Where is the CREATOR of this tile of OCEAN?

Terrain / Theater editing

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Joe Labrada
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Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-11-10 14:01:00

Where is the creator of this ocean tile, please. What is his name?:

Image

I had find this tile months along into this forum.

The F4Spain would like use the ocean tile for the teather of Spanish territory, including the Canary and Balearic Islands and the North African cities of Ceuta and Melilla and put the name of the creator into the credits of our theater. Please.

Thank you very much.
Excuse me my English

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by ccc » 2003-11-10 14:22:00

it seems Spain theaer is about ready? no?

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-11-10 15:02:00

still no... We want a first public beta nice...

Joe Labrada

PS: ah, and the creator of this ocean? Who is?

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Com_gp » 2003-11-11 09:59:00

I believe the first is from Hawai theater and the second one is Tbone's.

Can't say for sure

ComGP

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Re: Where is the CREATOR of this tile of OCEAN?

Post by kinggeorge » 2003-11-11 11:15:00

wow those look cool :)

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-11-11 11:43:00

Thanks guys...

well,...

I found into the forum a water photo original (by Cricket pilot):

;) (the Mediterranean Sea... and the dolphins?, i can to see it... ):

Image

Image

Image

Image

Image


Atentamente,

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by ccc » 2003-11-11 13:29:00

not bad :D

a bit too blue?

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-11-11 16:33:00

Uhmm... "my world is blue" :D :D

Thanks CCC. Yes, too blue...

Image

Better much...?

Atentamente,

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by kinggeorge » 2003-11-11 21:17:00

If i did texture work nowadays i'd go for the BMS exe and make high color textures out of pics... ;)

I messed with water quite some nights too... Well i'm not really an artist but the problem i had was that water looks different at different angles and heights... :/ OS it might look good from low level but bad from altitude... or vice versa

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Re: Where is the CREATOR of this tile of OCEAN?

Post by twaelti » 2003-11-14 09:02:00

I see people re-doing seatiles again and again...but the issue is always the same: RESPECT THE SCALE :-)
If you do a 256x256 tile... One Pixel = 4 Meters! (Or 512pix = 2 m)
The picture must take care of that, or otherwise you screw:
a) The sense of speed
b) The sense of altitude
-Tom

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-11-14 12:44:00

Ok, Tom2:

256x256: 1px=4m :)
512x512: 1px=2m :D
2048x2048: 1px=0'5m :eek:, but I know that the BMS only will accept 1024.

Thank you

Image

PS: your 512 textures are very wonderfull!!
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-11-15 17:40:00

1024 px.
1m=1pix.

:)

Image

Thanks,

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by twaelti » 2003-11-17 13:12:00

quote:Originally posted by Joe Labrada:
PS: your 512 textures are very wonderfull!!
Thanks - glad you like them!
(BTW: In fact, they are only 256x256 - you can pack quite some detail in that already ;-)
-Tom

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-11-18 12:10:00

quote: In fact, they are only 256x256
Yes, LOL... 256, 256... :D

Your 512 texture is the new ocean tile for the bms.

Joe Labrada
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by CAG » 2003-11-26 01:19:00

So ... Does anyone have these individual oean tiles? I would like to use them also.. Or atleast look at them in raw bmp format.

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Re: Where is the CREATOR of this tile of OCEAN?

Post by 87th_striker » 2003-11-26 20:00:00


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Re: Where is the CREATOR of this tile of OCEAN?

Post by kinggeorge » 2003-11-30 12:24:00

THats the prob with water. It looks shitty from the satellite :/

Oh boy and once i thought the water tile would have been the easiest tile to make. Biig mistake ;)

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Re: Where is the CREATOR of this tile of OCEAN?

Post by ccc » 2003-11-30 12:44:00

tile-making is no easy job. only few can master this art..that's why lack of echo from the community.
quote:Bottom Line:
99.9% of the people bother wether one or the other a/c 3d model or skin is ready or not.

Most are not interested in doing anything for the terrain. how comes as 99.9% of the time we're looking at the terrain and not at aircrafts.

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Widowmaker » 2003-11-30 13:26:00

yeah, and making a good tile is not even the hardest thing todo.
making 1500 or something of them is :)

/widmak
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Re: Where is the CREATOR of this tile of OCEAN?

Post by Com_gp » 2003-12-01 09:47:00

From my point of view... the terrain its more important to me than the airplanes (although i love new highly detailed models) but almost nobody does anything for the terrain, maybe in a near future we can see terrain shadowing and with a little of luck several terrain levels too.

That would make falcon terrain much better.

Com_GP

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-12-01 17:27:00

quote: the terrain its more important to me than the airplanes
For me all the aspects are importants, however I am with you, Com_gp: a good terrain is an essencial element.

Also, from my point of view the fotorealistics textures are the futur.

A example:
(This is only a experiment):

Image

Atentamente,

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Com_gp » 2003-12-01 21:16:00

quote:Originally posted by Joe Labrada:
Also, from my point of view the fotorealistics textures are the futur.
Hehehe, I like that view of Madrid, for experiments im doing Nevada (you maybe have already noticed):
http://air.frikis.org/com_gp/com_gp01.html

And about spainish photoreallistic (its more ortophoto) check this site of links to other ortophotos sites, you maybe know it but just in case, for your spain theater.
http://www.uco.es/~bb1rofra/mapas.html

In the Navarra's web page (the best one from my point of view) you even can fly in the 3d map with incredible elevation, ive lived in there and i can tell you that there is no difference between the 3d map and a photo.

This is the link to the navarra site in english:
http://sitna.cfnavarra.es/navegar/?lang=eng

Check also, La rioja, the bask country, sevilla, madrid, etc...

Com_GP

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Joe Labrada » 2003-12-03 12:59:00

Very beatyful the Nevada screenshots, yes that is the futur, WOW :eek: :eek:

Thank you very much for the links, Com_GP.


Atentamente,

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Re: Where is the CREATOR of this tile of OCEAN?

Post by crossup » 2003-12-18 00:32:00

Guys you are forgetting a few things perhaps.. first if you use sat imagery, you will have up to 1 million textures in texture.zip if the theater is 100% land.. so even something like Korea is gonna be 300k textures..and therefore at 128x128 res..1 gig of textures or 4 gig at 256....thats gonna be one problem.. next problme is placing them..
well I have a way to place them automatically and it works.. and as Ive been trying for a year to promote.. we only need photo quality or sat imagery for coastlines, citys etc..in other words places of interest... again I have the perfect way to make these tiles using either only USGS data or any type of photo imagery including sat images.. I cant for the life of me understand why I cant get any help or support to bring this to 100% perfection.. automated unique tile production and placement.. thats the future and I have 99% of the answers.. pictures at Frugals under thread..Improving F4 graphics

crossup.. creator of the Hawaiian theater

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Zaggy » 2003-12-18 12:10:00

Dont we have a 4096 tile limit tho, in the texture.zip? I have no hassle with the concept of MEGA sized texture.zip's if the thing looks awesome, but we do have that limit still dont we? Or have BMS sorted that out?
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Re: Where is the CREATOR of this tile of OCEAN?

Post by crossup » 2003-12-18 23:00:00

Zaggy, perhaps you are correct. I have never been able to find out..even Julian Onions did not seem to know. At any rate I have tried with both more and less than 4096 but never got conclusive results.. some of my tests where with 1024 new tiles, no old ones. Yet sometimes I had problems.. my test screenshots at Frugals are with 4096 +- a few and obviously work for the most part. Do you know who might have the answer to limitations like this?
I have appealed high and lo for some basic help with this and other issues but no one seems willing to step forward.

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Com_gp » 2003-12-19 12:42:00

quote:Originally posted by Crossup:
At any rate I have tried with both more and less than 4096 but never got conclusive results..
Im pretty sure you didnt try with more than 4096 tiles because the way Tinstall works is this...

Level Of Terrain Tile´s Offsets
L2 0-4095
L1 4096-8191
L0 8192-12287

So if you past more than 4096 offsets in L2 (more than 4096 tiles) you will screw up the terrain and you will see weird things..., like weird tiles in the furter distances.

Com_GP

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Re: Where is the CREATOR of this tile of OCEAN?

Post by Zaggy » 2003-12-20 02:43:00

Does the BMS exe alter this? or does it only negate the fartiles? Cos yeah, my understanding of F4 Tiling/Theaters is the same as Com_GP just explained.
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