Last I heard (indirectly) he was still working through the family issues.
Not sure if it will be back or not, or in what manifestation....
Search found 839 matches
- 2010-03-25 19:44:55
- Forum: PMC Tactical
- Topic: Is Frugalsworld dead?
- Replies: 7
- Views: 16555
- 2010-03-17 15:18:19
- Forum: Terrain / Theater
- Topic: Help with a special project..
- Replies: 8
- Views: 12365
Re: Help with a special project..
Pretty good, Sherlee.
Hip deep in ArmA2 (as opposed to neck deep in F4, like I used to be).
Amazing at the legs F4 has had! She's an old broad, but she still keeps it together.
Hip deep in ArmA2 (as opposed to neck deep in F4, like I used to be).
Amazing at the legs F4 has had! She's an old broad, but she still keeps it together.
- 2010-03-15 02:46:57
- Forum: Terrain / Theater
- Topic: Help with a special project..
- Replies: 8
- Views: 12365
Re: Help with a special project..
(I have absolutely nothing to offer this thread in the nature of "help" but I always loved your writings Beach!)
T
T
- 2010-03-08 17:05:04
- Forum: ArmA Editing
- Topic: help with cofig
- Replies: 1
- Views: 10886
Re: help with cofig
What parts do you want to change?
- 2010-03-08 14:40:02
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Teaser vid of homicide bomber implementation.
http://www.youtube.com/watch?v=3O_Nb2i_wuk
Could have an alpha testable version ready in a day or so.
Edit:
Internal (+PMC) alpha:
http://www.mediafire.com/file/odzdiekgy ... nes_04a.7z
http://www.youtube.com/watch?v=3O_Nb2i_wuk
Could have an alpha testable version ready in a day or so.
Edit:
Internal (+PMC) alpha:
http://www.mediafire.com/file/odzdiekgy ... nes_04a.7z
- 2010-03-04 04:25:12
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
First vid of the IED implementation:
http://www.youtube.com/watch?v=WEV-DbEh9cY
http://www.youtube.com/watch?v=WEV-DbEh9cY
- 2010-03-01 03:43:32
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Ok, real beta release:
http://www.mediafire.com/file/zzummy22n ... nes0228.7z
Will be posting that at BI and OFPEC.
http://www.mediafire.com/file/zzummy22n ... nes0228.7z
Will be posting that at BI and OFPEC.
- 2010-02-26 14:29:49
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
No worries, mate. You do enough stuff to justify as much time as you want!
- 2010-02-25 16:26:03
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Ok. DM and I have been having significantly different experiences while trying to test the same package. If at all possible, I'd like to get some input from others. http://www.mediafire.com/file/yznq52qjymx/JTD_minesPreAlpha0225.7z Please do not be surprised if it doesn't start, or if the mines don'...
- 2010-02-24 05:39:56
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
OK, newest alpha version. Need to clean up the mission a little bit - like add a briefing. And, I know you don't like zips, SnakeMan, but it was just too darn convenient. :D http://www.mediafire.com/file/yy3rxj2ojyz/JTD_mines_internal0224.zip Oh, with the JTD mines mission 1, the idea is simply to u...
- 2010-02-23 15:47:35
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Alas... last night, I went to do a *final* test of the package I was going to do a public release on, and realized that in 24 hours, things that I'd fixed were broken again. WTF? So, I'm going to try to re-work some things. Everyone here knows the frustration of being SO close, yet knowing there's s...
- 2010-02-22 13:48:33
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Edit:
Getting ready to upload a "real" version.
Getting ready to upload a "real" version.
- 2010-02-18 14:36:15
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Good luck. :D I'll try to have a decent readme within awhile... maybe a few hours. The best idea is probably to try the simple sample mission first. OH - and a warning - I'm not sure how compatible this is with ACE. I've tried to make it separate enough that there won't be any interference, but the ...
- 2010-02-18 13:43:46
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Ok, SnakeMan, I think I have a working proof-of-concept. This is not even really an alpha release, consider this a just-for-PMC proof of concept. :D http://www.mediafire.com/file/lyvmzjnmw0z/JTD_minesPMCpoc.7z *** word of caution *** this version will spam your rpt with all sorts of debugging inform...
- 2010-02-11 17:22:03
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Shhhh... don't tell.
I'm hoping to have at least one warning sign in the initial release.
I'm hoping to have at least one warning sign in the initial release.
- 2010-02-11 17:18:27
- Forum: Falcon 4 General
- Topic: Test 3d toys in sim - warning -pics.
- Replies: 311
- Views: 455380
Re: Test 3d toys in sim - warning -pics.
Well, I'm always on the lookout for stuff. :) And I agree, Ed, that some converters - or the ability to handle some stuff natively - could really rejuvenate F4. I'm particularly interested in civilian stuff. That's an area where most ArmA players won't necessarily want to use the stuff, but it is go...
- 2010-02-11 14:23:36
- Forum: Falcon 4 General
- Topic: Test 3d toys in sim - warning -pics.
- Replies: 311
- Views: 455380
Re: Test 3d toys in sim - warning -pics.
:thumbs:
So... get to work on higher poly ones!
So... get to work on higher poly ones!
- 2010-02-11 13:47:41
- Forum: Falcon 4 General
- Topic: Test 3d toys in sim - warning -pics.
- Replies: 311
- Views: 455380
Re: Test 3d toys in sim - warning -pics.
Got it. :) Does the 3ds conversion lose texmapping? Perhaps not a big deal, but (as you know) doing the texture maps is a pain in the ass. :D I've been getting deeper into the ArmA modding stuff, and it seems like many of the models you have are notably absent from other addons. At some point, I may...
- 2010-02-10 19:24:45
- Forum: Falcon 4 General
- Topic: Test 3d toys in sim - warning -pics.
- Replies: 311
- Views: 455380
Re: Test 3d toys in sim - warning -pics.
Heya ccc-
I can't remember - what formats can you export your models to?
I can't remember - what formats can you export your models to?
- 2010-02-08 03:20:15
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Well, coming together rather nicely: Brief utube vid of it: http://www.youtube.com/watch?v=LqaMeraV1Hw The addactions for sighting in the claymore, and attaching/ending the tripwire still need work, so it is not yet really releasable, even as beta. But, I think I have the fundamental things sorted o...
- 2010-02-01 16:42:56
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
An issue I'm trying to overcome is the change from A1 to A2 with cfgAmmo and cfgWeapons and cfgMagazines all being separated out. Ideally, I'd like to have the claymores simply as "mines" that are put, then have useractions kick in to allow the player to disarm/sight in/attach tripwire. However, I'v...
- 2010-01-28 19:13:07
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
OOps - forgot about the image size. :) Will try to reduce and repost that. I didn't use Pingu's A1 addon very much. But, as I'm getting into the scripting of it, I think there are areas for improvement. Really, make it more like ACE's implementation, but also include an editor based/spawnable versio...
- 2010-01-28 16:37:00
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Wee little update. http://i26.photobucket.com/albums/c114/TRexian/JTD/testing/EditorClaymore05.jpg http://i26.photobucket.com/albums/c114/TRexian/JTD/testing/EditorClaymore05-1.jpg Have Pingu's basic functionality implemented. But, changing a bunch of stuff in the framework of it. Good news is, thou...
- 2010-01-28 14:20:49
- Forum: ArmA 2 Editing
- Topic: Marker lights
- Replies: 2
- Views: 10597
Re: Marker lights
Hey - have you noticed any limit to how many such marker lights can be on screen?
- 2010-01-22 18:05:37
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
Yeah, that's kinda where we're headed at this point - a Mines addon. Eventually, I expect that each mine will be a different pbo, so people can use that which they want.
For the moment, I'm VERY against the all-or-nothing mentality in some addons. (PMC mods excluded from that list.)
For the moment, I'm VERY against the all-or-nothing mentality in some addons. (PMC mods excluded from that list.)
- 2010-01-22 14:59:54
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
Re: JTD mines
I am in the process of dropping the ACE dependency for various reasons.
We're updating Pingu's stuff, and I'll let you know how it goes.
Once the claymore is done, I think we can use that as a template for the others. We'll probably trade the config'ing and scripting for the models.
We're updating Pingu's stuff, and I'll let you know how it goes.
Once the claymore is done, I think we can use that as a template for the others. We'll probably trade the config'ing and scripting for the models.
- 2010-01-21 18:46:50
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70933
JTD mines
Hey SnakeMan, I've kinda stumbled into a project that involves the claymore mine. Do you guys have one of those for Vietnam? Do you want one? At this point, I have a proof-of-concept that is dependent on ACE2. But, DM worked with Pingu on a claymore for A1, so I think we can either glean permission ...
- 2010-01-06 03:51:25
- Forum: ArmA Editing
- Topic: Helicopter transport system
- Replies: 7
- Views: 15016
Re: Helicopter transport system
Yeah, the long distance pathfinding was pretty bad in A1. From what I can tell, it is improved in A2. I have a routine someplace that figures the direction they should go, then tries to find a road model in that area, so they follow the road. If there's no road, it'll at least avoid water. I think t...
- 2010-01-05 19:29:41
- Forum: ArmA Editing
- Topic: Helicopter transport system
- Replies: 7
- Views: 15016
Re: Helicopter transport system
Hmmm... then you PMC_infantry array makes alot of sense. As groups are killed, you can delete them, then create new ones and add them to the list. Oh, and I think I just realized this is in the ArmA area? Do you mean this for ArmA2? I think the same can be achieved in A1, but it'll just be a bit mor...
- 2010-01-04 21:14:38
- Forum: ArmA Editing
- Topic: Helicopter transport system
- Replies: 7
- Views: 15016
Re: Helicopter transport system
Yeah, but you also have to place the invis pad in a place where the helo can fit. :D I think the findEmptyPosition command will prove useful for that. :) I realize now that you mean to automate it? To me, that means having an array of either groups or units, and if the count of that array falls belo...
- 2010-01-04 16:50:48
- Forum: ArmA Editing
- Topic: Helicopter transport system
- Replies: 7
- Views: 15016
Re: Helicopter transport system
hehe Hard for me to pass up a request for feedback from you. ;) I've spent some time looking at how the A2 SOM package runs. I think you can initiate the request for transport through a radio call, maybe even set up by a trigger. That's not all that hard. The hard part - for me, when trying to figur...
- 2009-12-16 19:41:50
- Forum: ArmA 2 Editing
- Topic: Sound Config tutorial
- Replies: 2
- Views: 10870
Re: Sound Config tutorial
Hey SnakeMan (or anyone else who can answer)- I have a question about configs - let me know if you'd rather have this a separate topic. But, I've been asked to help config a helo. I grabbed a config from a similar helo to learn from. This is for helos, but I've noticed the same thing for weapons and...
- 2009-12-11 21:53:26
- Forum: ArmA 2 Editing
- Topic: Apache cockpit
- Replies: 36
- Views: 31769
Re: Apache cockpit
That addon is probably a month or less away - it is from BI.
But, looking at your latest shots, I think yours may actually be more "realistic."
But, looking at your latest shots, I think yours may actually be more "realistic."
- 2009-12-11 14:40:14
- Forum: ArmA 2 Editing
- Topic: Apache cockpit
- Replies: 36
- Views: 31769
Re: Apache cockpit
Hey qawa - not to rain on your parade :) but it looks like BI has spent some time on the Apache, too: http://bastion.gamespress.com/link.asp?i=1701&r=3177&r2=1038 Will be included in the next patch: The video, available for download at www.arma2.com, introduces the bonus campaign “Eagle Wing“ featur...
- 2009-12-10 21:20:05
- Forum: ArmA 2 Editing
- Topic: Apache cockpit
- Replies: 36
- Views: 31769
Re: Apache cockpit
There are some texture artists in the ArmA world who may be interested, too.
If worse comes to worse, if it is already texmapped, I might be able to work up a 3d skin for it.
If worse comes to worse, if it is already texmapped, I might be able to work up a 3d skin for it.
- 2009-12-10 13:47:33
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: ACE Mod
- Replies: 4
- Views: 10496
Re: ACE Mod
I've been following the compatibility issues, too, and I'm not sure it will be possible to make a significant addon that has one version that works with either ACE or stock. For instance, the BI First Aid modules (and Battlefield Clearance part) apparently conflict with the ACE ones. So, if you want...
- 2009-12-10 13:44:52
- Forum: ArmA 2 Editing
- Topic: Apache cockpit
- Replies: 36
- Views: 31769
Re: Apache cockpit
Hey qawa- FIrst - didn't you do an A-4 Skyhawk pit for FF? Might not be that hard to port over. And would be ironic, after getting some 3d pits from OFP guys. :D Second - I think modeling a cockpit in detail is MUCH harder than doing a larger model like a helo or vehicle. You should really try it! G...
- 2009-12-09 17:26:49
- Forum: ArmA 2 Editing
- Topic: Apache cockpit
- Replies: 36
- Views: 31769
Re: Apache cockpit
hehe Yeah, if we could get Eric to do ArmA... w00t! :D Alas, I'm not as much into flying a/c as I used to be. ;) And ArmA is not a good engine for flight physics, so I'm not sure I'd use his work much. (Plus, they don't let people sell ArmA mods.) ;) As to the variant, personally, I don't think you ...
- 2009-12-08 20:57:56
- Forum: ArmA 2 Editing
- Topic: Apache cockpit
- Replies: 36
- Views: 31769
Re: Apache cockpit
waHoo! Pitbull in Da Howse! :D First try: http://science.howstuffworks.com/apache-helicopter4.htm But, there's also this: http://www.patricksaviation.com/videos/arneh/3017/ I know it is less than ideal to use another video game's images, but.... it couldn't hurt to look at the best Apache sim of all...
- 2009-12-04 16:12:53
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: ArmA 2 VTE as "modules"?
- Replies: 13
- Views: 17175
Re: ArmA 2 VTE as "modules"?
hehe
If someone only has the air module, then yes.
Is there a way that it could only show up as an "empty" aircraft with just the air module, but then have the VTE_core module have it "stocked" with crew?
If someone only has the air module, then yes.
Is there a way that it could only show up as an "empty" aircraft with just the air module, but then have the VTE_core module have it "stocked" with crew?