Daws why is this patch FF1 specific?
I ran it on SP3 and it ran fine (choose Grey Wingts texture1 on 512res.
was I just lucky? or did I miss bugs in the first few mins I tried it out?
thnx for this beatifull pit (both of you).
/widmak
Search found 927 matches
- 2003-07-09 18:50:00
- Forum: Falcon 4 Cockpits
- Topic: Excellent new 3d pit - F-18
- Replies: 58
- Views: 72529
- 2003-07-08 14:16:00
- Forum: Terrain / Theater
- Topic: Ultimate Theater Tutorial
- Replies: 101
- Views: 89965
Re: Ultimate Theater Tutorial
then grab the ODS one
- 2003-07-08 14:05:00
- Forum: Terrain / Theater
- Topic: Ultimate Theater Tutorial
- Replies: 101
- Views: 89965
Re: Ultimate Theater Tutorial
asuming you have made a theater the same size as Korea (64 segments) use the Korean theater.map.
you may wanna adjust it for coordinates later but that is not really important at this point.
/widmak
you may wanna adjust it for coordinates later but that is not really important at this point.
/widmak
- 2003-07-05 16:50:00
- Forum: Falcon 4 General
- Topic: Screens of the new generation of theaters ;)
- Replies: 50
- Views: 49864
Re: Screens of the new generation of theaters ;)
[quote]quote:Originally posted by Com_gp:
this maybe interest you widomaker the rest of your post was nice too though.
/widmak
this maybe interest you widomaker the rest of your post was nice too though.
/widmak
- 2003-07-03 10:56:00
- Forum: Operation Desert Storm
- Topic: ODS v0.512
- Replies: 155
- Views: 148729
Re: ODS v0.512
plans are to leave the databse alone for ODS from now on including skins. so basically ODS will use the database of SP3 when it is released for SP3. if it is going to be released for SP4, then it should be compatible with SP4 and FF2. For skinsets we depend on other parties so feel free to make one ...
- 2003-07-03 06:44:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XXI
- Replies: 68
- Views: 52740
Re: New 3d toys? XXI
Wow, a absolute Masterpeice once again.
Great work Pumpy.
/widmak
Great work Pumpy.
/widmak
- 2003-06-29 20:17:00
- Forum: Operation Desert Storm
- Topic: ODS v0.512
- Replies: 155
- Views: 148729
Re: ODS v0.512
rgr
well rest is ready where are the freaking tiles???
/widmak
well rest is ready where are the freaking tiles???
/widmak
- 2003-06-29 11:05:00
- Forum: Operation Desert Storm
- Topic: ODS v0.512
- Replies: 155
- Views: 148729
Re: ODS v0.512
ccc thnaks for the names
intergrated some of them in the UI.
/widmak
intergrated some of them in the UI.
/widmak
- 2003-06-24 15:00:00
- Forum: Operation Desert Storm
- Topic: ODS v0.512
- Replies: 155
- Views: 148729
Re: ODS v0.512
yes, that is a possibility
but both the fact that ODS is situated in 91 and the fact that it is a large theater makes dataedits 'needed' for realism.
If it were my Theater alone I would have waisted the 91 database long time ago
and go for current day scenrio's to make life easier.
/widmak
but both the fact that ODS is situated in 91 and the fact that it is a large theater makes dataedits 'needed' for realism.
If it were my Theater alone I would have waisted the 91 database long time ago
and go for current day scenrio's to make life easier.
/widmak
- 2003-06-23 16:56:00
- Forum: Operation Desert Storm
- Topic: ODS v0.512
- Replies: 155
- Views: 148729
Re: ODS v0.512
quote:Originally posted by Ender Wiggin: Which DB was used, if i may ask? Based upon SP3 database. one campaign use modified SP3 database files. in order to reflect correct loadouts etc etc. for SP4 I hope to have setup a way to make theaters datbase independant, this is already works out for all t...
- 2003-06-21 15:21:00
- Forum: Falcon 4 General
- Topic: Site of MB339 dev team!
- Replies: 6
- Views: 10832
Re: Site of MB339 dev team!
Great Job
just saw Frecce Trilcolore (excuse bad spelling) perform twice this weekend
Great show!
/widmak
just saw Frecce Trilcolore (excuse bad spelling) perform twice this weekend
Great show!
/widmak
- 2003-06-19 16:38:00
- Forum: Falcon 4 General
- Topic: Screens of the new generation of theaters ;)
- Replies: 50
- Views: 49864
Re: Screens of the new generation of theaters ;)
Great, good to hear that.
/widmak
/widmak
- 2003-06-18 17:50:00
- Forum: Falcon 4 General
- Topic: Screens of the new generation of theaters ;)
- Replies: 50
- Views: 49864
Re: Screens of the new generation of theaters ;)
The targets are in the 3d model database
however there are no objectives that curremtly have them.
Chris Carter was so nice to make me a quick fix to have a peek at them ingame
widmak
however there are no objectives that curremtly have them.
Chris Carter was so nice to make me a quick fix to have a peek at them ingame
widmak
- 2003-06-16 19:21:00
- Forum: Iceland
- Topic: Little Iceland video
- Replies: 4
- Views: 14174
Re: Little Iceland video
heya Jester. colors are a big issue indeed. I got a alot of photos from Iceland however, the problem is lighting on the photo's. one image could be made in the morning in april sunny, the other in September midday greyish sky. so all in all it is very hard to get a good 'objective' perception on how...
- 2003-06-14 15:44:00
- Forum: Iceland
- Topic: Little Iceland video
- Replies: 4
- Views: 14174
Re: Little Iceland video
not yet
this was basically a test on how to use videocapture software
since it is great fun todo expect more in the future.
/widmak
this was basically a test on how to use videocapture software
since it is great fun todo expect more in the future.
/widmak
- 2003-06-14 06:03:00
- Forum: Iceland
- Topic: Little Iceland video
- Replies: 4
- Views: 14174
- 2003-06-13 06:35:00
- Forum: Theater Tools
- Topic: CATE won't start
- Replies: 2
- Views: 8186
- 2003-06-08 10:06:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XXI
- Replies: 68
- Views: 52740
Re: New 3d toys? XXI
heya Spike, test looks good. however I thought the MOAB was designed to take out troops and units on the battlefield. so I doubt that when dropped on an airfield structures like hardened shelters will be destroyed completely. but I might be wrong as I am hardly to be considered a weapons specialist ...
- 2003-05-25 20:01:00
- Forum: Vietnam
- Topic: Vietnam Theater
- Replies: 1
- Views: 10246
- 2003-05-11 08:23:00
- Forum: Terrain / Theater
- Topic: Help from you gurus please
- Replies: 4
- Views: 5006
Re: Help from you gurus please
Viperman, perhaps you can send me your campaign folder.
you probabaly messed something up, yet looking at that folder for a few minutes gives usually answers alot sooner then asking and answering a thousand questions.
leave me a PM with yar email adress if youi want to send it.
/widmak
you probabaly messed something up, yet looking at that folder for a few minutes gives usually answers alot sooner then asking and answering a thousand questions.
leave me a PM with yar email adress if youi want to send it.
/widmak
- 2003-05-08 20:55:00
- Forum: Theater Tools
- Topic: New TacRef Editor
- Replies: 11
- Views: 15031
Re: New TacRef Editor
Hey..
I mean all in all http://www.pmctactical.org/f4/downloads.php
is my favourite reply on the boards.
/widmak
I mean all in all http://www.pmctactical.org/f4/downloads.php
is my favourite reply on the boards.
/widmak
- 2003-05-08 16:59:00
- Forum: Theater Tools
- Topic: New TacRef Editor
- Replies: 11
- Views: 15031
Re: New TacRef Editor
Very nice indeed Skyfire.
for those that need missing files (as mentioned in the readme).
This site is a great resource.
http://www.webattack.com/help/missingfiles.html
/widmak
for those that need missing files (as mentioned in the readme).
This site is a great resource.
http://www.webattack.com/help/missingfiles.html
/widmak
- 2003-05-05 19:57:00
- Forum: Terrain / Theater
- Topic: Need help building F4P Installer
- Replies: 1
- Views: 2405
Re: Need help building F4P Installer
k I sent you my Icleand *.f4p file by email I sent it to the adress that was listed in this forum under your profile.
/widmak
/widmak
- 2003-05-04 08:56:00
- Forum: Theater Tools
- Topic: Problem lunching CATE
- Replies: 4
- Views: 9416
Re: Problem lunching CATE
256 works great here on an XP install.
on a win98SE install you can forget it .
/widmak
on a win98SE install you can forget it .
/widmak
- 2003-04-30 19:14:00
- Forum: Nevada
- Topic: Help with adding planes for Red Flag TE
- Replies: 15
- Views: 16461
Re: Help with adding planes for Red Flag TE
open campaign/save/VALIDAC.ACT
put first number to 8888 (big number)
hope it works
/widmak
put first number to 8888 (big number)
hope it works
/widmak
- 2003-04-29 09:30:00
- Forum: Falcon 4 General
- Topic: Falcon files for Falconphiles
- Replies: 15
- Views: 15131
Re: Falcon files for Falconphiles
hehe well they were flying for the same team
I should make a shot of an F16XL shooting a F15E.
/widmak
I should make a shot of an F16XL shooting a F15E.
/widmak
- 2003-04-28 07:56:00
- Forum: Falcon 4 General
- Topic: 3D toys ( or pure eyecandy ) list - a brief review of my
- Replies: 8
- Views: 11667
Re: 3D toys ( or pure eyecandy ) list - a brief review of my
quote:Originally posted by ccc: FF1 is not perfect--yet a nice vehicle to distribute dust-collecting models. IMHO this channel is slightly better than you releasing model patches one by one. or waiting for "3-4 weeks". At least, the nice installer/model-skin patching tool, do restore my freedome to...
- 2003-04-27 12:47:00
- Forum: Falcon 4 General
- Topic: Falcon files for Falconphiles
- Replies: 15
- Views: 15131
Re: Falcon files for Falconphiles
ok, that already sounds a bit different then the 'ODS is fine with FF1'
anyways, snakeman are you planning an update for ODS in regards to this patch?
/widmak
anyways, snakeman are you planning an update for ODS in regards to this patch?
/widmak
- 2003-04-27 10:19:00
- Forum: Falcon 4 General
- Topic: Falcon files for Falconphiles
- Replies: 15
- Views: 15131
Re: Falcon files for Falconphiles
hmm did you install ODS after FF1?
with fine you mean it does not CTD?
or do you mean it has full FF1 functionality.
havent tried myself yet.
/widmak
with fine you mean it does not CTD?
or do you mean it has full FF1 functionality.
havent tried myself yet.
/widmak
- 2003-04-26 18:40:00
- Forum: Falcon 4 General
- Topic: Falcon files for Falconphiles
- Replies: 15
- Views: 15131
Re: Falcon files for Falconphiles
quote:Originally posted by Snake Man: Regarding Theaters... only thing you mentioned was this save and reload Korean campaign. Can we expect anything else from you now on? PMC TFW Snake Man Snake just open save2.cam in tacedit rebuild squadrons and save again. to get the textures right on the F16-a...
- 2003-04-26 18:36:00
- Forum: Falcon 4 General
- Topic: Falcon files for Falconphiles
- Replies: 15
- Views: 15131
Re: Falcon files for Falconphiles
ahh.. nm
/widmak
/widmak
- 2003-04-26 06:28:00
- Forum: Falcon 4 General
- Topic: Falcon files for Falconphiles
- Replies: 15
- Views: 15131
Re: Falcon files for Falconphiles
btw next time you guys use a file of mine that I did not release yet, just ask me....
/widmak
/widmak
- 2003-04-25 21:56:00
- Forum: Falcon 4 General
- Topic: Falcon files for Falconphiles
- Replies: 15
- Views: 15131
Re: Falcon files for Falconphiles
I have downloaded it, yet no time to install it till tommorrow.
If I get this straight from what I read.
this patch is basically a big 3D update,
with datafixes and a new campaign?
or does it encompass more?
anyways will see it tommorrow night
/widmak
If I get this straight from what I read.
this patch is basically a big 3D update,
with datafixes and a new campaign?
or does it encompass more?
anyways will see it tommorrow night
/widmak
- 2003-04-23 20:06:00
- Forum: Falcon 4 Cockpits
- Topic: Excellent new 3d pit - F-18
- Replies: 58
- Views: 72529
Re: Excellent new 3d pit - F-18
quote:Originally posted by Hunter:
Very nice indeed!
hey thats my line
any way pit looks very good.
Keep it up.
/widmak
- 2003-04-23 17:08:00
- Forum: Falcon 4 General
- Topic: Screens of the new generation of theaters ;)
- Replies: 50
- Views: 49864
Re: Screens of the new generation of theaters ;)
Very Nice Comgp.
how big did the fartiles.raw become?
/widmak
how big did the fartiles.raw become?
/widmak
- 2003-04-13 07:56:00
- Forum: Terrain / Theater
- Topic: terrain prob
- Replies: 8
- Views: 7286
Re: terrain prob
check your textuer.zip for 16bit images
the first problem tou had sound like a 16bit image somwhere, not sure though.
you can easely check for them by unzipping texture.zip and order by size.
if a tile or a group of tiles are reletively bigger then others then they are 16 bit.
Good Luck
/widmak
the first problem tou had sound like a 16bit image somwhere, not sure though.
you can easely check for them by unzipping texture.zip and order by size.
if a tile or a group of tiles are reletively bigger then others then they are 16 bit.
Good Luck
/widmak
- 2003-04-12 15:53:00
- Forum: Terrain / Theater
- Topic: terrain prob
- Replies: 8
- Views: 7286
Re: terrain prob
wich version of ODS are you using?
/widmak
/widmak
- 2003-03-26 19:15:00
- Forum: Theater Tools
- Topic: UI screen
- Replies: 2
- Views: 7897
Re: UI screen
open image in PaintShopPro
goto 'save as'
select tga in the 'save type as' field.
(now hold on a bit before saving it )
now goto the 'Options' button (it is under the help button)
check 'uncompressed' and '16bit
hit ok
and save
there you go..
now don't complain on f4c anymore
/widmak
goto 'save as'
select tga in the 'save type as' field.
(now hold on a bit before saving it )
now goto the 'Options' button (it is under the help button)
check 'uncompressed' and '16bit
hit ok
and save
there you go..
now don't complain on f4c anymore
/widmak
- 2003-03-26 19:03:00
- Forum: Theater Tools
- Topic: CATE and BMP
- Replies: 7
- Views: 11364
Re: CATE and BMP
-with squares I supose you mean segmensts?
-is this the case with all features, I mean is this the case with cities only or also with rivers roads airbases etc?
/widmak
-is this the case with all features, I mean is this the case with cities only or also with rivers roads airbases etc?
/widmak
- 2003-03-26 18:57:00
- Forum: Theater Tools
- Topic: Active Perl
- Replies: 2
- Views: 7708
Re: Active Perl
hmm had the same problem my commandline don't work either anymore yet I have not yet gone trough the trouble of fixing it as I am a lazy bastard. However I found a workaround that works for me I make a shortcut to the script (have the files to edit and the script in the same dir as well as the short...