Weapon Jams

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Polish_GI
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Posts: 99
Joined: 2005-09-18 22:16:59

Weapon Jams

Post by Polish_GI » 2005-10-26 00:14:22

What about having weapon jams?  Now, I will be the first to say that I would not be excited about this feature, but it is a part of life on the battlefield.  Is there something we can include that would case a random jam in any weapon, fixed by a simple 'R' (reload) command?  Just enough to cause a second or two delay?  Not necessarily cause the weapon to break, but just misfire?  1 in 10000 rounds or something like that...

Thoughts?

charon
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Posts: 25
Joined: 2005-09-20 15:59:19

Re: Weapon Jams

Post by charon » 2005-10-26 13:40:33

What about having weapon jams? Now, I will be the first to say that I would not be excited about this feature, but it is a part of life on the battlefield. Is there something we can include that would case a random jam in any weapon, fixed by a simple 'R' (reload) command? Just enough to cause a second or two delay? Not necessarily cause the weapon to break, but just misfire? 1 in 10000 rounds or something like that...

Thoughts?
I like the idea,
could be done with a script that checks the ammo of the player
and a random function that determines when the jam is happening.
Either reload or just take away the magazine for a few seconds.

Charon

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Polish_GI
2nd Lt
Posts: 99
Joined: 2005-09-18 22:16:59

Re: Weapon Jams

Post by Polish_GI » 2005-10-26 15:28:05

Cool, so it is possible...  I have no idea how to do it, but just thinking out loud...

Maybe have it as a feature that you can turn on or off like the features in ECP?

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