Aegean Theater
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- Phoenix711
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Aegean Theater
Hi All there,
This is Yarasa from 711st TVFW.
Trying to get my new Aegean theater to work under Open Falcon 4.5
I've Read all tutorials, got Paintshop Pro, Perl, all the Tools, scripts etc. Searched the forums a lot.
So I decided to share all my problems and improvements with you all.
Some questions:
1. While generating terrain, is it really needed to create MAP file? I'm ok to go with standart Korea tiles. Do I need to do it?
2. While using Dem2Terrain, I'm experiencing is popoint.e00 file giving me error "unrecognised type of E00". Is that a real problem or can I continue.
BTW, I can share work sith anyone interested in such a theater.
Thats all for now. Thanks all for your interest.
This is Yarasa from 711st TVFW.
Trying to get my new Aegean theater to work under Open Falcon 4.5
I've Read all tutorials, got Paintshop Pro, Perl, all the Tools, scripts etc. Searched the forums a lot.
So I decided to share all my problems and improvements with you all.
Some questions:
1. While generating terrain, is it really needed to create MAP file? I'm ok to go with standart Korea tiles. Do I need to do it?
2. While using Dem2Terrain, I'm experiencing is popoint.e00 file giving me error "unrecognised type of E00". Is that a real problem or can I continue.
BTW, I can share work sith anyone interested in such a theater.
Thats all for now. Thanks all for your interest.
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Re: Aegean Theater
No, just take korean .map and use it, of course you need to edit it if you do the 2byte/4byte thing and if your theater is larger than 64 segments.Phoenix711 wrote:1. While generating terrain, is it really needed to create MAP file?
Actually I cannot remember what the popoint was and I didnt write it to the wiki. There was some e00 files in the dcw download which you dont need. Sorry I cant remember now which one that was.2. While using Dem2Terrain, I'm experiencing is popoint.e00 file giving me error "unrecognised type of E00". Is that a real problem or can I continue.
But its easy, if you see brown lines they are roads, if you see blue lines they are rivers, if you see reddish areas those are cities... other features you dont need for CATE tiling.
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- Phoenix711
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- Phoenix711
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I got it working at last. At least I can fly over it now.
Thanks for all the excellent manuals. You did a great job. Really great.
I've a problem. Epic already stated it in "Changing Tiles" here:
viewtopic.php?t=21139
After Tınstall, NormalFix and season switcher, while flying at about 20-30 K feet altitude, just "very far" tiles seem as land tiles, but when I get close, they change to whatever they should be, sea or coast whatever. It seems like a SQUARE is correctly covered, but beyond this is wrong.
I'm using standart Korea texture zip. But I've installed OF 4.5 with payware tiles.
Any help on this?
Also, when I try to level airbases in CATE, it gives me a very strange error message
I've exported airfields like u said in the tutorial. CATE can read both L2 and airfields data no problem. But when I try to UPDATE data on CATE, it gives:
Indice En Dehorsde la plage..
I cannot be sure if somebody cursing me (LOL) so I'm little bit concerned about this at the moment (LOL)...
Any opinion?
Thanks for all the excellent manuals. You did a great job. Really great.
I've a problem. Epic already stated it in "Changing Tiles" here:
viewtopic.php?t=21139
After Tınstall, NormalFix and season switcher, while flying at about 20-30 K feet altitude, just "very far" tiles seem as land tiles, but when I get close, they change to whatever they should be, sea or coast whatever. It seems like a SQUARE is correctly covered, but beyond this is wrong.
I'm using standart Korea texture zip. But I've installed OF 4.5 with payware tiles.
Any help on this?
Also, when I try to level airbases in CATE, it gives me a very strange error message
I've exported airfields like u said in the tutorial. CATE can read both L2 and airfields data no problem. But when I try to UPDATE data on CATE, it gives:
Indice En Dehorsde la plage..
I cannot be sure if somebody cursing me (LOL) so I'm little bit concerned about this at the moment (LOL)...
Any opinion?
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Difficult to say, I mean if you ran those three utils absolutely succesfully. Perhaps you ran seasonswitcher but the registry curTheater was on korea, so it did NOT run on your Aegean theater?Phoenix711 wrote:After Tınstall, NormalFix and season switcher, while flying at about 20-30 K feet altitude, just "very far" tiles seem as land tiles, but when I get close, they change to whatever they should be, sea or coast whatever.
I have never used payware tiles.I'm using standart Korea texture zip. But I've installed OF 4.5 with payware tiles. Any help on this?
Well I guess you answered to your own question here... I havent got a clue, I dont even know what language that is, little less what it meanswhen I try to UPDATE data on CATE, it gives:
Indice En Dehorsde la plage..
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- Phoenix711
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Thanks for the answer.
I've checked CurTheater, it was correct (Ege). Will try again.
There was this zero terminating thing (old thing tough). Don't think it is relevant in this situation. It was with the TDF files. This one is CSV.
I've lots of 0 0 0 0 0 0 0 0 0 0 in the CSV. Do I need to edit the CSV after exporting (just Airfields)?
I've checked CurTheater, it was correct (Ege). Will try again.
There was this zero terminating thing (old thing tough). Don't think it is relevant in this situation. It was with the TDF files. This one is CSV.
I've lots of 0 0 0 0 0 0 0 0 0 0 in the CSV. Do I need to edit the CSV after exporting (just Airfields)?
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Umm I think you mean in the end of the line there is alot of zeros, then that is no problem, usually there are alot of them. However if the lines BEGIN with zeros, then you've got a problem.
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- Phoenix711
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No problems but this range tiles.
Problem is: When flying, tiles far away, will show something other then what it should be.
I've seen a lot of discussion about the "Shared Ocean Tile" thing. This must be it, I think. How can I check my files for Shared Ocean Tile?
Edit: SPTInstall, LXNormalFix and SeasonSwitcher applyed correctly without errors. But the problem persists.
Problem is: When flying, tiles far away, will show something other then what it should be.
I've seen a lot of discussion about the "Shared Ocean Tile" thing. This must be it, I think. How can I check my files for Shared Ocean Tile?
Edit: SPTInstall, LXNormalFix and SeasonSwitcher applyed correctly without errors. But the problem persists.
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You had a good question there, I added that missing information into the wiki.
PMC Editing Wiki - Falcon 4 Terrains
PMC Editing Wiki - Falcon 4 Terrains
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- Phoenix711
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- Phoenix711
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Yep, thats what I said in my second post to this topic.
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- Phoenix711
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This video shows the latest tiles used for Aegean terrain. Some transitions still need working. I want to finish it as a 512 tiles only theater.
There are more Places Of Interests Google Earth tiled, but I didn't show them all.
Objects are added too. But it is early to show them because they aren't being imported to LOD editor yet.
The only thing I'm struggling is adding a CT record and use it as an objective for now.
Enjoy...
http://www.youtube.com/watch?v=tULarqQ_2Fc
There are more Places Of Interests Google Earth tiled, but I didn't show them all.
Objects are added too. But it is early to show them because they aren't being imported to LOD editor yet.
The only thing I'm struggling is adding a CT record and use it as an objective for now.
Enjoy...
http://www.youtube.com/watch?v=tULarqQ_2Fc
- Phoenix711
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Need comments.
Hi there. I'm working mostly on terrain which I need your comments on. I lack the knowledge of the PMC theaters, just tried ODS, not good tiles.
So, I just want you guys to comment on my tiles, are they enough, or lame, or whatever you think. Are they enough to make a good theater. So maybe one day I can finish working on tiles and move on to campaign. Your comments are important to me.
Transitions are the hardest part of all... fortunately my transitions are not smooth, because there is no transition visible at all I worked my *** off to make tiles that just seamlessly fit each other.
Thanks in advance.
Regards.
Place Of Interest: Fethiye Oludeniz (Death Sea) No transition worked on except sea.
Roads + City
City: Ankara - Youth Park and Anitkabir
Mountains
Forest + Farm
So, I just want you guys to comment on my tiles, are they enough, or lame, or whatever you think. Are they enough to make a good theater. So maybe one day I can finish working on tiles and move on to campaign. Your comments are important to me.
Transitions are the hardest part of all... fortunately my transitions are not smooth, because there is no transition visible at all I worked my *** off to make tiles that just seamlessly fit each other.
Thanks in advance.
Regards.
Place Of Interest: Fethiye Oludeniz (Death Sea) No transition worked on except sea.
Roads + City
City: Ankara - Youth Park and Anitkabir
Mountains
Forest + Farm
Last edited by Phoenix711 on 2009-01-14 22:54:34, edited 1 time in total.
OF "transforms" the colours of the custom tiles to a more dark an greenish way... You need to do a lot of in-sim tests in order to have the result that you want. The big problem is that many times you must "colour" your custom tiles with crazy colours in order to seem right in OF!Closter wrote:I think they are pretty made, even as a little bit too greenish in the cities. Check your palettes.
- Phoenix711
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I don't know. I've heard something about OF using DDS textures and RV PCX.derstef wrote:will it also be RV compatible?
i hope so!
A lot of work still waiting to be done. In fact, if we don't release we'll work on it forever We are trying to do the best we can to launch a stable beta... With true TACAN+ILS+TOWER frequencies.derstef wrote: How far is the progress in general here?
I really need help for adding something to the object database. A lot of good objects are done, but just cannot add them to the database. Adding objective OK, Creating a Ct, add new feature etc ok. But there is a problem between the objectives and feature lists used by them. Just changes the original copied objective too. Can't solve it for now.
Another problem is changing the sound file falcon.tlk. If it is different from the original, we get CTD at mission exit.
Cheers
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No, RV is also using .dds format. olny AF uses .pcx....Phoenix711 wrote:I don't know. I've heard something about OF using DDS textures and RV PCX.derstef wrote:will it also be RV compatible?
i hope so!
that shouldn't be a prob
sounds good what you've planned, BUT try to get a running beta first AND THEN the Tacan, .tlk, ILS, tower stuff! but thats only me opinion.Phoenix711 wrote:A lot of work still waiting to be done. In fact, if we don't release we'll work on it forever We are trying to do the best we can to launch a stable beta... With true TACAN+ILS+TOWER frequencies.derstef wrote: How far is the progress in general here?
I really need help for adding something to the object database. A lot of good objects are done, but just cannot add them to the database. Adding objective OK, Creating a Ct, add new feature etc ok. But there is a problem between the objectives and feature lists used by them. Just changes the original copied objective too. Can't solve it for now.
Another problem is changing the sound file falcon.tlk. If it is different from the original, we get CTD at mission exit.
Cheers
Please keep on working!!!!
cheers
Stef
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Very good, but need less green and a bit more contrast in features sticking out from the general background.
In tiles with features you will commonly see more than 3 main colors sticking out. This one, http://www.digitalglobe.com/images/qb/o ... 7_dgwm.jpg typically holds green, brown and white. One could pick parts of these and add them together in a new tile. Then you get those contrasts that our eye recognizes.
In tiles with features you will commonly see more than 3 main colors sticking out. This one, http://www.digitalglobe.com/images/qb/o ... 7_dgwm.jpg typically holds green, brown and white. One could pick parts of these and add them together in a new tile. Then you get those contrasts that our eye recognizes.
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maybe i can help you with the TUAF F-16s and F-5Es...Phoenix711 wrote:Yes. Some of my friends are working on it. Don't know what is the latest news from them. There are mainly two skin sets TUAF and HAF.
If you have some of these ready, or you can help us with some AC (F-16, F4, C130, F5, KC10 and such) that would be great.
Regards.
look here, the quality must be good enough, what do you think?
Cheers
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- Phoenix711
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- Phoenix711
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- Phoenix711
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Terrain Update.
Thank to your opinions, I've reworked some tiles from scratch. Here's the results. Also, being able to convert my 4byte terrin to 2 byte, I can run CATE on it sa far as I can, getting good results. Now, I ve a terrain, which has 5 stages. Farm, Forest, Hill, Mountain, Snow Caps.
Cities and city coasts, re-done. Thank to you all who directed me to the right way. I was soo newb, I used Falcon's same palettes for every tile I created at the beginning. That caused the greenish cities and all. Now, the problems solved, lessons learned. I can move on..
Forest variations will be created and randomly inserted.
Here's the latest from Aegean:
Cities and city coasts, re-done. Thank to you all who directed me to the right way. I was soo newb, I used Falcon's same palettes for every tile I created at the beginning. That caused the greenish cities and all. Now, the problems solved, lessons learned. I can move on..
Forest variations will be created and randomly inserted.
Here's the latest from Aegean:
Last edited by Phoenix711 on 2009-01-14 23:02:33, edited 1 time in total.
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Looking very good now. I would try to make some sand spots in the green forest tiles, to brake it up a bit. I used this as a reference: http://www.digitalglobe.com/images/qb/g ... 7_dgwm.jpg
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