What about having weapon jams? Now, I will be the first to say that I would not be excited about this feature, but it is a part of life on the battlefield. Is there something we can include that would case a random jam in any weapon, fixed by a simple 'R' (reload) command? Just enough to cause a second or two delay? Not necessarily cause the weapon to break, but just misfire? 1 in 10000 rounds or something like that...
Thoughts?
Weapon Jams
Moderators: Lone Wolf, Snake Man
-
- Recruit
- Posts: 25
- Joined: 2005-09-20 15:59:19
Re: Weapon Jams
I like the idea,What about having weapon jams? Now, I will be the first to say that I would not be excited about this feature, but it is a part of life on the battlefield. Is there something we can include that would case a random jam in any weapon, fixed by a simple 'R' (reload) command? Just enough to cause a second or two delay? Not necessarily cause the weapon to break, but just misfire? 1 in 10000 rounds or something like that...
Thoughts?
could be done with a script that checks the ammo of the player
and a random function that determines when the jam is happening.
Either reload or just take away the magazine for a few seconds.
Charon
-
- 2nd Lt
- Posts: 99
- Joined: 2005-09-18 22:16:59
Re: Weapon Jams
Cool, so it is possible... I have no idea how to do it, but just thinking out loud...
Maybe have it as a feature that you can turn on or off like the features in ECP?
Maybe have it as a feature that you can turn on or off like the features in ECP?
Who is online
Users browsing this forum: ClaudeBot [Bot] and 0 guests