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- 2010-09-03 15:45:35
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35536
- 2010-09-03 12:39:33
- Forum: Georgia
- Topic: OOB info for 2008 Georgia conflict
- Replies: 1
- Views: 9681
Re: OOB info for 2008 Georgia conflict
http://www.scramble.nl/ru.htm Russian AF - North Caucasus MD.. Georgia theater-related AFBs(roughly) Sochi - Mi-8 Mozdok - Mi-8 Budyonnovsk - Mi-8, Mi-24, Su-25 Maykop - Mig-23 Astrakhan-Ashchunluk - Mi-8, Mig-23, Mig-29 Astrakhan-Privolzhskiy - Su-27 Lebyazhe - Su-24 Marinovka - Su-24MR Morozovsk -...
- 2010-09-03 11:32:38
- Forum: Georgia
- Topic: OOB info for 2008 Georgia conflict
- Replies: 1
- Views: 9681
OOB info for 2008 Georgia conflict
http://en.wikipedia.org/wiki/2008_South_Ossetia_war ---------------- info for campaign building. [ Georgia ] I Infantry Brigade(11th Infantry Battalion, 1st Mechanized Battalion, 1st Artillery Battalion, and support units ) II Infantry Brigade III Infantry Brigade IV Infantry Brigade (ex-Interior Mi...
- 2010-09-03 02:55:34
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35536
Re: FreeFalcon 5.5.1 Georgia theater
excution: - TerrainView check roads, elevations. replace road-bridge tiles with Road tiles. simplify the 3D road network. - TacEdit check/adjust obj-link, remove unnecessary bridges, lower move cost. - place GUs on roads to test. -I've checked and tweaked all major combat routes as listed. the road...
- 2010-09-02 02:06:51
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35536
Re: FreeFalcon 5.5.1 Georgia theater
Based on wiki 2008 South ossetia war map, i wrote down key obj for main combat routes..just for record. [Black sea Coastal route, N-S] Sochi-Gagra-Sukhumi-Kodori Sochi-Gagra-Sukhumi-Ochamchira-Zugdidi-Khobi-Senaki Sochi-Gagra-Sukhumi-Ochamchira-Zugdidi-Poti * [Main combat route, N-S] Alagir-Poti tun...
- 2010-09-02 01:27:01
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
hmm.. i'll wait SM's new TCL-campaigns.TCL ORDERS them to RESERVE right of the bat.Not good. Try Changing the
# orders
set ordr 0 to;
# orders
set ordr 1
I think you will see a world of difference on how the GroundTaskingManager in the Code handle's them.
- 2010-09-01 14:30:32
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35536
Re: FreeFalcon 5.5.1 Georgia theater
latest tweak files.. http://www.multiupload.com/NIHMBKX66B findings: - i move more TCL-placed GUs to new poti tunnel road. NOW i load THR relief map, and place EACH GU precisely on the brown road line . then run cam at 16x. YES! this time ALL hand-placed GUs moving - tho all of them try moving back ...
- 2010-09-01 13:58:58
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35536
Re: FreeFalcon 5.5.1 Georgia theater
the pics show new poti tunnel route.. http://i112.photobucket.com/albums/n192/ccc1tw_2006/2010-09-01_214617.jpg http://i112.photobucket.com/albums/n192/ccc1tw_2006/2010-09-01_214639.jpg http://i112.photobucket.com/albums/n192/ccc1tw_2006/2010-09-01_214704.jpg http://i112.photobucket.com/albums/n192/...
- 2010-09-01 02:22:20
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
Demer, yes i knew this "main combat routes" or " main fast moving corridors " are very important for campaigns. For years i've suggested that all theater makers should set up/check their main combat routes first. For this PMC TCL korea cam, it's not related to terrain bug - terrain is perfect. Theor...
- 2010-09-01 01:59:58
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35536
Re: FreeFalcon 5.5.1 Georgia theater
To further reduce move cost in Poti tunnel road, i do a new test .. - flatten the road tiles, i flatten the elevation of road tiles and 1-2 tiles by the road, make the deep-V valley has a wider, flat bottom. - i change forrest-road tile to FARM-road tile. - rebuild terrain, THR, and re-link obj alon...
- 2010-08-31 08:34:05
- Forum: Taiwan
- Topic: Taiwan in FF5.5.1
- Replies: 2
- Views: 10207
Re: Taiwan in FF5.5.1
ah ~~ cool Durandels for '80
in the second pic, Q-5 also armed with Durandel copy -250kg ARB!! hmm.. i dunno when PLA equipped it..mabye around 1990?
in the second pic, Q-5 also armed with Durandel copy -250kg ARB!! hmm.. i dunno when PLA equipped it..mabye around 1990?
- 2010-08-31 08:02:42
- Forum: Korea
- Topic: FF5.5 Tiger Spirit campaign test - Winnable.
- Replies: 16
- Views: 21326
Re: FF5.5 Tiger Spirit campaign test - Winnable.
PS- comment about movable GUs in cam.. older falcon cams have more "movable " GUs, so Blue ground power usually reach Hamhung at NE of Wonson, and Sunan at north of P'yongyang, then encircle p'yongyang for final offensive. Red side also have more movable GUs, so Red can maneuvor GUs to counter-strik...
- 2010-08-31 05:43:29
- Forum: Korea
- Topic: FF5.5 Tiger Spirit campaign test - Winnable.
- Replies: 16
- Views: 21326
Re: FF5.5 Tiger Spirit campaign test - Winnable.
after few "canShootWeapon" type CTD in 2d map, i kept running cam at 16x.
on Day 8 2350, one single armour unit finally captured P'yongyang by AI command. the war ended.
img]http://i112.photobucket.com/albums/n192 ... gooshh.jpg[/img]
on Day 8 2350, one single armour unit finally captured P'yongyang by AI command. the war ended.
img]http://i112.photobucket.com/albums/n192 ... gooshh.jpg[/img]
- 2010-08-30 16:01:02
- Forum: Korea
- Topic: FF5.5 Tiger Spirit campaign test - Winnable.
- Replies: 16
- Views: 21326
Re: FF5.5 Tiger Spirit campaign test - Winnable.
in this F5.5 cam, i found GUs are visible as Battalion icon only in 2d map. GUs has no "brigade" or "division" setting, so.. no GUs show as brigade or divisoin in 2d map. it means the ground war AI command directly transmit to basic battalion unit? God knows.. it could also explains the lack of grou...
- 2010-08-30 15:48:03
- Forum: Korea
- Topic: FF5.5 Tiger Spirit campaign test - Winnable.
- Replies: 16
- Views: 21326
Re: FF5.5 Tiger Spirit campaign test - Winnable.
another random CTD in 2d map.. FFViper.exe caused a EXCEPTION_ACCESS_VIOLATION in module FFViper.exe at 0023:005E42D2, BattalionClass::CanShootWeapon()+114 byte(s) Exception handler called in Campaign Thread. Read from location 0a013620 caused an access violation. Code: 0f bf 48 38 69 c9 b4 00 00 00...
- 2010-08-30 09:07:06
- Forum: Korea
- Topic: FF5.5 Tiger Spirit campaign test - Winnable.
- Replies: 16
- Views: 21326
Re: FF5.5 Tiger Spirit campaign test - Winnable.
In last test i ordered one unit to capture Wonson, thus ended the war on day 5. To check if AI can take wonson by itself, i loaded an earlier cam, kept runing at 16x without intervension.. yes, ground war AI can win by capturing Wonson. the new test ended on Day 4 1600. i also found ATO unable to of...
- 2010-08-30 02:05:59
- Forum: Korea
- Topic: FF5.5 Tiger Spirit campaign test - Winnable.
- Replies: 16
- Views: 21326
Re: FF5.5 Tiger Spirit campaign test - Winnable.
in old falcon versions like RV, or modded ones by DoctorX's, yes Red side can win.molnibalage wrote:Sorry for the asking but the big question to me that is there any campaign that is winnable to red side?
for latest FF5.5 cams, i don't know.
- 2010-08-28 08:46:32
- Forum: Korea
- Topic: FF5.5 Tiger Spirit campaign test - Winnable.
- Replies: 16
- Views: 21326
FF5.5 Tiger Spirit campaign test - Winnable.
Since my tests with PMC TCL-campaigns can not achieve a win/lose ending, i started a default FF5.5 cam for comparsion. i picked Tiger spirit, ran at 16x in 2d, joined some flights for AG missions. http://i112.photobucket.com/albums/n192/ccc1tw_2006/ghhtr.jpg though it's winnable, my impressions list...
- 2010-08-27 01:49:09
- Forum: Iran
- Topic: Iran Campaign's for FF
- Replies: 45
- Views: 77709
Re: Iran Campaign's for FF
wow congrats!!
BTW~what's the magic? can you post the cam for test?
BTW~what's the magic? can you post the cam for test?
- 2010-08-26 01:30:32
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
i knew Truck units can do nothing. i just want to create an easier battle for one side.. the movement of GUs is controlled by ground war AI and their targets is defined in TRI.. theoretically, my tweaked cams should speed up the major offensive - there's no ground hostile at all! BUT.. nobody move. ...
- 2010-08-25 15:30:11
- Forum: Theater Tools
- Topic: THR Creator
- Replies: 61
- Views: 64169
Re: THR Creator
an India/Pakistan theater?
- 2010-08-25 08:13:50
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
i picked TCL-Iron fortress cam for another test.. i deleted all Blue GUS, left two truck units, ran at 16x till Day 3. Red side has passed many cycles of major offensive, yet no Red GUs move into Blue territories.. Blue air power downed to minimal too. The result is quite disappointing.. under such ...
- 2010-08-25 01:25:27
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
it seems more complex than we expected. i edited TCL Save2.cam - removed ALL red side army, left only TWO resupply truck units. then run at 16x till Day 2. Blue GU 14000, Red = less than 100. The result is limited.. only TWO blue GUs move slightly north.. the rest are remains south of DMZ. Red air p...
- 2010-08-24 01:52:45
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
continue the second cam to Day 8 1800, 16x.. - Red GU down from 16000 to 3000, Blue GU remains 8000. Red air power =Zero. - i don't think Blue GUs can move. they just stay where they are, or do meaningless to-and-fro movement within limited distance. there is no coordinated, one direction movement. ...
- 2010-08-21 02:45:05
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
continue the second cam to late Day 6, 16x.. - the Ground war has no progress. i doubt Blue GUs want to move north. :roll: - new AG record is 228 kills with 8 CBUs. Too many GUs crowded in a line. To approach this crowded area, i encouterd several CTDs - got to re-enter sim, fly to target zone again...
- 2010-08-21 01:49:16
- Forum: Iran
- Topic: Iran Campaign's for FF
- Replies: 45
- Views: 77709
Re: Iran Campaign's for FF
Demer, We count on you for a working campaign :mrgreen: For a turely working campaign, my definition is: both sides have GUs, one side beat the other side's ground force, then move to capture obj and win. we've kept looking for a golden rule of campaign-making in past years.. now we really hope some...
- 2010-08-20 07:52:34
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
continue the second cam to Day 4 2000, 16x.. - now Blue GU and Red GU counts are the same, around 8000. Red ac down to minimal.. so i don't plan to delete Sq. - my new AG record is, 177 kills with 8 CBUs. many ground vehicles form a loooong line. :mrgreen: - Blue side has several rounds of major off...
- 2010-08-20 01:57:38
- Forum: Iran
- Topic: Iran Campaign's for FF
- Replies: 45
- Views: 77709
Re: Iran Campaign's for FF
great job!
BTW - do you find any "nowhere" or odd naming objectives in Iran theater?
BTW - do you find any "nowhere" or odd naming objectives in Iran theater?
- 2010-08-20 01:53:41
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
Re: PMC Korea TCL Campaigns
run the second cam to late Day 3, at 16x. this time i joined several flights in A10 nad F16CG.. - before i joining 3d flight, the Red ground units did not decrese in number. once i started dropping CBUs, i saw the GU line dropping significantly = means players should do something in 3d world! - red ...
- 2010-08-19 15:21:20
- Forum: Vietnam
- Topic: Vietnam : The storm rising.
- Replies: 3
- Views: 10678
Re: Vietnam : The storm rising.
For missing features, i checked google map, it seems pretty simple..so adding them manually should be doable. Okay, when can you get them ready? :mrgreen: i can not work on current one. tile issue. i plan to tile roads, rivers, cities and ports. but current tiles are buggy. you've said you want wai...
- 2010-08-19 13:40:02
- Forum: Vietnam
- Topic: Vietnam : The storm rising.
- Replies: 3
- Views: 10678
Re: Vietnam : The storm rising.
for ficitional campaigns, current Vnam terrain has an old bug - missing features in Hai-nan island/China. i check Hai nan area with TerrainView, the elevation is ok, the tiles are messed up. This part needs new tiles and re-tiling. For missing features, i checked google map, it seems pretty simple.....
- 2010-08-19 02:46:03
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42172
PMC Korea TCL Campaigns-2010
I do quick-test in 2d map, 16x~64x. - in first cam, it's rolling fire with TWO US carrier. Blue side remains defenisve.. i exited cam on day 2. - the red air power too strong. red ac flying all over DMZ. - all GUs receive order, and do maneuvor along north DMZ line. i noticed Red GU moving south and...
- 2010-08-18 09:53:18
- Forum: Falcon 4 General
- Topic: subs in tactical engagement on skukworks AF mod?
- Replies: 17
- Views: 22188
Re: subs in tactical engagement on skukworks AF mod?
Luk, i don't think your idea work. With sea-road or all (+)path sea tiles, ship-looking GUs still work like ground unit = moving toward its ground target, then stop at broken linking site. The best solution is NEW CODE. it has been discussed in F4Alliance era..such as: Let naval units able to move o...
- 2010-08-18 08:32:23
- Forum: Vietnam
- Topic: Vietnam : The storm rising.
- Replies: 3
- Views: 10678
Vietnam : The storm rising.
Recently US is allied with Vnam, to counter China's military power in South china sea.. So, a ficitional sino-vnam+US campaign fits this theater. (tho it better be updated with new tiles or re-tiling first!! ) few pic to show the AFBs in this theater.. PLA-AF http://i112.photobucket.com/albums/n192/...
- 2010-08-18 08:25:47
- Forum: Theater Tools
- Topic: TCL-placed Ground Units and Terrain
- Replies: 7
- Views: 13551
Re: TCL-placed GUs and Terrain
OK OK.. i got it.
now you placing GUs on obj, sure they won't go nowhere - excellent!
will check cams again.
now you placing GUs on obj, sure they won't go nowhere - excellent!
will check cams again.
- 2010-08-18 01:46:13
- Forum: Theater Tools
- Topic: TCL-placed Ground Units and Terrain
- Replies: 7
- Views: 13551
Re: TCL-placed GUs and Terrain
< PMC Korean TCL campaigns > huh? i've mailed you my comment days ago.. must be lost somewhere. i tested the easy cam with 16x for a while. After some fighting along DMZ, the blue GUs refused to move north.. they stoped at north DMZ. i assumed the base terrain files is the same one as FF5 campaigns....
- 2010-08-18 01:29:38
- Forum: Falcon 4 General
- Topic: white objects
- Replies: 22
- Views: 25096
Re: white objects
congrats!
nice shots with A-7 and french F-8!
nice shots with A-7 and french F-8!
- 2010-08-18 01:16:50
- Forum: Campaign
- Topic: TRI file tips 'n tricks
- Replies: 11
- Views: 17875
Re: TRI file tips 'n tricks
i don't know if the event count is code-related or editable.
in your first pic, it shows total 22 events, fits the the event count in default korea TRI files.
I think, the event is used for TRI AND may related to movies.
i've not tried editing the content of [Flags]-<none> slot.
in your first pic, it shows total 22 events, fits the the event count in default korea TRI files.
I think, the event is used for TRI AND may related to movies.
i've not tried editing the content of [Flags]-<none> slot.
- 2010-08-17 15:51:56
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35536
Re: FreeFalcon 5.5.1 Georgia theater
i deleted all units in my tweaked save0.cam, then import back all default units in PMC save0.cam. auto-fix and rebuild sq. then run the cam again at 64x and 16x respectively. it causes the same CTD on Day 1 0802. the crashlog is the same as above, some bug in get move cost. could somebody run defaul...
- 2010-08-17 14:41:44
- Forum: Operation Desert Storm
- Topic: ODS v0.7 bug reports
- Replies: 51
- Views: 63335
Re: ODS v0.7 bug reports
i checked ODS save0.cam.. run at 64x till Day 2, GU movement is minial, or limited. i checked obj-linking and move cost values along roads to kuwait.. seems too tough for all types of GUs to move.. it may explain the limited GU movement. BTW i use my tweakd TRI.. it helps blue side launching major o...