Search found 133 matches
- 2002-03-13 14:47:00
- Forum: Balkans
- Topic: Balkans News
- Replies: 10
- Views: 13927
Re: Balkans News
Hi Guys Sorry I don't have alot of time at the moment other than to say that we are looking at shipping a new .tex file for the skins for the Balkans. I considered starting down the path of a master tex file but as a 5th squadron in Korea would use the same skins as a 5th squadron in the Balkans I c...
- 2002-03-12 14:18:00
- Forum: Balkans
- Topic: Balkans News
- Replies: 10
- Views: 13927
Re: Balkans News
Hi
Not yet as we don't want to distract the beta test group from the main effort at the moment.
As soon as we get SP2a out the door it'll be available to the betatesters and should have some better features than it does at the moment.
Later
Chris
Not yet as we don't want to distract the beta test group from the main effort at the moment.
As soon as we get SP2a out the door it'll be available to the betatesters and should have some better features than it does at the moment.
Later
Chris
Re: Status
Hi Guys
"2. More trees"
SP2a will have at least three times the number of objectives populated with trees as SP2. They are also less of a strain on FPS and don't count towards kills any more.
Later
Chris
"2. More trees"
SP2a will have at least three times the number of objectives populated with trees as SP2. They are also less of a strain on FPS and don't count towards kills any more.
Later
Chris
- 2002-03-09 20:44:00
- Forum: Balkans
- Topic: Balkans News
- Replies: 10
- Views: 13927
Balkans News
Hi All Just to let you know what is happening with the Balkans theatre. Currently we have been getting the features that were available in the Balkans V1.0 release ported over to SP2a (betas at the moment). Progress has been pretty good and most of the core functionality is in and the theatre in the...
- 2002-03-06 16:43:00
- Forum: Theater Tools
- Topic: ReadL2 Util
- Replies: 345
- Views: 240199
Re: ReadL2 Util
Hi Guys I only had a brief scan of this thread but one idea I have toyed with for a while is to mix an altitude algorithm with one based on the inclination (steepness) of a tile. The reason for this is that humans will tend to farm anything less than near vertical ;) This would if coded right result...
- 2002-02-27 11:05:00
- Forum: Falcon 4 General
- Topic: New MIG-21?
- Replies: 10
- Views: 7472
Re: New MIG-21?
Hi Tazz
Is that LOMAC?
Didn't know Christian was working on one - cool.
BTW - I have some runway textures for the Balkans similar to the ones shown in that shot - I'll post an early test screenshot when I get time.
Later
Chris
Is that LOMAC?
Didn't know Christian was working on one - cool.
BTW - I have some runway textures for the Balkans similar to the ones shown in that shot - I'll post an early test screenshot when I get time.
Later
Chris
- 2001-11-21 23:06:00
- Forum: Falcon 4 General
- Topic: SuperPAK Entity Database Expansion
- Replies: 58
- Views: 38117
Re: SuperPAK Entity Database Expansion
Hi Jerry
Can you specify a crater model in the weapon's parent destroyed entry. I'm sure I've seen some on the bombs.
Later
Chris
Can you specify a crater model in the weapon's parent destroyed entry. I'm sure I've seen some on the bombs.
Later
Chris
- 2001-11-20 22:05:00
- Forum: Terrain / Theater
- Topic: Tiling Volunteers
- Replies: 20
- Views: 12757
Re: Tiling Volunteers
Hi Snakeman and TBone
Second nagging went on the f4terrain board today
I'll keep at it till they submit (resistance is futile ).
Anyone else want me to include their theatre on the now weekly nagging for tilers let me know.
Later
Chris
Second nagging went on the f4terrain board today
I'll keep at it till they submit (resistance is futile ).
Anyone else want me to include their theatre on the now weekly nagging for tilers let me know.
Later
Chris
- 2001-11-14 12:10:00
- Forum: Falcon 4 General
- Topic: SuperPAK Entity Database Expansion
- Replies: 58
- Views: 38117
Re: SuperPAK Entity Database Expansion
Hi Gavin
Can you mail those to Shawn as he may need to respond to you directly.
Thanks
Chris
PS. His email is on my initial post.
Can you mail those to Shawn as he may need to respond to you directly.
Thanks
Chris
PS. His email is on my initial post.
- 2001-11-13 12:16:00
- Forum: Falcon 4 General
- Topic: SuperPAK Entity Database Expansion
- Replies: 58
- Views: 38117
SuperPAK Entity Database Expansion
Hi All Thought I'd post this just in case anyone has missed it. Shawnagne (and I assume Jerry) are working on expanding the entity (that's all objects, vehicles etc etc) database for SP2. He already has a bunch of data entries for some of the other theatres but in case he has missed something can yo...
- 2001-11-07 11:22:00
- Forum: Falcon 4 General
- Topic: Afghan theater public release
- Replies: 4
- Views: 5331
Re: Afghan theater public release
Hi T-Rex
Glad to see things are going ahead on this theatre.
Would you like me to advertise for tilers on the f4terrain group (I know Snakeman didn't get much response but I can only keep nagging them ).
Later
Chris
Glad to see things are going ahead on this theatre.
Would you like me to advertise for tilers on the f4terrain group (I know Snakeman didn't get much response but I can only keep nagging them ).
Later
Chris
- 2001-11-07 11:19:00
- Forum: Operation Desert Storm
- Topic: Where all the jets coming from?
- Replies: 9
- Views: 6989
Re: Where all the jets coming from?
Hi Snakeman
I totally agree on this - if either side runs out of aircraft due to combat losses then so be it otherwise there is no point having an air war in the first place.
I believe you are right that there is already a fix for this but I'd have to check on the SP groups to see.
Later
Chris
I totally agree on this - if either side runs out of aircraft due to combat losses then so be it otherwise there is no point having an air war in the first place.
I believe you are right that there is already a fix for this but I'd have to check on the SP groups to see.
Later
Chris
- 2001-11-06 21:41:00
- Forum: Operation Desert Storm
- Topic: Where all the jets coming from?
- Replies: 9
- Views: 6989
Re: Where all the jets coming from?
Hi Guys IIRC there is a known "attrition bug" which stops the enemy's (and possibly the allied) squadrons getting depleted. I believe ther will be a fix for this in SP2 certainly and SP1 probably. However, as the "bug" was introduced by MPS to keep the air battle intense some work have to be done on...
- 2001-10-30 23:02:00
- Forum: Terrain / Theater
- Topic: ODS 128 Tactical Engagement Story
- Replies: 9
- Views: 6850
Re: ODS 128 Tactical Engagement Story
Hi Snakeman
Enjoyed that.
BTW - Did you fly the whole thing without time acceleration?
Later
Chris
PS. Had any response from f4terrain yet? - I'll keep posting requests each week.
Enjoyed that.
BTW - Did you fly the whole thing without time acceleration?
Later
Chris
PS. Had any response from f4terrain yet? - I'll keep posting requests each week.
- 2001-10-18 13:51:00
- Forum: Terrain / Theater
- Topic: Tiling Volunteers
- Replies: 20
- Views: 12757
Tiling Volunteers
Hi All In a quiet moment I was just thinking that some of the theatres here could do with some man-power on the tiling front. Although I am too busy with other stuff to coordinate a tiling effort like the Balkans again there are still 265 members on the f4terrain egroup and some maybe willing to hel...
- 2001-10-18 10:16:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XV
- Replies: 42
- Views: 23744
Re: New 3d toys? XV
Hi CCC
Lol - that was fast
You do realise we are going to have to do our own version of Janes to document all these toys
Later and keep'em coming.
Chris
Lol - that was fast
You do realise we are going to have to do our own version of Janes to document all these toys
Later and keep'em coming.
Chris
- 2001-10-17 13:34:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XV
- Replies: 42
- Views: 23744
Re: New 3d toys? XV
Hi CCC
No worries.
BTW - I have uploaded some line drawings to the F4LE group of the MiG29 and I noticed last night that one of them has the centerline fuel tank on. Maybe useful if you haven't already done that one.
Later
Chris
No worries.
BTW - I have uploaded some line drawings to the F4LE group of the MiG29 and I noticed last night that one of them has the centerline fuel tank on. Maybe useful if you haven't already done that one.
Later
Chris
- 2001-10-17 10:36:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XV
- Replies: 42
- Views: 23744
Re: New 3d toys? XV
Hi CCC Just to echo Snakeman. You can carry on with LOD creation as any models we make now will be converted automatically to Erazor's new 3d engine format. It is also likely that the engine will not make the first SP release (or even the second) so there is no need to stop (please ;)). Later Chris
- 2001-10-03 11:45:00
- Forum: Operation Desert Storm
- Topic: BETA v0.1 Multiplayer Campaign Upgrade
- Replies: 12
- Views: 9201
Re: BETA v0.1 Multiplayer Campaign Upgrade
Hi Snakeman Manfred knows more about this than I do but I believe there are a limited amount of objective (not sure if these are CT entries or not) entries available and that the number has to include missions generated by the ATO. I also belive that Mnafred had to renumber a block of entries for th...
- 2001-10-02 19:27:00
- Forum: Operation Desert Storm
- Topic: BETA v0.1 Multiplayer Campaign Upgrade
- Replies: 12
- Views: 9201
Re: BETA v0.1 Multiplayer Campaign Upgrade
Hi Snakeman
Just out of interest what was the problem?
Later
Chris
Just out of interest what was the problem?
Later
Chris
- 2001-09-25 10:28:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi Luke I am still awaiting some modifications to F4Browse from Julian before I can begin populating the existing objectives. Julian however is a busy man with the coding side of SuperPAK so I'm not sure how long this is going to take. However, once I have the tools I need the trees should be in and...
- 2001-09-07 13:04:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi Zaggy I can let you have the LOD's/textures if you want (let me know your mail address). Or if you are a member of the F4LE egroup they are there under the Beta Projects folder in the files section. As they stand at the moment you will have to use LODEditor (or LODAppend) to add the models and te...
- 2001-09-07 12:52:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XIII
- Replies: 40
- Views: 29677
Re: New 3d toys? XIII
Hi CCC That is the intention of SuperPAK if you are happy to let your models be included - let me know. BTW - Can you let Jerry or me have a list of models you have done (a zip of them all would be great as well but I'll grab em off of F4LE if it's too much work). The realism department of F$SuperPA...
- 2001-09-05 11:20:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi Guys I've been real busy with the F4SuperPAK thing but have managed to get a request to Julian "Codec" Onions to add some feature placement functionality to F4Browse. Basically the situation is that to populate the airbase in the last screen shot took me about 3 hours as each model has to be manu...
- 2001-09-01 15:13:00
- Forum: Falcon 4 General
- Topic: F4UT agreement with G2I
- Replies: 4
- Views: 4212
Re: F4UT agreement with G2I
Hi CCC Perhaps I should elaborate on current plans in the SuperPAK at the moment: We are looking at adding as many weapons/aircraft/ships/theatres etc as we are provided with (I'll call them entities from now on) into an expandable master database. The theory is that theatre creators (and I'm still ...
- 2001-09-01 12:01:00
- Forum: Falcon 4 General
- Topic: F4UT agreement with G2I
- Replies: 4
- Views: 4212
Re: F4UT agreement with G2I
Hi CCC I can say categorically that integration of as many weapons/theatres/cockpits and other addons as possible will be integrated into the SuperPAK project. I think the statement from which your confusion arises is merely to place priority on Korea but rest assured we are discussing ways of makin...
- 2001-08-29 12:23:00
- Forum: Falcon 4 General
- Topic: Ultimate Falcon 4 pack...
- Replies: 9
- Views: 7991
Re: Ultimate Falcon 4 pack...
Hi All
I'm glad you have decided to join as we have much work to do in order to get the theatres integrated into the User Interface and historical theatres such as Vietnam will be a good test for this kind of work as it's restrictions on weapons/aircraft are greater than the Balkans.
Later
Chris
I'm glad you have decided to join as we have much work to do in order to get the theatres integrated into the User Interface and historical theatres such as Vietnam will be a good test for this kind of work as it's restrictions on weapons/aircraft are greater than the Balkans.
Later
Chris
- 2001-08-29 12:19:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XII
- Replies: 44
- Views: 30318
Re: New 3d toys? XII
Hi CCC
If you keep producing execellent toys at this rate you'll cause Jerry Davis to melt down under the intergration workload
Later
Chris
If you keep producing execellent toys at this rate you'll cause Jerry Davis to melt down under the intergration workload
Later
Chris
- 2001-08-25 21:15:00
- Forum: Falcon 4 General
- Topic: Ultimate Falcon 4 pack...
- Replies: 9
- Views: 7991
Re: Ultimate Falcon 4 pack...
Hi Guys Firstly sorry for not being able to let you in on the scoop earlier here's Kurt's announcement: Falcon Pilots, Announcing the launch of the Falcon 4.0 SuperPAK project. Glenn 'Sleepdoc' Kletzky has negotiated, on behalf of the Falcon 4.0 community with G2 Interactive, as a non-participating,...
- 2001-08-24 09:47:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi There
Zaggy is right the solid gold canopy is from my "work" pc which sucks ass big time.
This is how they used to do it in later versions of Falcon3 IIRC.
Later
Chris
Zaggy is right the solid gold canopy is from my "work" pc which sucks ass big time.
This is how they used to do it in later versions of Falcon3 IIRC.
Later
Chris
- 2001-08-23 13:51:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi CCC Sorry I gave you a politician's answer. I'm not sure specifically about the buildings on the airfield but certainly the buildings on the "Junction" objective were out by quite a way eg 45ft tall building with 8 floors. Either that or the textures were scaled wrongly. I have been thinking abou...
- 2001-08-23 12:39:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi CCC The trees are from about 55ft to 110ft and I know they are larger than average but not outside the realms of "realistic". I have been toying with the idea of reducing the size a little and also with the idea of using more textures so the tallest are say poplars/pines and the smallest are deci...
- 2001-08-23 10:11:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi Zaggy
I see I have you hooked now
More as I do it (I'm going to try an SA2 site next) and start the ground unit movement testing.
Later
Chris
I see I have you hooked now
More as I do it (I'm going to try an SA2 site next) and start the ground unit movement testing.
Later
Chris
- 2001-08-20 14:27:00
- Forum: Terrain / Theater
- Topic: Air bases and buildings
- Replies: 14
- Views: 9195
Re: Air bases and buildings
Hi As far as I know then you can reskin any of the objects on an airbase with little or no effect using LODEditor. You can also change the actual model certainly of the buildings as they are just features in the same way as the trees I am working on. You will need to learn how to append new models t...
- 2001-08-20 11:21:00
- Forum: Terrain / Theater
- Topic: Air bases and buildings
- Replies: 14
- Views: 9195
Re: Air bases and buildings
Hi You can re skin any object in Falcon 4 using Fred Balding's wonderful LODEditor tool. I'm not sure what the latest version is but I'm sure ccc will jump in here and give you more details. I also had an idea about removing the hanger doors from the hanger models, texturing the internal walls ad re...
- 2001-08-15 18:54:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi Forgot to mention about shading: Having looked at the LOMAC shot you can see that they use a darker colour on the underlying texture. We could do this after the tree objects are placed in and around objectives easily enough (time consuming though). Another method would be to add a shadow polygon ...
- 2001-08-15 18:25:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi Guys Yes I have been thinking (and talking to Bob/Jerry etc) about such an idea and will probably try it soon. I agree the current clump is a bit sparse so I'm going to thicken it up. SnakeMan - The trees in the clump range from 65ft to 110ft - which while not the tallest you can get, are suffici...
- 2001-08-15 12:51:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Ok couldn't resist one more as I got on better with the clump today than I thought I would:
Later
Chris
Later
Chris
- 2001-08-15 11:25:00
- Forum: Falcon 4 General
- Topic: New 3D Toys? X
- Replies: 82
- Views: 55574
Re: New 3D Toys? X
Hi Zaggy
Here's your latest tree fix (excuse the crappy graphics - it was the naff PC at work):
Clump should be ready this evening so more piccies to come.
Later
Chris
Here's your latest tree fix (excuse the crappy graphics - it was the naff PC at work):
Clump should be ready this evening so more piccies to come.
Later
Chris
- 2001-08-15 11:22:00
- Forum: Falcon 4 General
- Topic: New 2D toy: Fulcrum v2
- Replies: 14
- Views: 9391
Re: New 2D toy: Fulcrum v2
Hi Aeyes
The visuals look fantastic as usual (you're a one man cockpit factory) .
Has anything changed on the functionality side?
Later
Chris "Washout" Carter
The visuals look fantastic as usual (you're a one man cockpit factory) .
Has anything changed on the functionality side?
Later
Chris "Washout" Carter