Search found 114 matches

by icebrain
2009-04-25 01:38:19
Forum: Campaign
Topic: How to add unit reinforcements?
Replies: 22
Views: 24991

Re: how to add units are reinforcements?

I know with squadrons there's a "rienf" field or something like that; put the time delay there (in hours) and check the "inactive" flag. Don't have access to tacedit right now (wrong computer) but I'd assume it's the same for battalions too.
by icebrain
2009-04-14 23:11:34
Forum: Taiwan
Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
Replies: 211
Views: 231713

Re: Taiwan Theater v0.4 MODs for FF/RV by derStef

Like the music :wink:

I have to try some MP sometime... never flown it before...
by icebrain
2009-01-16 17:24:42
Forum: Operation Desert Storm
Topic: Campaign ideas incorporating ODS theater
Replies: 25
Views: 26295

Re: Campaign ideas incorporating ODS theater

I especially like the idea about the hypothetical Iraq invasion of Saudi Arabia (Operation Desert Storm, hypothetical). I'd have to look again at the ODS Saudi Arabia coverage but there might be enough major cities in Saudi Arabia to make this a very interesting scenario. In this case will be reqiu...
by icebrain
2008-12-30 21:43:51
Forum: Terrain / Theater
Topic: Proximity fuzing?
Replies: 1
Views: 8264

Proximity fuzing?

nyone know where the proximity fuze range is set? I looked in the missile .dat file; there's a variable called ProximityfuseChange that seems like it would work, but changing it doesn't seem to have any effect. The missiles still detonate when they reach the blast radius defined in the weapon data f...
by icebrain
2008-12-14 12:08:05
Forum: Theater Tools
Topic: What is F4Cathouse util?
Replies: 3
Views: 8500

Re: What is F4Cathouse util?

Also, it's broken. The code that calculates the DLZ and range info doesn't work. I am considering writing a Matlab script or something that will calculate this stuff. However, if I decide to do it, it will take several months at least (cause I'm kind of rusty), and I will need a thorough understandi...
by icebrain
2008-04-12 03:24:58
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417125

I'll get on that tomorrow. Anybody have cheaper (than general public) access to the NASA tech reports server? I'd like to get the following documents but can't afford to purchase it. "Flight-measured lift and drag characteristics of a large, flexible, high supersonic cruise airplane" NASA-TM-X-3532;...
by icebrain
2008-04-12 03:24:15
Forum: Theater Tools
Topic: SSD index - fixed number of stores?
Replies: 3
Views: 8803

Is that within the Falcon engine itself, or F4browse?
by icebrain
2008-04-11 19:28:51
Forum: Theater Tools
Topic: SSD index - fixed number of stores?
Replies: 3
Views: 8803

SSD index - fixed number of stores?

I noticed that the SSD entries don't hold weapons with an index higher than 602 (MIM-72 in RV). Is there a way to expand this data out to 700+, or is there some hard limit as to the number of different weapons availabe?
by icebrain
2008-04-11 17:25:32
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417125

I'm thinking of the Valkyrie in particular... so many different things I could do with it...
by icebrain
2008-04-09 23:42:52
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417125

Please, please, PLEASE tell me that makes it into RV2... :shock:
by icebrain
2007-12-29 14:43:44
Forum: Korea
Topic: ctd`s
Replies: 15
Views: 22059

No, I'm using RV. I can't even enter the mission planner screens for campaign or TE... dogfight and IA don't work either.
by icebrain
2007-12-28 14:44:53
Forum: Korea
Topic: ctd`s
Replies: 15
Views: 22059

Same here... can't get this one to work at all
by icebrain
2007-05-04 13:07:17
Forum: Terrain / Theater
Topic: RedViper Database for theaters
Replies: 52
Views: 45712

A few things: There is an F-18C "ODS" version, but you have to open the vehicle record and look at the hardpoints to see it. The ODS hardpoints you mentioned are listed under it. Also, with the F-14/Phoenix stuff: First, I wouldn't remove it from the loadout for ODS, just set squadron stores to zero...
by icebrain
2007-05-01 14:33:48
Forum: Afghanistan
Topic: Afghanistan v0.2 release!
Replies: 15
Views: 24319

No bugs so far; just wondering if there's a way to get the occupation map for TE's the same as the one for the EF campaign (save0.cam) without having to manually change everything
by icebrain
2007-04-30 21:34:14
Forum: Balkans
Topic: Any news of a new version for RV?
Replies: 12
Views: 22141

Most people probably just want a repackaged RV-compatible installer--no upgrades/changes needed. Or, at least a documented way to kludge previous installers to work right.
by icebrain
2007-04-19 18:58:42
Forum: Balkans
Topic: Any news of a new version for RV?
Replies: 12
Views: 22141

Any news of a new version for RV?

Heard one was under development, but nothing since...
by icebrain
2007-04-12 22:35:51
Forum: Operation Desert Storm
Topic: 1991 Loadouts - DataBase
Replies: 18
Views: 20379

Holy crap... I was reading through this thread, and I saw a post with a lot of stuff in it... only to get to the bottom of it and realize it was mine from almost 5 years ago! Anyways, what you might could do about the Phoenix issue is remove it from squadron stores, but leave it on the airplane (for...
by icebrain
2003-08-20 00:18:00
Forum: Falcon 4 General
Topic: New 3d toys? XXIII
Replies: 70
Views: 60091

Re: New 3d toys? XXIII

Yes... it's the Orynolok (sp?)... a wing-in-ground-effect (WIG) transport...
by icebrain
2003-01-23 04:22:00
Forum: Falcon 4 General
Topic: New 3d toys? XXVIII
Replies: 47
Views: 35941

Re: New 3d toys? XXVIII

It appears from the screenshots that they are moving the same way as the stabilators; ie., when the pilot commands to pull up, the leading edge goes down. For a canard surface it should be the other way. If the left stabilator tilts leading edge down, the left canard should go leading edge up. Also,...
by icebrain
2003-01-21 18:22:00
Forum: Afghanistan
Topic: Altitude displaying in Afghanistan theater
Replies: 1
Views: 10411

Re: Altitude displaying in Afghanistan theater

Korea displays in MSL too... just that the terrain there isn't elevated enough to look too different.
by icebrain
2003-01-21 18:21:00
Forum: Falcon 4 General
Topic: New 3d toys? XXVIII
Replies: 47
Views: 35941

Re: New 3d toys? XXVIII

With that -35... any chance that the canards could be set to turn the right way?
by icebrain
2003-01-21 18:17:00
Forum: Europe
Topic: Weather
Replies: 7
Views: 15126

Re: Weather

Clouds won't work in any of the 128 theaters (ODS, Europe, Afghanistan, etc).
by icebrain
2002-11-30 14:49:00
Forum: Falcon 4 General
Topic: A question about F-4G
Replies: 2
Views: 3342

Re: A question about F-4G

It does... that fairing, which held the gun in the E model, was filled with radar-detection equipment. More antennae were scattered all over the aircraft.
by icebrain
2002-11-21 16:59:00
Forum: Balkans
Topic: Minicampaign TE
Replies: 0
Views: 9726

Minicampaign TE

I've been working on a rather large TE for the balkans, and was wondering if anyone would want to test it. It's by no means finished but I have about 6-7 hours worth of action. Email me if interested

martin@resnet.gatech.edu
by icebrain
2002-11-20 20:00:00
Forum: Falcon 4 General
Topic: Radar Cross Section
Replies: 1
Views: 2169

Re: Radar Cross Section

Nope, it's just a single number. It doesn't change with aircraft aspect (that would be too much processor load) and the effect of external weapons isn't modeled either.
by icebrain
2002-11-12 19:09:00
Forum: Falcon 4 General
Topic: JDAM
Replies: 11
Views: 9179

Re: JDAM

I noticed the same thing while I was testing the J-weapons without using the maverick screen. The AGM-154A was the only one that would fly all the way to a hit--all of the other ones would explode before hitting the target. Still haven't figured out how to fix that.
by icebrain
2002-11-07 17:29:00
Forum: Falcon 4 General
Topic: ALQs for hardpoints???
Replies: 3
Views: 3327

Re: ALQs for hardpoints???

The hardpoints have the right shapes, but the textures are from pods (at least that's how it appears).
by icebrain
2002-10-29 18:25:00
Forum: Operation Desert Storm
Topic: ATO update patch...
Replies: 6
Views: 10309

Re: ATO update patch...

Actually, the AIM-7 should not be carried by the F-16 (at least not in ODS). They were limited to AIM-9 only at that time.
by icebrain
2002-10-02 12:27:00
Forum: Balkans
Topic: Invisible Force Field Around Power Plants?
Replies: 6
Views: 14270

Re: Invisible Force Field Around Power Plants?

Still you should be able to kill them normally... and even the -94 is screwed, cuz it would take a ridiculous number of them right now. As for aircraft that carry it, the F-16 should be capable too, since the bomb uses the same casing as the CBU-87/89/97. In Allied Force, the -94 was dropped by dive...
by icebrain
2002-09-26 16:27:00
Forum: Falcon 4 General
Topic: New 3d toys? XXIV
Replies: 61
Views: 44394

Re: New 3d toys? XXIV

:eek: I love those AB textures...

Wasn't the EF-111 able to carry external fuel tanks? I seem to remember some pictures of that.
by icebrain
2002-09-24 17:14:00
Forum: Operation Desert Storm
Topic: When is a new patch coming??
Replies: 9
Views: 12186

Re: When is a new patch coming??

F-111's, F-117's, F-15E's, Buccaneers, A-6's, and (I think) Tornadoes carried LGB's.
by icebrain
2002-09-13 16:24:00
Forum: Falcon 4 General
Topic: Can't change the F-16.dat file in SimData.zip!
Replies: 3
Views: 4074

Re: Can't change the F-16.dat file in SimData.zip!

You could just extract the zip to the directory and then rename it. Then falcon will use the "sim" directory instead of going through the zip (makes it much easier to edit FMs and such; you just save and fly instead of having to unzip, change, rezip...)
by icebrain
2002-09-13 16:22:00
Forum: Falcon 4 General
Topic: Why aren't all aeroplanes used?
Replies: 4
Views: 4292

Re: Why aren't all aeroplanes used?

Many of them have been added but their data files and such are not quite finished yet. Other aircraft won't show up in some theaters (like you won't find a J-22 or a Eurofighter in Korea... or no F-5's in the Balkans) because you wouldn't find the real aircraft there. Now, you should be able to acce...
by icebrain
2002-09-11 03:57:00
Forum: Panama
Topic: More screenshots!
Replies: 7
Views: 16181

Re: More screenshots!

Man, that last shot reminds me of the old F3 days...
by icebrain
2002-09-05 04:06:00
Forum: Terrain / Theater
Topic: altitude
Replies: 2
Views: 3245

Re: altitude

Make sure your radar altimeter is set to on (its one of the switches below your caution/warning panel).
by icebrain
2002-08-31 13:50:00
Forum: Falcon 4 General
Topic: What is STT???
Replies: 1
Views: 2509

Re: What is STT???

It's pretty simple. If you are in RWS mode, designate your target with the cursors. Then, simply designate it again. All the other targets will disappear, and only the one you designated will remain. Also, FYI, the F-16 did not actually carry the AIM-7 in ODS... that was a mistake in the data files,...
by icebrain
2002-08-30 00:56:00
Forum: Falcon 4 General
Topic: Cannot load nuclear bombs!
Replies: 1
Views: 2719

Re: Cannot load nuclear bombs!

By default the nukes are only avalible in TE. If you want them for the campaign, get tacedit and add them to the squadron's stores (I say tacedit because it can have an immediate effect upon a current campaign instead of having to start a new one).
by icebrain
2002-08-14 02:30:00
Forum: Vietnam
Topic: Questions for Vnam experts
Replies: 18
Views: 17581

Re: Questions for Vnam experts

quote:Originally posted by 172ndhamm:
sure enough if you delete it, you'll want it the next day.
I meant remove it in the loadout screen in the sim...
by icebrain
2002-08-13 12:26:00
Forum: Vietnam
Topic: Questions for Vnam experts
Replies: 18
Views: 17581

Re: Questions for Vnam experts

I know NV MiG's used the AA-2 infrared version... not sure about any other missiles.

Pave spike and such... the problem with these is that the program won't know they are fitted in the missile well... there will still be a sparrow in that location unless you remove it.
by icebrain
2002-08-13 00:16:00
Forum: Vietnam
Topic: Vietnam SP v0.8 PUBLIC BETA
Replies: 60
Views: 65141

Re: Vietnam SP v0.8 PUBLIC BETA

quote:Originally posted by Snake Man: Only possibility I can think of is to create fictional Guam small piece of land into the far corner of the map (where the flights should come) and place the airbase there. Sounds good... you could use the southeasternomst corner, put a tiny island there with a ...