Search found 245 matches
- 2003-04-13 10:17:00
- Forum: Terrain / Theater
- Topic: terrain prob
- Replies: 8
- Views: 7286
Re: terrain prob
No definitly no 16 bit in H tiles and the rest is runtiles made. It also just appears after a certain flying time - dunno if time accelleration makes it worse. Weird
- 2003-04-12 19:07:00
- Forum: Terrain / Theater
- Topic: terrain prob
- Replies: 8
- Views: 7286
Re: terrain prob
prev 13 of course
and my own 512 tex zip... :/
and my own 512 tex zip... :/
- 2003-04-12 11:01:00
- Forum: Terrain / Theater
- Topic: terrain prob
- Replies: 8
- Views: 7286
Re: terrain prob
Now i got coast tiles in the middle of the desert after a longer flight.
Checkedthe ram usage - was always between 250- 300MB (512MB gf4 64MB here)
Checkedthe ram usage - was always between 250- 300MB (512MB gf4 64MB here)
- 2003-04-12 10:47:00
- Forum: Terrain / Theater
- Topic: terrain prob
- Replies: 8
- Views: 7286
terrain prob
I was flying 512 ods in the north (mountains) twice and after quite some flying distance something strange happened both times :( THe terrain textures turned very low res, then some tiles were missing and then only white came up and no more terrain. I still crashed into ground. When pressing esc i c...
- 2003-04-11 00:39:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
hehe i certainly know that you dont have to wish for that at all
- 2003-04-10 17:35:00
- Forum: Terrain / Theater
- Topic: Creating 512 res tiles
- Replies: 43
- Views: 35498
Re: Creating 512 res tiles
yes runtiles - but a special version - need to get in irc and ask snakeman
we tried 256 and 128 afaik - works well
Also 128 (M) and 64(L) works ok
we tried 256 and 128 afaik - works well
Also 128 (M) and 64(L) works ok
- 2003-04-10 17:22:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
hmm something else - you have point here - it looked this way in northern iraq but this is right now in the south - near tigris etc... Maybe switch with arable land (lowest pic) which is north in ODS
- 2003-04-10 11:14:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
Nope it's irrigated farming - believe it or not taken out of a sat pic near a pres palace in the middle of the desert
Tried to make it more brownish but it looks worse then...
Tried to make it more brownish but it looks worse then...
- 2003-04-10 06:49:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
So far thx to the huge work of Snakeman and Ami it works - even if theres quite some tile work and tweaking left http://wuw.stusta.mhn.de/~u001907a/static/512-1.jpg http://wuw.stusta.mhn.de/~u001907a/static/512-2.jpg http://wuw.stusta.mhn.de/~u001907a/static/512-4.jpg null http://wuw.stusta.mhn.de/~...
- 2003-04-08 22:10:00
- Forum: Operation Desert Storm
- Topic: Huge Bagdad sat image
- Replies: 4
- Views: 9121
Re: Huge Bagdad sat image
hmm middle east base textures are done basically - thy to the good stuff of digitalglobe.
I have much more sat images than we used making the tex. Most work now is stuff like transitons - so the lame work stuff
If we hadn't ami!!
I have much more sat images than we used making the tex. Most work now is stuff like transitons - so the lame work stuff
If we hadn't ami!!
- 2003-03-21 07:57:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
Sry im away and dont yet know when I return. No river tiles made yet *ashamed*
- 2003-03-13 08:43:00
- Forum: Falcon 4 General
- Topic: New Russian AIrforce OrBat at Scramble! Unbelievably Det
- Replies: 4
- Views: 9232
Re: New Russian AIrforce OrBat at Scramble! Unbelievably Det
Check the area of the europe theater - thats imo the one to focus on after the offical ones are near completition (ODS,nam)
Not exactly the also interesting area shown above - but there's east block, there's scandinavia and lots of other countries...
BTW: the site above CAG is very nice! thx
Not exactly the also interesting area shown above - but there's east block, there's scandinavia and lots of other countries...
BTW: the site above CAG is very nice! thx
- 2003-03-12 08:54:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
We prefer to do the tiles ourself for nowquote:Originally posted by shaunman:
you get some nice tiles from USAF if you use the mission builder.
- 2003-03-10 12:05:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
Very cool Ami
- 2003-03-10 01:15:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
- 2003-03-08 17:06:00
- Forum: Operation Desert Storm
- Topic: ODS v0.4 beta testing
- Replies: 83
- Views: 84647
Re: ODS v0.4 beta testing
Snakeman is doomed to live forever with misalinged bridge tiles and getting reports of that bug!
And if the whole theater is shining in 512 - we gonna keep them for ods beta historical reasons
And if the whole theater is shining in 512 - we gonna keep them for ods beta historical reasons
- 2003-03-04 14:46:00
- Forum: Operation Desert Storm
- Topic: ODS v0.4 beta testing
- Replies: 83
- Views: 84647
Re: ODS v0.4 beta testing
Ciao el saluti da Monaco - e grazie per aiutarci
- 2003-02-28 23:25:00
- Forum: Terrain / Theater
- Topic: Miror files.
- Replies: 7
- Views: 7067
Re: Miror files.
Dont overstress space and bandwidth already now - there will be new releases in the near and far future that will do that
- 2003-02-28 22:14:00
- Forum: Operation Desert Storm
- Topic: ODS v0.4 beta testing
- Replies: 83
- Views: 84647
Re: ODS v0.4 beta testing
THere is no effort invested in fixing old low res tiles in first place. About those tiles they represent dry river beds afaik - problem in f4 is the tile system that will give no diagonal but the fence style rivers and roads. It may not be visible in Korea as there is much Tile diversity per area - ...
- 2003-02-22 11:58:00
- Forum: Iceland
- Topic: If I only made more tiles a day then screenshots
- Replies: 12
- Views: 20347
Re: If I only made more tiles a day then screenshots
Best of all seems to be those variation tiles with those spots. Very good!
- 2003-02-21 19:17:00
- Forum: Iceland
- Topic: If I only made more tiles a day then screenshots
- Replies: 12
- Views: 20347
Re: If I only made more tiles a day then screenshots
argh me stupid - would be a good reason to remove my title here...
- 2003-02-21 09:50:00
- Forum: Iceland
- Topic: If I only made more tiles a day then screenshots
- Replies: 12
- Views: 20347
Re: If I only made more tiles a day then screenshots
Can't you use some of Toms 256 tiles?
THe pics are bloody good!
THe pics are bloody good!
- 2003-02-19 19:00:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
TILE PROGRESS TABLE UPDATED
- 2003-02-18 02:27:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
Ok first we have practically all generic tiles. Striker is finsihing forest stuff, ami got the arable, Bobba is sending in modified desert textures, snakeman messes with rivers and will try to make the transitions, coasts and rename all to be usable. I tried to do nightlightning for the city tiles.....
- 2003-02-16 15:38:00
- Forum: Nevada
- Topic: City Tiles for Las Vegas
- Replies: 15
- Views: 16896
Re: City Tiles for Las Vegas
Frankly i have currently more than enough color sat images of below 2meter resolution... Thats not the prob - the work of getting good tiles out of them is
- 2003-02-16 15:30:00
- Forum: Terrain / Theater
- Topic: Creating 512 res tiles
- Replies: 43
- Views: 35498
Re: Creating 512 res tiles
quote:Originally posted by Ami: KG, the arid agriculture is finished. Codec has a copy. They need to be renamed and possibly the night version done. I´ll be needing some help with the night versions. Mark For the n8 lighting i know as much as you :) It is described in the tutorial: quote: Color Pal...
- 2003-02-16 15:23:00
- Forum: Terrain / Theater
- Topic: Creating 512 res tiles
- Replies: 43
- Views: 35498
Re: Creating 512 res tiles
quote:Originally posted by MerlinM: have some problems connecting the irc.newnet.net network :( - other ircs NW are working - any idea ? ======== UPDATE ======= Ok i am in *g* Yes increase the time interval after which of mirc retries to etablish the connection - its somewhere in the options - conn...
- 2003-02-13 12:15:00
- Forum: Terrain / Theater
- Topic: Creating 512 res tiles
- Replies: 43
- Views: 35498
Re: Creating 512 res tiles
HEy Merlin! Thx for the offer. Currently all the texture "painters" are busy with finishing ods 512 textures. Europe would be on my wish list as next theater. But before we don't have a finished 512 ODS version that works well i dont recommend to start on another theater except for collecting sat pi...
- 2003-02-10 10:08:00
- Forum: Falcon 4 General
- Topic: Comments on G2i update is BS and prohibited?
- Replies: 3
- Views: 7666
Re: Comments on G2i update is BS and prohibited?
THe point is imo that there is no discussion about a new gfx engine. It is not in our hands what happens with the SP3 code - it's G2I decisions and no posting here will ever change it. As for speculations there may be plenty of other discussion boards so that Snakman can keep this just for postings ...
- 2003-02-08 13:24:00
- Forum: Nevada
- Topic: City Tiles for Las Vegas
- Replies: 15
- Views: 16896
Re: City Tiles for Las Vegas
hmmm not enough :/ that would be a 100x100 pixel texture. 256x256 is the start for high res tiles.quote:Originally posted by Snowman:
- down to ~ 10m resolution.
BTW: tom your tiles look great!!! Cant live without them anymore in korea
- 2003-02-07 13:40:00
- Forum: Vietnam
- Topic: Some good F-4 Videos for Nam Campaign..
- Replies: 1
- Views: 8275
Re: Some good F-4 Videos for Nam Campaign..
thx CAG!!! Anothe bunch of video to be added to my gallery
- 2003-02-06 12:39:00
- Forum: Falcon 4 Cockpits
- Topic: New Mig-29 cockpit
- Replies: 37
- Views: 27593
Re: New Mig-29 cockpit
edzim take the pit down and dont claim its yours when it looks totally identically to aeyes.
- 2003-02-04 10:10:00
- Forum: Vietnam
- Topic: Vietnam theatre research
- Replies: 14
- Views: 14972
Re: Vietnam theatre research
No no - just use the opera browser
Yep - thats all
Yep - thats all
- 2003-02-03 13:16:00
- Forum: Nevada
- Topic: City Tiles for Las Vegas
- Replies: 15
- Views: 16896
Re: City Tiles for Las Vegas
I remember there are sat pics about Las Vegas out there. Try digitalglobe mabye...
- 2003-01-28 12:26:00
- Forum: Iceland
- Topic: Land Usage map
- Replies: 15
- Views: 23465
Re: Land Usage map
You mean they actually can use the land in icelands?
I'd model iceland in winter - you need just one tile - all white
I'd model iceland in winter - you need just one tile - all white
- 2003-01-21 22:49:00
- Forum: Operation Desert Storm
- Topic: some nice sat images
- Replies: 30
- Views: 24729
Re: some nice sat images
ok maybe now just this addy works: http://eol.jsc.nasa.gov/
- 2003-01-21 21:58:00
- Forum: Operation Desert Storm
- Topic: some nice sat images
- Replies: 30
- Views: 24729
Re: some nice sat images
A new site for sat pics.
Requires registering for high res version afaik
http://eol.jsc.nasa.gov/scripts/sseop/changepage.pl
Requires registering for high res version afaik
http://eol.jsc.nasa.gov/scripts/sseop/changepage.pl
- 2003-01-21 00:36:00
- Forum: Terrain / Theater
- Topic: 256 Segment Theater tests
- Replies: 29
- Views: 23609
Re: 256 Segment Theater tests
Video card is as always irrelevant in Falconquote:Originally posted by krfrge:
Snake & CCC stop teasing us. BTW what are the specs of the system you are using to un this beast. What type video card would you recommend?
- 2003-01-20 14:44:00
- Forum: Operation Desert Storm
- Topic: 512 tex - tile progress
- Replies: 55
- Views: 47529
Re: 512 tex - tile progress
rgr ami - im also always online in the q-net #semper channel contact me there so we can look at it together
suburban city tile - road in all directions
suburban city tile - road in all directions
- 2003-01-20 12:11:00
- Forum: Terrain / Theater
- Topic: 256 Segment Theater tests
- Replies: 29
- Views: 23609
Re: 256 Segment Theater tests
Thats 4.457.347 sqare miles or around 16 million km. Lo-mac btw has 100.000 square miles iirc: http://wuw.stusta.mhn.de/~u001907a/stat ... ompare.jpg