Search found 155 matches
Re: Wilbur
I should've placed money on that.
- 2004-04-01 02:09:10
- Forum: WrpTool
- Topic: What happens with my WRP world?
- Replies: 13
- Views: 13886
Re: What happens with my WRP world?
1.96b. I'll check my terraingrid settings as well.
- 2004-03-31 17:47:41
- Forum: WrpTool
- Topic: What happens with my WRP world?
- Replies: 13
- Views: 13886
any Re: What happens with my WRP world?
are you using any mods that replace the config.bin? I placed stuff all over the place and it didn't seem to have any problems. I placed empty and manned mg's at the similar location, and I didn't have any problems.
- 2004-03-31 05:51:34
- Forum: WrpTool
- Topic: What happens with my WRP world?
- Replies: 13
- Views: 13886
Re: What happens with my WRP world?
Interesting. You do have a good feel for design. I'm experimenting with the map, looking to find some examples. I found the area around the airbase, do you have any other example locations?
Thanks.
Thanks.
Re: Wilbur
Your settings are correct, I presume that if you hover your cursor over one of the fite spots you'll notice that in the elevation array in the bottom right part of the window, that the third index won't be a very large value. Funky colors do not immediately translate into funky terrain. You need to ...
- 2004-03-30 23:18:18
- Forum: WrpTool
- Topic: What happens with my WRP world?
- Replies: 13
- Views: 13886
Re: What happens with my WRP world?
I found a spot like that once on a rough mountainside on ia_drang, but I don't know why this happens. I'll look at it tonight.
- 2004-03-26 05:53:11
- Forum: WrpTool
- Topic: News blips!
- Replies: 0
- Views: 6303
News blips!
Two goodies that couldn't be passed up: Runway textures from Leone They work together as a set with almost limitless combinations and allow the island make let their imagine run wild. There are a couple of basic conditions of use. If you have enough respect for my work to use these textures then ple...
- 2004-03-18 00:37:25
- Forum: WrpTool
- Topic: Re: Updates?
- Replies: 4
- Views: 8649
Re: Updates?
The wrp format indicates an array of node points, and the engine (allegedly based on the terraingrid value in your world's config.cpp) seperates those points by 50m. Each cell is derived from one point only, the SW 'corner'. BTW, "very high" is approx. 3.125m cell size, and the cell point informatio...
- 2004-03-10 18:30:56
- Forum: WrpTool
- Topic: Rather complex question
- Replies: 1
- Views: 6517
Re: Rather complex question
1) p3dedit is your only option, and you don't have that option as that tool is top-secret by those who have it. :'( 2) If it is completed and bin'd, no problem. A) Why not just use the object placer tool? It can crank out nice lines, then you can adjust the specific spacing if you want and copy and ...
Re: ERROR
One way would be to place them ingame with the mission editor, giving the obj a name, and then making a repeating radio alpha-bravo-charlie trigger set to move the object N meters in XYZ. Radio Delta could be a trigger that hintc's a getpos of that object. With this info, you could manually place th...
- 2004-03-08 18:33:40
- Forum: WrpTool
- Topic: island size
- Replies: 5
- Views: 5180
Re: island size
Btw, -much- larger islands are responding much better in map view. Now we just need an AWACS or fully functional Hawkeye, or Aussie Wedgetail with ~12-35km radar range. It was a pain flying BARCAP on my 102km AEC. True, I had a whole squadron of Hudson's F/A-18's, but with vis up at 5000 I still had...
- 2004-03-08 18:28:24
- Forum: WrpTool
- Topic: island size
- Replies: 5
- Views: 5180
Re: island size
WRP:
resaddonsnoe.pbo (?)
Objects and textures:
resaddonso.pbo
resaddonsnoe.pbo (?)
Objects and textures:
resaddonso.pbo
- 2004-03-04 01:03:49
- Forum: WrpTool
- Topic: island size
- Replies: 5
- Views: 5180
Re: island size
Some how I missed that, where was that announced?No, especially now that BIS fixed the "map-view lag" issue from... well map-view and mission editor.
-- edit --
nm. Found it, its in 1.95b. Not in the main bugfix section, it's down in the general changlog.
Re: Question
Direct? No. The official method for visitor is importing MAX exported .asc files, and then you can import the OFPW into WRPtool. Somebody made some conversion utilities to convert (into?) .asc files, but I don't recall if there were any FROM .asc into a WRPtool-related format.
- 2004-02-19 05:39:49
- Forum: WrpTool
- Topic: I cant get my island ingame!
- Replies: 13
- Views: 14729
Re: I cant get my island ingame!
This looks like the stock 12km config...
Did you put the config.cpp and wrp file named wrptool_12km.wrp into a pbo named "wrptool_12km", then put that pbo in your addons folder, or a loaded mod folder?
Did you put the config.cpp and wrp file named wrptool_12km.wrp into a pbo named "wrptool_12km", then put that pbo in your addons folder, or a loaded mod folder?
- 2004-02-19 05:32:11
- Forum: WrpTool
- Topic: Microdem 6
- Replies: 4
- Views: 5172
Re: Microdem 6
The way to import GIS data into WRPtool is by converting into a LAT/LON raw text array. The easiest way to do this is to import the processed DEM section into Wilbur, then touchup and export into a LAT/LON text file. From here, you can then load the data set in with "import terrain". The manual has ...
- 2004-02-09 17:51:55
- Forum: WrpTool
- Topic: terrain problems
- Replies: 5
- Views: 5620
Re: terrain problems
I've seen this a bunch when importing data from wilbur, and it is more pronounced with maps larger than the standard 12.8km. The problem here is that your eye is artificially blurring the significant node value differences between adjacent pixels. You may think that it is a smooth blend = nice slope...
- 2004-01-28 14:24:10
- Forum: WrpTool
- Topic: ROAD ERROR
- Replies: 13
- Views: 10523
Re: ROAD ERROR
There was some new water textures being tossed around last fall, someone was making them for a nam project. Search the official forums.
- 2004-01-27 19:48:42
- Forum: WrpTool
- Topic: ROAD ERROR
- Replies: 13
- Views: 10523
Re: ROAD ERROR
the default is -50m iirc, please double check.
Thanks.
Thanks.
- 2004-01-26 13:49:54
- Forum: WrpTool
- Topic: Building at correct ground level
- Replies: 4
- Views: 4505
Re: Building at correct ground level
Yeah, if you lay down in the middle of the road, or better yet place one section of the road and look at the end you'll see the camber (bump) as well.
- 2004-01-25 23:16:57
- Forum: WrpTool
- Topic: Building at correct ground level
- Replies: 4
- Views: 4505
Re: Building at correct ground level
I believe that there is a plaza object that is slightly elevated to properly blend with roads. Try placing the plaza at ground level immediately in front of the town hall.
- 2004-01-25 23:13:39
- Forum: WrpTool
- Topic: p3d models
- Replies: 3
- Views: 3598
Re: p3d models
In order to manipulate the placement of p3d objects, as well as any other game data, you will need to dePBO the OFP PBO files as directed in the first section of the WRPtool manual. You will then need to configure WRPtool to scan the directory locations of these dePBO'd folders. Specificly, you are ...
- 2004-01-22 04:51:40
- Forum: WrpTool
- Topic: E-W Runway Textures
- Replies: 4
- Views: 4544
Re: E-W Runway Textures
There is a set from Nogova in the Opbo. The ingame runway is on the little island on the north edge.
There is an airfield on (Everon?) in the NW, but no runway textures.
There is an airfield on (Everon?) in the NW, but no runway textures.
- 2004-01-19 20:39:37
- Forum: WrpTool
- Topic: 3rd Party Addons
- Replies: 3
- Views: 4211
Re: 3rd Party Addons
Due to personal, not technical reasons - including simplicity and usability, the manual and examples only use the default BIS components, with the exception of the SEBnam pack. However, any addon can be used in the same fashion. Just dePBO your addon, and move the folder next to whereever you are pu...
Re: Request
This has already been requested in a recent features / updates / improvements thread.
Thanks.
Thanks.
- 2004-01-12 14:22:57
- Forum: WrpTool
- Topic: .ter into .wrp
- Replies: 1
- Views: 2852
Re: .ter into .wrp
Wilbur is the best editing program found so far. Please check the manual section for how to export to LAT/LON. Note several cautions about wilbur's handling of save file formats.
Thanks.
Thanks.
- 2004-01-09 16:06:02
- Forum: WrpTool
- Topic: Binarize Setup and Errors
- Replies: 7
- Views: 5955
Re: Binarize Setup and Errors
Yes. Each time you run bin, it wants to copy the source (bin'd wrp) from the source dir to the opt dir. If there is a file in the opt dir, it would ask to overwrite it. I presume though, that sourceworld.wrp is already bin'd, so you could safely say no if you know that will work for your map, so lon...
- 2004-01-09 04:36:20
- Forum: WrpTool
- Topic: Binarize Setup and Errors
- Replies: 7
- Views: 5955
Re: Binarize Setup and Errors
Please check the following:
WRPtool manual pg. 85-86
My comments in this thread, and similar ones on the topic.
Let us know if that does not resolve it.
Thanks.
WRPtool manual pg. 85-86
My comments in this thread, and similar ones on the topic.
Let us know if that does not resolve it.
Thanks.
- 2004-01-08 05:36:06
- Forum: WrpTool
- Topic: Objects, ODOL, and Names
- Replies: 2
- Views: 3432
Re: Objects, ODOL, and Names
They are not to be added to [root]data3d, they need to be added as a seperate directory... [root]hedgehog, [root]logspike, etc.
- 2004-01-06 03:10:44
- Forum: WrpTool
- Topic: Binarize problem
- Replies: 5
- Views: 4642
Re: Binarize problem
If you follow the logic in the batch file closely, you'll see that the binarize application is fed the data files from the addon directory you specify. When it encounters a .wrp file, it reads the 4WVR formatted file, and translates it into OFPW format. When Binarize SUCCESSFULLY completes, it write...
- 2004-01-04 03:25:58
- Forum: WrpTool
- Topic: Binarize problem
- Replies: 5
- Views: 4642
Re: Binarize problem
Binarize is limited to 12km maps. Thus, it's choking on the 25km you're trying to feed it. If you need to export to WRPedit / Visitor, you'll need to export sections no larger than 12km (in this case 1/4 of your WRP), Binarize those, and then load them. Final assembly is done back in WRPtool. There ...
- 2004-01-03 20:23:43
- Forum: WrpTool
- Topic: wrp warning message.
- Replies: 17
- Views: 12065
Re: wrp warning message.
Have you had any success ever loading WRPtool and a pre-existing known-good wrp? There are two likely possibilities here: 1) You have some corrupted install/config/xml files in your WRPtool installation. 2) You still have have some issues with incorrectly dePBO'd directories, and WRPtool's configura...
- 2004-01-03 20:14:16
- Forum: WrpTool
- Topic: Memory Lod not found!
- Replies: 3
- Views: 3954
Re: Memory Lod not found!
If this is a continuation of this http://www.pmctactical.org/ofp/cgi-bin/yabb/YaBB.cgi?board=7;action=display;num=1072615721 thread, please post there. Please give more detail as to what OS you are running, including other running applications, and what steps you take to reproduce this problem. Than...
- 2004-01-01 04:57:35
- Forum: WrpTool
- Topic: Region select tool
- Replies: 6
- Views: 5450
Re: Region select tool
Legal Smeagol... Mr. Bill don't even run 'normal' XP either. Anyway, what is your memory usage BEFORE you load WRPtool? You really need to have at least ~350mb free, and of course as much as possible. Basicly, even with 512mb, I'd kill any other applications, ditch Active Desktop, kill as many proce...
- 2003-12-30 03:25:21
- Forum: WrpTool
- Topic: wrp warning message.
- Replies: 17
- Views: 12065
Re: wrp warning message.
Are you still getting the exact same "207 missing" error? That would seem to indicate an incorrect path setting in your configuration.
Re: Argh!
You need to binarize it first, using an OLD copy of binarize.
Re: Argh!
Interesting. I was not aware that you could do that with the ILS strings.
Anyway, your inheritance clauses look okay. Are you only using the one texture, or do you have others?
Could you post a complete list of all the textures used on your island? Thanks.
Anyway, your inheritance clauses look okay. Are you only using the one texture, or do you have others?
Could you post a complete list of all the textures used on your island? Thanks.
Re: Argh!
We need to research this a bit more and write an authoritative section for the manual on this topic, but basicly, as far as we've noticed, the environmental sounds are mapped to basic textures in the main (or mod) config.bin. Thus, if you are having a 'Splash Mountain' issue, odds are most likely on...
- 2003-12-27 19:17:01
- Forum: WrpTool
- Topic: Funky Error Message.
- Replies: 3
- Views: 2431
Re: Funky Error Message.
Weird... 1) What OS (which M$ windows) are you using? 2) What other programs are you running? Also, does this trigger only on open/new operations, or does it also popup on initial WRPtool loading? Odds are (if you are using Windows 2000 or XP) that you may have a corrupted install. Also check to see...