Search found 696 matches

by derStef
2009-09-17 14:29:21
Forum: Taiwan
Topic: Taiwan Weapons OOB
Replies: 25
Views: 26739

Re: Taiwan Weapons OOB

CCC do you have?
Japanese stuff...
ASM-2
AAM-3 (in F4)
AAM-4
AAM-5
by derStef
2009-09-17 12:52:12
Forum: Afghanistan
Topic: Afghanstan..AAR screenshots
Replies: 16
Views: 22094

Re: Afghanstan..AAR screenshots

ROFL!! great CCC!
by derStef
2009-09-03 15:01:26
Forum: Nevada
Topic: Upcoming Nevada v0.5
Replies: 123
Views: 142895

Re: Upcoming Nevada v0.5

nice job on the tiles dudes!

cheers

Stef
by derStef
2009-08-10 15:44:54
Forum: Terrain / Theater
Topic: moutains tiles..which theater?
Replies: 4
Views: 9827

Re: moutains tiles..which theater?

read the posts ol' man. yes its Aegean... :mrgreen:
by derStef
2009-08-01 11:32:45
Forum: Europe
Topic: Europe v0.6 bug reports
Replies: 47
Views: 55280

Re: Europe v0.6 bug reports

...just a heads up... i was gladly able to motivate some german guys to do some terrain bug researches for this theater! they keep concentrated on the German area, which is sure one of the most important areas in that theater.. i will post more when we have something more. stay tuned. and thanks to ...
by derStef
2009-07-28 12:00:06
Forum: Panama
Topic: Panama FF/RV Installer
Replies: 47
Views: 53283

Re: Panama FF/RV Installer

yeah, plz pass us the needed files over to install that version of Panama, i possible!

thx Stef
by derStef
2009-07-28 11:58:04
Forum: Kurile
Topic: v0.1 Bugs
Replies: 3
Views: 12171

Re: v0.1 Bugs

in priorities screen, you still can see the korean PAK lines.

it seems that most airbases have not a dedicated airbase tile below it.
by derStef
2009-07-27 10:33:57
Forum: Terrain / Theater
Topic: Jagged horizon
Replies: 12
Views: 14855

Re: Jagged horizon

guys what i see here, is the edge of the fartiles... no the horizon...
by derStef
2009-07-24 18:32:31
Forum: Vietnam
Topic: Year of the Rat Campaign
Replies: 47
Views: 49930

Re: Year of the Rat Campaign

we (the community) have seen enough nice mods over the years, but no one really got in to fix the real hard stuff... building a campaign or skins is a easy task compared to that NECCESSARY task... Then why don't you do it? because I have already enough to do in Taiwan...mate... :roll: but i would i...
by derStef
2009-07-24 18:01:46
Forum: Panama
Topic: Tropic Thunder
Replies: 9
Views: 16217

Re: Tropic Thunder

So, when I come across a floating building or something in my home computer game simulator, I have to be honest man. It just doesn't upset me all that much. I mean, I can still enjoy my sim with a few floating buildings, mis-tiled terrain, etc. I'd like to strive for perfection, but I'm ok with jus...
by derStef
2009-07-24 11:55:51
Forum: Panama
Topic: Tropic Thunder
Replies: 9
Views: 16217

Re: Tropic Thunder

no harm pal. you can not FORCE ppl to focus on something.. we are not employee :mrgreen: :mrgreen: sure not. i just want to mention that all these small patches are nice but.. the theaters need more work than just campaigns and skins... it seem that everybody tries to make just small fixes on the s...
by derStef
2009-07-23 19:19:25
Forum: Vietnam
Topic: Year of the Rat Campaign
Replies: 47
Views: 49930

Re: Year of the Rat Campaign

mate, i think CCC is relating to that the terrain and objects must be fixed first... toonces i REALLY like what you are doing here, and i hate to be the nagging biatch, but we really should get concentrated on the terrain and object issues first...my OOOOOOLD speech....but still true... we (the comm...
by derStef
2009-07-23 19:09:57
Forum: Vietnam
Topic: [simulated] Vietnam war in-game screenshots
Replies: 62
Views: 72962

Re: [simulated] Vietnam war in-game screenshots

ccc wrote:nice pics..
i noted you tweaked the loadout..AA-7 and six-bomb inboard MER on F4E? :mrgreen:
no, that is a good example that these campaigns are NOT compatible with FF... DB CONFLICT!!!!
by derStef
2009-07-23 17:35:22
Forum: Panama
Topic: Tropic Thunder
Replies: 9
Views: 16217

Re: Tropic Thunder

good ideas on that mates, BUT again and again, WHY don't we keep focused on one theater to get that really running and the terrain fixed? i really don't understand it.. :roll:

IMHO it's just wasting time... too sad..
by derStef
2009-07-07 15:06:32
Forum: Campaign
Topic: amphibious landings
Replies: 20
Views: 22878

Re: amphibious landings

Great imput Dr.X! too sad that i have not contacted you even earlier to join in here! cheers! From my tests and experiments with airborne units, this is what I have discovered: - Airborne units, like any ground units, must be located on land. TRUE. - Transport helos are the only vehicles that can tr...
by derStef
2009-07-07 15:02:02
Forum: Campaign
Topic: Campaign Manifesto
Replies: 17
Views: 22626

Re: Campaign Manifesto

totally agree. it is not possible to create campaings that will work for all Falcon4 versions.. you must built them new for every version. the DB are way too different. I'm also working on the FF5 side. IMO the only things in a theater that can be shared is the Terrain mesh and the Terrain tiles. Ev...
by derStef
2009-06-23 11:30:23
Forum: Balkans
Topic: need a source map
Replies: 30
Views: 34609

Re: need a source map

Oh, yeah, looks really nice already in that early state.

RedDog, if you get bored, i would also have a job for you my friend! :D

cheers

Stef
by derStef
2009-06-19 14:33:46
Forum: Falcon 4 General
Topic: New member
Replies: 5
Views: 10024

Re: New member

Welcome aboard Doctor X!

great that you joined us. just get a bit familiar here and check out some of the threads of your interest.

I'm looking forward to some good cooperation over here.


Rock on and cheers

regards

Stef
by derStef
2009-06-07 14:07:40
Forum: Taiwan
Topic: NEW Real-life weapons in Taiwan theater
Replies: 38
Views: 54372

Re: NEW Real-life weapons in Taiwan theater

....praying for Ranger....

ccc clearly understand. but whats about the LOD to dxm conversation? I am a total noob on adding 3d stuff or so...

cheers mate

Stef
by derStef
2009-06-06 20:47:43
Forum: Taiwan
Topic: NEW Real-life weapons in Taiwan theater
Replies: 38
Views: 54372

Re: NEW Real-life weapons in Taiwan theater

...and now your new 3D model..... man you make the "Taiwan dev crew" nervous! you are showing us the coolest stuff but you are not up for helping us to get these wonderful birds in, all these amazing stuff that you have. don't you think the time has come rethink it, my old friend? cheers to you and ...
by derStef
2009-06-05 13:57:26
Forum: Falcon 4 General
Topic: Test 3d toys in sim - warning -pics.
Replies: 311
Views: 455052

Re: Test 3d toys in sim - warning -pics.

ooooh yeah!

kudos to you ccc!


cheers
Stef
by derStef
2009-06-05 09:20:56
Forum: Falcon 4 General
Topic: FF5 HOTFIX is out!
Replies: 3
Views: 9827

FF5 HOTFIX is out!

http://freefalcon.com/forum/showthread.php?t=15642

brings stability fixes and some goodies!


cheers
Stef
by derStef
2009-06-03 11:55:10
Forum: Falklands
Topic: Current Status of Falklands Theater
Replies: 39
Views: 75111

Re: Current Status of Falklands Theater

btw is there any installer out for this one?
by derStef
2009-06-01 10:32:25
Forum: Terrain / Theater
Topic: Aegean V4 Release
Replies: 21
Views: 22995

Re: Aegean V4 Release

Wonderful work guys!

Congratulations for that release! Cheers to you!

cheers
Stef

btw 1st link doesn't work and 2nd is very slow...16kbs.
by derStef
2009-06-01 10:07:46
Forum: Campaign
Topic: amphibious landings
Replies: 20
Views: 22878

Re: amphibious landings

toonces wrote: The only way to do it is to place ground troops on the coast as reinforcements at some time?
thats also the way i handle it in Taiwan.
by derStef
2009-06-01 10:06:28
Forum: Taiwan
Topic: 3D stuff for Taiwan theater - warning- pics
Replies: 70
Views: 73416

Re: 3D stuff for Taiwan theater - warning- pics

oh, yeah, oh yeah, oh yeah!

buddy i the model but only in lod format.
maybe you could make it dxm ready? THAT would be great!

wooow the screens make me sweat!

cheers
Stef
by derStef
2009-05-30 10:36:11
Forum: Taiwan
Topic: 3D stuff for Taiwan theater - warning- pics
Replies: 70
Views: 73416

Re: 3D stuff for Taiwan theater - warning- pics

CCC, what is the price to get the F-CK-1 Model FF5 ready? :)
by derStef
2009-05-29 14:20:00
Forum: Terrain / Theater
Topic: To all theater-makers: post your projects here!
Replies: 76
Views: 76445

Re: To all theater-makers: post your projects here!

FF5 Taiwan group.

Still alive and kicking!
by derStef
2009-05-28 16:36:34
Forum: Afghanistan
Topic: Soviet-Afghanstan war 1980
Replies: 9
Views: 16632

Re: Soviet-Afghanstan war 1980

Snake Man wrote: Once we get the terrain + objectives in order, we can have tons of fun creating campaigns (units, victory conditions etc) on top of them.

Totally my point.
cheers
sorry for also being off topic.
by derStef
2009-05-28 15:22:00
Forum: Terrain / Theater
Topic: Which Theater should be modded/further developed first?
Replies: 56
Views: 53260

Re: Which Theater should be modded/further developed first?

guys, as you see, It is possible to get some ppl together! just take a look on our Taiwan developments, we are doing a good job. Snake Man: as chief of everything Demer: fixing the Terrain Tom: Lead terrain bug hunter NightFalcon: UI Mapi: UI and Maps Justice: UI Toonces: Storyline (better than Tom ...
by derStef
2009-05-28 15:07:18
Forum: Afghanistan
Topic: Soviet-Afghanstan war 1980
Replies: 9
Views: 16632

Re: Soviet-Afghanstan war 1980

sounds great, when i'm thinking about F-16A against Floggers and so on!

nice one!
by derStef
2009-05-28 12:25:07
Forum: Theater Tools
Topic: How to add Objects correctly with TacEdit?
Replies: 31
Views: 24498

Re: How to add Objects correctly with TacEdit?

thanks again for your answers guys!

So, Snake Man, you think i could add/adjust every building with tacedit for my own?
should i add them into a ne_te.tac or into a campaign?
by derStef
2009-05-28 10:21:16
Forum: Falklands
Topic: Current Status of Falklands Theater
Replies: 39
Views: 75111

Re: Current Status of Falklands Theater

toonces, yeah as you said, on hold.

but be aware this is a very early WIP! many many thing have to be done! I'm sure interested in that scenario, but let's finish up our current stuff first!

cheers

Stef
by derStef
2009-05-27 09:44:36
Forum: Taiwan
Topic: Taiwan Terrain bug hunting
Replies: 37
Views: 33157

Re: Taiwan Terrain bug hunting

something like that SnakeMan. :) Demer did wonderful job on the terrain itself, now i would add these noted, missing ground objects, but I'm not 100% sure how to do that.. should i use Tacedit? should i add them into a TE or a campaign? please let me know how to do, and i'll be up for that. cheers S...
by derStef
2009-05-27 09:31:38
Forum: Theater Tools
Topic: How to add Objects correctly with TacEdit?
Replies: 31
Views: 24498

Re: How to add Objects correctly with TacEdit?

i just wanted to bring the question up again.

what is the "right" way to add or edit ground objects(buildings)?

Tacedit?
i heard something about "object mover", what is that?

if someone could guide me, i could do all the object edits in Taiwan for my own.

thanks for the support.

cheers
Stef
by derStef
2009-05-26 16:07:02
Forum: Taiwan
Topic: Taiwan Terrain bug hunting
Replies: 37
Views: 33157

Re: Taiwan Terrain bug hunting

Guys you are doing a wonderful job there!

keep on it and thanks for getting this baby forward!

deep respect!

cheers
Stef
by derStef
2009-05-26 14:49:15
Forum: Kurile
Topic: My rough tweak on Kurile mod.
Replies: 53
Views: 63953

Re: My rough tweak on Kurile mod.

uh uuh, but with autoflag you can also mess the whole thing up... that was also my experience..
by derStef
2009-05-12 11:10:10
Forum: Campaign
Topic: Campaign Manifesto
Replies: 17
Views: 22626

Re: Campaign Manifesto

wonderful read, cleared up many things. i also think that the brigade/division type is just a cosmetical thing, i don't think it will affect to the gameplay whatever you set. as i said, my idea is to grab one theater as you said, remove every units and then build them up from scratch, in that Falcon...
by derStef
2009-05-11 09:50:07
Forum: Taiwan
Topic: Taiwan Terrain bug hunting
Replies: 37
Views: 33157

Re: Taiwan Terrain bug hunting

masterchiefs, correct me if I'm wrong:



the bug list should look someting like that:

for objects (buildings):
X/Y coordinate, name of object, the problem, maybe a suggestion/solution.

for terrain tiles & evelation problems:
X/Y coordinate, the problem, suggestion/solution.
by derStef
2009-05-11 09:01:33
Forum: Vietnam
Topic: Year of the Rat Campaign
Replies: 47
Views: 49930

Re: Year of the Rat Campaign

wonderful campaign ideas as usual mate! You are the man with the ideas! I'm sure up to give full suppor, once i have "finished" my current projects. but you know my idea, of fixing the terrain first and then building a campaign. so i totally agree with ccc. keep up the good work buddy rock on and le...