ODS v0.512

Operation Desert Storm theater

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Re: ODS v0.512

Post by Tazz » 2003-07-30 08:52:00

quote:Originally posted by 87th_striker:
Tazz !
Did you miss the F-15 S ? Along with the I and K, they are the most advanced F-15 exported, with perhaps the F-15K being the most advanced.
No I didn't forget the F-15S of 92 and 55 Squadron but I didn't think these were in the Sp3 database and therefor didn't mention them in the ORBAT.

Sounds logical right? Well in fact I DID forgot about these :p
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Re: ODS v0.512

Post by Ender Wiggin » 2003-07-30 18:51:00

quote:Originally posted by kinggeorge:
Just a note - we do not wnat to sell the tiles so FF dont have to include them :o
lol, actually, i was the one who wanted to make OIF FF compatible.

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Re: ODS v0.512

Post by kinggeorge » 2003-07-30 19:44:00

rgr - when the public beta is out then ther can be worked on it. Rob may also get into campaigns so u all best check in here regularly for coordination when necessary :)

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Re: ODS v0.512

Post by RobC_F4 » 2003-07-30 21:02:00

quote:Originally posted by Widowmaker:
yeah objectsdir is out >>>>>>>>>>>>

Skinpatches should not at all be in Theaterinstaller, other groups/persons should compile a Skinpack for ODS and release/update it seperate rom the theaterinstaller.

/widmak
Anyone know if there is something new in "Skins" available yet for ODS?

And the question asked of Basil (by Kinggeorge IIRC, couple weeks ago), re ODS skins changing the Korea ones?

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Re: ODS v0.512

Post by RobC_F4 » 2003-07-30 21:05:00

quote:Originally posted by kinggeorge:
rgr - but is it possible to make a skinpak that applies skins only for ods without changing anything in the default korea then?
:doh: July 25th, not a couple weeks ago ...
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Re: ODS v0.512

Post by Snake Man » 2003-07-30 22:53:00

I sended upgrade to r6 for KG to test on, so far it looks good.

Even if there would be last minute changes to ODS v0.512b r7 we can now seriously start to plan the distribution of this 247mb theater.

Any hosts?
Any ideas?
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Re: ODS v0.512

Post by RobC_F4 » 2003-07-31 05:43:00

Snake Man

Like I said before, I have some unused space in the US that I can host a PRIVATE not PUBLIC Beta on (FTP only PLZ!) with 10 Gig allowable transfer / month so that would allow me to distribute to about 30 PRIVATE TESTERS via FTP (leave 2.5 Gig bandwidth spare for "unknowns") before closing the gate.

Let me know - Account is already setup.

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Re: ODS v0.512

Post by Ender Wiggin » 2003-07-31 08:43:00

Im definitly interested if goes there, maybe we can get people to mirror it?

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Re: ODS v0.512

Post by kinggeorge » 2003-07-31 10:29:00

Sounds good Rob i'll give you the public beta when i have it later on tonite - i was thinking about you as distribution "platform" to other hosts and sqadrons and your friends (summa sumarum 30ppl as you said...) Maybe you leave an email here for any people wanting to contact you. All others may simply join irc (see contact page) or irc on quakenet, channel #semper and query [Semper]Sniper. I have lots of bandwidth for dcc file send ;)
Hopefully terrapin will also host it asap for his special sponsors (give the size..)

Till evening
Georg

PS: Dont ask for it until theres a message here that it is gone public ;)

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Re: ODS v0.512

Post by twaelti » 2003-07-31 11:03:00

I can provide 90 GB per month (max. 5 GB per day).
-Tom

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Re: ODS v0.512

Post by Snake Man » 2003-07-31 18:21:00

ODS v0.512b r7 is ready for public download (what ever that means).
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Re: ODS v0.512

Post by Ender Wiggin » 2003-07-31 18:59:00

lol, just give us a link Snakeman!

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Re: ODS v0.512

Post by kinggeorge » 2003-07-31 20:29:00

dont worry i'll distribute it. Once i have it :)

PS: Hey its just a bunch of new tiles and some new campaigns - nothing to get so excited about - its not another Superpak ;)

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Re: ODS v0.512

Post by Ender Wiggin » 2003-07-31 21:47:00

Hey, its everything to be excited about, another campaign, and all. Now, can this beta be given out to others, sorta as a public beta, like if i were to say, hey guys check this out, will that work?

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Re: ODS v0.512

Post by kinggeorge » 2003-07-31 22:14:00

the beta will be public like a release

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Re: ODS v0.512

Post by Snake Man » 2003-08-01 05:52:00

KG has now the ODS v0.512b r7 installer. Hopefully he can get it to the places that want to host it.

This is the public beta, yes everyone can have access to it who just wants and more importantly finds a download link for it.

Tilemakers and objective linkers along with UI clown has done a great job. I thank all who has been working for ODS. Thank You.
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Re: ODS v0.512

Post by RobC_F4 » 2003-08-01 06:03:00

And you all get a big "THANK YOU" from me as well. I can remember when you guys first started ODS, the rush @ that time to get it ... Just to be a Beta Tester in THOSE days :)

Excellent work! :D

Kind regards - Rob
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Re: ODS v0.512

Post by RobC_F4 » 2003-08-02 18:52:00

quote:Originally posted by kinggeorge:
rgr - when the public beta is out then ther can be worked on it. Rob may also get into campaigns so u all best check in here regularly for coordination when necessary :)
OK, making a start. I mean trying to find out the internals, how things work instead of just flying around enjoying myself. ;) Lot's of reading, "Tacediting" ahead ...

Dumb Question #1:

@Snake Man: did you use TCL scripting to create the Campaigns? If yes, is the TCL SRC available (like it is with the "new" PMC Korea Campaigns) somewhere?

Yeah, I know "ODS 512 Camps are the IP of who gives a US$" LOL ...

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Re: ODS v0.512

Post by Malc » 2003-08-02 21:15:00

Rob -

Two ways to make campaigns, one using TCL scripts which create campaigns very quickly, or by hand (a la Panama) which make them rock solid.

I've done two now for Panama, both are proving to be rock solid. If you're up for it (read as - nuts), I'll send my "Long Way Round" tutorial... (will take a day or two to compile of course, I didn't expect to ever find another nutter around here...)

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Re: ODS v0.512

Post by RobC_F4 » 2003-08-02 22:03:00

Hi Malcolm

Thanks for the reply. Don't know yet about me being "nuts" or not, ask me in a months time ... Just decided (OK, Kinggeorge provided some good encouragement :) you can send your "Tutorial" to me at RobC@parks-sa.co.za - and anything else you might want to chat about.

By the way PANAMA is my favourite "small" Theater. Never use Korea anymore (except to make sure base SP3 runs after doing the Falcon "Dance".) Thanks for creating it for us :D

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Re: ODS v0.512

Post by Snake Man » 2003-08-03 04:03:00

quote:Originally posted by GISbyRob/RobC_F4:
did you use TCL scripting to create the Campaigns?


Yes of course.
quote:is the TCL SRC available (like it is with the "new" PMC Korea Campaigns) somewhere?


No but I'll pack up the scripts and upload them. Please remind me again if the download link doesn't appear soon.
quote:Yeah, I know "ODS 512 Camps are the IP of who gives a US$" LOL ...
Well I do hope that nobody edits the existing campaigns and RE-RELEASE them because it just adds the confusion. Everyone is free and encouraged to do new "Theaters" for ODS Theater (the theaterdefinition tdf file for Theater UI selection) and therefore three campaigns to each newly added "theater".

Can I describe it any way more difficult?
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Re: ODS v0.512

Post by Snake Man » 2003-08-03 04:04:00

quote:Originally posted by Malcolm:
Two ways to make campaigns, one using TCL scripts which create campaigns very quickly, or by hand (a la Panama) which make them rock solid.


So you suggest that TCL scripts create somehow less stable running campaigns?
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Re: ODS v0.512

Post by Snake Man » 2003-08-03 04:17:00

Here is the Tacedit TCL scripts ODS v0.512b campaigns.

They are a mess, only the OIF desstorm3 dirs stuff uses the new MakeSquad that Codec was so kind and created for me to easily create squadrons. Others use the more lamer copy-paste method but that creates the correct aircraft squadron numbers.

Other than that it should be quite familiar with user whos taken a look at PMC Korean Campaign's TCL's.
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Re: ODS v0.512

Post by Ender Wiggin » 2003-08-03 04:29:00

Hey Snake, if you want, i can try and help you with the OIF campaign, in terms of editing the bases and what not.

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Re: ODS v0.512

Post by RobC_F4 » 2003-08-03 06:30:00

quote:Originally posted by Snake Man:
Well I do hope that nobody edits the existing campaigns and RE-RELEASE them because it just adds the confusion. Everyone is free and encouraged to do new "Theaters" for ODS Theater (the theaterdefinition tdf file for Theater UI selection) and therefore three campaigns to each newly added "theater".

Can I describe it any way more difficult?
Thanks - no need to worry about me undoing your "IP" :) People who do that are "low lifes" (unfortunately the world is full of them) :(

I just want to get into the internals of all this - new challenge. Also tired of all the F4UT vs FF vs RestOfTheWorld vs TheSourceCodeIsMyIP stuff. Maybe, with all your (PMC) and Malcolm's help I will be able to make somthing new that folk can use. Find some "gotchas". But I have to get my 50 year old brain in gear again ...

Thanks for sharing the Scripts :D

Regards - Rob
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Re: ODS v0.512

Post by Malc » 2003-08-03 07:15:00

quote:Originally posted by Snake Man:
So you suggest that TCL scripts create somehow less stable running campaigns?
No, not at all. I feel when using the scripts all of a sudden I have loads of brigades and battallions I have to place, check orders, objectives, etc etc and it gets very difficult keeping track of whats done, not done, etc. This (for me anyway) is an easy way to let errors appear.

Doing it manually, I know for sure each and every time all orders and objectives, etc are exactly as I wanted them.

In no way am I inferring the TCL scripts are no good... although I think I might have... for which I apologise! :(

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Re: ODS v0.512

Post by swampy11 » 2003-08-09 16:25:00

KG-
Could you supply a link to the updated version as I would like to reference it in "The Total Install", if that would be OK?
`swamp

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Re: ODS v0.512

Post by DDeuce » 2003-08-09 16:42:00

OK guys did a flat assed dummy install just fresh out of the box so to say or (dirty Install), I used my SP3/FF Install as base of Install, extraction was simple, Patch app went well theater build was fine, I created TE using F/A-18D default weapons load w 1 external tank, had an excellent flight, No defects whatsoever, except that I could NOT use "Blue Skies" as default, searched and searched all is as it should be, did second install (Default Install (Clean)) ALL WAS WELL DellP4,2gig, 105gigHD,1024DDR................great package guys, first campaign flight was a shocker... smoked by 6 Iranian F-14A's shame on me............ ;) ;)

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Re: ODS v0.512

Post by kinggeorge » 2003-08-09 18:20:00

quote:Originally posted by swampy11:
KG-
Could you supply a link to the updated version as I would like to reference it in "The Total Install", if that would be OK?
`swamp

What kind of link
:?

theres no updated version of this beta... just the second version of a small installation exe

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Re: ODS v0.512

Post by DDeuce » 2003-08-09 18:39:00

fix for "Dirty Install" w/FF is to re-install todtable.dat and, tod.1st.panther into ODS weather file, and viola "blue skies, nothing but blue skies from now on...... posted @ FF, also just would like to know "IF" this is the beta, how ya gonna top this this is friggin "Sierra Hotel" :cool: :cool:

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Re: ODS v0.512

Post by Widowmaker » 2003-08-09 19:10:00

quote:Originally posted by swampy11:
KG-
Could you supply a link to the updated version as I would like to reference it in "The Total Install", if that would be OK?
`swamp
Hello Swampy you can get it here. http://www.pmctactical.org/f4/downloads ... ion_V2.rar

It is needed for people that have f4patch crash when using the ActivationPatch provided in the ODS_V0.512 package.
thnx BT5 (Pacman) and BT6 for reporting and help testing to fix this bug.

/widmak
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Re: ODS v0.512

Post by kinggeorge » 2003-08-09 19:35:00

hmmm swampy after looking at the total install (wow btw!) i think you wanted a direct link to a d/l location...

Please link to this thread as there wont be always working direct download locations with 250MB for now... I update the thread accordingly...:
http://www.pmctactical.org/f4/cgi-bin/u ... 3&t=000254

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Re: ODS v0.512

Post by RobC_F4 » 2003-08-10 06:59:00

[quote]quote:Originally posted by DDeuce:
fix for "Dirty Install" w/FF is to re-install todtable.dat and, tod.1st.panther into ODS weather file, and viola "blue skies, nothing but blue skies from now on...... posted @ FF, also just would like to know "IF" this is the beta, how ya gonna top this this is friggin "Sierra Hotel" ;)

All Free Falcon Folk Take Note!

Regards - Rob
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Re: ODS v0.512

Post by Snake Man » 2003-08-23 17:00:00

Here is image of first try on 3-way transition tiles which we are badly missing right now.

Image

I used the ComGP's util with bit of abuse.
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Re: ODS v0.512

Post by 87th_striker » 2003-08-23 19:04:00

Hats off, Snake Man !!! (and Com_GP)

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Re: ODS v0.512

Post by kinggeorge » 2003-08-24 09:42:00

Hey who had the genious idea??
:p

Call me Dr.Evil hrhr

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