Search found 49 matches

by twaelti
2004-01-26 15:11:00
Forum: Terrain / Theater
Topic: Korea Co-ordinates and Map
Replies: 3
Views: 4799

Re: Korea Co-ordinates and Map

quote:Originally posted by Zaggy: I just have some idea's i want to play with in regards to getting SRTM terrain data into F4... Don't know your project details, but just wanted to say that stuff in that direction is going on - I recently constructed a SRTM-based 250m DEM for the default Korea Thea...
by twaelti
2004-01-21 09:23:00
Forum: Balkans
Topic: Project: Italian Navy
Replies: 25
Views: 29482

Re: Project: Italian Navy

quote:Originally posted by ccc:
Its 2004 and the last item done roughly.
Nice - the Garibaldi. Did you land that Harrier on it? :)
by twaelti
2003-11-28 11:05:00
Forum: Operation Desert Storm
Topic: Future of ODS theater (after 512)
Replies: 21
Views: 24316

Re: Future of ODS theater (after 512)

quote:Originally posted by Ender Wiggin:
then SP4 about a year from now.
Please Ender please. Just ask Ed...
by twaelti
2003-11-21 07:30:00
Forum: Theater Tools
Topic: Runtiles v1.2 for DDS texture. It's possible?
Replies: 2
Views: 7809

Re: Runtiles v1.2 for DDS texture. It's possible?

Why not just let the BMS-exe do it for you???
by twaelti
2003-11-17 13:12:00
Forum: Terrain / Theater
Topic: Where is the CREATOR of this tile of OCEAN?
Replies: 27
Views: 23595

Re: Where is the CREATOR of this tile of OCEAN?

quote:Originally posted by Joe Labrada:
PS: your 512 textures are very wonderfull!!
Thanks - glad you like them!
(BTW: In fact, they are only 256x256 - you can pack quite some detail in that already ;-)
by twaelti
2003-11-14 09:06:00
Forum: Operation Desert Storm
Topic: ODS 512
Replies: 7
Views: 12389

Re: ODS 512

[quote]quote:Originally posted by kinggeorge:
I think i have to jump out of the window ! :D
by twaelti
2003-11-14 09:02:00
Forum: Terrain / Theater
Topic: Where is the CREATOR of this tile of OCEAN?
Replies: 27
Views: 23595

Re: Where is the CREATOR of this tile of OCEAN?

I see people re-doing seatiles again and again...but the issue is always the same: RESPECT THE SCALE :-)
If you do a 256x256 tile... One Pixel = 4 Meters! (Or 512pix = 2 m)
The picture must take care of that, or otherwise you screw:
a) The sense of speed
b) The sense of altitude
by twaelti
2003-09-21 17:23:00
Forum: Terrain / Theater
Topic: To Snake Man - My Thanks
Replies: 10
Views: 9686

Re: To Snake Man - My Thanks

However graceful I am to Snakeman - come on man, please, the new exe is no reason to quit. If ever there was a reason, it was the FF disaster. The exe mod stuff was so fucked up due to G2I playing all sides against each other that it was simply too difficult for the "established parties" to settle o...
by twaelti
2003-09-20 09:25:00
Forum: Iceland
Topic: fighters stationed on iceland
Replies: 9
Views: 18879

Re: fighters stationed on iceland

Absolutely outstanding!
by twaelti
2003-08-22 08:12:00
Forum: Falcon 4 General
Topic: New 3d toys? XXIII
Replies: 70
Views: 60079

Re: New 3d toys? XXIII

quote:Originally posted by icebrain:
it's the Orynolok (sp?)
It's the Orlyonok (or Orlenok), an ekranoplan :-)
by twaelti
2003-08-05 10:36:00
Forum: Operation Desert Storm
Topic: ods 0.512 public download
Replies: 53
Views: 50294

Re: ods 0.512 public download

Mirror 1 / Mirror 2
10 downloads per day maximum each (2x 2.5 GB/d), nice script taking care of that :( [/b]
by twaelti
2003-08-02 09:46:00
Forum: Theater Tools
Topic: CATE problem
Replies: 5
Views: 10243

CATE problem

Help me friends :-) I run Cate 4.17 (using the rule shown below to remix the farmland tiles) over the default korea l2. Everything runs ok, 53% of my tiles are changed according to Cate. Then I run SPTinstall - works without a hitch. Finally, I launch Falcon and it loads up well into the UI. But Ins...
by twaelti
2003-07-31 11:03:00
Forum: Operation Desert Storm
Topic: ODS v0.512
Replies: 155
Views: 147050

Re: ODS v0.512

I can provide 90 GB per month (max. 5 GB per day).
by twaelti
2003-06-04 21:11:00
Forum: Falcon 4 General
Topic: New 3d toys? XXI
Replies: 68
Views: 52289

Re: New 3d toys? XXI

Outstanding that MiG - and then the sliding cockpit! Thank you for all your work, I just enjoyed opening the F-16 cockpit for the first time (SP4beta)
by twaelti
2003-06-04 21:09:00
Forum: Falcon 4 Cockpits
Topic: Excellent new 3d pit - F-18
Replies: 58
Views: 71826

Re: Excellent new 3d pit - F-18

Meraviglioso!
A beautiful cockpit, indeed!
(And then look at those tiles - I sometimes forget how good they look ;-)
by twaelti
2003-04-30 19:23:00
Forum: Terrain / Theater
Topic: HiTiles updated: Full AIRBASE tileset released
Replies: 5
Views: 5588

HiTiles updated: Full AIRBASE tileset released

I've just released an updated AIRBASE tileset for my HiTiles project. This tileset contains HiRes terrain textures for all 172 Airbase tiles, thereby updating all Airbases in Korea to 256x256 terrain. Dedicated to Louis Thomas, my son born today! Get it here . http://falcon.lovesignal.org/falcon/hit...
by twaelti
2003-04-24 08:57:00
Forum: Falcon 4 General
Topic: Screens of the new generation of theaters ;)
Replies: 50
Views: 49397

Re: Screens of the new generation of theaters ;)

Let's just delete this thread...
Then Com_GP posts a new one, writing how he had access to some highres satellite pictures of the Sierra Nevada at his local university BLABLADIBLA etc. - et voilà, clean new textures :D
Jane's? What is Jane's? Pixel? A Israeli development house called Pixel... ;)
by twaelti
2003-03-27 21:40:00
Forum: Theater Tools
Topic: FARTILES.RAW
Replies: 2
Views: 8053

Re: FARTILES.RAW

It is created by SPTinstall and contains the "Fartiles", the tiles displayed on the far horizon (they are generated by merging/blurring 4 adjacent tiles into one)
by twaelti
2003-03-12 14:07:00
Forum: Nevada
Topic: City Tiles for Las Vegas
Replies: 15
Views: 16782

Re: City Tiles for Las Vegas

quote:Originally posted by Com_gp:
I need is just 7 generic tiles, I mean, no roads no river no nothing, even no transitions, i have a proggie that can do that.
Now that I have released the City tiles, you can just grab them and then pick up whatever tiles you need :D
by twaelti
2003-03-03 10:15:00
Forum: Terrain / Theater
Topic: Miror files.
Replies: 7
Views: 6992

Re: Miror files.

quote:Originally posted by RazorBlade: I am about to switch with my website to a new server. This means I go from 300 MB to 3000 MB. I already have the following theaters on my server: - Balkans - ODS - Korea 2005 Is it okay if I mirror more campaigns and if so which campaigns I can get permission ...
by twaelti
2003-02-27 12:12:00
Forum: Europe
Topic: Weather
Replies: 7
Views: 15112

Re: Weather

quote:Originally posted by Snake Man:
The 128 theater weather not showing up bug might be EXE issue
It is. No chance to change this.
by twaelti
2003-02-20 19:34:00
Forum: Terrain / Theater
Topic: Creating 512 res tiles
Replies: 43
Views: 35340

Re: Creating 512 res tiles

quote:Originally posted by kinggeorge: So n8 lightning is done at the very end only. Correct. A nice tool is www.saintpaint.com - it allows pallete exclusion, which is very valuable as it remaps a selected palette color to the nearest available color. This way you can eliminate all "unwanted" color...
by twaelti
2003-02-17 10:41:00
Forum: Nevada
Topic: City Tiles for Las Vegas
Replies: 15
Views: 16782

Re: City Tiles for Las Vegas

quote:Originally posted by Com_gp:
those are really good, only one thing, could you make they match one to each other??
I have now finished a set of seamless city tiles. Just send me (twaelti AT dplanet DOT ch) the seven tiles you want to "update" and I will do it for you.
by twaelti
2003-02-01 17:08:00
Forum: Nevada
Topic: City Tiles for Las Vegas
Replies: 15
Views: 16782

Re: City Tiles for Las Vegas

quote:Originally posted by Com_gp: I was wondering if there is anyone out there in making seven 256*256 city tiles for Las Vegas. The tiles must be only city, no transitions to other terrains or no roads (the big roads for Falcon). Must it look like Vegas? :D I can do city tiles in this style: http...
by twaelti
2003-01-31 08:15:00
Forum: Balkans
Topic: Tile bug
Replies: 13
Views: 18201

Re: Tile bug

quote:Originally posted by Seifer: Ok, here are the tiles. They were made using the existing tiles, which are like fractals, so they don´t look that different from the original ones, except they are hires and have some different features. They look nice anyway. Im still working on them. www.vod.dcc...
by twaelti
2003-01-15 13:47:00
Forum: Terrain / Theater
Topic: Creating 512 res tiles
Replies: 43
Views: 35340

Re: Creating 512 res tiles

I think for the moment 256 res tiles are well enough to update the generic landscape tiles - for me, 512res seems to be overkill in most situations. It only makes sense in places where you spend lots of time close to the ground. It's the same with highres plane skins: a lot of work only for the mome...
by twaelti
2003-01-13 08:31:00
Forum: Operation Desert Storm
Topic: some nice sat images
Replies: 30
Views: 24487

Re: some nice sat images

quote:Originally posted by kinggeorge: The hard work is the transitions and the n8 lightning i guess. How do i get the last 5 colors out of the image so it doesnt randomly distribute the n8 lightning pixels? What do you pay to know this? ;-) Took me literally days of research to find the perfect so...
by twaelti
2003-01-03 13:53:00
Forum: Terrain / Theater
Topic: Creating fartiles.raw?
Replies: 14
Views: 9939

Re: Creating fartiles.raw?

Beta 2 (16 MB) now available here
- Fixed all lighting issues (puh!)
- Now includes additional 16 hires farm road tiles.

Enjoy!
-tom2
by twaelti
2003-01-02 19:53:00
Forum: Terrain / Theater
Topic: Creating fartiles.raw?
Replies: 14
Views: 9939

Re: Creating fartiles.raw?

I don't care that much about the paving of the roads...rather about their shape :-) http://falcon.lovesignal.org/dev/hiworld.jpg In the meantime, I found out that I forgot to take care of lights (palette 252-255) in the forest tiles...oh well...quite a lot of work to do! [but alchemy is helpful :-] ...
by twaelti
2002-12-29 19:08:00
Forum: Terrain / Theater
Topic: Creating fartiles.raw?
Replies: 14
Views: 9939

Re: Creating fartiles.raw?

quote:Originally posted by 87th_striker: The roads look a bit blurry ?? Anything special done there ? It looks blurry because I didn't do anything at all with it :-) Only the forest parts of each tile were replaced, while the existing features (roads, rivers, houses) were simply scaled up and sharp...
by twaelti
2002-12-29 19:03:00
Forum: Terrain / Theater
Topic: Creating fartiles.raw?
Replies: 14
Views: 9939

Re: Creating fartiles.raw?

Thanks for the help! You will be rewarded at the end of the post :-)
First things first: Here are two additional screenshots
:D
Beta Version (16 MB) available here
(edit: this now links to beta2)
by twaelti
2002-12-29 10:45:00
Forum: Theater Tools
Topic: Check This Out!
Replies: 3
Views: 4539

Re: Check This Out!

multigen WAS in fact used to build the Falcon world (aolbeit with a somewhat earlier version :-)
by twaelti
2002-12-28 18:09:00
Forum: Terrain / Theater
Topic: Creating fartiles.raw?
Replies: 14
Views: 9939

Creating fartiles.raw?

I have updated 250 forest tiles to 256*256, using a new forest texture, but keeping the existing palettes: Screenshot http://falcon.lovesignal.org/dev/hiforrest.jpg Now I need to make a new fartiles.raw Big question: How? I understand I need to make M and L tiles (np), but for the T tiles (using RUn...
by twaelti
2002-12-28 17:18:00
Forum: Falcon 4 General
Topic: Other mirrors
Replies: 1
Views: 2915

Re: Other mirrors

by twaelti
2002-12-16 11:21:00
Forum: Falcon 4 General
Topic: Israel Theater Release
Replies: 70
Views: 51878

Re: Israel Theater Release

Death_119 : I can host 250 Downloads of the Israeli Theatre each month (I have 25 GB/month). Please drop me an email (twaelti AT dplanet DOT ch) if you are interested in an additional mirror :-)
by twaelti
2002-10-18 12:00:00
Forum: Vietnam
Topic: Vietnam theatre UI background music
Replies: 19
Views: 19293

Re: Vietnam theatre UI background music

For a first idea, you can get it
as a MIDI file

Personnaly, I prefer the Stones' Paint it Black :cool:
by twaelti
2002-08-04 12:15:00
Forum: Vietnam
Topic: Vietnam SP v0.8 PUBLIC BETA
Replies: 60
Views: 65103

Re: Vietnam SP v0.8 PUBLIC BETA

Woohoo - downloading as I write :-)
Thanks - thanks - thanks for all your Theatre work! I just flew my first mission in ODS, simply great! Now moving over to Vietnam...
by twaelti
2002-07-25 08:02:00
Forum: Iceland
Topic: Next step.. pfew..
Replies: 7
Views: 14703

Re: Next step.. pfew..

quote:Originally posted by Widowmaker:
autotiled it by CATE
There are no trees on Iceland! Therefore, forest tiles shouldn't be used in CATE when autotiling the Iceland Theatre.
by twaelti
2002-07-22 14:09:00
Forum: Terrain / Theater
Topic: Snake Man, theater status?
Replies: 9
Views: 13291

Re: Snake Man, theater status?

quote:Originally posted by Snake Man: uhm I think thats enough for now, I already forgot what I wrote in the beginning of this post ;) You want ARTISTS :-) I just wanted to thank you guys from PMC heartily. Snakeman, your work is outstanding! (who else is there in PMC doing theatre stuff??? I'm loo...
by twaelti
2002-06-17 09:31:00
Forum: Terrain / Theater
Topic: Alternate Sea tile (256x256)
Replies: 2
Views: 3667

Alternate Sea tile (256x256)

A few weeks ago, I prepared an alternate higher-res version of the standard sea-tile (256x256 instead of 128x128). However, I forgot to properly release it :-) So here we go... The following screenshot shows the new tile in the left half and demonstrates the seam to the coastal tiles: http://www.mys...