Search found 155 matches

by shinRaiden
2004-04-01 17:51:34
Forum: WrpTool
Topic: Wilbur
Replies: 12
Views: 20824

Re: Wilbur

I should've placed money on that. :'( :'( :'( ;)
by shinRaiden
2004-04-01 02:09:10
Forum: WrpTool
Topic: What happens with my WRP world?
Replies: 13
Views: 13886

Re: What happens with my WRP world?

1.96b. I'll check my terraingrid settings as well.
by shinRaiden
2004-03-31 17:47:41
Forum: WrpTool
Topic: What happens with my WRP world?
Replies: 13
Views: 13886

any Re: What happens with my WRP world?

are you using any mods that replace the config.bin? I placed stuff all over the place and it didn't seem to have any problems. I placed empty and manned mg's at the similar location, and I didn't have any problems.
by shinRaiden
2004-03-31 05:51:34
Forum: WrpTool
Topic: What happens with my WRP world?
Replies: 13
Views: 13886

Re: What happens with my WRP world?

Interesting. You do have a good feel for design. I'm experimenting with the map, looking to find some examples. I found the area around the airbase, do you have any other example locations?

Thanks.
by shinRaiden
2004-03-31 04:36:17
Forum: WrpTool
Topic: Wilbur
Replies: 12
Views: 20824

Re: Wilbur

Your settings are correct, I presume that if you hover your cursor over one of the fite spots you'll notice that in the elevation array in the bottom right part of the window, that the third index won't be a very large value. Funky colors do not immediately translate into funky terrain. You need to ...
by shinRaiden
2004-03-30 23:18:18
Forum: WrpTool
Topic: What happens with my WRP world?
Replies: 13
Views: 13886

Re: What happens with my WRP world?

I found a spot like that once on a rough mountainside on ia_drang, but I don't know why this happens. I'll look at it tonight.
by shinRaiden
2004-03-26 05:53:11
Forum: WrpTool
Topic: News blips!
Replies: 0
Views: 6303

News blips!

Two goodies that couldn't be passed up: Runway textures from Leone They work together as a set with almost limitless combinations and allow the island make let their imagine run wild. There are a couple of basic conditions of use. If you have enough respect for my work to use these textures then ple...
by shinRaiden
2004-03-18 00:37:25
Forum: WrpTool
Topic: Re: Updates?
Replies: 4
Views: 8649

Re: Updates?

The wrp format indicates an array of node points, and the engine (allegedly based on the terraingrid value in your world's config.cpp) seperates those points by 50m. Each cell is derived from one point only, the SW 'corner'. BTW, "very high" is approx. 3.125m cell size, and the cell point informatio...
by shinRaiden
2004-03-10 18:30:56
Forum: WrpTool
Topic: Rather complex question
Replies: 1
Views: 6517

Re: Rather complex question

1) p3dedit is your only option, and you don't have that option as that tool is top-secret by those who have it. :'( 2) If it is completed and bin'd, no problem. A) Why not just use the object placer tool? It can crank out nice lines, then you can adjust the specific spacing if you want and copy and ...
by shinRaiden
2004-03-08 18:39:21
Forum: WrpTool
Topic: ERROR
Replies: 10
Views: 9556

Re: ERROR

One way would be to place them ingame with the mission editor, giving the obj a name, and then making a repeating radio alpha-bravo-charlie trigger set to move the object N meters in XYZ. Radio Delta could be a trigger that hintc's a getpos of that object. With this info, you could manually place th...
by shinRaiden
2004-03-08 18:33:40
Forum: WrpTool
Topic: island size
Replies: 5
Views: 5180

Re: island size

Btw, -much- larger islands are responding much better in map view. Now we just need an AWACS or fully functional Hawkeye, or Aussie Wedgetail with ~12-35km radar range. It was a pain flying BARCAP on my 102km AEC. True, I had a whole squadron of Hudson's F/A-18's, but with vis up at 5000 I still had...
by shinRaiden
2004-03-08 18:28:24
Forum: WrpTool
Topic: island size
Replies: 5
Views: 5180

Re: island size

WRP:

resaddonsnoe.pbo (?)

Objects and textures:

resaddonso.pbo
by shinRaiden
2004-03-04 01:03:49
Forum: WrpTool
Topic: island size
Replies: 5
Views: 5180

Re: island size

No, especially now that BIS fixed the "map-view lag" issue from... well map-view and mission editor.
Some how I missed that, where was that announced?

-- edit --

nm. Found it, its in 1.95b. Not in the main bugfix section, it's down in the general changlog.
by shinRaiden
2004-02-29 00:04:14
Forum: WrpTool
Topic: Question
Replies: 2
Views: 3058

Re: Question

Direct? No. The official method for visitor is importing MAX exported .asc files, and then you can import the OFPW into WRPtool. Somebody made some conversion utilities to convert (into?) .asc files, but I don't recall if there were any FROM .asc into a WRPtool-related format.
by shinRaiden
2004-02-19 05:39:49
Forum: WrpTool
Topic: I cant get my island ingame!
Replies: 13
Views: 14729

Re: I cant get my island ingame!

This looks like the stock 12km config...

Did you put the config.cpp and wrp file named wrptool_12km.wrp into a pbo named "wrptool_12km", then put that pbo in your addons folder, or a loaded mod folder?
by shinRaiden
2004-02-19 05:32:11
Forum: WrpTool
Topic: Microdem 6
Replies: 4
Views: 5172

Re: Microdem 6

The way to import GIS data into WRPtool is by converting into a LAT/LON raw text array. The easiest way to do this is to import the processed DEM section into Wilbur, then touchup and export into a LAT/LON text file. From here, you can then load the data set in with "import terrain". The manual has ...
by shinRaiden
2004-02-09 17:51:55
Forum: WrpTool
Topic: terrain problems
Replies: 5
Views: 5620

Re: terrain problems

I've seen this a bunch when importing data from wilbur, and it is more pronounced with maps larger than the standard 12.8km. The problem here is that your eye is artificially blurring the significant node value differences between adjacent pixels. You may think that it is a smooth blend = nice slope...
by shinRaiden
2004-01-28 14:24:10
Forum: WrpTool
Topic: ROAD ERROR
Replies: 13
Views: 10523

Re: ROAD ERROR

There was some new water textures being tossed around last fall, someone was making them for a nam project. Search the official forums.
by shinRaiden
2004-01-27 19:48:42
Forum: WrpTool
Topic: ROAD ERROR
Replies: 13
Views: 10523

Re: ROAD ERROR

the default is -50m iirc, please double check.

Thanks.
by shinRaiden
2004-01-26 13:49:54
Forum: WrpTool
Topic: Building at correct ground level
Replies: 4
Views: 4505

Re: Building at correct ground level

Yeah, if you lay down in the middle of the road, or better yet place one section of the road and look at the end you'll see the camber (bump) as well.
by shinRaiden
2004-01-25 23:16:57
Forum: WrpTool
Topic: Building at correct ground level
Replies: 4
Views: 4505

Re: Building at correct ground level

I believe that there is a plaza object that is slightly elevated to properly blend with roads. Try placing the plaza at ground level immediately in front of the town hall.
by shinRaiden
2004-01-25 23:13:39
Forum: WrpTool
Topic: p3d models
Replies: 3
Views: 3598

Re: p3d models

In order to manipulate the placement of p3d objects, as well as any other game data, you will need to dePBO the OFP PBO files as directed in the first section of the WRPtool manual. You will then need to configure WRPtool to scan the directory locations of these dePBO'd folders. Specificly, you are ...
by shinRaiden
2004-01-22 04:51:40
Forum: WrpTool
Topic: E-W Runway Textures
Replies: 4
Views: 4544

Re: E-W Runway Textures

There is a set from Nogova in the Opbo. The ingame runway is on the little island on the north edge.

There is an airfield on (Everon?) in the NW, but no runway textures.
by shinRaiden
2004-01-19 20:39:37
Forum: WrpTool
Topic: 3rd Party Addons
Replies: 3
Views: 4211

Re: 3rd Party Addons

Due to personal, not technical reasons - including simplicity and usability, the manual and examples only use the default BIS components, with the exception of the SEBnam pack. However, any addon can be used in the same fashion. Just dePBO your addon, and move the folder next to whereever you are pu...
by shinRaiden
2004-01-18 06:23:51
Forum: WrpTool
Topic: Request
Replies: 1
Views: 2695

Re: Request

This has already been requested in a recent features / updates / improvements thread.

Thanks.
by shinRaiden
2004-01-12 14:22:57
Forum: WrpTool
Topic: .ter into .wrp
Replies: 1
Views: 2852

Re: .ter into .wrp

Wilbur is the best editing program found so far. Please check the manual section for how to export to LAT/LON. Note several cautions about wilbur's handling of save file formats.

Thanks.
by shinRaiden
2004-01-09 16:06:02
Forum: WrpTool
Topic: Binarize Setup and Errors
Replies: 7
Views: 5955

Re: Binarize Setup and Errors

Yes. Each time you run bin, it wants to copy the source (bin'd wrp) from the source dir to the opt dir. If there is a file in the opt dir, it would ask to overwrite it. I presume though, that sourceworld.wrp is already bin'd, so you could safely say no if you know that will work for your map, so lon...
by shinRaiden
2004-01-09 04:36:20
Forum: WrpTool
Topic: Binarize Setup and Errors
Replies: 7
Views: 5955

Re: Binarize Setup and Errors

Please check the following:

WRPtool manual pg. 85-86

My comments in this thread, and similar ones on the topic.

Let us know if that does not resolve it.

Thanks.
by shinRaiden
2004-01-08 05:36:06
Forum: WrpTool
Topic: Objects, ODOL, and Names
Replies: 2
Views: 3432

Re: Objects, ODOL, and Names

They are not to be added to [root]data3d, they need to be added as a seperate directory... [root]hedgehog, [root]logspike, etc.
by shinRaiden
2004-01-06 03:10:44
Forum: WrpTool
Topic: Binarize problem
Replies: 5
Views: 4642

Re: Binarize problem

If you follow the logic in the batch file closely, you'll see that the binarize application is fed the data files from the addon directory you specify. When it encounters a .wrp file, it reads the 4WVR formatted file, and translates it into OFPW format. When Binarize SUCCESSFULLY completes, it write...
by shinRaiden
2004-01-04 03:25:58
Forum: WrpTool
Topic: Binarize problem
Replies: 5
Views: 4642

Re: Binarize problem

Binarize is limited to 12km maps. Thus, it's choking on the 25km you're trying to feed it. If you need to export to WRPedit / Visitor, you'll need to export sections no larger than 12km (in this case 1/4 of your WRP), Binarize those, and then load them. Final assembly is done back in WRPtool. There ...
by shinRaiden
2004-01-03 20:23:43
Forum: WrpTool
Topic: wrp warning message.
Replies: 17
Views: 12065

Re: wrp warning message.

Have you had any success ever loading WRPtool and a pre-existing known-good wrp? There are two likely possibilities here: 1) You have some corrupted install/config/xml files in your WRPtool installation. 2) You still have have some issues with incorrectly dePBO'd directories, and WRPtool's configura...
by shinRaiden
2004-01-03 20:14:16
Forum: WrpTool
Topic: Memory Lod not found!
Replies: 3
Views: 3954

Re: Memory Lod not found!

If this is a continuation of this http://www.pmctactical.org/ofp/cgi-bin/yabb/YaBB.cgi?board=7;action=display;num=1072615721 thread, please post there. Please give more detail as to what OS you are running, including other running applications, and what steps you take to reproduce this problem. Than...
by shinRaiden
2004-01-01 04:57:35
Forum: WrpTool
Topic: Region select tool
Replies: 6
Views: 5450

Re: Region select tool

Legal Smeagol... Mr. Bill don't even run 'normal' XP either. Anyway, what is your memory usage BEFORE you load WRPtool? You really need to have at least ~350mb free, and of course as much as possible. Basicly, even with 512mb, I'd kill any other applications, ditch Active Desktop, kill as many proce...
by shinRaiden
2003-12-31 05:41:05
Forum: WrpTool
Topic: Argh!
Replies: 14
Views: 14888

Re: Argh!

by shinRaiden
2003-12-30 03:25:21
Forum: WrpTool
Topic: wrp warning message.
Replies: 17
Views: 12065

Re: wrp warning message.

Are you still getting the exact same "207 missing" error? That would seem to indicate an incorrect path setting in your configuration.
by shinRaiden
2003-12-30 01:04:34
Forum: WrpTool
Topic: Argh!
Replies: 14
Views: 14888

Re: Argh!

You need to binarize it first, using an OLD copy of binarize.
by shinRaiden
2003-12-29 03:05:20
Forum: WrpTool
Topic: Argh!
Replies: 14
Views: 14888

Re: Argh!

Interesting. I was not aware that you could do that with the ILS strings.

Anyway, your inheritance clauses look okay. Are you only using the one texture, or do you have others?

Could you post a complete list of all the textures used on your island? Thanks.
by shinRaiden
2003-12-28 03:57:37
Forum: WrpTool
Topic: Argh!
Replies: 14
Views: 14888

Re: Argh!

We need to research this a bit more and write an authoritative section for the manual on this topic, but basicly, as far as we've noticed, the environmental sounds are mapped to basic textures in the main (or mod) config.bin. Thus, if you are having a 'Splash Mountain' issue, odds are most likely on...
by shinRaiden
2003-12-27 19:17:01
Forum: WrpTool
Topic: Funky Error Message.
Replies: 3
Views: 2431

Re: Funky Error Message.

Weird... 1) What OS (which M$ windows) are you using? 2) What other programs are you running? Also, does this trigger only on open/new operations, or does it also popup on initial WRPtool loading? Odds are (if you are using Windows 2000 or XP) that you may have a corrupted install. Also check to see...