Open beta 09-13-05
Moderators: Lone Wolf, Snake Man
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Re: Open beta 09-13-05
Why BTR-50 is unchanged? The new model is in one of pbo's. And problem with objects - I think they start missing from helopad. Last working object (in config.cpp) is US Command Post maybe it's too many objects?
--UPDATE-- 6.10.2005
Voila! I fixed problem wih objects http://rapidshare.de/files/5948418/config_fix.rar.html - this is config fix - use this config.cpp instead config in vte_objects in patch #1
--UPDATE-- 6.10.2005
Voila! I fixed problem wih objects http://rapidshare.de/files/5948418/config_fix.rar.html - this is config fix - use this config.cpp instead config in vte_objects in patch #1
Last edited by MACV_SOG on 1970-01-01 00:00:00, edited 1 time in total.
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- 2nd Lt
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Re: Open beta 09-13-05
I'm lost, what does this fix?
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Re: Open beta 09-13-05
i posted the news of the patch on moddb.com.
http://mods.moddb.com/5240
a comment by someone on moddb.com:
"Great beta! Nice to see the Australians in it, and even an Australian AO island! I´ve been trying to re-make the "Battle at Long Tan".
Just a few notes:
The SLR was a single shot weapon, though it could be modified to fire full auto - officers didnt approve of this though. The L2A1 on the other hand was full auto, with a 30 rd mag. It had a heavier barrel and a bipod. The SAS cut down the barrel of the L2A1 and used it as a pointman weapon. Also, the XM148 (grenade launcher) could be attached to the SLR and L2A1.
The Australian soldiers hands are the standard OFP "dirty" ones, and the arms are clean that you have on the model, it looks a bit funny. Also, all Australians were required to have their sleves rolled down on patrol.
Other than that, great mod, i know its a beta, just wanted to point those out. Good luck and im looking forward to the full release! "
http://mods.moddb.com/5240
a comment by someone on moddb.com:
"Great beta! Nice to see the Australians in it, and even an Australian AO island! I´ve been trying to re-make the "Battle at Long Tan".
Just a few notes:
The SLR was a single shot weapon, though it could be modified to fire full auto - officers didnt approve of this though. The L2A1 on the other hand was full auto, with a 30 rd mag. It had a heavier barrel and a bipod. The SAS cut down the barrel of the L2A1 and used it as a pointman weapon. Also, the XM148 (grenade launcher) could be attached to the SLR and L2A1.
The Australian soldiers hands are the standard OFP "dirty" ones, and the arms are clean that you have on the model, it looks a bit funny. Also, all Australians were required to have their sleves rolled down on patrol.
Other than that, great mod, i know its a beta, just wanted to point those out. Good luck and im looking forward to the full release! "
I uploaded the PMC Fury Radio voices, missions 1-53! get it here: http://www.freewebs.com/joekidds/pmcfuryradio1-11.rar (11mb)
VTE moddb profile:
http://mods.moddb.com/5240/
VTE moddb profile:
http://mods.moddb.com/5240/
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Re: Open beta 09-13-05
My patch fix the problem with missing objects. Now they're in editor!
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- 2nd Lt
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Re: Open beta 09-13-05
Question for anyone to answer...
I hopped into a UH-1H to fly around as part of a squad. In chase view, the engine is quite loud when turned up, but when I switch to first person, it is almost as if there is no sound at all (while flying). Is this supposed to be like this or is this something worth looking into? Then the Huey lands, we all jump off and the sound kicks on/in again. Kind of like the volume was turned down so squad members could talk?
Any thoughts?
I hopped into a UH-1H to fly around as part of a squad. In chase view, the engine is quite loud when turned up, but when I switch to first person, it is almost as if there is no sound at all (while flying). Is this supposed to be like this or is this something worth looking into? Then the Huey lands, we all jump off and the sound kicks on/in again. Kind of like the volume was turned down so squad members could talk?
Any thoughts?
Re: Open beta 09-13-05
--- open beta 09-13-05, patch #1 fixesIn chase view, the engine is quite loud when turned up, but when I switch to first person, it is almost as if there is no sound at all (while flying).
- all planes and helos, cockpit sounds insideSoundCoef=0.001 (simulate headsets).
Re: Open beta 09-13-05
VTE open beta 09-13-05 patch #2 is now ready.
Changelog
And then there is the readme text.
Download size is small 1mb.
Mirror 1; here - Thanks to Raptor.
We continue to fix and tweak stuff, this patch #2 was small one and we'll most likely aim for next patch/upgrade/release to be larger in size with more changes/edits. Like said in readme we are aware of the fact that full install would help some users, we'll think about it for next release, no promises.
As always, thanks for everyone who has been helping and providing feedback, very much appreciated. Keep it coming, its the only way to keep the NAM fire burning.
Changelog
Code: Select all
--- open beta 09-13-05, patch #2 fixes<br>- added fire source to burning vehicles, nice light effect at night.<br>- added bomb falling sound to VTE_aw bombs.<br>- changed grenadier's loadout to 2x M433 Vest + marker grenades.<br>- pmc nam seal campaign, all missions, briefings tweaked.<br>- sector charlie campaign, most missions missing bntracers addon, fixed.<br>- fixed many unit names (mission editor and ingame ID too).<br>- removed old seb obsolete guns from the config. next update has p3d's removed too.<br>- US officer, replaced VTE_vim1911 with VTE_m1911 handgun.<br>- deleted vilas m14, m14 "1", m21, m79 and sks models & config (we use JAM ones).<br>- deleted sof2 m1911 model & config (we use JAM one).<br>- removed old sebtrail paths from editor.<br>- added MAS 49/56 rifle.<br>- Enfield n4 rate of fire is too fast, fixed.<br>- Enfield n4 wrong ammo used, fixed.<br>- added rhelopad to object to the mission editor.<br>- tweaked group names.<br>- ARVN units some had Aircav-tags, replaced them with Army models.<br>- nam command #1, airstrike causes coc_mk77 addon error. fixed.<br>- nam command #2, airstrike causes coc_mk77 addon error. fixed.<br>- vte ia drang dont have map labels/names, added.<br>- changed all land vehicle/weapon/ammo tags.<br>- m551 sheridan gives CTD, fixed.<br>
Code: Select all
<br> VTE 09-13-05 Patch #2 <br> ---------------------<br><br>October 9th, 2005.<br><br>This is "Vietnam: The Experience open beta 09-13-05" patch number two, released 10-09-05.<br>Since this is second of these VTE patches you'll run, I'll cut the chitchat.<br><br> Install<br><br>1) Run the x_vte_open_beta_09-13-05_patch-02.exe patcher.<br><br>Done.<br><br>Changelog<br>--- open beta 09-13-05, patch #2 fixes<br>- added fire source to burning vehicles, nice light effect at night.<br>- added bomb falling sound to VTE_aw bombs.<br>- changed grenadier's loadout to 2x M433 Vest + marker grenades.<br>- pmc nam seal campaign, all missions, briefings tweaked.<br>- sector charlie campaign, most missions missing bntracers addon, fixed.<br>- fixed many unit names (mission editor and ingame ID too).<br>- removed old seb obsolete guns from the config. next update has p3d's removed too.<br>- US officer, replaced VTE_vim1911 with VTE_m1911 handgun.<br>- deleted vilas m14, m14 "1", m21, m79 and sks models & config (we use JAM ones).<br>- deleted sof2 m1911 model & config (we use JAM one).<br>- removed old sebtrail paths from editor.<br>- added MAS 49/56 rifle.<br>- Enfield n4 rate of fire is too fast, fixed.<br>- Enfield n4 wrong ammo used, fixed.<br>- added rhelopad to object to the mission editor.<br>- tweaked group names.<br>- ARVN units some had Aircav-tags, replaced them with Army models.<br>- nam command #1, airstrike causes coc_mk77 addon error. fixed.<br>- nam command #2, airstrike causes coc_mk77 addon error. fixed.<br>- vte ia drang dont have map labels/names, added.<br>- changed all land vehicle/weapon/ammo tags.<br>- m551 sheridan gives CTD, fixed.<br><br>This is quick and small patch of the edits made between Oct 4th and 9th, they were only <br>concentrated on config edits. Next patch which is basically already underway will be again<br>much larger, resulting no doubt to another messy upgrade :)<br><br>People have requested another Full install (even with the price of 330+ mb), I am aware <br>of the fact that this patching might cause problems to some users, however its a tough<br>world and VTE is sill an "Open Beta", which in my book justifies little tinkering. Be <br>patient guys, when there has been enough edits we will of course release full install.<br><br>If anyone has any bugs to report, or other feedback, feel free to post in either the <br>VTE official forum or BIS forum A&M Complete topic. VTE official web page at:<br><br>http://flashpoint.nekromantix.com/vte.php<br><br>October 9th, 2005.<br>VTE Founder and Leader<br>Snake Man, PMC.
Mirror 1; here - Thanks to Raptor.
We continue to fix and tweak stuff, this patch #2 was small one and we'll most likely aim for next patch/upgrade/release to be larger in size with more changes/edits. Like said in readme we are aware of the fact that full install would help some users, we'll think about it for next release, no promises.
As always, thanks for everyone who has been helping and providing feedback, very much appreciated. Keep it coming, its the only way to keep the NAM fire burning.
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- 2nd Lt
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Re: Open beta 09-13-05
Is it me, or is the Sheridan still crashing the game to desktop afer Patch #2? Maybe it is me...
Re: Open beta 09-13-05
I forgot to mention that the proper way to install this is to first have the main VTE installed. Then run Patch #1 and finally run Patch #2.
main VTE -> Patch #2 will not work alone!
Hope that helps.
main VTE -> Patch #2 will not work alone!
Hope that helps.
Re: Open beta 09-13-05
No indeed its bugged.is the Sheridan still crashing the game to desktop afer Patch #2?
If you want to fix this yourself, open the VTE_land.pbo, rename m551.p3d to VTE_m551.p3d and pack up the dir back to VTE_land.pbo then it should work.
I cannot believe how I missed that, but it seems that the filename got lost during the pbo patching and swapping I did here. Oh well, live and learn.
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Re: Open beta 09-13-05
Cool! Thanks, I will try it!
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Re: Open beta 09-13-05
Are there any vietnamese civilians planned?
Like women, that you don't suspect to be dangerous
in the first place?
I had the idea while making a mission to
have some civilian suicide bombers walk around in a
town or having civilians open fire on US troops while
passing villages. Could be a nice option.
Like women, that you don't suspect to be dangerous
in the first place?
I had the idea while making a mission to
have some civilian suicide bombers walk around in a
town or having civilians open fire on US troops while
passing villages. Could be a nice option.
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Re: Open beta 09-13-05
Change the model of LVTP-5. I think there're a LVTP's in ROC mod, COnflicto De Malvinas mod and Pedagne Mod
Re: Open beta 09-13-05
Thanks I'll take a look at them.Change the model of LVTP-5. I think there're a LVTP's in ROC mod, COnflicto De Malvinas mod and Pedagne Mod
Re: Open beta 09-13-05
VTE Development News Update!
Some news tip from the development labs. The next version of VTE will be full install, so nobody has to use that scary PboPatch. The reason is that there has been already so many changes/updates to the files that its not suitable for patching anymore (well it is if you know your stuff) so we have decided to put out full install instead.
I do not know whether the install is smaller or larger than the previous 330mb. It will be naturally only in RAR format which causes no problems like exe installers.
And no, no release dates in mind. But should be soon. As soon as we feel comfortable with the latest edits.
Some news tip from the development labs. The next version of VTE will be full install, so nobody has to use that scary PboPatch. The reason is that there has been already so many changes/updates to the files that its not suitable for patching anymore (well it is if you know your stuff) so we have decided to put out full install instead.
I do not know whether the install is smaller or larger than the previous 330mb. It will be naturally only in RAR format which causes no problems like exe installers.
And no, no release dates in mind. But should be soon. As soon as we feel comfortable with the latest edits.
Re: Open beta 09-13-05
The open beta 11-03-05 is out now, continue the discussion here - thanks.
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