New Vnam tiles II

Vietnam theater

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Com_gp
Colonel
Posts: 322
Joined: 2000-12-14 23:01:01
Location: Spain

New Vnam tiles II

Post by Com_gp » 2001-06-20 16:30:00

Well, a long time since my last involvment in this subject.
Anyways, i have all the summer for finishing it.

Well ive started again since i was no happy with the "old" rice paddies and the jungle, first of all, ive done a new jungle with smaller trees and a little too green i think, i probably will make it darker and less green.
About the rice paddies ive done HUGE rivers with many rice paddies in the sides, ive based my work for the jungle in the MSFS2000 textures and for the rice paddies in real Sat pics, so this time you can be sure its like in reallity.

Image

I dont post a pic of the rice paddies because they are still under making.

ComGP

Jetfighter
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Posts: 82
Joined: 2001-06-04 22:01:01
Location: Lucerne, Switzerland

Re: New Vnam tiles II

Post by Jetfighter » 2001-06-20 17:03:00

Funky forest! Image You should take out some contrast and make it darker IMHO Image

Basil

Com_gp
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Posts: 322
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Location: Spain

Re: New Vnam tiles II

Post by Com_gp » 2001-06-20 17:10:00

thats no problem, i have all ready for doing that without altering the transitions.

ComGP

ccc
Chief of Staff
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Re: New Vnam tiles II

Post by ccc » 2001-06-21 02:54:00

Terrain visusals just getting better and better! Image
Cant wait your new tiles!

sparks1
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Location: Brevard, NC, USA

Re: New Vnam tiles II

Post by sparks1 » 2001-06-21 21:41:00

I like them too!!

Com_gp
Colonel
Posts: 322
Joined: 2000-12-14 23:01:01
Location: Spain

Re: New Vnam tiles II

Post by Com_gp » 2001-06-23 14:50:00

First of all... forgive me for sending this HUGE pic, its long, hehehe, but i even didnt know how many tile ive done up to now.
ohh, wait, i can send a smaller one.

Image

Its an example of how its gonna look, from the deep sea to the jungle, passing for rice paddies, rivers, normal land and beaches.
Anyways, this is still not finished totally, expetially the rice paddies, as you can see all of them use the same tile, i have to change that and make the rice paddies in them.
About the rest..., well the transition from the low-deep sea to deep sea is to rough, i have to check that one.
An important point is that new retilement is gonna be needed, not totally, just some parts, the farmland expetially, if we use this tiles.
Tell me your oppinions and all that you dont like.
For the HUGEMOUNGOUS picture, check it at:

http://wsphotofews.excite.com/023/pw/1C/8S/2k79124.jpg

ComGP

sparks1
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Joined: 2001-02-11 23:01:01
Location: Brevard, NC, USA

Re: New Vnam tiles II

Post by sparks1 » 2001-06-23 22:04:00

Obviously a lot of work went into those, and I think they're great. Keep it up!

Com_gp
Colonel
Posts: 322
Joined: 2000-12-14 23:01:01
Location: Spain

Re: New Vnam tiles II

Post by Com_gp » 2001-07-09 16:30:00

Well, during my vacation i worked a bit in the vnam tiles, althogh many times i was too drunk to see what i was doing, im very happy with the result and here is the pic.

Image

I will have they finished soon, they are under testing, almost all of them run fine although the beach's ones crashes, i dont know why, maybe because the too brightcolours.
I will check those and whenever i finish they will be ready, although somebody will have to retile the farm land of vnam.

ComGP

Com_gp
Colonel
Posts: 322
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Location: Spain

Re: New Vnam tiles II

Post by Com_gp » 2001-09-09 12:11:00

Another pic of the vnam tiles, still gotta make some update in the trasition ricepaddies/farm

Image
Image

ComGP

brewskie
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Location: tarrytown,ny

Re: New Vnam tiles II

Post by brewskie » 2001-09-09 12:16:00

tiles look good, now are you going to keep that
F-105 all to yourself? :D

Com_gp
Colonel
Posts: 322
Joined: 2000-12-14 23:01:01
Location: Spain

Re: New Vnam tiles II

Post by Com_gp » 2001-09-09 13:28:00

Be sure im not gonna keep this for my self ;-) im gonna send them to SnakeMan ASAP, although i maybe check those farmland/ricepaddies transitions before, and... BTW, Im working in the ccc's F105 model, adding it pilot, transparent cockpit and burners

ComGP

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