Creating fartiles.raw?

Terrain / Theater editing

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twaelti
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Creating fartiles.raw?

Post by twaelti » 2002-12-28 18:09:00

I have updated 250 forest tiles to 256*256, using a new forest texture, but keeping the existing palettes:
Screenshot
Image
Now I need to make a new fartiles.raw
Big question: How?
I understand I need to make M and L tiles (np), but for the T tiles (using RUntiles 1.1), I need a PCX that uses the fartiles.pal. As I use the existing palette, I don't have a new PCX with the fartile.pal. How can I get that?
ANd how can I then generate the fartiles.raw from the T* tiles?

Thanks!
-Tom
-Tom

Snake Man
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Re: Creating fartiles.raw?

Post by Snake Man » 2002-12-28 19:58:00

quote:Originally posted by tom2:
I have updated 250 forest tiles to 256*256, using a new forest texture
Can you please do some new tiles for ODS also?
quote:b[]Now I need to make a new fartiles.raw Big question: How?[/b]
fartiles.raw is build by SPTinstall, you don't need to worry about that.
quote:As I use the existing palette, I don't have a new PCX with the fartile.pal. How can I get that?
Take one of the old T tiles, this is your xfartile.pcx file to be used with runtiles. You dont need to create fartiles.pal as its not been changed when youre using existing palette.

Just make the new H tiles, copy the old T tile (any will do) to xfartile.pcx and process the runtiles.bat - all should be fine.

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ccc
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Re: Creating fartiles.raw?

Post by ccc » 2002-12-29 01:55:00

wow that shot looks cool.
Excuse me..will these tiles cause some shimmering visuals?

could we have few more screenshots?

87th_striker
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Re: Creating fartiles.raw?

Post by 87th_striker » 2002-12-29 11:08:00

The roads look a bit blurry ?? Anything special done there ?

twaelti
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Re: Creating fartiles.raw?

Post by twaelti » 2002-12-29 19:03:00

Thanks for the help! You will be rewarded at the end of the post :-)
First things first: Here are two additional screenshots
:D
Beta Version (16 MB) available here
(edit: this now links to beta2)
-Tom

twaelti
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Re: Creating fartiles.raw?

Post by twaelti » 2002-12-29 19:08:00

quote:Originally posted by 87th_striker:
The roads look a bit blurry ?? Anything special done there ?
It looks blurry because I didn't do anything at all with it :-) Only the forest parts of each tile were replaced, while the existing features (roads, rivers, houses) were simply scaled up and sharpened a bit.
-Tom

krfrge
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Re: Creating fartiles.raw?

Post by krfrge » 2003-01-01 15:29:00

Tom,

Great job!

87th_striker
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Re: Creating fartiles.raw?

Post by 87th_striker » 2003-01-01 21:07:00

Yeah, great job !! But fix the roads for perfection....please ! Wonder why there are so many dirtroads and so few paved in Korea ?

twaelti
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Re: Creating fartiles.raw?

Post by twaelti » 2003-01-02 19:53:00

I don't care that much about the paving of the roads...rather about their shape :-)
Image
In the meantime, I found out that I forgot to take care of lights (palette 252-255) in the forest tiles...oh well...quite a lot of work to do! [but alchemy is helpful :-]
At least the roads already have correct lights.
-Tom

ccc
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Re: Creating fartiles.raw?

Post by ccc » 2003-01-02 20:39:00

nice tiles!!

first, i think your forrest tiles are not that shimmering looking. second, the road/village tile looks great, ya i think there should be numerous samll towns along the traffic network in Korea, much unlike those in USA.

87th_striker
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Re: Creating fartiles.raw?

Post by 87th_striker » 2003-01-02 20:45:00

Nice !!

twaelti
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Re: Creating fartiles.raw?

Post by twaelti » 2003-01-03 13:53:00

Beta 2 (16 MB) now available here
- Fixed all lighting issues (puh!)
- Now includes additional 16 hires farm road tiles.

Enjoy!
-tom2
-Tom

ccc
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Re: Creating fartiles.raw?

Post by ccc » 2003-01-03 14:18:00

just great. :D

oh, i think there could be more small towns along the traffic lines..and some village in the middle of farms, plus scattering vegetation.

KBMIL
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Re: Creating fartiles.raw?

Post by KBMIL » 2003-01-03 16:42:00

First of all , very nice work looks splendid..
remarks :
-FPS seem hit on my system (normal i guess)
-Did anyone try to find a ground target against those forrest tiles...nearly impossible (again, maybe more realistic as intended...lol)this is without padlock as this is not allowed in my Sqn...Ofcourse padlocking still works.
-tried expanding radar pic of target on such a tile...but screen turned all lightend up...i could not distinct target from anything else...does anyone get this effect to ? (maybe less realistic here)

all in all , very nice job !

greets Mil

Widowmaker
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Re: Creating fartiles.raw?

Post by Widowmaker » 2003-01-05 09:50:00

great stuff Tom.

don't worry about paletta's
don't restrict yourself to the Korea paletta's.

as soons as projects has evolved a bit futher I make a complete new fartiles.pal for it.
Ofcoarse I expect you to rework complete Korea :)

an idea might be to use Balkan texture.zip as a base IIRC Balkan texture.zip is downward compatible with Korea's.. not 100% sure.

anways great stuff and I hope you continue this effort.

/widmak
Widmak

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