CCC do you have?
Japanese stuff...
ASM-2
AAM-3 (in F4)
AAM-4
AAM-5
Search found 696 matches
- 2009-09-17 14:29:21
- Forum: Taiwan
- Topic: Taiwan Weapons OOB
- Replies: 25
- Views: 26769
- 2009-09-17 12:52:12
- Forum: Afghanistan
- Topic: Afghanstan..AAR screenshots
- Replies: 16
- Views: 22148
Re: Afghanstan..AAR screenshots
ROFL!! great CCC!
- 2009-09-03 15:01:26
- Forum: Nevada
- Topic: Upcoming Nevada v0.5
- Replies: 123
- Views: 143003
Re: Upcoming Nevada v0.5
nice job on the tiles dudes!
cheers
Stef
cheers
Stef
- 2009-08-10 15:44:54
- Forum: Terrain / Theater
- Topic: moutains tiles..which theater?
- Replies: 4
- Views: 9833
Re: moutains tiles..which theater?
read the posts ol' man. yes its Aegean...
- 2009-08-01 11:32:45
- Forum: Europe
- Topic: Europe v0.6 bug reports
- Replies: 47
- Views: 55360
Re: Europe v0.6 bug reports
...just a heads up... i was gladly able to motivate some german guys to do some terrain bug researches for this theater! they keep concentrated on the German area, which is sure one of the most important areas in that theater.. i will post more when we have something more. stay tuned. and thanks to ...
- 2009-07-28 12:00:06
- Forum: Panama
- Topic: Panama FF/RV Installer
- Replies: 47
- Views: 53323
Re: Panama FF/RV Installer
yeah, plz pass us the needed files over to install that version of Panama, i possible!
thx Stef
thx Stef
Re: v0.1 Bugs
in priorities screen, you still can see the korean PAK lines.
it seems that most airbases have not a dedicated airbase tile below it.
it seems that most airbases have not a dedicated airbase tile below it.
- 2009-07-27 10:33:57
- Forum: Terrain / Theater
- Topic: Jagged horizon
- Replies: 12
- Views: 14855
Re: Jagged horizon
guys what i see here, is the edge of the fartiles... no the horizon...
- 2009-07-24 18:32:31
- Forum: Vietnam
- Topic: Year of the Rat Campaign
- Replies: 47
- Views: 50007
Re: Year of the Rat Campaign
we (the community) have seen enough nice mods over the years, but no one really got in to fix the real hard stuff... building a campaign or skins is a easy task compared to that NECCESSARY task... Then why don't you do it? because I have already enough to do in Taiwan...mate... :roll: but i would i...
- 2009-07-24 18:01:46
- Forum: Panama
- Topic: Tropic Thunder
- Replies: 9
- Views: 16238
Re: Tropic Thunder
So, when I come across a floating building or something in my home computer game simulator, I have to be honest man. It just doesn't upset me all that much. I mean, I can still enjoy my sim with a few floating buildings, mis-tiled terrain, etc. I'd like to strive for perfection, but I'm ok with jus...
- 2009-07-24 11:55:51
- Forum: Panama
- Topic: Tropic Thunder
- Replies: 9
- Views: 16238
Re: Tropic Thunder
no harm pal. you can not FORCE ppl to focus on something.. we are not employee :mrgreen: :mrgreen: sure not. i just want to mention that all these small patches are nice but.. the theaters need more work than just campaigns and skins... it seem that everybody tries to make just small fixes on the s...
- 2009-07-23 19:19:25
- Forum: Vietnam
- Topic: Year of the Rat Campaign
- Replies: 47
- Views: 50007
Re: Year of the Rat Campaign
mate, i think CCC is relating to that the terrain and objects must be fixed first... toonces i REALLY like what you are doing here, and i hate to be the nagging biatch, but we really should get concentrated on the terrain and object issues first...my OOOOOOLD speech....but still true... we (the comm...
- 2009-07-23 19:09:57
- Forum: Vietnam
- Topic: [simulated] Vietnam war in-game screenshots
- Replies: 62
- Views: 73007
Re: [simulated] Vietnam war in-game screenshots
no, that is a good example that these campaigns are NOT compatible with FF... DB CONFLICT!!!!ccc wrote:nice pics..
i noted you tweaked the loadout..AA-7 and six-bomb inboard MER on F4E?
- 2009-07-23 17:35:22
- Forum: Panama
- Topic: Tropic Thunder
- Replies: 9
- Views: 16238
Re: Tropic Thunder
good ideas on that mates, BUT again and again, WHY don't we keep focused on one theater to get that really running and the terrain fixed? i really don't understand it..
IMHO it's just wasting time... too sad..
IMHO it's just wasting time... too sad..
- 2009-07-07 15:06:32
- Forum: Campaign
- Topic: amphibious landings
- Replies: 20
- Views: 22917
Re: amphibious landings
Great imput Dr.X! too sad that i have not contacted you even earlier to join in here! cheers! From my tests and experiments with airborne units, this is what I have discovered: - Airborne units, like any ground units, must be located on land. TRUE. - Transport helos are the only vehicles that can tr...
- 2009-07-07 15:02:02
- Forum: Campaign
- Topic: Campaign Manifesto
- Replies: 17
- Views: 22670
Re: Campaign Manifesto
totally agree. it is not possible to create campaings that will work for all Falcon4 versions.. you must built them new for every version. the DB are way too different. I'm also working on the FF5 side. IMO the only things in a theater that can be shared is the Terrain mesh and the Terrain tiles. Ev...
- 2009-06-23 11:30:23
- Forum: Balkans
- Topic: need a source map
- Replies: 30
- Views: 34663
Re: need a source map
Oh, yeah, looks really nice already in that early state.
RedDog, if you get bored, i would also have a job for you my friend!
cheers
Stef
RedDog, if you get bored, i would also have a job for you my friend!
cheers
Stef
- 2009-06-19 14:33:46
- Forum: Falcon 4 General
- Topic: New member
- Replies: 5
- Views: 10025
Re: New member
Welcome aboard Doctor X!
great that you joined us. just get a bit familiar here and check out some of the threads of your interest.
I'm looking forward to some good cooperation over here.
Rock on and cheers
regards
Stef
great that you joined us. just get a bit familiar here and check out some of the threads of your interest.
I'm looking forward to some good cooperation over here.
Rock on and cheers
regards
Stef
- 2009-06-07 14:07:40
- Forum: Taiwan
- Topic: NEW Real-life weapons in Taiwan theater
- Replies: 38
- Views: 54446
Re: NEW Real-life weapons in Taiwan theater
....praying for Ranger....
ccc clearly understand. but whats about the LOD to dxm conversation? I am a total noob on adding 3d stuff or so...
cheers mate
Stef
ccc clearly understand. but whats about the LOD to dxm conversation? I am a total noob on adding 3d stuff or so...
cheers mate
Stef
- 2009-06-06 20:47:43
- Forum: Taiwan
- Topic: NEW Real-life weapons in Taiwan theater
- Replies: 38
- Views: 54446
Re: NEW Real-life weapons in Taiwan theater
...and now your new 3D model..... man you make the "Taiwan dev crew" nervous! you are showing us the coolest stuff but you are not up for helping us to get these wonderful birds in, all these amazing stuff that you have. don't you think the time has come rethink it, my old friend? cheers to you and ...
- 2009-06-05 13:57:26
- Forum: Falcon 4 General
- Topic: Test 3d toys in sim - warning -pics.
- Replies: 311
- Views: 455215
Re: Test 3d toys in sim - warning -pics.
ooooh yeah!
kudos to you ccc!
cheers
Stef
kudos to you ccc!
cheers
Stef
- 2009-06-05 09:20:56
- Forum: Falcon 4 General
- Topic: FF5 HOTFIX is out!
- Replies: 3
- Views: 9827
FF5 HOTFIX is out!
http://freefalcon.com/forum/showthread.php?t=15642
brings stability fixes and some goodies!
cheers
Stef
brings stability fixes and some goodies!
cheers
Stef
- 2009-06-03 11:55:10
- Forum: Falklands
- Topic: Current Status of Falklands Theater
- Replies: 39
- Views: 75247
Re: Current Status of Falklands Theater
btw is there any installer out for this one?
- 2009-06-01 10:32:25
- Forum: Terrain / Theater
- Topic: Aegean V4 Release
- Replies: 21
- Views: 23020
Re: Aegean V4 Release
Wonderful work guys!
Congratulations for that release! Cheers to you!
cheers
Stef
btw 1st link doesn't work and 2nd is very slow...16kbs.
Congratulations for that release! Cheers to you!
cheers
Stef
btw 1st link doesn't work and 2nd is very slow...16kbs.
- 2009-06-01 10:07:46
- Forum: Campaign
- Topic: amphibious landings
- Replies: 20
- Views: 22917
Re: amphibious landings
thats also the way i handle it in Taiwan.toonces wrote: The only way to do it is to place ground troops on the coast as reinforcements at some time?
- 2009-06-01 10:06:28
- Forum: Taiwan
- Topic: 3D stuff for Taiwan theater - warning- pics
- Replies: 70
- Views: 73454
Re: 3D stuff for Taiwan theater - warning- pics
oh, yeah, oh yeah, oh yeah!
buddy i the model but only in lod format.
maybe you could make it dxm ready? THAT would be great!
wooow the screens make me sweat!
cheers
Stef
buddy i the model but only in lod format.
maybe you could make it dxm ready? THAT would be great!
wooow the screens make me sweat!
cheers
Stef
- 2009-05-30 10:36:11
- Forum: Taiwan
- Topic: 3D stuff for Taiwan theater - warning- pics
- Replies: 70
- Views: 73454
Re: 3D stuff for Taiwan theater - warning- pics
CCC, what is the price to get the F-CK-1 Model FF5 ready?
- 2009-05-29 14:20:00
- Forum: Terrain / Theater
- Topic: To all theater-makers: post your projects here!
- Replies: 76
- Views: 76476
Re: To all theater-makers: post your projects here!
FF5 Taiwan group.
Still alive and kicking!
Still alive and kicking!
- 2009-05-28 16:36:34
- Forum: Afghanistan
- Topic: Soviet-Afghanstan war 1980
- Replies: 9
- Views: 16656
Re: Soviet-Afghanstan war 1980
Snake Man wrote: Once we get the terrain + objectives in order, we can have tons of fun creating campaigns (units, victory conditions etc) on top of them.
Totally my point.
cheers
sorry for also being off topic.
- 2009-05-28 15:22:00
- Forum: Terrain / Theater
- Topic: Which Theater should be modded/further developed first?
- Replies: 56
- Views: 53283
Re: Which Theater should be modded/further developed first?
guys, as you see, It is possible to get some ppl together! just take a look on our Taiwan developments, we are doing a good job. Snake Man: as chief of everything Demer: fixing the Terrain Tom: Lead terrain bug hunter NightFalcon: UI Mapi: UI and Maps Justice: UI Toonces: Storyline (better than Tom ...
- 2009-05-28 15:07:18
- Forum: Afghanistan
- Topic: Soviet-Afghanstan war 1980
- Replies: 9
- Views: 16656
Re: Soviet-Afghanstan war 1980
sounds great, when i'm thinking about F-16A against Floggers and so on!
nice one!
nice one!
- 2009-05-28 12:25:07
- Forum: Theater Tools
- Topic: How to add Objects correctly with TacEdit?
- Replies: 31
- Views: 24499
Re: How to add Objects correctly with TacEdit?
thanks again for your answers guys!
So, Snake Man, you think i could add/adjust every building with tacedit for my own?
should i add them into a ne_te.tac or into a campaign?
So, Snake Man, you think i could add/adjust every building with tacedit for my own?
should i add them into a ne_te.tac or into a campaign?
- 2009-05-28 10:21:16
- Forum: Falklands
- Topic: Current Status of Falklands Theater
- Replies: 39
- Views: 75247
Re: Current Status of Falklands Theater
toonces, yeah as you said, on hold.
but be aware this is a very early WIP! many many thing have to be done! I'm sure interested in that scenario, but let's finish up our current stuff first!
cheers
Stef
but be aware this is a very early WIP! many many thing have to be done! I'm sure interested in that scenario, but let's finish up our current stuff first!
cheers
Stef
- 2009-05-27 09:44:36
- Forum: Taiwan
- Topic: Taiwan Terrain bug hunting
- Replies: 37
- Views: 33215
Re: Taiwan Terrain bug hunting
something like that SnakeMan. :) Demer did wonderful job on the terrain itself, now i would add these noted, missing ground objects, but I'm not 100% sure how to do that.. should i use Tacedit? should i add them into a TE or a campaign? please let me know how to do, and i'll be up for that. cheers S...
- 2009-05-27 09:31:38
- Forum: Theater Tools
- Topic: How to add Objects correctly with TacEdit?
- Replies: 31
- Views: 24499
Re: How to add Objects correctly with TacEdit?
i just wanted to bring the question up again.
what is the "right" way to add or edit ground objects(buildings)?
Tacedit?
i heard something about "object mover", what is that?
if someone could guide me, i could do all the object edits in Taiwan for my own.
thanks for the support.
cheers
Stef
what is the "right" way to add or edit ground objects(buildings)?
Tacedit?
i heard something about "object mover", what is that?
if someone could guide me, i could do all the object edits in Taiwan for my own.
thanks for the support.
cheers
Stef
- 2009-05-26 16:07:02
- Forum: Taiwan
- Topic: Taiwan Terrain bug hunting
- Replies: 37
- Views: 33215
Re: Taiwan Terrain bug hunting
Guys you are doing a wonderful job there!
keep on it and thanks for getting this baby forward!
deep respect!
cheers
Stef
keep on it and thanks for getting this baby forward!
deep respect!
cheers
Stef
- 2009-05-26 14:49:15
- Forum: Kurile
- Topic: My rough tweak on Kurile mod.
- Replies: 53
- Views: 63997
Re: My rough tweak on Kurile mod.
uh uuh, but with autoflag you can also mess the whole thing up... that was also my experience..
- 2009-05-12 11:10:10
- Forum: Campaign
- Topic: Campaign Manifesto
- Replies: 17
- Views: 22670
Re: Campaign Manifesto
wonderful read, cleared up many things. i also think that the brigade/division type is just a cosmetical thing, i don't think it will affect to the gameplay whatever you set. as i said, my idea is to grab one theater as you said, remove every units and then build them up from scratch, in that Falcon...
- 2009-05-11 09:50:07
- Forum: Taiwan
- Topic: Taiwan Terrain bug hunting
- Replies: 37
- Views: 33215
Re: Taiwan Terrain bug hunting
masterchiefs, correct me if I'm wrong:
the bug list should look someting like that:
for objects (buildings):
X/Y coordinate, name of object, the problem, maybe a suggestion/solution.
for terrain tiles & evelation problems:
X/Y coordinate, the problem, suggestion/solution.
the bug list should look someting like that:
for objects (buildings):
X/Y coordinate, name of object, the problem, maybe a suggestion/solution.
for terrain tiles & evelation problems:
X/Y coordinate, the problem, suggestion/solution.
- 2009-05-11 09:01:33
- Forum: Vietnam
- Topic: Year of the Rat Campaign
- Replies: 47
- Views: 50007
Re: Year of the Rat Campaign
wonderful campaign ideas as usual mate! You are the man with the ideas! I'm sure up to give full suppor, once i have "finished" my current projects. but you know my idea, of fixing the terrain first and then building a campaign. so i totally agree with ccc. keep up the good work buddy rock on and le...