VTE Open Beta 11-03-05

VTE - The most detailed and comprehensive Vietnam modification for OFP

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Snake_Man

VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-04 13:11:17

Hello!

Vietnam: The Experience (VTE) open beta 11-03-05 has been released. This is full install including everything without any patching necessary, the download size is 395mb.

There is too many changes/fixes/edits to list, but this version has been greatly enhanced and tweaked since previous release.

Again as usual all feedback, good or bad is more than welcome. We are waiting for you guys to test this out and report anything you come up with, thats the meaning of open beta. So dont feel afraid to post if you find bugs/errors/etc, none of the VTE team will flame you, but we do ask anyone to make sure any feedback from this point on is from Open Beta 11-03-05 and not the previous release(s).

Thank you.

Download VTE open beta 11-03-05 from ofp.info
Mirror 1: VTE open beta 11-03-05 - RLGaming.com
Mirror 2: VTE open beta 11-03-05 - ofpnam.com

Patch #1 - 8.9mb
Mirror 1 VTE open beta 11-03-05, Patch #1 - Thanks to ofpc.de
Mirror 2 VTE open beta 11-03-05, Patch #1 - Thanks to ofp.info

November 4th, 2005.
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Re: VTE Open Beta 11-03-05

Post by Steel » 2005-11-04 19:24:22

Nice!

I would mirror it but I can't get to it to download it.  Server probably busy???

EDIT: getting it now - will let you know once it is up if you want the mirror.
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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-04 20:06:04

I like the new mission editor!  Nice change!

Also, am I (we) missing a file?  "CoC_Diver.pbo"?  It keeps popping up!

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Re: VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-05 01:06:49

Yes well of course I forgot to update the required addons list with the CoC Diver addon. :-/

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-05 05:33:32

Yes well of course I forgot to update the required addons list with the CoC Diver addon. :-/
Shame Shame Shame! ;)

Is this it?

http://www.downloads.thechainofcommand. ... r_v1.0.zip
Last edited by Polish_GI on 1970-01-01 00:00:00, edited 1 time in total.

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Re: VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-07 03:00:36

Added ofpnam.com mirror, thanks. Yep that is the CoC Diver v1.0 addon which is required for SEALs to swim.

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-08 03:08:09

RPD related, have not had the chance to preview the M-60 yet.

I was able to pickup an RPD from a dead VC machinegunner...  When deciding whether or not to pick up an additional mag or not, it states that the mag size is 100 rounds.  When you possess the weapon, it states that you currently have 200rds available.

I think we are halfway there...

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-09 07:14:33

The rucksacks (r) are pretty cool, but how do they work?  I tried the SEALs with them, but all I could get my player to do is lay the rucksack/magazines on the ground...  Is there a way to transfer the magazines from the rucksack to your weapon in order to use them?

Any ideas?

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Re: VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-09 09:55:45

You need to pick up the ammo from the ground, after its placed there from the Rucksack.

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-09 16:17:56

I do not believe I was given that option.... I will check again! Thanks...

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-09 21:37:16

Is anyone else throwing this error code?

After starting the game, at the menu screen

I am throwing this error code:

No entry 'config.cpp/CfgWeapons.sebnamak47'.

After selecting a particular island, I sometimes get:

"Error Loading data3dvojenska_polanda.p3d (Magic)"

I fired up the sky installer, fairly straight forward and easy to do.  The sky differences are well worth it....  But, after setting up a mission and wanting to preview the mission, I throw the this error code:

"Error loading data3dvysilacka.p3d (Magic)"

Any ideas why this is occuring or how to fix it?

Regards to all!

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Re: VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-09 22:14:02

Again, how did you install VTE, be as specific as possible?

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-10 03:44:11

Okay, I attempted to install it again, this time using the install page you are providing on this site.

1.  Extracted the contents of the VTE download to the OFP directory.  x_vte folder was now present along with all of the other standard folders.  All files and folders within the VTE download were present and accounted for.
2.  I double clicked the install-sky.bat file.  THe DOS screen popped up, the program did its thing and installed itself.  Temp directory created but nothing inside.  Folder size - 0 bytes.
3.  VTE Required Addons were now installed by creating a directory called x_vte_common, then I created another directory 'addons.'  Inserted the req'd addons in this 'addons' directory.
4. Created and added the following line to the VTE shortcut:  FLASHPOINTRESISTANCE.EXE -nosplash -mod=x_vte;x_vte_common -nomap
5.  Moved the VTE_Missions into the standard OFP Missions directory.
6. Installation complete for my current setup.

Upon initiating the game, you come to the main menu where you get to chose single player, multi player, campaign etc.  I still receive the error box stating that issue with the sebnamak47 cpp file.  You can hit esc or enter, then the anim file starts showing the NVA troops walk in SAFE mode.

After creating something in the mission editor, I choose preview to do whatever it is I was doing, and I get the data3d file error.  Esc or enter gets past the message and you continue with your mission.  This occurs 100% of the time.  Only after installing the new sky file.

Hope this helps...

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-10 04:15:45

Is it possible to also add Inquisitor's M-60  & M-113 to VTE?  I seem to recall that the models were pretty good looking!

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Re: VTE Open Beta 11-03-05

Post by Hawkins » 2005-11-10 06:41:03

This is a long shot, but try placing the data3d.pbo in the vte mod folder, in the same folder where it is in the original game. Not sure if that will help though, but it's worth a shot.
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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-10 07:18:42

This is a long shot, but try placing the data3d.pbo in the vte mod folder, in the same folder where it is in the original game. Not sure if that will help though, but it's worth a shot.

While I am unsure as to why this occurred...  I will go ahead and present this...  Thanks Hawkins!  I went to move the data and data3d pbos over into the VTE folder.  Only to find out that there was already a data and data3d pbo present in the dta folder of VTE.  Huh?!?!?  Anyway, I removed the VTE files and the mod works great.  Only outstanding issue is that cpp file sebnamak47 at startup.  But apparently no one else is encountering this, so I can only assume that it is an isolated incident that landed on my machine.  It is not terminal, so I don't care...  So, long story short, I believe I had conflicting pbos that were duplicates.

Cheers to all!

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Re: VTE Open Beta 11-03-05

Post by Hawkins » 2005-11-10 07:26:30

If you get the ak47 error right at the start, I guess there's some unit or config looking for that entry and is unable to find it. It does seem that you're the only one having this problem. You're only running the VTE mod and nothing else that might require sebnam addons?
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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-10 07:30:18

If you get the ak47 error right at the start, I guess there's some unit or config looking for that entry and is unable to find it. It does seem that you're the only one having this problem. You're only running the VTE mod and nothing else that might require sebnam addons?
Yeah, only VTE, nothing else.  But you raise an interesting point...  Might require sebnam addons...  Crap, that could be anything....  I spent some time removing old files as they build up quickly.  But I will cruise through once again looking for anything that might require sebnam addons.

Thanks again for the tip!

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Re: VTE Open Beta 11-03-05

Post by Hawkins » 2005-11-10 07:40:03

No problem. :) Let us know how it turns out.
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Re: VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-10 10:22:00

Okay I believe you when you say that its the plain STOCK DEFAULT VTE from the downloaded open beta 11-03-05 rar packet that you are running.

Now...
Check your <ofpdir>/addons/ directory, is there any sebnam files?
Check your <ofpdir>res/addons/ directory, is there any sebnam files?
Are you 100% sure you run -mod=x_vte;x_vte_common parameter the OFP shortcut and not with some other where there might be any sebnam files?

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-10 17:15:30

Okay I believe you when you say that its the plain STOCK DEFAULT VTE from the downloaded open beta 11-03-05 rar packet that you are running.

Now...
Check your <ofpdir>/addons/ directory, is there any sebnam files?
Check your <ofpdir>res/addons/ directory, is there any sebnam files?
Are you 100% sure you run -mod=x_vte;x_vte_common parameter the OFP shortcut and not with some other where there might be any sebnam files?
Thanks guys!  Got it!  Everything works great now, no errors!  Turns out, after the initial cruise over the addon listing, I missed the addon 'SVc.pbo.'  As we all know, this is the older version of the South Vietnam soldier, that uses the sebnam AK47.  Bingo!  It blended in with the standard issue OFP Addons.  Bad case of too much junk!  

Thanks again!

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Re: VTE Open Beta 11-03-05

Post by Quang_tri » 2005-11-12 21:00:05

All I can say is WOW I love the Mod guys great job Will use for now on also tried Unsung today units looks good but i dont think everyone will have super computer to play so Im sticking with VTE way to go guys!!! :)



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Re: VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-12 21:09:53

Welcome aboard Quang Tri. I'm glad to hear you like VTE.

If you have any campaign/mission plans let us know, we surely could use some mission material. Also if you plan/want/etc to tweak your existing campaigns, let me know so we can plan ahead how to proceed with them.

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Re: VTE Open Beta 11-03-05

Post by Quang_tri » 2005-11-12 23:26:12

Snakeman

Do you have msn or yahoo messenger i have several Missions and lots of ideas I need help on I have been away fow a couple years and can not grasp the new ways of doin intros and such I sure could use some help I will only Deal in Mission //'s that are kinda realistic tho so I try to keep a nam setting if you can get back with me i have some great mission///Ideas I could talk with you on


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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-13 00:18:32

Snakeman

Do you have msn or yahoo messenger i have several Missions and lots of ideas I need help on I have been away fow a couple years and can not grasp the new ways of doin intros and such I sure could use some help I will only Deal in Mission //'s that are kinda realistic tho so I try to keep a nam setting if you can get back with me i have some great mission///Ideas I could talk with you on

Quang Tri
Quang Tri, I was wondering when you would make it over here...  Hey, I owe you a PM on that discussion we had earlier...  I will shoot for tonight!

Cheers!

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Re: VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-13 04:36:57

Do you have msn or yahoo messenger
No, I'll hang around on IRC. Quakenet, #wrptool channel.
i have several Missions and lots of ideas I need help on  can not grasp the new ways of doin intros and such
I can help you with those, no problems. I could make you small examples where you would continue editing yourself then.

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Re: VTE Open Beta 11-03-05

Post by Quang_tri » 2005-11-13 22:12:59

I Have taken down my missions on my site for awhile now I have came back to the OFP seen and seen VTE mod so i downloaded my comp seemed to run good it looked good so I have been redoing my mission tweaking ...changing..getting help on parts of them so I can release them..Well Today i just got around to looking at Their missions well low and behold Most everyone of my missions I had made couple years ago are in here What the hell I think so all my beta work that I was changing parts of my missions were redone Without me even knowing it and released in their mission pack so They have delted addons I used replced them now not only did they use without asking they used my missions Incomplete This is a Horrible and a slap in the face I would Of loved Helping them and been honored to redo my missions for their pack as of now I will no longer publish anything with their addons you stole my ideas and made me look bad in the processs

Quang Tri

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Re: VTE Open Beta 11-03-05

Post by Snake_Man » 2005-11-16 06:43:01

Valley of Death in A Shau Valley (island + mission by Hawkins)
Image

Bunkers
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SEAL in the jungle
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Image

Above screenshot were added to the VTE page

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-18 06:03:40

Issue with VTE Ia Drang Valley island...

Jungle/Forest canopy squares around LZ X-Ray are not touching the ground.  A bit of space between the two...

Can anyone confirm this?

Also there appears to be an issue when placing 'elephant grass patch' onto an island as a mission object. It looks great, but when you shoot it, it falls over and you hear the sound of something being destroyed.

Any thoughts?
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Re: VTE Open Beta 11-03-05

Post by Hawkins » 2005-11-18 06:48:30

An O2 problem me thinks, just need to set the named properties in geo to non-destructable, or by setting the same line in the config. :)
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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-18 14:52:00

An O2 problem me thinks, just need to set the named properties in geo to non-destructable, or by setting the same line in the config. :)
Hey Hawkins, do you think this might be occuring in our vegetation as well?  I have not encountered this while putting together various wrp files, but only as an object in mission editor.

It was funny, I remember hitting the ground and laying a base of fire against an oncoming rush, sounded like an atomic bomb going off!   ;D

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Re: VTE Open Beta 11-03-05

Post by Hawkins » 2005-11-18 18:40:07

Might be, can't be sure. I think wrp placed objects are handeled differently to mission editor placed objects... SM can confirm this.
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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-18 20:04:43

Oh no....  Perhaps Snake is MIA?????!!?!?!?!

We should send out a Search & Rescue team for him!   ;)

;D

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Re: VTE Open Beta 11-03-05

Post by MI_Fred » 2005-11-18 20:16:32

Issue with VTE Ia Drang Valley island...

Jungle/Forest canopy squares around LZ X-Ray are not touching the ground.  A bit of space between the two...

Can anyone confirm this?

Also there appears to be an issue when placing 'elephant grass patch' onto an island as a mission object.  It looks great, but when you shoot it, it falls over and you hear the sound of something being destroyed.

Any thoughts?
Fixed & patched the latter, the first one is probably due to elevation changes at the time when making the original Ia Trang done after placing forest squares, which then were ill-skewed or something... meaning that when replaced with the wrptool function, our objects will levitate as they might be a bit different from the original objects. The grass prob affected both patches in different ways but with the same fix. Thanks for the heads up  ;)

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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-18 21:00:22

Cool!  No problem, my pleasure!

Another concern regarding the Ia Drang Valley...  if only we could add some more ground cover and a larger LZ for mulitple slicks to land... ;)

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Re: VTE Open Beta 11-03-05

Post by Hawkins » 2005-11-19 09:31:47

I'd remake the whole island while I'd be at it. It's dated, and there's so many things that should be done to it to make it fit the current islands we have, that it's just better to remake it.
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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-19 17:39:25

I'd remake the whole island while I'd be at it.  It's dated, and there's so many things that should be done to  it to make it fit the current islands we have, that it's just better to remake it.
Are you planning on keeping the island and redoing the objects, or redoing the whole thing?  ;)  Or is this something someone else should consider doing?

I really like the island, but that is true, it is dated.  It requires, at the very least, more ground cover to hide behind.  Everytime I play it, all you can do is basically go prone and turn the battle into a standard meeting engagement.

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Re: VTE Open Beta 11-03-05

Post by Hawkins » 2005-11-20 14:56:44

Not sure if I'd be able to do it, but if I would do it, I'd remake the whole thing, maybe even from ground up, new terrain and such, maybe using DEM's. Place forests with triple canopy jungle and some, more open areas of bamboo thickets, villages inside forests, rice paddies, more detailed LZ's... The works... ;)

Would be no need to make/remake objects, since we already have a huge collection of those. :)
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Re: VTE Open Beta 11-03-05

Post by Polish_GI » 2005-11-20 23:57:29

This is larger than just a tweak, but what about including the 101st Airborne?  How hard would it be to locate/create an infantry group with the Eagle patch as opposed to the Air Cav patch?


http://www.lcompanyranger.com/

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Re: VTE Open Beta 11-03-05

Post by Hawkins » 2005-11-21 15:48:00

Why don't you use the US guys that are provided, and use the setobjecttexture on them. For ecample you can try:
this setobjecttexture [0,"VTE_unitsp101st.paa"]
this setobjecttexture [0,"VTE_unitsp25thInf.paa"]
this setobjecttexture [0,"VTE_unitsp25thInfSub.paa"]
this setobjecttexture [0,"VTE_unitspcav.paa"]
this setobjecttexture [0,"VTE_unitspcavsub.paa"]

;)

I can't believe we forgot to add this to the readme... or was it there? :o
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