Search found 241 matches

by anzacsas
2007-12-05 04:06:42
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ARMA SUGGESTION BOX
Replies: 50
Views: 43549

I had a look for some sounds(Amb) last night .I have a few day/night and some altrenatives for both so i am thinking about different sounds for some islands. The sara or desert cfg's dont have sounds listed so i am thinking that this is done (for default sounds) in the mod somewhwere else,so i had a...
by anzacsas
2007-12-03 06:21:11
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ARMA SUGGESTION BOX
Replies: 50
Views: 43549

Agamoth- Re dropping weps. Ill have a look around for the script .thnx. Though i was talking about changing the "coding" of the game to achieve this as the game already does this and seeing as this is a full mod a simple change in 1 or two lines should do it without the hassle of executing external ...
by anzacsas
2007-12-02 05:15:30
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 245997

Thx m8 :) Ill check it out.Footmunch...hmmm Whats that "OFP God :lol: " been upto? I miss the full air arsenal that he did for OFP. There was one thing i do remember about the RKT stuff was that i had to replace the Glass textures for most of his planes :cry: cos they were really hard to see out of(...
by anzacsas
2007-12-01 15:20:36
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ARMA SUGGESTION BOX
Replies: 50
Views: 43549

Hi all, Snake man i got another idea m8. Could the time be increased for Dropping of weapons once the player(and AI) have been swimming too long. This would help for some of the river crossings.Also its can get frustrating with AI losing weapons in the rivers. Hows the A1 going? Did ya get the black...
by anzacsas
2007-11-30 15:24:05
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ArmA screenshots.
Replies: 32
Views: 125740

As far as i am concerned anyone who has contributed to VTE OFP should be proud to say their work was/is Quality enough to be worthwhile the massive undertaking of poerting it /them to VTE ARMA (samething but younger and fresher :D ). I am NOT a VTE member but a VTE Appreciater(heavey critiziser at t...
by anzacsas
2007-11-30 09:48:41
Forum: Vietnam: The Experience (ArmA)
Topic: Suggestion: Destoryed Buildings & sounds?
Replies: 7
Views: 10998

I gotcha m8. :)
Check out the 25klm nam island .Look for the city in the south east centre of map.
by anzacsas
2007-11-30 07:12:46
Forum: Vietnam: The Experience (ArmA)
Topic: Suggestion: Destoryed Buildings & sounds?
Replies: 7
Views: 10998

Pederson have you seen the Large city in Nam_25klm ? This area is maybe what you are after. If not the destruction type of animation you are talking about when a building is destroyed is under development but is a massive undertaking that will push the "limits" of the game not to mention the person/...
by anzacsas
2007-11-30 07:02:33
Forum: Vietnam: The Experience (ArmA)
Topic: new units
Replies: 36
Views: 30815

Doesnt really matter if they were in OFP or not but they look really good and if they wernt so light greyish i would say stick with these for now.Great work m8 :) :)
by anzacsas
2007-11-30 06:29:49
Forum: Vietnam: The Experience (ArmA)
Topic: new units
Replies: 36
Views: 30815

Werent the SF textures from OFP?
by anzacsas
2007-11-30 06:25:01
Forum: ArmA Editing
Topic: Multiplayer mission editing basics
Replies: 11
Views: 19900

The above lines of code was supposed to be for a SQS file NOT an SQF.
Sorry for the inconveniance. :)

If anyone knows of a tutorial for this stuff or another thread where this has already been explained could they please post a link. :)
by anzacsas
2007-11-30 06:02:47
Forum: Vietnam: The Experience (ArmA)
Topic: Thursday Night Firefight 29th Nov 07
Replies: 10
Views: 14224

Do you guys have any other nights like this?

Ron and i (steve)have commitments every Thursday night so we would love to make it but cant.Band Practise -We muso's :)
by anzacsas
2007-11-30 05:53:23
Forum: Vietnam: The Experience (ArmA)
Topic: new units
Replies: 36
Views: 30815

Good work m8!! Looks Great ,cant wait to see em in action! The SF models that are ingame a of now i am starting to really like em.Villa's work?These really ported very well.Whoeever did the work did a very good job.I think they look 100times better now than they ever did in OFP.They did come up a li...
by anzacsas
2007-11-29 04:47:22
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50203

i give myself a waypoint in the editor to edge of the ingame map and put myself on the waters edge.In OFP the outer islands(25knam) were almost at the edge of the screen/map view. Also there is a missing desert2.pbo error (clutter rocks i think) that comes up if you dont have QG running. Was in last...
by anzacsas
2007-11-28 04:52:54
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50203

I understand the "streming " stuff going on outside of the maps borders.Was OFP the samee?iknow the water kept going but i never tried no water to see if the ground tex's would be "streamed ". I dont think you understand what i am trying to say.The map view ingame is bigger than before.You havnt not...
by anzacsas
2007-11-27 15:15:23
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50203

Name it NAM 51klm.

CTDs ingame aren't something i can ignore.
by anzacsas
2007-11-26 19:05:41
Forum: Vietnam: The Experience (ArmA)
Topic: Pre Alpha release 11-23-07
Replies: 23
Views: 43023

Hi all, Hanky Good work m8!!. The loading screen pics are Great m8 . just to mention for next release - The Tracked ZSU wast a nam unit.But i am sure youve already got a whole bunch of stuff in mind with the new vehicles and such. I understand some of the vehicles are a little hard to display for th...
by anzacsas
2007-11-26 18:39:35
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50203

e.g Vietnam_25km used to finish(ingame/onmap) at pretty much the edge of the outer island/airbases..Now in ARMA the ingame/in map view extends the island/in game map view by about 10 klm. The 51Klm island pbo ingame from corner to corner measures approx 110klm(from memorey this wasnt the case in OFP...
by anzacsas
2007-11-26 14:47:09
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50203

Re- Large viewdistance crashes. Today my bro and i swapped and renamed around 120 P3D's looking for a"faulty" object. We changed all the tree blocks,tree,bushes.All the objects That are widely used on all islands. The object we used was a standrd ARMA Palm. All islands still crashed.except for RIJ. ...
by anzacsas
2007-11-25 16:36:20
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50203

Regarding Floating objects in 51k nam-

Just remembering now that this was a error from OFP :oops:

Has to have the forrest blocks around Airbase redone . :oops: lol
by anzacsas
2007-11-25 11:10:39
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50203

Hiya snake, I was doing my "personal" sound mod last night and had Ron testing it for me.We put 1 squad of each side (vte) and adjusted things frm there. What we noticed and that we are pretty sure wasnt happening before was- Some weapons the AI wont fire untill the Enemys were within and around 60m...
by anzacsas
2007-11-24 18:28:51
Forum: Vietnam: The Experience (ArmA)
Topic: Pre Alpha release 11-23-07
Replies: 23
Views: 43023

The new Patch is a Real imrovement guys Great work. :D The new soldier models look realy good. :D It has a better "feel".The MOD as a whole seems to be coming along really good.I have been busy playn with the objects in Editor. thnx m8 Lotsa things have been improved ,too many to mention aye. :) Kee...
by anzacsas
2007-11-23 06:01:06
Forum: Vietnam: The Experience (ArmA)
Topic: Pre Alpha release 11-23-07
Replies: 23
Views: 43023

Thnx M8 :D :D :D
by anzacsas
2007-11-22 17:59:01
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50203

I have been doing some testing with the AI in regards to some of the "AI not engaging in the grass" problems that arise in some places. I think the problem lies in the head height and above Tall grass block pieces. These pieces have more room between each blade section that makes up the block.We (hu...
by anzacsas
2007-11-22 15:55:44
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ARMA SUGGESTION BOX
Replies: 50
Views: 43549

A while ago i sent you guys some sounds to have a listen to. In the sounds was an AK47 sound and i think i mentioned this came from the AKMS and AK47 from the JAM2 addon from OFP. What i didnt mention is this sound is very very similar and may even be the AK47 sound from The Game Vietcong. Just thou...
by anzacsas
2007-11-22 15:44:12
Forum: ArmA Editing
Topic: for the sound guys
Replies: 4
Views: 9534

Hi everyone, Just thought of another tip for mixing ingame levels/sounds. The quickest way of getting the right sound level for gun sounds etc is to listen to "your sound" ingame and compare it to a default sound. i.e m16a2. Use this default weapon/sound as a reference for setting the levels of any ...
by anzacsas
2007-11-22 09:29:39
Forum: Vietnam: The Experience (ArmA)
Topic: napalm
Replies: 7
Views: 12114

Oh right, hmm . Lets hope it just hasnt been seen yet. "clone" maybe.Thers nothing wrong with lookn and learnn.After all 99% of people started modifying other peoples work to learn from before actually making something thats 100% there own work.Remember we all modify BIS work and dont even think to ...
by anzacsas
2007-11-22 06:29:03
Forum: Vietnam: The Experience (ArmA)
Topic: napalm
Replies: 7
Views: 12114

Snake man whats your thoughts on the Napalm effect? This is more like what i had imagined and hoped for with the nicer Arma graphics engine.It kinda reminds me of the very good RKT Napalm of OFP days. In my opinion i think this is nicer than the pre-alpha stage VTE Naplam we are using as of now. The...
by anzacsas
2007-11-21 17:58:09
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ARMA SUGGESTION BOX
Replies: 50
Views: 43549

Also there was a "sprintfix" addon released the ohter day on armaholic website.This addon fixed the "overrun " while sprinting and a few other good animation fixes. The bad news is this doesnt work in conjunction with VTE. So my question is, Can this be included in the VTEMod?. These fixes are very ...
by anzacsas
2007-11-21 16:59:45
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ARMA SUGGESTION BOX
Replies: 50
Views: 43549

I read on a Forum somewhere that in amongst the Queens Gambit objects that there is a Water object to use for above sealevel waterholes etc.It is in the Alex Sworn Island that was released on the various websites. I was thinking that this would be a nice object to have available in the editor. To ex...
by anzacsas
2007-11-21 08:10:36
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ARMA SUGGESTION BOX
Replies: 50
Views: 43549

Regarding Editor Objects,

All the Trees,Plants and low grass type peices that you can find time to get in game/editor will be fine for now m8.

Great ,thnx.
by anzacsas
2007-11-21 07:09:17
Forum: Vietnam: The Experience (ArmA)
Topic: Multiplayer with VTE
Replies: 239
Views: 269457

snake that was for MDSZ aircav only.there was another post with all the aircav missions.That might have been in the VTE MP missions thread that i started but isnt there anymore.
by anzacsas
2007-11-21 05:58:40
Forum: Vietnam: The Experience (ArmA)
Topic: SA-2 Guideline
Replies: 5
Views: 11339

snake man , if your cranking up the viewdistance you will also have to crank up your Object Quality Options as this sets the Object LODs in game .Anything over about 1300m viewdistance requires full object Quality or else you wont be able to see any Objects (trees,Units etc) beyond this point. The S...
by anzacsas
2007-11-20 02:54:19
Forum: Vietnam: The Experience (ArmA)
Topic: Multiplayer with VTE
Replies: 239
Views: 269457

Hi everyone :) , Just thought i would mention that i am waiting for the next patch to be relased before i update the ANZAC SAS missions.Hopeing to get some Objects in the editor to play with and "dance up" some places.There is a new version of these already done using the new smoke shells but i thin...
by anzacsas
2007-11-20 02:38:17
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 245997

All looks and sounds like the next patch wiil be great.
by anzacsas
2007-11-19 10:34:12
Forum: ArmA Editing
Topic: Multiplayer mission editing basics
Replies: 11
Views: 19900

Hi all, steve here again. Thought i would post this as i havnt seen it mentioned before anywhere. This is about End triggers in MP missions. As far as i know in the init .sqf file of the mission the following lines are required for all players regardlees of when they joined will be syncronised with ...
by anzacsas
2007-11-19 10:09:51
Forum: ArmA Editing
Topic: Multiplayer mission editing basics
Replies: 11
Views: 19900

Thats a good idea m8 .will do.
Thnx.
by anzacsas
2007-11-19 06:21:03
Forum: Vietnam: The Experience (ArmA)
Topic: napalm
Replies: 7
Views: 12114

That is a nice napalm.It does run a little heavy though .I wouldnt like to be in the area if 2 or 3 aircraft drop 1 each in the same area.I wouldnt think it would be too hard to replicate a VTE/better FPS version so as not to offend original author/s.I do like the Napalm cannisters too though :)
by anzacsas
2007-11-19 06:06:03
Forum: ArmA Editing
Topic: Multiplayer mission editing basics
Replies: 11
Views: 19900

Snake man,
I was sure i just posted some info regarding MP mission endings here not long ago .

Did it come through?

It was a complex post and i would prefer not to write all again but if it didnt come through i will.

thnx.
by anzacsas
2007-11-19 04:14:12
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ARMA SUGGESTION BOX
Replies: 50
Views: 43549

no worries m8,

thnx :)
by anzacsas
2007-11-19 03:17:06
Forum: Vietnam: The Experience (ArmA)
Topic: Mission: 1-40_VTE_Coop_Lost_Patrol.VTE_7M
Replies: 12
Views: 14187

Snake we need a Spot to put all MP missions for Arma VTE as i think it may be needed to make all these missions available to the Public from the one spot on the PMC Tactical Website. Maybe a thread for all missions could be started now.After thinking about this for awhile it may need some web design...