i'm painting coastal 512 to 128 transitions

Terrain / Theater editing

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kinggeorge
Major
Posts: 248
Joined: 2002-03-20 23:01:01
Location: Bozen/Bolzano - München

i'm painting coastal 512 to 128 transitions

Post by kinggeorge » 2002-11-11 00:39:00

Double posted from thread below
I'm trying the transition from the 512 water to the 128 coastal tiles in the balkans...
Snakeman I guess you can use those new 512 transition tiles then for every theater... http://wuw.stusta.mhn.de/~u001907a/SPstuff/diff.jpg

I don't match the exact water color... but Chris said it looks better than the original even if you clearly see where the water tiles end.. :)
It's lotsa work - but after i replace the M tiles with the H then it looks just GREAT http://wuw.stusta.mhn.de/~u001907a/SPst ... _35_36.bmp

kinggeorge
Major
Posts: 248
Joined: 2002-03-20 23:01:01
Location: Bozen/Bolzano - München

Re: i'm painting coastal 512 to 128 transitions

Post by kinggeorge » 2002-11-11 20:06:00

Must be the palette... what do you think of those i made?

kinggeorge
Major
Posts: 248
Joined: 2002-03-20 23:01:01
Location: Bozen/Bolzano - München

Re: i'm painting coastal 512 to 128 transitions

Post by kinggeorge » 2002-11-12 23:21:00

What you see no difference? you see the original water transition (down close)from 512 to 128 in the pic above left? and the 512 512 transition of the water...?

The bmp has no compression to see it exactly lik ein game - i realize that not everybody has 10mbps though hrhrhr :(

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