Search found 101 matches
- 2007-09-06 04:20:50
- Forum: Vietnam: The Experience (OFP)
- Topic: Making a UH-1D Air Cav mission
- Replies: 3
- Views: 13488
Making a UH-1D Air Cav mission
Hello, I am trying to make a mission that has 6 UH-1D's and six Air Cav Squads. Now how do I make the AI squads go into the helicopters before take off? Also how do I make the aircraft let the soldiers come on board? Thank you PS: Snake Man thank you for helping how to make a mission using CoC_Arty....
- 2007-08-23 07:06:54
- Forum: Vietnam: The Experience (OFP)
- Topic: Unified Artillery For VTE
- Replies: 8
- Views: 17363
As said in this topic, you need to run that script at the start of your mission, then the UA will be active and can be used. Sorry Snake Man, but I am a total noob...How do I run the script at the start of the mission??? Also you got me lost on this one for AI artillery fire: http://www.thechainofc...
- 2007-08-23 05:58:45
- Forum: Vietnam: The Experience (OFP)
- Topic: Unified Artillery For VTE
- Replies: 8
- Views: 17363
I almost got the artillery support down
When I made a mission with UA stuff in it. My forward observer can use a radio to call in Artillery Support and it works the 105 rounds land just fine. Now with the VTE RTO how as a player of that character have the option to call in artillery? I know that it has something to do with Enable Radio We...
- 2007-08-16 05:23:02
- Forum: Vietnam: The Experience (OFP)
- Topic: How do you call in artillery aupport?
- Replies: 6
- Views: 14940
I have been trying to accomodate all your questions, but the CoC UA usage has nothing to do with VTE so now I have to do RTFM for you and ask you to read the CoC manuals/readmes so you learn how to use the basic UA in your missions. After reading the mentioned, if you have some specific questions w...
- 2007-08-16 04:45:06
- Forum: Vietnam: The Experience (OFP)
- Topic: How do you add a radio when using the mission editor?
- Replies: 1
- Views: 11049
How do you add a radio when using the mission editor?
When I play other missions made by 3rd party in the ofp community. I see the green radio for use when I press m for the map. When I make my own missions the little green radio is not on the map??? I see in my squad I have a rto. Also I made a mission with CoC artillery. I am still having difficulty ...
- 2007-08-16 03:51:30
- Forum: Vietnam: The Experience (OFP)
- Topic: How do you call in artillery aupport?
- Replies: 6
- Views: 14940
When building a mission how do you add artillery support? By placing the arty units, CoC obelisk and giving radio (or the init line thing) for some unit(s). Also when a artillery unit is available how exactly do you make the officer a squad to call for artillery support? By using the radio if playe...
- 2007-08-15 00:04:05
- Forum: Vietnam: The Experience (OFP)
- Topic: Looking for a new graphics card for ofp VTE fps boost
- Replies: 1
- Views: 11214
Looking for a new graphics card for ofp VTE fps boost
I want to get a new graphics card. I have AMD Athlon 62x2 Dual Core Processor 4200+ @ 2.64 GHz overclocked. 2gb ddr2 ram. Nvidia GeForce 7900 GS @ 256 mb ram. I would like to upgrade my system. Should I get a faster cpu and keep my current graphics card? Or should I keep my cpu and purchase a 512 or...
- 2007-08-14 20:01:15
- Forum: Vietnam: The Experience (OFP)
- Topic: Unified Artillery For VTE
- Replies: 8
- Views: 17363
Re: Unified Artillery For VTE
This was answered on the BI forums not too long ago but here goes: ?CoC_RadioBridgeRunning:Exit _radiotypes = ["VTE_prc25","VTE_typ63"] CoC_RadioBridgeRunning = true #NoRadio ?({_x in weapons player} count _RadioTypes>0):Goto "StartRadio" ~5 Goto "NoRadio" #StartRadio [player] exec "CoC_Artyscripts...
- 2007-08-14 19:52:45
- Forum: Vietnam: The Experience (OFP)
- Topic: How do you call in artillery aupport?
- Replies: 6
- Views: 14940
In the missions that have CoC UA support, usually it means that you grab the radio from the table, unless you have radio operator in your team (and I think the mission configured properly). Then just use the action menu to bring UA online. You'll find UA in PMC NAM 1965, PMC NAM SEAL campaigns and ...
- 2007-08-14 05:09:01
- Forum: Vietnam: The Experience (OFP)
- Topic: How do you make Non Player mortar units fire mortars?
- Replies: 1
- Views: 10979
How do you make Non Player mortar units fire mortars?
Hello I am making very cool US Army and USMC platton and company size missions against VC and NVA. Now I add VC and NVA mortar units, but how do a make the fire mortars? Are they just for show or can they really fire mortars?<---I know it has something to do with the waypoint setup, but what should ...
- 2007-08-09 06:03:14
- Forum: Vietnam: The Experience (OFP)
- Topic: What island is this base from
- Replies: 1
- Views: 11055
What island is this base from
Look at the jpg link:
http://www.pmctactical.org/vte/screensh ... romo52.jpg
In the middle of this jpg. Which island from the mission editor has this base?
http://www.pmctactical.org/vte/screensh ... romo52.jpg
In the middle of this jpg. Which island from the mission editor has this base?
- 2007-07-28 08:39:04
- Forum: Vietnam: The Experience (ArmA)
- Topic: credits..
- Replies: 3
- Views: 9025
- 2007-07-09 02:16:26
- Forum: OFP Editing
- Topic: How do you make a non player plane do cas?
- Replies: 1
- Views: 11512
How do you make a non player plane do cas?
In the mission editor, how do you make the F-100 fly and do cas? I know it has something to do with waypoint, but the plane I inserted into a mission I created is parked on the ground?
- 2007-07-08 07:13:31
- Forum: OFP Editing
- Topic: How do you make missions?
- Replies: 7
- Views: 15989
- 2007-07-08 07:04:16
- Forum: OFP Editing
- Topic: How do you make missions?
- Replies: 7
- Views: 15989
With my 2gb ram, 256mb geforce, AMD Athlon 64x2 Dual Core Processor 4200+ I get pretty good FPS with about close to 200 troops on the ground. It may get better when I upgrade to 3gb ram and get a 768 mb graphics card. I'm sure with that kind of power you could have 300 or more troops on the ground w...
- 2007-07-08 04:36:08
- Forum: OFP Editing
- Topic: How do you make missions?
- Replies: 7
- Views: 15989
- 2007-07-08 02:58:25
- Forum: OFP Editing
- Topic: How do you make missions?
- Replies: 7
- Views: 15989
In the mission editor there is the Preview button, place a unit and select it as "Player", then press Preview and you will be "playing" the mission. Thank you Snake Man. Now I know that you can have a total of 12 men per group. Now how do I make multiple groups of 12 soldiers? I would like to make ...
- 2007-07-07 22:39:34
- Forum: OFP Editing
- Topic: How do you make missions?
- Replies: 7
- Views: 15989
How do you make missions?
I would like to make my own Vietnam missions. How do I make them usinf the mission editor? I tried making a mission. I did and I saved it. I went into missions and loaded it up and afterwards I found myself back at the main page of VTE?
- 2007-07-07 04:17:28
- Forum: Vietnam: The Experience (ArmA)
- Topic: VTE ArmA screenshots.
- Replies: 32
- Views: 127543
- 2007-07-07 01:00:12
- Forum: Vietnam: The Experience (ArmA)
- Topic: VTE ArmA screenshots.
- Replies: 32
- Views: 127543
- 2007-07-05 03:07:06
- Forum: Vietnam: The Experience (ArmA)
- Topic: VTE ArmA screenshots.
- Replies: 32
- Views: 127543
- 2007-07-04 01:47:14
- Forum: Vietnam: The Experience (OFP)
- Topic: How do you call in artillery aupport?
- Replies: 6
- Views: 14940
How do you call in artillery aupport?
What are the exact steps to call in artillery support?
- 2007-07-04 00:22:12
- Forum: Vietnam: The Experience (ArmA)
- Topic: VTE ArmA screenshots.
- Replies: 32
- Views: 127543
- 2007-06-22 01:42:34
- Forum: Vietnam: The Experience (OFP)
- Topic: Developing the final VTE v0.4
- Replies: 7
- Views: 15196
- 2007-06-21 05:29:43
- Forum: Vietnam: The Experience (OFP)
- Topic: Developing the final VTE v0.4
- Replies: 7
- Views: 15196
- 2007-06-21 05:28:49
- Forum: Vietnam: The Experience (ArmA)
- Topic: VTE ArmA screenshots.
- Replies: 32
- Views: 127543
Re: VTE ArmA screenshots.
This is the thread for all screenshots. Will update this thread to have them all so you don't have to browse around when you looking for a specfic screenshot. img]http://granq.se/files/vte/a4.jpg[/img] img]http://granq.se/files/vte/o1.jpg[/img] img]http://granq.se/files/vte/m79_2.jpg[/img] Where di...
- 2007-05-14 10:09:17
- Forum: Operation Desert Storm
- Topic: Rob "robviper" Senftle's OIF facts
- Replies: 5
- Views: 10568
ODSv512
Thank you Snake Man, As for historical ODS'91 and OIF OOB.<---That is easy to add using tacedit and the proper historical OOB of squadrons. I have a book called Operation Desert Shield/Desert Storm Chronology and Fact Book by Kevin Don Hutchison. Tons of OOB info on for ODS'91. OIF OOB from globalse...
- 2007-05-04 03:47:16
- Forum: Afghanistan
- Topic: Afghanistan v0.2 release!
- Replies: 15
- Views: 24522
I'm not sure I am understanding Bigstones request?? If I do, I don't know why it is feasable to want either CGs or CJs for a theater? Why not just have them both and let the user decide which they prefer to use, or model in their campaigns. One thing I noticed with Naldo's OF versions is the Balkan...
- 2007-05-04 03:22:57
- Forum: Operation Desert Storm
- Topic: Order of Battle, Operation Iraqi Freedom
- Replies: 2
- Views: 8502
Re: Order of Battle, Operation Iraqi Freedom
Tried the above link...Dead87th_striker wrote:Post what you find on the net about this topic here.
uk: http://www.mod.uk/publications/iraq_lessons/index.html
- 2007-05-04 00:37:01
- Forum: Operation Desert Storm
- Topic: Operation Iraqi Freedom Order of Battle?
- Replies: 1
- Views: 7482
Operation Iraqi Freedom Order of Battle?
Where can I find the air component order of battle of US squadrons during OIF 2003?
- 2007-05-04 00:21:36
- Forum: Europe
- Topic: Upcoming v0.5 release
- Replies: 47
- Views: 59973
- 2007-05-04 00:08:28
- Forum: Afghanistan
- Topic: Afghanistan v0.2 release!
- Replies: 15
- Views: 24522
Why would you want to do that? I'm asking because I dont have the slightest clue whats the difference on those two versions, so let me know and if your request is valid I will make the changes. Block 40/42 - F-16CG/DG - gained capabilities for navigation and precision attack in all weather conditio...
- 2007-05-03 18:27:52
- Forum: Afghanistan
- Topic: Afghanistan v0.2 release!
- Replies: 15
- Views: 24522
- 2007-05-03 14:50:12
- Forum: Europe
- Topic: Upcoming v0.5 release
- Replies: 47
- Views: 59973
- 2007-04-30 06:04:00
- Forum: Europe
- Topic: Upcoming v0.5 release
- Replies: 47
- Views: 59973
Okay guys, the basic editing is done now. Right now I'm making the installer and testing that all campaigns run okay. When thats done, we are good to go for release. If by any chance there is some stuff that needs to be added (like UIs for example), now is the time to send it to me. Cool...Did you ...
- 2007-04-17 22:25:10
- Forum: Operation Desert Storm
- Topic: 1991 Loadouts - DataBase
- Replies: 18
- Views: 20574
http://users.cwi.hu/sgupload/1176818474.jpg http://users.cwi.hu/sgupload/1176818707.jpg http://users.cwi.hu/sgupload/1176818812.jpg http://users.cwi.hu/sgupload/1176818846.jpg http://users.cwi.hu/sgupload/1176818904.jpg http://users.cwi.hu/sgupload/1176818952.jpg http://users.cwi.hu/sgupload/117681...
- 2007-04-11 13:35:52
- Forum: Operation Desert Storm
- Topic: Robviper's ODS mod progress???
- Replies: 2
- Views: 7351
- 2007-04-11 05:23:41
- Forum: Operation Desert Storm
- Topic: Robviper's ODS mod progress???
- Replies: 2
- Views: 7351
Robviper's ODS mod progress???
Just curious about this old project. Any status or updates??? I know Robviper is still going through school and all.
- 2007-04-07 07:41:52
- Forum: Iran
- Topic: Iran PAK priority map
- Replies: 23
- Views: 29415
- 2007-04-04 05:04:25
- Forum: Europe
- Topic: Europe CTD
- Replies: 3
- Views: 12239