Search found 121 matches

by The-Architect
2008-08-10 19:48:05
Forum: Vietnam: The Experience (ArmA)
Topic: Optimizing the models
Replies: 22
Views: 19319

What exactly is texture merging and what does it do?
by The-Architect
2008-08-08 21:09:24
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252933

Regarding helo sound. There are a few problems with helos and aircraft. Only one is a killer bug. Sound is too low inside many aircraft. Obviously we don't want it too high in certain types but in something like the Huey, it should be much higher. Sound outside the aircraft is too low. Right now I d...
by The-Architect
2008-08-06 20:34:09
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50845

None of the boats work right. Small VC boat has cargo anim problems, as does the green US on. Also, neither of the turrets can move on the US boats. Also, a muzzle flash bug ruins the gunner seat view. I didn't check the sampan with the sails. On a slightly related topic, what .wss editor do you guy...
by The-Architect
2008-08-02 20:49:08
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50845

Civvies are still BIS soldiers guys. And the A6 still bounces all over the place.
by The-Architect
2008-07-29 02:43:39
Forum: Vietnam: The Experience (ArmA)
Topic: Voice actors needed
Replies: 11
Views: 19889

Voice actors needed

I need some voice actors for my Vietnam mission, Pagan. Obviously they'll need to be American accents so if you can't do said accent well, then you won't be suitable. Please try to keep your mouth away from the mic when recording and do your best to eliminate echo. A sock around the mic usually does...
by The-Architect
2008-07-15 20:42:33
Forum: Vietnam: The Experience (ArmA)
Topic: M35 trucks work in progress for VTE
Replies: 26
Views: 25767

Sweet. Keep it up dude. We love it.
by The-Architect
2008-07-14 17:58:03
Forum: Vietnam: The Experience (ArmA)
Topic: M35 trucks work in progress for VTE
Replies: 26
Views: 25767

Your fuel truck should look like this M49A2C but obviously in Nam green colours.
http://www.tnjmurray.com/vehicle_sales_ ... Tanker.JPG

As for labels. Nope.
by The-Architect
2008-07-07 09:19:19
Forum: Vietnam: The Experience (ArmA)
Topic: Jungle Sahrani
Replies: 6
Views: 11094

It's a shame you say that. The Sahrani replica has by far the best mix of terrain, best feel, best usability. Currently most of the Nam islands don't work properly without causing crashes due to the high view distance bug. If I manage to complete all the work I'm doing with the building textures the...
by The-Architect
2008-07-05 22:45:19
Forum: Vietnam: The Experience (ArmA)
Topic: Jungle Sahrani
Replies: 6
Views: 11094

Any feedback on this guys?

I've already started the long process of retexturing buildings so that they have a more vietnamese feel to them. Should I stop?
by The-Architect
2008-07-01 01:47:21
Forum: Vietnam: The Experience (ArmA)
Topic: Jungle Sahrani
Replies: 6
Views: 11094

Jungle Sahrani

Ok, I found this addon guys but it needs to be tweaked if we're going to use it. I gave it a test and found that a lot of the plants are just the same as they were. There are a lot of forest areas that have been replaced with Palms but not really enough to give it the proper feel. Also, the FPS is a...
by The-Architect
2008-06-22 21:25:29
Forum: Vietnam: The Experience (ArmA)
Topic: Which bugs kills the gameplay for you?
Replies: 13
Views: 15874

I'm getting random crashes with any view distance over 3000m when using the command view. I say random, I have had it happen 10 out of 10 times in a 24hr period, yesterday and today.

Any idea what causes this and if it can be rectified?
by The-Architect
2008-06-20 21:07:59
Forum: Vietnam: The Experience (ArmA)
Topic: Archie's donations to you guys.
Replies: 11
Views: 14956

The texture is the exact same one BIS used. All I did was change the colour. The following coloured sandbags are better than those above in my opinion and the top ones should really be discarded. Here's a close up pic. Please note that the bottom of the sandbag pile would look better if it was on a ...
by The-Architect
2008-06-20 10:43:58
Forum: Vietnam: The Experience (ArmA)
Topic: Archie's donations to you guys.
Replies: 11
Views: 14956

Alright, I reskinned the BIS Sandbags. Well, I changed the colour. I think they could do with a little tweaking so they fit the island better. See what you think. They come from the BIS "misc" folder so I don't know how you guys could implement them. Make a not that the texture is also used for the ...
by The-Architect
2008-06-19 00:01:36
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50845

There are several buildings which give error messages when previewed in the editor. They pop up with an error and don't let you enter the game.

I need to get the TOC bunker working as I need a TOC bunker in my campaign. :(
by The-Architect
2008-06-09 00:39:01
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252933

Just as a matter of interest, which news sites have you asked to post an ad for a texture artist?
by The-Architect
2008-06-06 22:50:19
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252933

Looking good. A few of things. Could you spruce up the resolution on the UDT camo? Looks a bit blurred. SF guys didn't really wear their body armour or chicken plate. It was extremely bulky and most guys left them behind if they had them at all. The knife scabbard seems to be sunk into the guy's bod...
by The-Architect
2008-06-02 14:28:33
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252933

Those hats, whilst popular in Vietnam were not generally worn by VC in combat. They are the wrong shape. It was not unknown to see them on the enemy but more common hats were the tan and dark hats more akin to a fisherman's hat. http://www.vhpamuseum.org/badguys/images/mvc028f1.jpg Of course, not al...
by The-Architect
2008-05-30 09:45:25
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50845

Got some more for ya. The huey with the grenadelaunchers seems to just fire normal bullets from said launcher. I shoot them but they seems to just ping off the ground rather than actually exploding. The Vietnamese civilians now seem to be unarmed BIS soldiers for me. finally, for now, the big experi...
by The-Architect
2008-05-27 21:51:00
Forum: Vietnam: The Experience (ArmA)
Topic: Starlight, starbright. Let's end this discussion.
Replies: 3
Views: 11971

We could add flare systems to exiting aircraft.

Small "normal" flares to birddogs and hueys and perhaps much biger flares to bigger aircraft.
by The-Architect
2008-05-27 15:34:01
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50845

Is there a plan to stop destroyed aircraft from bouncing all over the place?

I could do with that being fixed. Right now I have a crash site and the A6 is bouncing everywhere.
by The-Architect
2008-05-27 00:31:20
Forum: Vietnam: The Experience (ArmA)
Topic: Starlight, starbright. Let's end this discussion.
Replies: 3
Views: 11971

Starlight, starbright. Let's end this discussion.

Ok, people have been asking about night viewing aids in Vietnam and many of you feel like you can't cope playing ArmA without something to give you that edge in the dark. Here's the info on Night Vision or NOD (Night Observation Device) in SEA. By the mid-1960's, scientists and engineers at Night Vi...
by The-Architect
2008-05-21 02:26:46
Forum: Vietnam: The Experience (ArmA)
Topic: VTE Installation Guide - New
Replies: 8
Views: 22690

I still can't get it to work.

I get error messages before ArmA even loads.

One about flags and one about an error compiling pixel shader.
by The-Architect
2008-05-21 01:26:10
Forum: Vietnam: The Experience (ArmA)
Topic: Which bugs kills the gameplay for you?
Replies: 13
Views: 15874

Let's not have NVGs unless you're going to model a starlight scope.

The NVGs in Vietnam were nothing like those in ArmA. They were big bulky bits of equipment. Certainly not small enough to fun around with on your bonce.
by The-Architect
2008-05-19 14:54:33
Forum: Vietnam: The Experience (ArmA)
Topic: VC Snipers
Replies: 5
Views: 9885

There is a small piece of pavement in the editor update 102 addon that you could setpos into the tree. It is big enough for a guy to stand on but not too big.

Try it out and see if it works for you.
by The-Architect
2008-04-28 13:37:17
Forum: ArmA Editing
Topic: Fixing custom soldier static (QG) face
Replies: 4
Views: 9760

Check the BIS forum thread. It's been answered.
by The-Architect
2008-04-25 22:58:57
Forum: Vietnam: The Experience (ArmA)
Topic: VTE Installation Guide - New
Replies: 8
Views: 22690

You guys have a clean bit of syntax?
Just what to put after the location.
by The-Architect
2008-04-24 17:24:21
Forum: Vietnam: The Experience (ArmA)
Topic: BUG FIXES FOR VTE ARMA
Replies: 56
Views: 50845

What's the status on unit not being able to have more than the default face?
by The-Architect
2008-04-24 17:21:29
Forum: Vietnam: The Experience (ArmA)
Topic: VTE Installation Guide - New
Replies: 8
Views: 22690

How do we launch VTE with the beta patch?
by The-Architect
2008-04-18 10:38:25
Forum: Vietnam: The Experience (ArmA)
Topic: Thoughts and suggestions
Replies: 6
Views: 11424

Thoughts and suggestions

I thought I'd make a thread for my ideas. I'll try to make them attainable. No fully working FSB models with tunnels and all that crap. In the model aditing software, is it possible to shrink the VC/NVA? Right now the indigs and the like are way too ripped and tall. Would it be possible to shrink th...
by The-Architect
2008-04-18 10:27:34
Forum: Vietnam: The Experience (ArmA)
Topic: Realism or not
Replies: 3
Views: 8677

Although it seems to be very popular to have realism you must remember that the AI soldiers enjoy firing on fully automatic. Having a mag vanich in seconds will cause "out of ammo" messages way too quickly. I know a lot of people just put a bunch of enemy in the editor and have a firefight with them...
by The-Architect
2008-04-16 20:50:12
Forum: Vietnam: The Experience (ArmA)
Topic: Firearms News Thread
Replies: 37
Views: 27503

Much as I'm flattered, I'm not actually in the team. I'm working on some missions using the mod but I don't want to be attatched to any mod teams. I don't have the time. I made that reskin when I was taking a break from mission editing. You guys can have it. Even though it's not photorealistic, it's...
by The-Architect
2008-04-15 20:16:31
Forum: Vietnam: The Experience (ArmA)
Topic: Firearms News Thread
Replies: 37
Views: 27503

I was playing around with the weapons and I've noted a few things. I can't seem to find the SF M16 looking thing with the M203. I know that's not the proper name but I'm sure you know what I mean. The M60 mags and the grenade bags for the Bloopers guys only take up one ammo slot. That might need a c...
by The-Architect
2008-04-14 22:39:39
Forum: Vietnam: The Experience (ArmA)
Topic: Grass is away since patch 1.11
Replies: 18
Views: 18668

Didn't you guys plan to completely overhaul the poor grass models anyway?
Or are you talking about the ArmA default grass?
by The-Architect
2008-04-14 12:13:40
Forum: Vietnam: The Experience (ArmA)
Topic: Grass is away since patch 1.11
Replies: 18
Views: 18668

Which island is this fellas?
by The-Architect
2008-04-06 12:33:27
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252933

I got another question. Do you guys plan on ceveloping the units so that setface works on them? If not can you tell me why it doesn't work and/or let me see if I can get it to work myself. Right now, having characters in cutscenes is impossible unless I make a mission about a squad of identical twin...
by The-Architect
2008-04-04 08:14:11
Forum: Vietnam: The Experience (ArmA)
Topic: Archie's donations to you guys.
Replies: 11
Views: 14956

Right now I'm busy creating missions. I have no config editing skills and it's the same for modelling. I've never made a multiplayer mission and to be honest I have no interest in that side of mission editing. You can DL and use the M113 skin. Here is a link to it. http://www.freewebs.com/armabob/ne...
by The-Architect
2008-04-03 18:46:46
Forum: Vietnam: The Experience (ArmA)
Topic: Archie's donations to you guys.
Replies: 11
Views: 14956

Archie's donations to you guys.

I love the mod. It's my favorite of all Flashpoint/ArmA mods. I understand that you guys must be really busy so I've decided to help out unofficially. Feel free to use what you want and discard the rest. So far I've done just one reskin for you. The M113 in your mod looked like a quick reskin so I d...
by The-Architect
2008-04-02 22:03:11
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 252933

I understand that you guys have a lot to do. God knows making a mod like this is no small undertaking. I have a few questions. Do you plan to fix the floating trees and bushes on the maps? Do you plan to add original textures to maps, beaches, LZs etc? Will you review the terrible grass and Elephant...
by The-Architect
2008-03-23 12:49:02
Forum: ArmA Editing
Topic: Any news on porting Flashpoint missions to ArmA?
Replies: 3
Views: 8717

Any news on porting Flashpoint missions to ArmA?

Any news on porting Flashpoint missions to ArmA?