Search found 241 matches

by anzacsas
2008-08-18 17:35:05
Forum: Vietnam: The Experience (ArmA)
Topic: Multiplayer with VTE
Replies: 239
Views: 271391

Heya's, I;ve just updated the 1st Air Cavalry Division Mission to v1.6 The link - http://www.mediafire.com/?sharekey=cbb4f81fdcf333d7ab1eab3e9fa335ca99111de31f321a74 I have removed the ammo and aircav symbol on respawn for now untill i can find a solution to the Mp problem in the vehicle respawn scr...
by anzacsas
2008-08-15 13:50:49
Forum: Vietnam: The Experience (ArmA)
Topic: Dominiation in vietnam..
Replies: 9
Views: 13640

xeno took the entire concept ,name and rewrote the mission . When it was expressed that that isnt the way to do it he said he will do it anyway cos noone knows the original mission creator and hes' well known on the forums. And on the strenght of that he stole thw whole thing and released it on the ...
by anzacsas
2008-08-15 13:09:50
Forum: Vietnam: The Experience (ArmA)
Topic: Dominiation in vietnam..
Replies: 9
Views: 13640

Domination is a stolen concept.

xeno doesnt need to be asked for permission.
by anzacsas
2008-08-14 18:18:22
Forum: Vietnam: The Experience (ArmA)
Topic: Mines, traps and stuff
Replies: 90
Views: 112768

Good stuff m8,

I'll help with anything i can with the cfg.

:)
by anzacsas
2008-08-14 13:50:17
Forum: Vietnam: The Experience (ArmA)
Topic: Seal MSSC
Replies: 3
Views: 8705

looks great m8, And i do remeber this from the ofp days.

Cant wait to see it ingame.
by anzacsas
2008-08-13 23:24:20
Forum: Vietnam: The Experience (ArmA)
Topic: Multiplayer with VTE
Replies: 239
Views: 271391

Thanx m8 for your help. The no ammo in chopper and no symbol showing up after respawn are linked to the vehicle respawn. It works in SP i just tested it. I will check it out on my server to see if there's any difference. I knew i fixed it but it does'nt work in Mp as i have just found. I'll fix this...
by anzacsas
2008-08-13 19:23:20
Forum: Vietnam: The Experience (ArmA)
Topic: Multiplayer with VTE
Replies: 239
Views: 271391

Thanx m8, i'll look into right now.

:?

Just obj2? or anywhere aswell?
by anzacsas
2008-08-12 23:21:30
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Hi all, Been spending some time sorting out some bugs and trying to improve some the playability of the mod. So i just ust posted some fixes to snakeman that also includes some nice touches. Two of which are sounds from the movie Full Metal Jacket for two weapons to go along with the ch-34 sound i a...
by anzacsas
2008-08-12 21:56:24
Forum: Vietnam: The Experience (ArmA)
Topic: Multiplayer with VTE
Replies: 239
Views: 271391

Heya's , I have updated the 1st Air Cavalry Division mission in the Iadrang island. heres the link- http://www.mediafire.com/?sharekey=a234ae0c2cef4d3e95af63b7d44918aa6b27e1c2beedbbc0 Many bugs ironed out. - Fixed -: -disapperaring choppers. -no ammo in respawned choppers. -air cav symbol not showin...
by anzacsas
2008-08-11 15:09:41
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

this is another small tweak to the grass that i shoulda post prior.

class CfgSurfaceCharacters
{
class GrassClutter
{
probability[] = {0.88, 0.13, 0.15};
names[] = {"GrassGeneral", "GrassveryLong", "GrassLong"};
};
};
by anzacsas
2008-08-11 14:16:57
Forum: Vietnam: The Experience (ArmA)
Topic: Recoils
Replies: 2
Views: 7835

these values i am posting here are what i think would be fine for now and prolly would be good enough to use fullstop. They are standard BIS post 1.14 values used on their "parent" weapons. (BIS m240) M60Recoil[] = {0, 0.006*.5*( (8/7)), 0.0005*2*( (8/7)), 0.03, 0.009*.5*( (8/7)), 0.001*2*( (8/7)), ...
by anzacsas
2008-08-11 13:47:23
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Asection for the clutter i forgot to add in-

class VTE_IaDrang : CAWorld {

class Lighting : DefaultLighting {};
clutterGrid = 3;
clutterDist = 500;
noDetailDist = 0;
fullDetailDist = 0;
clutterRadius = 0.5;
by anzacsas
2008-08-11 13:13:47
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Here is a link to some new quality sounds correctly made from the start to finish. http://www.mediafire.com/?tu4s1xmr5et - Note everyone these sounds are for personal use only .Do not redistribute them without my permission. here's the new cfg values- P.S. These use default audible values ah1- sound...
by anzacsas
2008-08-11 11:14:39
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

ambient insect tweaks.- class NightInsects { radius = 1; class SmallInsects { radius = 1; class BigInsectsAquatic { radius = 5; class BigInsects { radius = 5; class Birds { radius = 70; class Ambient { class BigBirds { radius = 90; P.S I have reduced the size of the grass a little. iadrang clutter c...
by anzacsas
2008-08-11 10:59:04
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

the grass is setup slightly differently on most islands.


You sure you want me to post virtually the wholw of the cfg worlds section??

It'd be hundreds of lines long.
by anzacsas
2008-08-10 17:34:28
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Thanx dudes for trying the grass edits.Glad ya's like it. Would like to know what snake thinks of it and his thoughts about it being a replacement for the block grass peices,low and high. Also i spoke to nef last night regarding recoils and it seems we were all thinking the same thing.I did a quik s...
by anzacsas
2008-08-10 17:21:43
Forum: Vietnam: The Experience (ArmA)
Topic: Multiplayer with VTE
Replies: 239
Views: 271391

Snakeman, If you try the grass edits i posted up i think you'll find its not that simple anymore to clear the target area's anymore and alot more stealth is required. It gives vte the facelift it needed m8. And yes i agree some new missions would be good but the problem really is that if ya tired li...
by anzacsas
2008-08-10 17:09:58
Forum: Vietnam: The Experience (ArmA)
Topic: Optimizing the models
Replies: 22
Views: 19311

Thanks a million m8 .

The islands do look a lot better for it to i might add.

Well done. :D :D
by anzacsas
2008-08-08 18:02:55
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Sorry guys ,it hasnt been Pbo'ed. :shock: Grab a copy of cpbo, pbo it and put it into your addons inside vte mod folder. Every arma fan should have cpbo and/or pboveiw .does the same thing. cpbo is the easiest to use. Anyhow, here is a link to a pbo'ed version for everyone to try. :D http://www.medi...
by anzacsas
2008-08-08 17:04:40
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Ok, i couldnt dl that file either.corrupt shit or something.

I redid the upload and now i am able to dl ,so hopefully this will work.

the link-
http://www.mediafire.com/?sharekey=a234 ... c982196783
by anzacsas
2008-08-08 16:50:15
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Unable to send you the file due to an error,

"mail client not installed properly"- the machine i use for net is a sorry ass peice-o-shit.

I try to look into it but as i said this pc is pretty fucked up.2 admins and neither of them are'nt any bloody good....
by anzacsas
2008-08-08 13:25:53
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Hi ya's, I was inspired to do some more work on the clutter grass for vte after realising the full potential of the new 1.14 grass and see the extra tree's etc in some of the new islands. The grass i have configured is supposed to be a replacement for the long and short grass that has the ai transpa...
by anzacsas
2008-08-05 17:07:43
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Heya 's all,

I downloaded the newest version last night,read the changelog,read the cfg and have to say that the latest vte patch is prolly the healthiest i've ever seen it config wise including from the OFP days.

Well done to everyone and i'll see ya's on the server's soon. :D
by anzacsas
2008-07-26 06:38:37
Forum: Vietnam: The Experience (ArmA)
Topic: VTE important links.
Replies: 5
Views: 10271

Hi m8,Steve here 8-) I made the 1st aircav missions.I will post a link to them in these forums once the new patch has been released after they have had an update. You can grab them from your MPmission Cache on your own pc. Every mission you join gets downloaded to a folder called MPmission cache.I'l...
by anzacsas
2008-06-20 12:39:00
Forum: Vietnam: The Experience (ArmA)
Topic: Archie's donations to you guys.
Replies: 11
Views: 14950

Great Stuff.

I too think the sandbags are a little low res.The reskin youve done fom the distant picture look's perfect.Can we get a close up pic please?

Thanx m8.
by anzacsas
2008-06-01 12:12:27
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

I have been experimenting with Adding burst classes to the mounted MG's with some really nice results.Also i have been playing with some new audio engineering software i came across and have beeen able to get a couple of sounds from a couple of movies. To get used to the new software i pulled the so...
by anzacsas
2008-04-29 06:10:08
Forum: Vietnam: The Experience (ArmA)
Topic: General Topic For Random Discussion
Replies: 4
Views: 9716

Hi all, I am in the PMC Server at the moment and intend on playing some over the next few days. I have some time atm and i am keen to test the new version of RSSZ aircav and the new cfg. I will leave my player ingame and just wait for a while.Ron will be joining me later . Hope to see yo's in there ...
by anzacsas
2008-04-29 04:55:22
Forum: Vietnam: The Experience (ArmA)
Topic: Which bugs kills the gameplay for you?
Replies: 13
Views: 15869

Hi GranQ, Glad to see your back again. My most hated bugs:- #1 Floating objects. #2 AI not engaging thu grass blocks. #3 Big veiwdistance CTD. #4 Only 1 texture\no satmap. #5 Sounds. #6 Refining of models. I myself am going to try my luck again with WRPTOOL so this may fix number 1 and 2 bugs. numbe...
by anzacsas
2008-04-29 04:43:52
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Heya Dudes, In regards to environment sounds , I am pretty sure that there is some definitions in either the saraor desert Pbo for you to have a look at.Though it still is very unclear to me. I sent you some environment sounds and the levels for them a lilttle while ago.All new sounds .I will have t...
by anzacsas
2008-04-24 02:32:43
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50812

Sounds great. To place some plant objects in ia drang ,nam12 and nam25 k islands would be very nice for they seem a little baron.It would'nt take long .As i have said, i would be helping with this but i cannot get the objects i place with WRPTool to align to ground. :( The carrier you were talking a...
by anzacsas
2008-04-19 10:26:16
Forum: Vietnam: The Experience (ArmA)
Topic: Multiplayer with VTE
Replies: 239
Views: 271391

a link to the ia drang 1st aircav mission.


http://www.mediafire.com/?band5dbnlml

I havnt playe this from start to finish but it should have all th JIP markers updateing.Public variable crap.

Ill post the firebase dottie mission a lil later after dinner.
by anzacsas
2008-04-15 00:23:20
Forum: Vietnam: The Experience (ArmA)
Topic: Grass is away since patch 1.11
Replies: 18
Views: 18668

Re- Grass 1.09 Have a look in the beta folder and you'll see that the grass now used is called cluterfix or something. I loved the grass from 1.08 and now we have some shit stuff in it's place. I have tried to replace it with the old but it sems that when running the beta i gets directed through the...
by anzacsas
2008-04-14 13:41:52
Forum: Vietnam: The Experience (ArmA)
Topic: Grass is away since patch 1.11
Replies: 18
Views: 18668

Heya dudes,

The grass has been missing since 1.09 patch was released.
by anzacsas
2008-03-31 18:13:14
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Heya's , I have downloaded the Latest ACE_Everon . This island used to CTD the same as the nam islands.The island has now a Sat/map incorporated into it. And i am very happy to say i didnt get any CTD'S after about 30mins of flying.This apparently was a WRPTool island.I had a look at the WRP file an...
by anzacsas
2008-03-30 06:54:37
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Hey all, Arma 1.1 unfortunately doent fix the fast aircrat big veiwdistance CTD. There is a VTE fan making an island that will hopefully be released soon. I was reading in the BI Forums Arma Editing/ visitor3 section that he had some issues with CTD's with some veiwdistances. With some community fee...
by anzacsas
2008-03-20 10:09:09
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Just finished reading that myself and thought the same thing.

Fingers crossed.
by anzacsas
2008-02-17 14:38:40
Forum: Vietnam: The Experience (ArmA)
Topic: Hidden Enemy
Replies: 4
Views: 9499

[lets say Kiljoys Evolution, the SAS guys here use the rain scripts directly from it and I bet they never seek any permissions] Snake man, the rain,repair,vrs and tlgr scripts are freely available from the various websites. If you bothered to look around for these scripts before writing an incorrect...
by anzacsas
2008-02-10 16:51:29
Forum: ArmA Editing
Topic: PMC ArmA WRP Tutorial
Replies: 34
Views: 48298

I have only tried the vte arma objects.

Not loading them correctly in to wrptool ,is that what you mean?
by anzacsas
2008-02-10 06:59:24
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252812

Any news from the HC brothers regarding possible redo of Meekong? Was the skyraider footmunch's work?And if so will this be finished as he hasnt been on the bisforums at all of late. I downloaded the Robert hammer m16 pack the other day.I havn't had time to look at em but if their really good i,ll l...
by anzacsas
2008-02-10 06:43:12
Forum: ArmA Editing
Topic: PMC ArmA WRP Tutorial
Replies: 34
Views: 48298

When i use the "align all selected objects" fucntion wrptool does something ,it takes awhile for wrptool and then it lets me resume editing.I save and test ingame and i still have floating objects :(


I will try reinstalling wrptool again .

Hopefully this will fix the align objects function/s.