liveries

Operation Desert Storm theater

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joseph
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liveries

Post by joseph » 2003-02-08 12:39:00

Hi all,
I've installed ODS in my F4SP3 and it seems to run good. The only problem is that my F16 show a strange ROK livery ( except for the tail...) instead of normal one used on Korea scenario. Can anyone help me ?

Snake Man
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Re: liveries

Post by Snake Man » 2003-02-08 13:56:00

quote:Originally posted by joseph:
F16 show a strange ROK livery ( except for the tail...)
Was this on TE or Campaign?
Also please take a screenshot, convert it to JPG format and sent it to nospam

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joseph
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Re: liveries

Post by joseph » 2003-02-10 18:53:00

quote:Originally posted by Snake Man:
Was this on TE or Campaign?
Also please take a screenshot, convert it to JPG format and sent it to nospam

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Snake Man
Hi Snakeman
Thanks a lot for your help.
In ODS scenario(TE), I've notice that if the F16 is hombased in King Khalid intl the bodyskin is correct, and if it'is based in Dharan intl, bodyskin appears ROK. As I said before, tail section is always correct.
Strange eh ??? Maybe some bases in that scenario are considered non-operative for player's F16 ???
I've tested Nevada scenario also ( still TE), and in Nellis AFB and March AFB the ROK bodyskin appears as well.
I didn't have enough time to test what happens in other airbases, in TE or Campaign mode...
Any idea ???
I'll send a mail with pictures to Nekromantix really soon.
Thanks again
Jetpilot

Snowman
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Re: liveries

Post by Snowman » 2003-02-10 19:23:00

Squadron numbers, perhaps???

Cooler69
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Re: liveries

Post by Cooler69 » 2003-02-11 13:19:00

The skin set used is based on the squadron number as Snowman suggested.

The calculation is:
Texture Set = (Squadron No) mod (No. Texture Sets)
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joseph
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Re: liveries

Post by joseph » 2003-02-11 16:20:00

quote:Originally posted by Cooler69:
The skin set used is based on the squadron number as Snowman suggested.

The calculation is:
Texture Set = (Squadron No) mod (No. Texture Sets)[/B]
You are both right guys.
Thanks,
Jetpilot

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