Search found 83 matches

by granQ
2008-05-24 18:15:51
Forum: ArmA Editing
Topic: Buldozer doesn't start after update to 1.14
Replies: 1
Views: 7205

Buldozer doesn't start after update to 1.14

Anyone know this solution, "shader missmatch" stuff.. so annoying.
by granQ
2008-05-24 06:41:07
Forum: Vietnam: The Experience (ArmA)
Topic: M48 and T-55 not firing!
Replies: 6
Views: 11744

http://www.vietnam.net.pl/M48en.htm

Want to get the VTE model into this detail and this version.. might take some time.
by granQ
2008-05-23 12:45:22
Forum: Vietnam: The Experience (ArmA)
Topic: Which bugs kills the gameplay for you?
Replies: 13
Views: 15874

Let's not have NVGs unless you're going to model a starlight scope. The NVGs in Vietnam were nothing like those in ArmA. They were big bulky bits of equipment. Certainly not small enough to fun around with on your bonce. what about pilots? same there? EDIT. I am drunk, thought I read that there was...
by granQ
2008-05-19 06:52:42
Forum: Vietnam: The Experience (ArmA)
Topic: Sons of Liberty VTE Server
Replies: 7
Views: 11973

great... its good to see people using the stuff, gives a huge moral boost to work some more.
by granQ
2008-05-11 13:47:16
Forum: Vietnam: The Experience (ArmA)
Topic: M48 and T-55 not firing!
Replies: 6
Views: 11744

strange, never got that error.. running with any mods? btw, my primary vte concern now is to make the m48 and t55 accurate in coding and model. For next release the t55 got damage textures and a new texture (green army color) and impossible to see but very important, one exterior texture. Left to do...
by granQ
2008-05-11 08:53:29
Forum: Vietnam: The Experience (ArmA)
Topic: Optimizing the models
Replies: 22
Views: 19330

for some stuff,esp the vehicles the only way to get the sections down now is to merge the textures.

After the m48 i will merge the t55.
by granQ
2008-05-09 06:29:18
Forum: Vietnam: The Experience (ArmA)
Topic: Firearms News Thread
Replies: 37
Views: 27503

thanks mate Aren't you the guy with the great Koh Polau Project? Yeah thats a private thing that I will do one day.. other then that I am working with VTE, helping ACE (very little),.. and ofcourse full time student :) Koh Pulau will be one day.. I am waiting for ArmA and hopefully a working (easy ...
by granQ
2008-05-09 06:13:57
Forum: Vietnam: The Experience (ArmA)
Topic: Firearms News Thread
Replies: 37
Views: 27503

nice work! :)
by granQ
2008-05-09 05:07:13
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 253190

fixed wounded textures on soldiers.. atleast some of them, aircav, marines, SF and VC.. not Army nor NVA.. however will fix that aswell in the near future. VC needs never lods and what Aircav soldiers, pilots and such need is more detailed models. But I need references, so if anyone can dig up infor...
by granQ
2008-05-08 10:27:52
Forum: Vietnam: The Experience (ArmA)
Topic: Needed: A multiplayer tester for VTE
Replies: 2
Views: 8172

Needed: A multiplayer tester for VTE

Hi.. sometimes there is a need to test if scripts are running as they should in MP and only way to do it is to test in multiplayer. So what we looking for is: Someone with a good connection. Often online on irc. Willing to spend some time doing boring stuff like bombing the same place 20 times a day...
by granQ
2008-05-06 20:57:25
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 253190

Image
by granQ
2008-05-05 07:07:52
Forum: Vietnam: The Experience (ArmA)
Topic: "cti" construction a aircav base..
Replies: 6
Views: 10923

dg wrote:In reality i don't like motorbikes by myself, but in OFP i loved them, so I say:

Bring the motorbike!!
Or a civilian car!
So that you can scout the area for enemys in a cop vehicle.
eh you do know I am talking about aircav in vte now?

Scout vehicle would be the oh-6 or something..
by granQ
2008-05-04 06:43:06
Forum: Vietnam: The Experience (ArmA)
Topic: "cti" construction a aircav base..
Replies: 6
Views: 10923

dg wrote:I suggest to you that the player is able to buy motorbikes and such things after he bought a manufactory,
aircav with motorbikes? :p

but yeah I am looking into what vehicles can be used.. m113 aircav i guess is one :)
by granQ
2008-05-04 00:09:10
Forum: Vietnam: The Experience (ArmA)
Topic: "cti" construction a aircav base..
Replies: 6
Views: 10923

"cti" construction a aircav base..

Working on my domination mission, i decided to give the player the option to build small base, just some sandbags and stuff..

but now i wondering which object do you want to have in the build menu..

please say classname (prefer) or displayname and I will add it..
by granQ
2008-05-03 16:34:54
Forum: Vietnam: The Experience (ArmA)
Topic: VTE pre alpha 05-03-08
Replies: 10
Views: 19067

oh yeah :)

Going to try the dominination edit I did now with some friends.. if it work I will post it here..
by granQ
2008-05-02 07:45:53
Forum: Vietnam: The Experience (ArmA)
Topic: Dominiation in vietnam..
Replies: 9
Views: 13646

Dominiation in vietnam..

I got premission from Xeno to make a VTE version of his great mission which suits a vietnam era perfectly. Basicly, if you never heard about it. You start at an airport and then gets "random" objectives that will be perfect for a group to go out with the Uh-1 and complete. Patrol and such.. For the ...
by granQ
2008-04-29 21:13:15
Forum: Vietnam: The Experience (ArmA)
Topic: Firearms News Thread
Replies: 37
Views: 27503

Much as I'm flattered, I'm not actually in the team. I'm working on some missions using the mod but I don't want to be attatched to any mod teams. I don't have the time. I made that reskin when I was taking a break from mission editing. You guys can have it. Even though it's not photorealistic, it'...
by granQ
2008-04-29 05:10:54
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50869

you didn't see the arma bugs one?
look here:

http://www.futureware.biz/mantisdemo/my_view_page.php

think i can set one up at my server..
by granQ
2008-04-28 22:07:17
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50869

would a ticket system be possible?

hard to keep track on stuff..

EDIT: And i am back on vte.. will fix the face issue ASAP.
by granQ
2008-04-28 19:55:09
Forum: Vietnam: The Experience (ArmA)
Topic: Which bugs kills the gameplay for you?
Replies: 13
Views: 15874

Which bugs kills the gameplay for you?

granQ is back in the house.. now, instead of just fixing bugs my goal is to make a "dominiation" mission and play it until my eyes bleed and fix the bugs that kills the enjoyment.. so among the first things for me is not the soldier models or stuff but the huey proxy stuff and the opfor tanks becaus...
by granQ
2008-04-20 07:42:49
Forum: ArmA Editing
Topic: Merging Textures
Replies: 16
Views: 21088

just wanted to say cheers for a excellent tutorial.
by granQ
2007-09-12 15:20:07
Forum: Vietnam: The Experience (ArmA)
Topic: Pre Alpha release 09-06-07
Replies: 7
Views: 12746

wow.. not even I knew you released, just thought you talked about it.. how could it be missed ;)
by granQ
2007-07-21 13:41:21
Forum: Vietnam: The Experience (ArmA)
Topic: credits..
Replies: 3
Views: 9025

credits..

Ok, before we can release we need to sort the credits out.

I want a list for all crew members in VTE for OFP and SEBNAM.

Then everything related to the islands, units, weapons and the few vehicles i got covered. (Skaven, vilas, tmp, footie and eric_red)
by granQ
2007-07-03 21:31:18
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ArmA screenshots.
Replies: 32
Views: 127765

more screenshots added, check first post.
by granQ
2007-06-25 21:26:43
Forum: Vietnam: The Experience (ArmA)
Topic: Weapons thread ArmA.
Replies: 3
Views: 9442

the only new fance feature i can think of is that its possible to make fire modes for the ai that humans can't use.

Like lets say a 5 round burst on machineguns, or even 10-20 at long distance to give ai the "area suppression".
by granQ
2007-06-25 10:34:44
Forum: Vietnam: The Experience (OFP)
Topic: Vietnam: The Experience v0.4
Replies: 4
Views: 34612

yeah.. time for arma :)
by granQ
2007-06-25 02:43:09
Forum: Vietnam: The Experience (ArmA)
Topic: Vehicle Thread ArmA
Replies: 3
Views: 9079

the thing with the b52 compared to french cars. B52 already ingame in ArmA and "100%" done. French cars isnt. but boy wouldn't it be sweet with a larger vietnam town with alot of french civ cars, vespas and stuff. the only thing i miss if this was a wishlist and not a "what vehicles are possible to ...
by granQ
2007-06-24 10:24:05
Forum: Vietnam: The Experience (ArmA)
Topic: Vehicle Thread ArmA
Replies: 3
Views: 9079

Vehicle Thread ArmA

Ok, its time to decide what vehicles goes and what stays. Here is my list so far: Airplanes: A4 B52 Birddog DH4C <- looking crap. wants to remove. Choppers Ch 34 Land: Sea: Static: So.. what do we NEED to include aswell? Answer with this form: Vehicle: Huey Status: Don't have a good looking model ye...
by granQ
2007-06-21 14:14:07
Forum: Vietnam: The Experience (ArmA)
Topic: Weapons thread ArmA.
Replies: 3
Views: 9442

Weapons thread ArmA.

Weapons for first release. http://granq.se/files/vte/weapons_800.jpg We need to decide in the team how accurate weapons should be and what "feeling", like wgl/arma when you fire but don't hit because of spread. FDF style, fire but recoil is massive.. OFP.. accurate "easy" to fire. What type of gamep...
by granQ
2007-06-21 11:12:48
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ArmA screenshots.
Replies: 32
Views: 127765

Re: VTE ArmA screenshots.

This is the thread for all screenshots. Will update this thread to have them all so you don't have to browse around when you looking for a specfic screenshot. img]http://granq.se/files/vte/a4.jpg[/img] img]http://granq.se/files/vte/o1.jpg[/img] img]http://granq.se/files/vte/m79_2.jpg[/img] Where di...
by granQ
2007-06-21 01:49:04
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ArmA screenshots.
Replies: 32
Views: 127765

VTE ArmA screenshots.

This is the thread for all screenshots. Will update this thread to have them all so you don't have to browse around when you looking for a specfic screenshot. http://granq.se/files/vte/a4.jpg http://granq.se/files/vte/o1.jpg http://granq.se/files/vte/m79_2.jpg http://granq.se/files/vte/vc.jpg http:/...
by granQ
2007-06-14 09:40:23
Forum: Vietnam: The Experience (ArmA)
Topic: VTE, first step into ArmA.
Replies: 3
Views: 9405

How is this coming along fellas? i am working mostly on the code but this seriously needs new models, i was hoping to find people that can donate a huey and so on. I think should be no problem with the weapons (using vilas right now) also he have some soldiers. So if we wanted to release a "basic n...
by granQ
2007-06-13 17:16:34
Forum: Vietnam: The Experience (ArmA)
Topic: VTE 2 ArmA?
Replies: 6
Views: 11036

http://video.google.com/videoplay?docid=3660681712765101175 Finaly got both guns working, now we "just" need a new model. I will keep working with the configs. Was hoping could repeat the SEB Nam 2 release to start with and then add more as time goes. But make a "wgl" mod, great config and the basi...
by granQ
2007-06-02 07:43:26
Forum: ArmA Editing
Topic: Elite islands to ArmA
Replies: 26
Views: 27256

Anyways there is some CTD bugs in the 102km island which baffles me, island works ok when you fight as infantry soldier on the ground, but lets take upon the skies with AH-6 for example to fly around a city and soon enough you get CTD as the arma.RPT file gets filled with same error over and over a...
by granQ
2007-06-02 07:36:54
Forum: Vietnam: The Experience (ArmA)
Topic: VTE 2 ArmA?
Replies: 6
Views: 11036

for me i want to work like this: a) get all config ingame in arma (this also needs work) b) rip out everything from the normal models until they work. c) get new models in but use the current selections, mem points and others. d) release. Thats how we worked with the swedish addons, i prepared a con...
by granQ
2007-05-27 11:52:42
Forum: Vietnam: The Experience (ArmA)
Topic: VTE, first step into ArmA.
Replies: 3
Views: 9405

VTE, first step into ArmA.

Image

Hopefully we can get some good modelers on this project and I can help to get stuff ingame and convert the coding from OFP.
by granQ
2007-05-26 10:50:29
Forum: ArmA Editing
Topic: Elite islands to ArmA
Replies: 26
Views: 27256

Hi all Does some one knows something about changing the data3d path to buildings in wrp edit? and does someone got the old wilbur 1.26 tool? I guess easiet would be to open the objects.ini and do a "search and replace". (replace data3d\ with lets say SGTACE_Models\) for your second question, i don'...
by granQ
2007-05-25 08:59:16
Forum: ArmA Editing
Topic: Elite islands to ArmA
Replies: 26
Views: 27256

can't be that hard to make your own, if just need 5 types or something like that, then use the "seize" tool and dir to make it look like more.

Give me 5 types of vegitation and i will see what i can do.
by granQ
2007-05-24 23:41:37
Forum: Vietnam: The Experience (ArmA)
Topic: VTE 2 ArmA?
Replies: 6
Views: 11036

VTE 2 ArmA?

Me and ktotte, both experienced credits stealers would like to know about any updates of VTE for ArmA.

Will it happen, any goals, plans what soever.

I could say we are eager to help out with the coding and adding features whatever.
by granQ
2007-05-24 23:39:42
Forum: ArmA Editing
Topic: Elite islands to ArmA
Replies: 26
Views: 27256

wow, thats some effort snake man.

Now you got me inspired to do a "jungle" (yeah because its cheap easy ;) with like only trees and stuff.

sadly i think we will see alot of half made islands before the tools, same as with OFP.