Search found 927 matches
- 2002-09-20 12:59:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
quote:Originally posted by Seifer: Heya, I was playing on the dogfight terrain and 2 things came into my mind. First: its awesome, after playing there i dont wanna play other theaters anymore. Second: ground objects in falcon are too big. Third: will Iceland use the same mesh size? First: True :) S...
- 2002-09-20 10:41:00
- Forum: Operation Desert Storm
- Topic: CTD HELL! ODS,Viet......AAAAArgh =)
- Replies: 2
- Views: 7300
Re: CTD HELL! ODS,Viet......AAAAArgh =)
can you post the crashlog here?
widmak
widmak
- 2002-09-14 20:46:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
thnx KG this is the kinda support I ma seeking and will speed up the process greatlyquote:Originally posted by kinggeorge:
Go Wids Go!!!
high res terrains ruuuuule! So when is it out? We want it we want we want it
/widmak
- 2002-09-13 06:31:00
- Forum: Panama
- Topic: Graphic anomoly - how do I fix it?
- Replies: 6
- Views: 14492
Re: Graphic anomoly - how do I fix it?
quote:Originally posted by Malcolm Hutcheon:
That sounds(!) easy enough... I haven't had much dealings with CATE - is it 4-byte .L2 compatible?
nope 2-byte only.
/widmak
- 2002-09-12 20:46:00
- Forum: Panama
- Topic: Graphic anomoly - how do I fix it?
- Replies: 6
- Views: 14492
Re: Graphic anomoly - how do I fix it?
set X1 for water tiles to 254 and it will dissapear.
this is an X1 isssue, every tile needs its specific value.
when using the original Korea tileset you can set up a Catescript to set the values from original L2.
/widmak
this is an X1 isssue, every tile needs its specific value.
when using the original Korea tileset you can set up a Catescript to set the values from original L2.
/widmak
- 2002-09-10 18:59:00
- Forum: Theater Tools
- Topic: Edited: SPTInstall
- Replies: 14
- Views: 9855
Re: Edited: SPTInstall
thats ok, the higher res to start from the better
/
widmak
/
widmak
- 2002-09-10 16:57:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
[quote]quote:Originally posted by ccc:
ya, sure, you mean SP"X" right? (like falcon "V"), release data scheduled 2005-2010?
FalconV doesn't exsist anymore for me.. the bubble has popped.
SP datbase is getting better and better
I don't mind waiting
widmak
ya, sure, you mean SP"X" right? (like falcon "V"), release data scheduled 2005-2010?
FalconV doesn't exsist anymore for me.. the bubble has popped.
SP datbase is getting better and better
I don't mind waiting
widmak
- 2002-09-09 23:26:00
- Forum: Falcon 4 General
- Topic: A-16 Attack Variant
- Replies: 4
- Views: 4091
- 2002-09-09 23:01:00
- Forum: Theater Tools
- Topic: Edited: SPTInstall
- Replies: 14
- Views: 9855
Re: Edited: SPTInstall
got the instalation running IA and DGFT can be used with some UI workarounds, everything is working ok here. The campaign selector can be controled abit and the image manipulated. could you send me the BMP's of the terrian for the ingame map, if I gonna make a UI setup might as well use your images ...
- 2002-09-09 22:01:00
- Forum: Theater Tools
- Topic: Edited: SPTInstall
- Replies: 14
- Views: 9855
Re: Edited: SPTInstall
made a 32 theater all seems fine Lx wise. have set the terrain now will finnish campaign and art files ASAP. I'll probabaly start as soon as I stop show-boating on Frugals :cool: probably some things may need to be resolved UI wise (asuming terain is fine). other things may not or not completely wor...
- 2002-09-09 20:35:00
- Forum: Theater Tools
- Topic: Edited: SPTInstall
- Replies: 14
- Views: 9855
Re: Edited: SPTInstall
use the one in my profile
widmak
widmak
- 2002-09-09 20:12:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
quote:Originally posted by Alicatt: I read in an interview that they are in the new SP4 when it comes out :) Alicatt Good to hear, some fishing tailers would be nice too then. hehe yup certainly considered as I was doing research for Iceland conflicts this was about the only dispute I could find in...
- 2002-09-09 19:03:00
- Forum: Europe
- Topic: No AIM-120
- Replies: 4
- Views: 8734
Re: No AIM-120
goto TheaterSelectionScreen and select Europe Fictional Theater.
There should be aim120's.
The other one is playing in 1985.
/widmak
There should be aim120's.
The other one is playing in 1985.
/widmak
- 2002-09-09 18:54:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
[quote]quote:Originally posted by Alicatt:
Hi Widmak,
What about including British warships eg Ark Royal and Invincible and we can re-fight the cod war all over again....
/widmak
Hi Widmak,
What about including British warships eg Ark Royal and Invincible and we can re-fight the cod war all over again....
/widmak
- 2002-09-09 18:05:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
this would mean alot of objectives in the campaignfiles to be added I think thsi would cost quite some fps.
a year ago I was thinking about moving Icebergs .
widmak
a year ago I was thinking about moving Icebergs .
widmak
- 2002-09-09 09:55:00
- Forum: Theater Tools
- Topic: Edited: SPTInstall
- Replies: 14
- Views: 9855
Re: Edited: SPTInstall
Malcolm can you send me the theater.map you use together with the theatermaker.ini?
- 2002-09-09 08:46:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
quote:Originally posted by Seifer: Yo dude, looks good :) BTW, have you ever thought of changing tiles in a easy way? I mean, make then "greener", lighter, darker, dont know. Just to be a little different from korea? Specially the ocean tiles, I think they´re too dark. Maybe its worth. yup well the...
- 2002-09-08 14:07:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
quote:Originally posted by ccc:
wow, terrain and coast look pretty good, new tiles?
thnx, nope still old Korea crap
busy now rearanging the texture.bin and CATE scripts.
/widmak
- 2002-09-08 13:51:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
- 2002-09-08 12:22:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
- 2002-09-07 21:50:00
- Forum: Theater Tools
- Topic: Edited: SPTInstall
- Replies: 14
- Views: 9855
Re: Edited: SPTInstall
also edited Terrain LOD Map Dimensions section in pathmaker's theater.map editor?
widmak
widmak
- 2002-09-07 16:30:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XXIV
- Replies: 61
- Views: 44411
Re: New 3d toys? XXIV
Your F16 line is awesome
have you ever considered the AFTI version with the 2 extra fins?
widmak
have you ever considered the AFTI version with the 2 extra fins?
widmak
- 2002-09-07 16:02:00
- Forum: Theater Tools
- Topic: Edited: SPTInstall
- Replies: 14
- Views: 9855
Re: Edited: SPTInstall
quote:Originally posted by Malcolm Hutcheon: Julian, I believe SPTInstall is one of your utilities...? If so, can ask you to have a look at it to see why it doesn't build 32 x 32 terrains properly. It does the build okay, but builds it as a 64 x 64, with the terrain occupying the bottom left corner...
- 2002-09-03 14:02:00
- Forum: Iceland
- Topic: So, how is it?
- Replies: 33
- Views: 36592
Re: So, how is it?
yup project is alive. just moving on slowely on my own pace :) Campaign is running now and learned alot last 2 weeks about it, since Iceland is a small region making more campaigns is fairly easy. as for release plans, I don't have any I want at least one regiontileset ready for a beta release (curr...
- 2002-09-02 18:39:00
- Forum: Terrain / Theater
- Topic: Ultimate Theater Tutorial
- Replies: 101
- Views: 89451
Re: Ultimate Theater Tutorial
get Perl here http://www.activestate.com install it. mind to read some instructions on the download page about how to install on Win98/ME if you have such a OP, after you installed it create a dir 'artdev' for instance copy the rsc/idx pair into it (main.rsc,main.idx for instance) copy both scipts i...
- 2002-09-01 16:39:00
- Forum: Falcon 4 Cockpits
- Topic: Aeyes' cockpits
- Replies: 2
- Views: 7404
Re: Aeyes' cockpits
quote:Originally posted by Wolf: I saw the new Aeyes'site and I discovered that the new 1600x1200 pit he was working on will be available only on payment!!!! :mad: :mad: :mad: This is not right...all people who work on Falcon4 make there products free...this is the right philosophy...not Aeyes' one...
- 2002-08-31 23:30:00
- Forum: Theater Tools
- Topic: Tacedit configuration to change TE Bullseye?
- Replies: 3
- Views: 3996
Re: Tacedit configuration to change TE Bullseye?
AFAIK this is done in the save*.tri file
can't find the info right now.
can't find the info right now.
- 2002-08-31 13:16:00
- Forum: Operation Desert Storm
- Topic: ANNOUNCEMENT: F4ME will merge with ODS 128
- Replies: 9
- Views: 12272
Re: ANNOUNCEMENT: F4ME will merge with ODS 128
great to have ME on board of ODS project
especially looking forward to new tilesets as thi what we need.
and after that the QAP process wicjh will indeed bring a L2 to a higherlevel after CATE has done the hard/tedious part.
Widmak
especially looking forward to new tilesets as thi what we need.
and after that the QAP process wicjh will indeed bring a L2 to a higherlevel after CATE has done the hard/tedious part.
Widmak
- 2002-08-31 13:06:00
- Forum: Operation Desert Storm
- Topic: ANNOUNCEMENT: F4ME will merge with ODS 128
- Replies: 9
- Views: 12272
Re: ANNOUNCEMENT: F4ME will merge with ODS 128
was on the todo listquote:Originally posted by ccc:
UI gfx should be checked again. some text are place over bright background.
however I see new background image is being planned on, wich I absolutely donot like.
So it is off the list and I guess Tbone will fix it
Widmak
- 2002-08-31 13:03:00
- Forum: Falcon 4 General
- Topic: F-16C/D model during training missions
- Replies: 13
- Views: 9935
Re: F-16C/D model during training missions
Awesome.
Widmak
Widmak
- 2002-08-29 21:28:00
- Forum: Operation Desert Storm
- Topic: Israeli campaigns?
- Replies: 7
- Views: 10067
Re: Israeli campaigns?
quote:Originally posted by araquael:
Is it SP3 compatible yet?
heheh last I heard Dudi was flying 1.08us
how was that gain Death??
Widmak
- 2002-08-27 07:57:00
- Forum: Operation Desert Storm
- Topic: UI Campaign screen problem
- Replies: 3
- Views: 7911
Re: UI Campaign screen problem
yup can be fixed
and will be fixed for next release
Widmak
and will be fixed for next release
Widmak
- 2002-08-18 20:07:00
- Forum: Theater Tools
- Topic: UI Panel
- Replies: 14
- Views: 9376
Re: UI Panel
you need to look at how the paletta is structured.
and copy this method
and copy this method
- 2002-08-18 19:25:00
- Forum: Theater Tools
- Topic: UI Panel
- Replies: 14
- Views: 9376
Re: UI Panel
quote:Originally posted by Wolf: Corel PhotoPaint 10 della suite di CorelDRAW rgr don't have this software but prbably there is something about paletta or color table. perhaps under the image or color tab somewhere try and use the internal helpfunction of that software using key words it should lea...
- 2002-08-18 15:27:00
- Forum: Theater Tools
- Topic: UI Panel
- Replies: 14
- Views: 9376
Re: UI Panel
quote:Originally posted by Wolf:
Ops!
how can I check the paletta?
Can u teach me what I have to do?
thx
what imagery program do you use?
widmak
- 2002-08-18 09:41:00
- Forum: Theater Tools
- Topic: CATE problems
- Replies: 3
- Views: 4159
Re: CATE problems
VB6FR.DLLquote:Originally posted by taramas:
I have downloaded the Visual badic 6 runtime library and steel i can't start this program. Same error message "VB6FR.DLL" is there any idea? iam using win XP PRO.
put this file in windows/system32 dir
and CATE should run fine
Widmak
- 2002-08-18 09:36:00
- Forum: Theater Tools
- Topic: UI Panel
- Replies: 14
- Views: 9376
Re: UI Panel
quote:Originally posted by Wolf: Hi Widow, I made UI panel for Main screen, tact, camp and dogfight...How can I have them only when I select the specified theater? I have a problem with the splash screen...when the mission is loading I have the panel with color corrupted...what could I do? :eek: SP...
- 2002-08-18 09:16:00
- Forum: Operation Desert Storm
- Topic: Airfields graphic problem in multiplayer?
- Replies: 2
- Views: 7612
Re: Airfields graphic problem in multiplayer?
sounds like half of the team is flying with trees on
other half with trees off.
be sure everyone has either trees on or off
Widmak
other half with trees off.
be sure everyone has either trees on or off
Widmak
- 2002-08-17 15:42:00
- Forum: Theater Tools
- Topic: UI Panel
- Replies: 14
- Views: 9376
Re: UI Panel
mainbg/idx/rsc is correct
the one in art/resource is for 800*600
the one in art1024/resource is for 1024*768
images need to be 1024*768 8bit(256colors) uncompressed
and flipped (up side down)
Good luck
the one in art/resource is for 800*600
the one in art1024/resource is for 1024*768
images need to be 1024*768 8bit(256colors) uncompressed
and flipped (up side down)
Good luck
- 2002-08-12 17:54:00
- Forum: Operation Desert Storm
- Topic: Map is missing...
- Replies: 2
- Views: 7490
Re: Map is missing...
this is correct
due to an exe bug regarding
128 theaters we had to remove it.
Nothing we can do
Widmak
due to an exe bug regarding
128 theaters we had to remove it.
Nothing we can do
Widmak