Search found 4577 matches

by ccc
2010-12-17 01:47:04
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417098

Re: New 3d toys? VIII

i can't provide any DB intergration help.
you better prove it or ask somebody else to help first.
by ccc
2010-12-17 01:34:08
Forum: Korea
Topic: FF5.5.3 Eurowar/op:Infinite Resolve cam test
Replies: 4
Views: 11328

Re: FF5.5.3 Eurowar/op:Infinite Resolve cam test

the cam ran to Day 16. the clock kept running.

no GU movement since Day 7.. the ground war stalled - forever.

PS- Day 20, the same, ground war stalled. clock running.
by ccc
2010-12-16 01:17:55
Forum: Campaign
Topic: Parent's and Children
Replies: 4
Views: 11782

Re: Parent's and Children

no comment sorry .. it's :roll: beyond my scope,
by ccc
2010-12-14 05:45:39
Forum: Korea
Topic: FF5.5.3 Eurowar/op:Infinite Resolve cam test
Replies: 4
Views: 11328

Re: FF5.5.3 Eurowar/op:Infinite Resolve cam test

http://i112.photobucket.com/albums/n192 ... 434242.jpg

pic shows blue GUs stopped for several cam days.
by ccc
2010-12-14 05:30:39
Forum: Korea
Topic: FF5.5.3 Eurowar/op:Infinite Resolve cam test
Replies: 4
Views: 11328

Re: FF5.5.3 Eurowar/op:Infinite Resolve cam test

1. typo fixed.

2. just objective look - i want to know if ground war AI can reach its goal. i spent 2-3 hours per night to join AA/AG flights in 3d world..
of course, i realize this cam probably not built by latest FF team members.. just to share my observation.

err.. sensitive? no.
by ccc
2010-12-14 03:22:35
Forum: Korea
Topic: FF5.5.3 Eurowar/op:Infinite Resolve cam test
Replies: 4
Views: 11328

FF5.5.3 Eurowar/op:Infinite Resolve cam test

Another rough test. force sliders: default. Blue force in DPRK land, Red in ROK/Japan. Blue side should take Pusan to win. Red side should capture Seoul+P'yongyang to win. findings : - Blue ac can dominate the sky easily. most red AB are disabled before Day 3. minimal Red air acitivites. - Blue GUs ...
by ccc
2010-12-06 11:53:05
Forum: Taiwan
Topic: Database editing.
Replies: 26
Views: 31397

Re: Database editing.

i am not familiar with DXE tools and latest versions of LE.
you should ask Ranger.
by ccc
2010-12-06 02:13:10
Forum: Korea
Topic: FF5.5.3 Eurowar/Op:Eurowar campaign test
Replies: 8
Views: 14203

Re: FF5.5.3 Eurowar/Op:Eurowar campaign test

yah, i knew this cam is a WIP.

BTW - we've very high expectation on your iran cams..hope you could bring back the "fluidity of GUs".
by ccc
2010-12-05 12:12:20
Forum: Korea
Topic: FF5.5.3 Eurowar/Op:Eurowar campaign test
Replies: 8
Views: 14203

Re: FF5.5.3 Eurowar/Op:Eurowar campaign test

i fly missions in 3d world. i knew the boredom time event will be used for ending war in my case. the frustrating part is lack of ground war. At first Red GUs tried to make some advance.. i neutralized them. then in mid or late stage of war, blue GUs refuse to launch offensive. Also remaining red GU...
by ccc
2010-12-04 08:08:19
Forum: Korea
Topic: FF5.5.3 Eurowar/Op:Eurowar campaign test
Replies: 8
Views: 14203

Re: FF5.53 Eurowar campaign test - Winnable.

These Theaters and Campaigns were not made by the current Team, we just made them work, and they do. Role scores etc. were set by the original designers.
this line explains all. i just post my very own observation.
by ccc
2010-12-04 05:31:57
Forum: Korea
Topic: FF5.5.3 Eurowar/Op:Eurowar campaign test
Replies: 8
Views: 14203

Re: FF5.53 Eurowar campaign test - Winnable.

you are too serious about this post. Don't treat it as tough as an official b-test report, just sharing personal gaming impression. run FF5.5.3 fresh, the thrid eurowar theater/op eurowar. ALL default settings. the goal is to fly and check new features, and see if cam can run to an end. ------------...
by ccc
2010-12-03 15:50:37
Forum: Taiwan
Topic: Database editing.
Replies: 26
Views: 31397

Re: Database editing.

Are you sure you can add and use all of them?
by ccc
2010-12-03 02:53:33
Forum: Korea
Topic: FF5.5.3 Eurowar/Op:Eurowar campaign test
Replies: 8
Views: 14203

FF5.5.3 Eurowar/Op:Eurowar campaign test

I can't remember which campaign in Eurowar theater ATM, probably the thrid - it's the one Blue has [Rafale M/SE/F-4K/E2C+carrier] at SK west coast and [AV-8B+carrier] at SK East coast.. iron fortress-type layout -( priority is protecting Pusan). The cam ended on Day 11, 00:00. i checked TRI file, du...
by ccc
2010-12-03 01:44:51
Forum: Terrain / Theater
Topic: Campaign / TE help needed for Aegean theater
Replies: 1
Views: 9190

Re: Need help.

ask Deamer - he's the guy.
maybe wait till he finishing iran campaigns.
by ccc
2010-12-02 01:32:48
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 77493

Re: Iran Campaign's for FF

EXCELLENT. historical campaigns would be great - you may create TWO - one favors Iran to win, the other favors Iraq. their win condition does not have to capture capitals like Baghdad or Tehran.. just a big city behind/near the front line. the key is reporducing the clash of GUs along the FLOT, like...
by ccc
2010-11-29 02:26:01
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83763

Re: 3D model tweak - data format changes

ok, If you had it setup right I guess code is missing from ships for missiles to show . I can't remember does guns or radar dish rotate on ships , I see some have dof's ? yes. the code does not support ship/visible missile on rack. BUT the code does support rotating radar (DOF5, use Longbow script)...
by ccc
2010-11-28 12:39:04
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83763

Re: 3D model tweak - data format changes

So you are saying if you added slot data in LE to Osa II model (make sure parent matches) and then enable visible flag in osa-II VCD data (assuming SSn2 styx is set to ed entity (not abstract)) it won't show up on Osa-II ? i assumed you mean " it will show up on Osa-II ". yes - long time ago i trie...
by ccc
2010-11-27 02:58:07
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83763

Re: 3D model tweak - data format changes

cool test screenies! BTW Using ground unit(tank/ ground vehicle) as a 3d model base has some advantages - if you add weapon slots on the 3d ship model, you can see weapons fired from correct locations, or SAM missiles visible on launchers.. just like SAM ground vehicles! BTW - this fake tweak may he...
by ccc
2010-11-24 02:49:27
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83763

Re: 3D model tweak - data format changes

come on :wink: .. ship model is pure eye-candy! you can have an armour unit - all tanks use ship 3d model heheh :D :D

well- it should be called - armoured [ship] unit.
by ccc
2010-11-24 01:20:51
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83763

Re: 3D model tweak - data format changes

looks really cool - it seems this fake naval op idea is working! just create an area with fake-sea tiles, add several invisible or visible junction objectives to form a naval road network, then put fake naval (GUs) for fake-naval war! btw.. glad to see my old ship lod there -russian FFL Nanuchka cla...
by ccc
2010-11-22 02:36:58
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417098

Re: New 3d toys? VIII

Image
Last one to complete Buk-M2E system.
by ccc
2010-11-19 13:16:42
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417098

Re: New 3d toys? VIII

Image
by ccc
2010-11-18 13:19:37
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83763

Re: 3D model tweak - data format changes

i've Miran's permission for falcon use(since SP days). no problem!

BTW Glad to hear you're a falcon3.0 simmer/modder. yeah, it's cool.
by ccc
2010-11-18 11:56:55
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83763

Re: 3D model tweak - data format changes

and.. T-50 is cool - a tweak based on exsiting su-27 lod? it is tweaked Su-32 lod. I edited it vertex after wertex, painted some faces etc. woohoo~ it's tough to create models by editing vertices.. i did the same tweak many years ago. :wink: I wanted to prove my fake NAVAL battles idea, so tweaked ...
by ccc
2010-11-18 02:59:50
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83763

Re: 3D model tweak - data format changes

Hi Luk - Great shots 8-) you just make several old lod models alive!! i exclusively like the two old lods, F104 and MirageF1 .. heheh i built them years ago - in SP era. Gripen looks amazing - a model from Thoarek? and.. T-50 is cool - a tweak based on exsiting su-27 lod? and..what's that ship lod? ...
by ccc
2010-11-17 03:12:19
Forum: Campaign
Topic: Falcon4 OBJECTIVES table
Replies: 41
Views: 48617

Re: Falcon4 OBJECTIVES table

Hi Luk, 1. i suggest do the test in TE, not in campaign. GUs will 100% follow your order in TE. 2. check Path definition on those city tiles(with Pathmaker tool). make sure the coordinates of road Path start/end points are correct and tightly linked to Bridge path. Also check water area definition o...
by ccc
2010-11-15 12:17:49
Forum: Falcon 4 Cockpits
Topic: OF 3d pit converted for FF?
Replies: 5
Views: 13829

Re: OF 3d pit converted for FF?

sorry i have no idea about pit stuff. ask cockpit masters!
by ccc
2010-11-15 01:54:26
Forum: Falcon 4 Cockpits
Topic: OF 3d pit converted for FF?
Replies: 5
Views: 13829

Re: OF 3d pit converted for FF?

the OF pit looks great - why you want to edit it? add pilot legs?

if your converted pit in DXM format, you may transplant FF pit legs to OF pit, with DXM tool.
by ccc
2010-11-15 01:17:55
Forum: Terrain / Theater
Topic: FF 5.3 Aegean Theater v4.1 is coming...
Replies: 37
Views: 52031

Re: FF 5.3 Aegean Theater v4.1 is coming...

very good.
you're mastering the conversion skill!

next step should be replacing or adding new CT slots in DB heheh.. :twisted:
by ccc
2010-11-13 01:51:53
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 77493

Re: Iran Campaign's for FF

I saw the campaign ended on Day 2 1840..a good start.

Simmers have very limited sorties to fly in a 2-day campaign..would you plan to extend the war time ?
Adjusting GU quantities or adding iran reinforcement should help.

anyway, glad to hear a winnable cam available in near future!
by ccc
2010-11-11 02:20:25
Forum: Campaign
Topic: Guideline for creating a working campaign?
Replies: 35
Views: 39040

Re: Guideline for creating a working campaign?

demer,

i think we've talked about tile-path in previous posts. yes we already knew it..the key is path-definition on tiles, we should use path-defined tiles to connect objectives, then GUs know how to move.
by ccc
2010-11-10 03:14:31
Forum: Campaign
Topic: Guideline for creating a working campaign?
Replies: 35
Views: 39040

Re: Guideline for creating a working campaign?

GU needs good obj-linking(TacEdit work) and road path-tiling(terrainView work) to move. Don't we confirm it's a golden rule for a while? :wink: BTW, i suggest reduce odd or complex branching of road network. just simplify the road network at inter-connection area.. i doubt GU AI is smart enough to p...
by ccc
2010-11-09 02:15:43
Forum: Campaign
Topic: Guideline for creating a working campaign?
Replies: 35
Views: 39040

Re: Guideline for creating a working campaign?

Good link,Bad Path.........
Maybe add a junction type obj, to make [link route] fit the path.

BTW i suggest checking the road network/main combat routes in TE.
by ccc
2010-11-08 01:34:17
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 77493

Re: Iran Campaign's for FF

great! only one campaign done? it looks like an iran-iraq scenerio.

btw.. how many GUs in your campaign? pic only shows armoured GUs..is there any infantry/artillery/engineer GUs?
by ccc
2010-10-22 01:58:31
Forum: Terrain / Theater
Topic: Can Falcon handle 192 theater?
Replies: 10
Views: 13160

Re: Can Falcon handle 192 theater?

32 x 32 doesn't work - 64 x 64 is the smallest F4 can handle. oops - it's first time i got this info.. i always think 32x32 small theater is doable.( without code edit). SnakeMan, may I ask you to rename this toppic please? The new name would be "Enlarging Eu theatre" for example. i think you can c...
by ccc
2010-10-20 01:30:31
Forum: Falcon 4 General
Topic: Mathematics and Xdof values
Replies: 12
Views: 17913

Re: Mathematics and Xdof values

hehe..alright. you can try it first.
if no go, you can check existing model XDOFs for reference.
by ccc
2010-10-19 11:45:02
Forum: Falcon 4 General
Topic: Mathematics and Xdof values
Replies: 12
Views: 17913

Re: Mathematics and Xdof values

if you want to do XDOF on 3ds or DXM format, you should ask WaveyDave, contact him via FF board pm system. if you are working on LOD format.. i've some DOF matrix tampletes. for example, rotate along X axis, 1 0 0 0 1 0 0 0 1 along Z axis, 0 0 1 0 1 0 1 0 0 along Y axis, 0 1 0 1 0 0 0 0 1 of course,...
by ccc
2010-10-19 11:38:54
Forum: Terrain / Theater
Topic: Csv. to TacEdit
Replies: 8
Views: 14259

Re: Csv. to TacEdit

err.. how about giving him a second - or thrid chance? or reduce restriction to 1 week? :wink:
by ccc
2010-10-18 01:45:27
Forum: Falcon 4 General
Topic: Mathematics and Xdof values
Replies: 12
Views: 17913

Re: Mathematics and Xdof values

you may post a pic showing what parst to do XDOF..

i've some tampletes.
by ccc
2010-10-12 02:15:47
Forum: Europe
Topic: Europe v0.6 bug reports
Replies: 47
Views: 54614

Re: Europe v0.6 bug reports

PMC mods may need old texture.zip and texture.bin.
dunno if new texture.zip has extra new tiles.. if yes, it may cause some tile conflict in PMC theaters.