-09-09 18:54:00

[quote]quote:Originally posted by Alicatt:
Hi Widmak,
What about including British warships eg Ark Royal and Invincible and we can re-fight the cod war all over again.... :D :D :D

/widmak
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Re: So, how is it?

Post by Alicatt » 2002-09-09 19:37:00

I read in an interview that they are in the new SP4 when it comes out :)
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Re: So, how is it?

Post by Widowmaker » 2002-09-09 20:12:00

quote:Originally posted by Alicatt:
I read in an interview that they are in the new SP4 when it comes out :)
Alicatt

Good to hear, some fishing tailers would be nice too then.

hehe yup certainly considered
as I was doing research for Iceland conflicts this was about the only dispute
I could find in wich Iceland was involved.

/widmak
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Re: So, how is it?

Post by Romolus » 2002-09-10 11:40:00

quote:Originally posted by Seifer:
One thing I was thinking of, but this is prolly better for ODS:

- If you populate the ground with small objects, like plants, cactus(for ODS), rocks and make them appear only when very close(I mean, real close), would it make a big FPS hit?
I guess that could count a lot in the sense of low flight speed.
You can gain a lot by using higher resolution tiles with a grainy base texture. The higher resolution makes the grain details sharper and adds really to the sense of speed without hitting the fps too much.

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Re: So, how is it?

Post by ccc » 2002-09-10 13:35:00

quote:Originally posted by Widowmaker:
Great send em to CCC he will make sure they get into SPX database :D :D :D
/widmak
ya, sure, you mean SP"X" right? (like falcon "V"), release data scheduled 2005-2010? :D :D

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Re: So, how is it?

Post by Widowmaker » 2002-09-10 16:57:00

[quote]quote:Originally posted by ccc:
ya, sure, you mean SP"X" right? (like falcon "V"), release data scheduled 2005-2010? :)
FalconV doesn't exsist anymore for me.. the bubble has popped.

SP datbase is getting better and better
I don't mind waiting

widmak
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Re: So, how is it?

Post by kinggeorge » 2002-09-12 14:01:00

Go Wids Go!!!

high res terrains ruuuuule! So when is it out? We want it we want we want it :D

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Re: So, how is it?

Post by Widowmaker » 2002-09-14 20:46:00

quote:Originally posted by kinggeorge:
Go Wids Go!!!

high res terrains ruuuuule! So when is it out? We want it we want we want it :D
thnx KG this is the kinda support I ma seeking and will speed up the process greatly :D

/widmak
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Re: So, how is it?

Post by Seifer » 2002-09-20 04:02:00

Heya,

I was playing on the dogfight terrain and 2 things came into my mind. First: its awesome, after playing there i dont wanna play other theaters anymore.

Second: ground objects in falcon are too big.
Third: will Iceland use the same mesh size?
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Re: So, how is it?

Post by Seifer » 2002-09-20 04:02:00

Ops, more than 2 things =)
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Re: So, how is it?

Post by Widowmaker » 2002-09-20 12:59:00

quote:Originally posted by Seifer:
Heya,

I was playing on the dogfight terrain and 2 things came into my mind. First: its awesome, after playing there i dont wanna play other theaters anymore.

Second: ground objects in falcon are too big.
Third: will Iceland use the same mesh size?
First: True :)

Second: hmm there are no groundobjects in DGFT, so how those came to your mind I dunno :)

Third: the Meshsize/resolution will be the same, however Iceland is a bigger Island then the very small map of DGFT. also Iceland will be alot smoother meshwise since DGFT is a compressed Korea map and Iceland will not be such a map but have 'real' dimesions.


/widmak
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Re: So, how is it?

Post by Seifer » 2002-09-20 16:25:00

Lets make it clearer: when you fly over a city in the dogfight terrain, you can clearly see what would be the size of a building. In korea, for example, a single building would occuppy more than a whole block in the dogfight terrain. Thats the reason i said that.
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Re: So, how is it?

Post by Widowmaker » 2002-09-21 06:40:00

quote:Originally posted by Seifer:
Lets make it clearer: when you fly over a city in the dogfight terrain, you can clearly see what would be the size of a building. In korea, for example, a single building would occuppy more than a whole block in the dogfight terrain. Thats the reason i said that.

yup indeed.. the tiles for Korea were made for 1000 meter resolution.
an Iceland tileset would be made for a 250 meter resolution and all would be fine again.
this is one of the reasons I left all the objects out of DGFT.

/widmak
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Re: So, how is it?

Post by Seifer » 2002-09-21 16:19:00

Wid, do you need help of any kind with this stuff? Post a list, ill se what i can do. Maybe even a new tool.
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Re: So, how is it?

Post by Mister10 » 2002-09-28 09:30:00

If I might bust into the conversation here, I'd like to comment on Icelandic objects.

Compared to other spots of land its size, Iceland doesn't have a lot of "objects", be they buildings or trees or telephone poles.

Remember, Iceland's 280,000 people (approximately the population of Newark, NJ) are spread across a land the size of South Carolina. Outside of Reykjavik, the most you'll see from the air is the occasional idylic coastal fishing village.

Regarding trees: over the past several hundred years, Icelanders have cut down almost all of the nation's trees. Trees currently inhabit about 1% of Iceland's landmass. Massive replanting efforts have been only somewhat successful because most trees get confused by the island's unpredictable cold snaps. Those trees that do exist are nothing to write home about. See some examples of Iceland's trees here: http://kaldadarnes.fsu.is/vefir/liffrae ... trees.html

What it DOES have, though, is some really astounding scenery. Volcanos, glaciers, fields of black ash sand, bare rock, lakes, rivers, and small green pastures. I found a very nice photo of Egilsstaðir airport on the Icelandic Civil Aviation Administration's web site that serves as a good example: http://webserver.caa.is/caa/8000/8100/m ... ordurs.jpg

Notice the relative absence of trees? And the multi-colored roofs in the town in the lower-right-hand corner? That's not just posing for a picture; there are villages like that all along the coast.

The CAA web site also has a few photos of some smaller coastal airstrips that are simply breathtaking. Check them out here: http://webserver.caa.is/caa/9000/9000_pictures.asp

Oh, and one more thing. Reykjavik does have one very distinctive and very large "object": the Hallgrimskirkja. This is the largest church in Iceland, and is situated on a hill overlooking the city. Close-up photo here: http://www.pbase.com/image/2109424/original
and other shots here: http://www.myk.mcmail.com/reykjavik/cit ... imskirkja/

Now Widowmaker, I don't know you. But I can see by choice of Iceland that you view a theater as more than just a place for planes to shoot each other out of the sky.

So I would like to personally thank you for embarking on this project, and wish you many, many hours of free time in the future which you can devote to the PMC posse.

If this project comes to completion and is done with enough attention to detail, virtual pilots will forget all about their objectives and get lost in the scenery.

If you get Iceland right, you will make this (mostly) grown man weep.

Get it wrong, and I'll still cry, albeit for a different reason.

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Re: So, how is it?

Post by Widowmaker » 2002-09-28 17:23:00

thnx Seifer for offering your coding skills
I hope I can get back to you it later.
there are 2 issues I would like to have an editor for.

Mister10
thnx for your input.
I understand what you want :)
dunno if I can life up to it.. we'll see ;)

/widmak
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Re: So, how is it?

Post by BamBam143 » 2002-10-08 08:39:00

Is Iceland for SP3 or others :?
AIRCRAFT(MILITARY)

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Re: So, how is it?

Post by Widowmaker » 2002-10-23 10:42:00

when it is going out the door it will be for the SPX release wich is then out.


/widmak
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Re: So, how is it?

Post by Skyfire76 » 2002-10-23 12:42:00

Looks good, Wid. So, how long will be these 3-4 weeks, exactly ? :)

Regards.

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Re: So, how is it?

Post by Widowmaker » 2002-10-26 21:31:00

quote:Originally posted by Skyfire76:
Looks good, Wid. So, how long will be these 3-4 weeks, exactly ? :)

Regards.
Hmm 3 weeks will probably fal about 2 weeks before the US release of FalconV.
We are on a tight schedule here :)

as for the tools I have 1 or 2 things in mind
something that creates the paletta wich is stored in the theater.map .

this paletta holds the possible RGBvalues related to the x1 in the terrain (yeah yeah I know here he comes with the X-stuff again :))

basically idea for the proggy is alot about avareging.

let me know if you are interested.

/widmak
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Re: So, how is it?

Post by Seifer » 2002-10-27 22:37:00

Hey widmak, would you give more details on that?
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Re: So, how is it?

Post by Skyfire76 » 2002-10-28 08:16:00

quote:Originally posted by Widowmaker:
Hmm 3 weeks will probably fal about 2 weeks before the US release of FalconV.
We are on a tight schedule here :)

as for the tools I have 1 or 2 things in mind
something that creates the paletta wich is stored in the theater.map .

this paletta holds the possible RGBvalues related to the x1 in the terrain (yeah yeah I know here he comes with the X-stuff again :))

basically idea for the proggy is alot about avareging.

let me know if you are interested.

/widmak
Yep, send me the details by mail (you got my last email, didn't you ?) :)

Regards.

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