Noname issue
Moderators: Lone Wolf, Snake Man
Noname issue
Some advice I need.
In a theatre I do, many villages and cities appear as Nonames (not all of them). Should I rename them manually (OMG!!!) or is there any way to make them appear by their real names automatically?
In a theatre I do, many villages and cities appear as Nonames (not all of them). Should I rename them manually (OMG!!!) or is there any way to make them appear by their real names automatically?
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Well are they noname's in the Dem2Terrain created TDF file already?
I'm having this same problem in RV, it says many objectives as noname while AF the objectives are named correctly. Its really strange and somewhere in back of my mind I remember what caused it, too bad I didn't post it on the forum as search comes up empty.
Hopefully we can solve this issue on this topic once and for all.
I'm having this same problem in RV, it says many objectives as noname while AF the objectives are named correctly. Its really strange and somewhere in back of my mind I remember what caused it, too bad I didn't post it on the forum as search comes up empty.
Hopefully we can solve this issue on this topic once and for all.
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I think Malc has hit it on the head. If the object has a parent and the object itself does't have a name, then the object will inherit the parents name. However, if the object doesn't have a parent, then it will show up as "Noname" if it doesn't have its own name to begin with.Malc wrote:Its more than possible said "noname" doesn't have a parent objective!
Sherlock
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But why it works on AF but not in RV?
Of course it might be faulty campaign dir stock-default files, perhaps the default.idx/wch and strings is somehow inherited, I have no clue, but something makes RV create those Nowhere's. Umm yeah actually they are Nowhere and not Noname.
Of course it might be faulty campaign dir stock-default files, perhaps the default.idx/wch and strings is somehow inherited, I have no clue, but something makes RV create those Nowhere's. Umm yeah actually they are Nowhere and not Noname.
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Sherlock wrote:I think Malc has hit it on the head. If the object has a parent and the object itself does't have a name, then the object will inherit the parents name. However, if the object doesn't have a parent, then it will show up as "Noname" if it doesn't have its own name to begin with.Malc wrote:Its more than possible said "noname" doesn't have a parent objective!
Indeed, thats true, however it applies to factories etc... I mean a factory that has a parent say to London, will appear as London factory. What about villages and cities?
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I know in mine the parent objects are all named correctly, and yet the bridges/villages and junctions are not. There is something strange cause if you click on them in TACEDIT in the mapview they do display the name, however, in the "NAME" field they read as "NOWEHER" in the TNAME field they read correctly. STRANGE!
Jody
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Yes, that is very odd. I haven't seen that behavior. Is your strings .wch file mess up perhaps? (note: this is a wag....wild a$$ guess... )marvin157th wrote:I know in mine the parent objects are all named correctly, and yet the bridges/villages and junctions are not. There is something strange cause if you click on them in TACEDIT in the mapview they do display the name, however, in the "NAME" field they read as "NOWEHER" in the TNAME field they read correctly. STRANGE!
Jody
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Sherlock,
If I understand correctly, the Strings are related to callsign, and campaign briefing notes etc. The Balkans.whc should be all the objects names, and yes they work.
When I edit the name, it will add the strange, but it is strange cause it makes a new entry for the same name already in the file? Strange.
Jody
If I understand correctly, the Strings are related to callsign, and campaign briefing notes etc. The Balkans.whc should be all the objects names, and yes they work.
When I edit the name, it will add the strange, but it is strange cause it makes a new entry for the same name already in the file? Strange.
Jody
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