Problem with some West addons

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nailgun
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Joined: 2005-11-06 09:13:05

Problem with some West addons

Post by nailgun » 2005-11-06 05:20:17

First off, I love this mod!!!!!!

Second, I noticed that some of the air and armored units on the "West" side will not engage the enemy units. To test this I created a mission adding a NV T-54 and a Heuy Gunship. The gunship I set to fly to the area of the tank and destoy it. No matter what I did the gunship would not engage, fire or do anything to attack the tank.

I also tried it with a "West" M-60 Patton, and several other tanks. None of these units engaged the enemy and I placed in close proximity. The enemy tanks will engage the "West" units wothout a problem however.

Anybody else had this issue or noticed the problem.

Please Help!!!!!

Snake_Man

Re: Problem with some West addons

Post by Snake_Man » 2005-11-06 09:03:08

Hmm I'll look into this. Recently I noticed that UH1 huey is classified as "yellow" color on the OFP squad menu commands "HUD" colors and the crosshairs follow it sluggishly. Uh difficult to explain, so nevermind.

I'll check whats going on with the West units.

nailgun
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Posts: 7
Joined: 2005-11-06 09:13:05

Re: Problem with some West addons

Post by nailgun » 2005-11-06 16:49:58

Thanks!!!!!

charon
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Joined: 2005-09-20 15:59:19

Re: Problem with some West addons

Post by charon » 2005-11-07 13:19:42

First off, I love this mod!!!!!!

Second, I noticed that some of the air and armored units on the "West" side will not engage the enemy units. To test this I created a mission adding a NV T-54 and a Heuy Gunship. The gunship I set to fly to the area of the tank and destoy it. No matter what I did the gunship would not engage, fire or do anything to attack the tank.

I also tried it with a "West" M-60 Patton, and several other tanks. None of these units engaged the enemy and I placed in close proximity. The enemy tanks will engage the "West" units wothout a problem however.

Anybody else had this issue or noticed the problem.

Please Help!!!!!

Confirmed,
nailgun has observed this correctly.
I placed an M48 10m from the T54 and was in the same group.
The T54 was recognized, but the M48 did not engage it neither did the T54 engage the M48.
And the knowsabout value is screwed also,
because a "west" unit has to be like 10m close to the T54 to (maybe!) actually report
it as spotted. if you put a Huey 100m away from it in the air it doesn't "see" it ?!
You can only RMB it and then the knowsabout value gets passed to the
other units.
Must be something in the new model, maybe the "zamerny" vertex isn't placed correctly.
I will have a look at the config now to see if the reason for that lies there.
Charon

charon
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Re: Problem with some West addons

Post by charon » 2005-11-07 14:27:51

Hmm,
the config is exactly the same.
Only a new init EH was added.
I checked all the functions being called by the init EH and they all seem fine.
Still it's the only difference that even makes DShk MG not attackable anymore, cuz the model
is the same!
If player is leader strangely enough, then group units DO recognize the faulty units at least, but after ordering to engage them the units reply : "NEGATIVE" !!!
Following units were tested by me and failed to be attackable by the AI nor
did they attack friendly units:

NVA T-55
T34-85
PT-76
ZPU4 AA
ZU-23-2
ZSU-57
BTR-50 PK
All Bikes,motorbikes and scooter dont get recognized at all

But there again BTR-152 and K-63 works fine.
A look at the inherited classes:

working:
class VTE_btr152: Jeepmg
class VTE_K63: M113

not working:
class VTE_zpu4: M113
class VTE_BTR50PK: BMP
class VTE_pt76: T55G
class VTE_T55: T55G
class VTE_ZU23: ZSU
class VTE_Type63AA: Tank
class VTE_T3485: Tank
class VTE_SU76: Tank
class VTE_csr105: M2StaticMG
class jawa: Motorcycle {};
class VTE_nvamotorbike: jawa

So K63 and ZPU-4 share the same base class,but one is working the other isn't !!!
class VTE_K63: M113
class VTE_zpu4: M113

Hmm, let's find a solution to this real quick,it screws up a lot of missions.

@ Snakeman : VTE_DebugMode is always toggled at startup resulting in
debug messages being displayed all the time.

Charon

Snake_Man

Re: Problem with some West addons

Post by Snake_Man » 2005-11-07 21:40:40

Must be something in the new model, maybe the "zamerny" vertex isn't placed correctly.
I dont have much experience with zamerny yet, can you walk me through of how its placed properly?

charon
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Re: Problem with some West addons

Post by charon » 2005-11-07 21:47:13

The zamerny idea just came to my mind because i believed that the T54
has a new model now, but the problem occurs on a lot of addons that use
the same models as in the previous patch! It must be a screw up
in either the new configs or a result of some script related to the EH init scripts.
I still have no idea what might cause it, there is no pattern except that it's mostly
but not exceptionally east tank vehicles.
Maybe you let the other config guys know about this, if they might have a clue?

Charon

charon
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Re: Problem with some West addons

Post by charon » 2005-11-07 22:13:50

Nailgun,
which island did you do your tests on?
By any chance Vinh Thanh?
I have made the same test on Vietnam Intro and 7 mountains now
and it works there, just not on Vinh Thanh and maybe the other new islands.
Charon

nailgun
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Posts: 7
Joined: 2005-11-06 09:13:05

Re: Problem with some West addons

Post by nailgun » 2005-11-07 22:28:46

Acctually, I found the problem on the 7 mountains island. I then created another mission on the default Desert island.

I have noticed now that some units work and others don't. For instance the M60 (default) works fine along with an M1A1. The Heuy Gunship will also work depeding on the East addon that it is attacking. It is really goofy. Non of it makes sense, but it does seem to be with either the East addons or the West addons. I even wrote a script to try and make the units detect and attack the enemy units and that didn;t work either. I am at a loss on this one.

Let me know if there is anything I can do to help.

Snake_Man

Re: Problem with some West addons

Post by Snake_Man » 2005-11-07 22:30:58

I have made the same test on Vietnam Intro and 7 mountains now and it works there, just not on Vinh Thanh
I checked the Vinh Thanh config and there is nothing I could think of that would cause such conflicts. Also I cannot imagine what objects used in this island would cause this.

Of course it would be best to test the units on the VTE intro island, its small but just enough room for testing purposes.

nailgun
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Posts: 7
Joined: 2005-11-06 09:13:05

Re: Problem with some West addons

Post by nailgun » 2005-11-07 22:34:17

I tried the VTE intro and experienced the same problem. I will try it on Nagova or Malden and see if it works. It may just be an objects issue. didn;t think of that till you mentioned it.

nailgun
Newbie
Posts: 7
Joined: 2005-11-06 09:13:05

Re: Problem with some West addons

Post by nailgun » 2005-11-08 01:09:36

I just tried it on Nagova, Everon, and the Desert Island. All of them acted in the same way. I tried it with the Heuy Gun and ARA copters against a T-54. I also tried it with a group of M-60's against a group of T-54's. The Copters and the tanks failed to locate and dstroy the T-54's. They were within 10m of each other.

As a control I did the same thing with the T-54's and a group of M1A1's. The M1A1's engaged and destroyed the tanks.

This ones got me stumped. It seems to be just with certain addons.

charon
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Re: Problem with some West addons

Post by charon » 2005-11-08 01:35:01

Hmm,
why did this work for me then? strange.
I did however group the T54 with a T80 at one point to see what happens and
this worked during the test, not sure which map though.
Would be interesting to find out if more people run into this problem.
I might repack VTELand tomorrow and use a T80 Model for the T54 to see if its
the model (which i highly doubt anyway).
Charon

nailgun
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Posts: 7
Joined: 2005-11-06 09:13:05

Re: Problem with some West addons

Post by nailgun » 2005-11-08 02:20:44

Since this problem is hard to solve, it might be a good idea. If its not the model, I would agree that the config file could be the problem, but from what you have posted it seems to be in order.

I am surprised that no one else has reported the same problem. Do you happen to have other addons or mods running on the same system??? Mabye it is a conflict with another addon outside of the VTE Pack.

Snake_Man

Re: Problem with some West addons

Post by Snake_Man » 2005-11-21 10:21:59

The configs are now fixed/tweaked, in VTE Intro island all the vehicle groups engage each other in my tests.

This fix will show up on next release.

nailgun
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Posts: 7
Joined: 2005-11-06 09:13:05

Re: Problem with some West addons

Post by nailgun » 2005-11-23 19:48:01

Thank You!!!!

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