Search found 4577 matches

by ccc
2010-09-03 12:39:33
Forum: Georgia
Topic: OOB info for 2008 Georgia conflict
Replies: 1
Views: 9681

Re: OOB info for 2008 Georgia conflict

http://www.scramble.nl/ru.htm Russian AF - North Caucasus MD.. Georgia theater-related AFBs(roughly) Sochi - Mi-8 Mozdok - Mi-8 Budyonnovsk - Mi-8, Mi-24, Su-25 Maykop - Mig-23 Astrakhan-Ashchunluk - Mi-8, Mig-23, Mig-29 Astrakhan-Privolzhskiy - Su-27 Lebyazhe - Su-24 Marinovka - Su-24MR Morozovsk -...
by ccc
2010-09-03 11:32:38
Forum: Georgia
Topic: OOB info for 2008 Georgia conflict
Replies: 1
Views: 9681

OOB info for 2008 Georgia conflict

http://en.wikipedia.org/wiki/2008_South_Ossetia_war ---------------- info for campaign building. [ Georgia ] I Infantry Brigade(11th Infantry Battalion, 1st Mechanized Battalion, 1st Artillery Battalion, and support units ) II Infantry Brigade III Infantry Brigade IV Infantry Brigade (ex-Interior Mi...
by ccc
2010-09-03 02:55:34
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35536

Re: FreeFalcon 5.5.1 Georgia theater

excution: - TerrainView check roads, elevations. replace road-bridge tiles with Road tiles. simplify the 3D road network. - TacEdit check/adjust obj-link, remove unnecessary bridges, lower move cost. - place GUs on roads to test. -I've checked and tweaked all major combat routes as listed. the road...
by ccc
2010-09-02 02:06:51
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35536

Re: FreeFalcon 5.5.1 Georgia theater

Based on wiki 2008 South ossetia war map, i wrote down key obj for main combat routes..just for record. [Black sea Coastal route, N-S] Sochi-Gagra-Sukhumi-Kodori Sochi-Gagra-Sukhumi-Ochamchira-Zugdidi-Khobi-Senaki Sochi-Gagra-Sukhumi-Ochamchira-Zugdidi-Poti * [Main combat route, N-S] Alagir-Poti tun...
by ccc
2010-09-02 01:27:01
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

TCL ORDERS them to RESERVE right of the bat.Not good. Try Changing the
# orders
set ordr 0 to;
# orders
set ordr 1
I think you will see a world of difference on how the GroundTaskingManager in the Code handle's them.
hmm.. i'll wait SM's new TCL-campaigns. :mrgreen:
by ccc
2010-09-01 14:30:32
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35536

Re: FreeFalcon 5.5.1 Georgia theater

latest tweak files.. http://www.multiupload.com/NIHMBKX66B findings: - i move more TCL-placed GUs to new poti tunnel road. NOW i load THR relief map, and place EACH GU precisely on the brown road line . then run cam at 16x. YES! this time ALL hand-placed GUs moving - tho all of them try moving back ...
by ccc
2010-09-01 13:58:58
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35536

Re: FreeFalcon 5.5.1 Georgia theater

the pics show new poti tunnel route.. http://i112.photobucket.com/albums/n192/ccc1tw_2006/2010-09-01_214617.jpg http://i112.photobucket.com/albums/n192/ccc1tw_2006/2010-09-01_214639.jpg http://i112.photobucket.com/albums/n192/ccc1tw_2006/2010-09-01_214704.jpg http://i112.photobucket.com/albums/n192/...
by ccc
2010-09-01 02:22:20
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

Demer, yes i knew this "main combat routes" or " main fast moving corridors " are very important for campaigns. For years i've suggested that all theater makers should set up/check their main combat routes first. For this PMC TCL korea cam, it's not related to terrain bug - terrain is perfect. Theor...
by ccc
2010-09-01 01:59:58
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35536

Re: FreeFalcon 5.5.1 Georgia theater

To further reduce move cost in Poti tunnel road, i do a new test .. - flatten the road tiles, i flatten the elevation of road tiles and 1-2 tiles by the road, make the deep-V valley has a wider, flat bottom. - i change forrest-road tile to FARM-road tile. - rebuild terrain, THR, and re-link obj alon...
by ccc
2010-08-31 08:34:05
Forum: Taiwan
Topic: Taiwan in FF5.5.1
Replies: 2
Views: 10207

Re: Taiwan in FF5.5.1

ah ~~ cool Durandels for '80 :mrgreen:

in the second pic, Q-5 also armed with Durandel copy -250kg ARB!! hmm.. i dunno when PLA equipped it..mabye around 1990?
by ccc
2010-08-31 08:02:42
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21326

Re: FF5.5 Tiger Spirit campaign test - Winnable.

PS- comment about movable GUs in cam.. older falcon cams have more "movable " GUs, so Blue ground power usually reach Hamhung at NE of Wonson, and Sunan at north of P'yongyang, then encircle p'yongyang for final offensive. Red side also have more movable GUs, so Red can maneuvor GUs to counter-strik...
by ccc
2010-08-31 05:43:29
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21326

Re: FF5.5 Tiger Spirit campaign test - Winnable.

after few "canShootWeapon" type CTD in 2d map, i kept running cam at 16x.

on Day 8 2350, one single armour unit finally captured P'yongyang by AI command. the war ended.

img]http://i112.photobucket.com/albums/n192 ... gooshh.jpg[/img]
by ccc
2010-08-30 16:01:02
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21326

Re: FF5.5 Tiger Spirit campaign test - Winnable.

in this F5.5 cam, i found GUs are visible as Battalion icon only in 2d map. GUs has no "brigade" or "division" setting, so.. no GUs show as brigade or divisoin in 2d map. it means the ground war AI command directly transmit to basic battalion unit? God knows.. it could also explains the lack of grou...
by ccc
2010-08-30 15:48:03
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21326

Re: FF5.5 Tiger Spirit campaign test - Winnable.

another random CTD in 2d map.. FFViper.exe caused a EXCEPTION_ACCESS_VIOLATION in module FFViper.exe at 0023:005E42D2, BattalionClass::CanShootWeapon()+114 byte(s) Exception handler called in Campaign Thread. Read from location 0a013620 caused an access violation. Code: 0f bf 48 38 69 c9 b4 00 00 00...
by ccc
2010-08-30 09:07:06
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21326

Re: FF5.5 Tiger Spirit campaign test - Winnable.

In last test i ordered one unit to capture Wonson, thus ended the war on day 5. To check if AI can take wonson by itself, i loaded an earlier cam, kept runing at 16x without intervension.. yes, ground war AI can win by capturing Wonson. the new test ended on Day 4 1600. i also found ATO unable to of...
by ccc
2010-08-30 02:05:59
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21326

Re: FF5.5 Tiger Spirit campaign test - Winnable.

molnibalage wrote:Sorry for the asking but the big question to me that is there any campaign that is winnable to red side?
in old falcon versions like RV, or modded ones by DoctorX's, yes Red side can win.

for latest FF5.5 cams, i don't know.
by ccc
2010-08-28 08:46:32
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21326

FF5.5 Tiger Spirit campaign test - Winnable.

Since my tests with PMC TCL-campaigns can not achieve a win/lose ending, i started a default FF5.5 cam for comparsion. i picked Tiger spirit, ran at 16x in 2d, joined some flights for AG missions. http://i112.photobucket.com/albums/n192/ccc1tw_2006/ghhtr.jpg though it's winnable, my impressions list...
by ccc
2010-08-27 01:49:09
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 77709

Re: Iran Campaign's for FF

wow congrats!!

BTW~what's the magic? can you post the cam for test? :wink:
by ccc
2010-08-26 01:30:32
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

i knew Truck units can do nothing. i just want to create an easier battle for one side.. the movement of GUs is controlled by ground war AI and their targets is defined in TRI.. theoretically, my tweaked cams should speed up the major offensive - there's no ground hostile at all! BUT.. nobody move. ...
by ccc
2010-08-25 15:30:11
Forum: Theater Tools
Topic: THR Creator
Replies: 61
Views: 64169

Re: THR Creator

an India/Pakistan theater? :shock: :shock: :shock:
by ccc
2010-08-25 08:13:50
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

i picked TCL-Iron fortress cam for another test.. i deleted all Blue GUS, left two truck units, ran at 16x till Day 3. Red side has passed many cycles of major offensive, yet no Red GUs move into Blue territories.. Blue air power downed to minimal too. The result is quite disappointing.. under such ...
by ccc
2010-08-25 01:25:27
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

it seems more complex than we expected. i edited TCL Save2.cam - removed ALL red side army, left only TWO resupply truck units. then run at 16x till Day 2. Blue GU 14000, Red = less than 100. The result is limited.. only TWO blue GUs move slightly north.. the rest are remains south of DMZ. Red air p...
by ccc
2010-08-24 01:52:45
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

continue the second cam to Day 8 1800, 16x.. - Red GU down from 16000 to 3000, Blue GU remains 8000. Red air power =Zero. - i don't think Blue GUs can move. they just stay where they are, or do meaningless to-and-fro movement within limited distance. there is no coordinated, one direction movement. ...
by ccc
2010-08-21 02:45:05
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

continue the second cam to late Day 6, 16x.. - the Ground war has no progress. i doubt Blue GUs want to move north. :roll: - new AG record is 228 kills with 8 CBUs. Too many GUs crowded in a line. To approach this crowded area, i encouterd several CTDs - got to re-enter sim, fly to target zone again...
by ccc
2010-08-21 01:49:16
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 77709

Re: Iran Campaign's for FF

Demer, We count on you for a working campaign :mrgreen: For a turely working campaign, my definition is: both sides have GUs, one side beat the other side's ground force, then move to capture obj and win. we've kept looking for a golden rule of campaign-making in past years.. now we really hope some...
by ccc
2010-08-20 07:52:34
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

continue the second cam to Day 4 2000, 16x.. - now Blue GU and Red GU counts are the same, around 8000. Red ac down to minimal.. so i don't plan to delete Sq. - my new AG record is, 177 kills with 8 CBUs. many ground vehicles form a loooong line. :mrgreen: - Blue side has several rounds of major off...
by ccc
2010-08-20 01:57:38
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 77709

Re: Iran Campaign's for FF

great job!

BTW - do you find any "nowhere" or odd naming objectives in Iran theater?
by ccc
2010-08-20 01:53:41
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

Re: PMC Korea TCL Campaigns

run the second cam to late Day 3, at 16x. this time i joined several flights in A10 nad F16CG.. - before i joining 3d flight, the Red ground units did not decrese in number. once i started dropping CBUs, i saw the GU line dropping significantly = means players should do something in 3d world! - red ...
by ccc
2010-08-19 15:21:20
Forum: Vietnam
Topic: Vietnam : The storm rising.
Replies: 3
Views: 10678

Re: Vietnam : The storm rising.

For missing features, i checked google map, it seems pretty simple..so adding them manually should be doable. Okay, when can you get them ready? :mrgreen: i can not work on current one. tile issue. i plan to tile roads, rivers, cities and ports. but current tiles are buggy. you've said you want wai...
by ccc
2010-08-19 13:40:02
Forum: Vietnam
Topic: Vietnam : The storm rising.
Replies: 3
Views: 10678

Re: Vietnam : The storm rising.

for ficitional campaigns, current Vnam terrain has an old bug - missing features in Hai-nan island/China. i check Hai nan area with TerrainView, the elevation is ok, the tiles are messed up. This part needs new tiles and re-tiling. For missing features, i checked google map, it seems pretty simple.....
by ccc
2010-08-19 02:46:03
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42172

PMC Korea TCL Campaigns-2010

I do quick-test in 2d map, 16x~64x. - in first cam, it's rolling fire with TWO US carrier. Blue side remains defenisve.. i exited cam on day 2. - the red air power too strong. red ac flying all over DMZ. - all GUs receive order, and do maneuvor along north DMZ line. i noticed Red GU moving south and...
by ccc
2010-08-18 09:53:18
Forum: Falcon 4 General
Topic: subs in tactical engagement on skukworks AF mod?
Replies: 17
Views: 22188

Re: subs in tactical engagement on skukworks AF mod?

Luk, i don't think your idea work. With sea-road or all (+)path sea tiles, ship-looking GUs still work like ground unit = moving toward its ground target, then stop at broken linking site. The best solution is NEW CODE. it has been discussed in F4Alliance era..such as: Let naval units able to move o...
by ccc
2010-08-18 08:32:23
Forum: Vietnam
Topic: Vietnam : The storm rising.
Replies: 3
Views: 10678

Vietnam : The storm rising.

Recently US is allied with Vnam, to counter China's military power in South china sea.. So, a ficitional sino-vnam+US campaign fits this theater. (tho it better be updated with new tiles or re-tiling first!! ) few pic to show the AFBs in this theater.. PLA-AF http://i112.photobucket.com/albums/n192/...
by ccc
2010-08-18 08:25:47
Forum: Theater Tools
Topic: TCL-placed Ground Units and Terrain
Replies: 7
Views: 13551

Re: TCL-placed GUs and Terrain

OK OK.. i got it.

now you placing GUs on obj, sure they won't go nowhere - excellent!

will check cams again.
by ccc
2010-08-18 01:46:13
Forum: Theater Tools
Topic: TCL-placed Ground Units and Terrain
Replies: 7
Views: 13551

Re: TCL-placed GUs and Terrain

< PMC Korean TCL campaigns > huh? i've mailed you my comment days ago.. must be lost somewhere. i tested the easy cam with 16x for a while. After some fighting along DMZ, the blue GUs refused to move north.. they stoped at north DMZ. i assumed the base terrain files is the same one as FF5 campaigns....
by ccc
2010-08-18 01:29:38
Forum: Falcon 4 General
Topic: white objects
Replies: 22
Views: 25096

Re: white objects

congrats!
nice shots with A-7 and french F-8!
by ccc
2010-08-18 01:16:50
Forum: Campaign
Topic: TRI file tips 'n tricks
Replies: 11
Views: 17875

Re: TRI file tips 'n tricks

i don't know if the event count is code-related or editable.

in your first pic, it shows total 22 events, fits the the event count in default korea TRI files.

I think, the event is used for TRI AND may related to movies.

i've not tried editing the content of [Flags]-<none> slot.
by ccc
2010-08-17 15:51:56
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35536

Re: FreeFalcon 5.5.1 Georgia theater

i deleted all units in my tweaked save0.cam, then import back all default units in PMC save0.cam. auto-fix and rebuild sq. then run the cam again at 64x and 16x respectively. it causes the same CTD on Day 1 0802. the crashlog is the same as above, some bug in get move cost. could somebody run defaul...
by ccc
2010-08-17 14:41:44
Forum: Operation Desert Storm
Topic: ODS v0.7 bug reports
Replies: 51
Views: 63335

Re: ODS v0.7 bug reports

i checked ODS save0.cam.. run at 64x till Day 2, GU movement is minial, or limited. i checked obj-linking and move cost values along roads to kuwait.. seems too tough for all types of GUs to move.. it may explain the limited GU movement. BTW i use my tweakd TRI.. it helps blue side launching major o...