Search found 114 matches
- 2009-04-25 01:38:19
- Forum: Campaign
- Topic: How to add unit reinforcements?
- Replies: 22
- Views: 25191
Re: how to add units are reinforcements?
I know with squadrons there's a "rienf" field or something like that; put the time delay there (in hours) and check the "inactive" flag. Don't have access to tacedit right now (wrong computer) but I'd assume it's the same for battalions too.
- 2009-04-14 23:11:34
- Forum: Taiwan
- Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
- Replies: 211
- Views: 233807
Re: Taiwan Theater v0.4 MODs for FF/RV by derStef
Like the music
I have to try some MP sometime... never flown it before...
I have to try some MP sometime... never flown it before...
- 2009-01-16 17:24:42
- Forum: Operation Desert Storm
- Topic: Campaign ideas incorporating ODS theater
- Replies: 25
- Views: 26604
Re: Campaign ideas incorporating ODS theater
I especially like the idea about the hypothetical Iraq invasion of Saudi Arabia (Operation Desert Storm, hypothetical). I'd have to look again at the ODS Saudi Arabia coverage but there might be enough major cities in Saudi Arabia to make this a very interesting scenario. In this case will be reqiu...
- 2008-12-30 21:43:51
- Forum: Terrain / Theater
- Topic: Proximity fuzing?
- Replies: 1
- Views: 8282
Proximity fuzing?
nyone know where the proximity fuze range is set? I looked in the missile .dat file; there's a variable called ProximityfuseChange that seems like it would work, but changing it doesn't seem to have any effect. The missiles still detonate when they reach the blast radius defined in the weapon data f...
- 2008-12-14 12:08:05
- Forum: Theater Tools
- Topic: What is F4Cathouse util?
- Replies: 3
- Views: 8525
Re: What is F4Cathouse util?
Also, it's broken. The code that calculates the DLZ and range info doesn't work. I am considering writing a Matlab script or something that will calculate this stuff. However, if I decide to do it, it will take several months at least (cause I'm kind of rusty), and I will need a thorough understandi...
- 2008-04-12 03:24:58
- Forum: Falcon 4 General
- Topic: New 3d toys? VIII
- Replies: 276
- Views: 435814
I'll get on that tomorrow. Anybody have cheaper (than general public) access to the NASA tech reports server? I'd like to get the following documents but can't afford to purchase it. "Flight-measured lift and drag characteristics of a large, flexible, high supersonic cruise airplane" NASA-TM-X-3532;...
- 2008-04-12 03:24:15
- Forum: Theater Tools
- Topic: SSD index - fixed number of stores?
- Replies: 3
- Views: 8834
- 2008-04-11 19:28:51
- Forum: Theater Tools
- Topic: SSD index - fixed number of stores?
- Replies: 3
- Views: 8834
SSD index - fixed number of stores?
I noticed that the SSD entries don't hold weapons with an index higher than 602 (MIM-72 in RV). Is there a way to expand this data out to 700+, or is there some hard limit as to the number of different weapons availabe?
- 2008-04-11 17:25:32
- Forum: Falcon 4 General
- Topic: New 3d toys? VIII
- Replies: 276
- Views: 435814
- 2008-04-09 23:42:52
- Forum: Falcon 4 General
- Topic: New 3d toys? VIII
- Replies: 276
- Views: 435814
- 2007-05-04 13:07:17
- Forum: Terrain / Theater
- Topic: RedViper Database for theaters
- Replies: 52
- Views: 45877
A few things: There is an F-18C "ODS" version, but you have to open the vehicle record and look at the hardpoints to see it. The ODS hardpoints you mentioned are listed under it. Also, with the F-14/Phoenix stuff: First, I wouldn't remove it from the loadout for ODS, just set squadron stores to zero...
- 2007-05-01 14:33:48
- Forum: Afghanistan
- Topic: Afghanistan v0.2 release!
- Replies: 15
- Views: 24475
- 2007-04-30 21:34:14
- Forum: Balkans
- Topic: Any news of a new version for RV?
- Replies: 12
- Views: 22274
- 2007-04-19 18:58:42
- Forum: Balkans
- Topic: Any news of a new version for RV?
- Replies: 12
- Views: 22274
Any news of a new version for RV?
Heard one was under development, but nothing since...
- 2007-04-12 22:35:51
- Forum: Operation Desert Storm
- Topic: 1991 Loadouts - DataBase
- Replies: 18
- Views: 20551
Holy crap... I was reading through this thread, and I saw a post with a lot of stuff in it... only to get to the bottom of it and realize it was mine from almost 5 years ago! Anyways, what you might could do about the Phoenix issue is remove it from squadron stores, but leave it on the airplane (for...
- 2003-08-20 00:18:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XXIII
- Replies: 70
- Views: 60673
Re: New 3d toys? XXIII
Yes... it's the Orynolok (sp?)... a wing-in-ground-effect (WIG) transport...
- 2003-01-23 04:22:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XXVIII
- Replies: 47
- Views: 36307
Re: New 3d toys? XXVIII
It appears from the screenshots that they are moving the same way as the stabilators; ie., when the pilot commands to pull up, the leading edge goes down. For a canard surface it should be the other way. If the left stabilator tilts leading edge down, the left canard should go leading edge up. Also,...
- 2003-01-21 18:22:00
- Forum: Afghanistan
- Topic: Altitude displaying in Afghanistan theater
- Replies: 1
- Views: 10471
Re: Altitude displaying in Afghanistan theater
Korea displays in MSL too... just that the terrain there isn't elevated enough to look too different.
- 2003-01-21 18:21:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XXVIII
- Replies: 47
- Views: 36307
Re: New 3d toys? XXVIII
With that -35... any chance that the canards could be set to turn the right way?
Re: Weather
Clouds won't work in any of the 128 theaters (ODS, Europe, Afghanistan, etc).
- 2002-11-30 14:49:00
- Forum: Falcon 4 General
- Topic: A question about F-4G
- Replies: 2
- Views: 3373
Re: A question about F-4G
It does... that fairing, which held the gun in the E model, was filled with radar-detection equipment. More antennae were scattered all over the aircraft.
- 2002-11-21 16:59:00
- Forum: Balkans
- Topic: Minicampaign TE
- Replies: 0
- Views: 9799
Minicampaign TE
I've been working on a rather large TE for the balkans, and was wondering if anyone would want to test it. It's by no means finished but I have about 6-7 hours worth of action. Email me if interested
martin@resnet.gatech.edu
martin@resnet.gatech.edu
- 2002-11-20 20:00:00
- Forum: Falcon 4 General
- Topic: Radar Cross Section
- Replies: 1
- Views: 2190
Re: Radar Cross Section
Nope, it's just a single number. It doesn't change with aircraft aspect (that would be too much processor load) and the effect of external weapons isn't modeled either.
- 2002-11-12 19:09:00
- Forum: Falcon 4 General
- Topic: JDAM
- Replies: 11
- Views: 9235
Re: JDAM
I noticed the same thing while I was testing the J-weapons without using the maverick screen. The AGM-154A was the only one that would fly all the way to a hit--all of the other ones would explode before hitting the target. Still haven't figured out how to fix that.
- 2002-11-07 17:29:00
- Forum: Falcon 4 General
- Topic: ALQs for hardpoints???
- Replies: 3
- Views: 3364
Re: ALQs for hardpoints???
The hardpoints have the right shapes, but the textures are from pods (at least that's how it appears).
- 2002-10-29 18:25:00
- Forum: Operation Desert Storm
- Topic: ATO update patch...
- Replies: 6
- Views: 10368
Re: ATO update patch...
Actually, the AIM-7 should not be carried by the F-16 (at least not in ODS). They were limited to AIM-9 only at that time.
- 2002-10-02 12:27:00
- Forum: Balkans
- Topic: Invisible Force Field Around Power Plants?
- Replies: 6
- Views: 14390
Re: Invisible Force Field Around Power Plants?
Still you should be able to kill them normally... and even the -94 is screwed, cuz it would take a ridiculous number of them right now. As for aircraft that carry it, the F-16 should be capable too, since the bomb uses the same casing as the CBU-87/89/97. In Allied Force, the -94 was dropped by dive...
- 2002-09-26 16:27:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XXIV
- Replies: 61
- Views: 44916
Re: New 3d toys? XXIV
I love those AB textures...
Wasn't the EF-111 able to carry external fuel tanks? I seem to remember some pictures of that.
Wasn't the EF-111 able to carry external fuel tanks? I seem to remember some pictures of that.
- 2002-09-24 17:14:00
- Forum: Operation Desert Storm
- Topic: When is a new patch coming??
- Replies: 9
- Views: 12313
Re: When is a new patch coming??
F-111's, F-117's, F-15E's, Buccaneers, A-6's, and (I think) Tornadoes carried LGB's.
- 2002-09-13 16:24:00
- Forum: Falcon 4 General
- Topic: Can't change the F-16.dat file in SimData.zip!
- Replies: 3
- Views: 4108
Re: Can't change the F-16.dat file in SimData.zip!
You could just extract the zip to the directory and then rename it. Then falcon will use the "sim" directory instead of going through the zip (makes it much easier to edit FMs and such; you just save and fly instead of having to unzip, change, rezip...)
- 2002-09-13 16:22:00
- Forum: Falcon 4 General
- Topic: Why aren't all aeroplanes used?
- Replies: 4
- Views: 4319
Re: Why aren't all aeroplanes used?
Many of them have been added but their data files and such are not quite finished yet. Other aircraft won't show up in some theaters (like you won't find a J-22 or a Eurofighter in Korea... or no F-5's in the Balkans) because you wouldn't find the real aircraft there. Now, you should be able to acce...
- 2002-09-11 03:57:00
- Forum: Panama
- Topic: More screenshots!
- Replies: 7
- Views: 16287
Re: More screenshots!
Man, that last shot reminds me of the old F3 days...
- 2002-09-05 04:06:00
- Forum: Terrain / Theater
- Topic: altitude
- Replies: 2
- Views: 3270
Re: altitude
Make sure your radar altimeter is set to on (its one of the switches below your caution/warning panel).
- 2002-08-31 13:50:00
- Forum: Falcon 4 General
- Topic: What is STT???
- Replies: 1
- Views: 2526
Re: What is STT???
It's pretty simple. If you are in RWS mode, designate your target with the cursors. Then, simply designate it again. All the other targets will disappear, and only the one you designated will remain. Also, FYI, the F-16 did not actually carry the AIM-7 in ODS... that was a mistake in the data files,...
- 2002-08-30 00:56:00
- Forum: Falcon 4 General
- Topic: Cannot load nuclear bombs!
- Replies: 1
- Views: 2744
Re: Cannot load nuclear bombs!
By default the nukes are only avalible in TE. If you want them for the campaign, get tacedit and add them to the squadron's stores (I say tacedit because it can have an immediate effect upon a current campaign instead of having to start a new one).
- 2002-08-14 02:30:00
- Forum: Vietnam
- Topic: Questions for Vnam experts
- Replies: 18
- Views: 17770
Re: Questions for Vnam experts
I meant remove it in the loadout screen in the sim...quote:Originally posted by 172ndhamm:
sure enough if you delete it, you'll want it the next day.
- 2002-08-13 12:26:00
- Forum: Vietnam
- Topic: Questions for Vnam experts
- Replies: 18
- Views: 17770
Re: Questions for Vnam experts
I know NV MiG's used the AA-2 infrared version... not sure about any other missiles.
Pave spike and such... the problem with these is that the program won't know they are fitted in the missile well... there will still be a sparrow in that location unless you remove it.
Pave spike and such... the problem with these is that the program won't know they are fitted in the missile well... there will still be a sparrow in that location unless you remove it.
- 2002-08-13 00:16:00
- Forum: Vietnam
- Topic: Vietnam SP v0.8 PUBLIC BETA
- Replies: 60
- Views: 65750
Re: Vietnam SP v0.8 PUBLIC BETA
quote:Originally posted by Snake Man: Only possibility I can think of is to create fictional Guam small piece of land into the far corner of the map (where the flights should come) and place the airbase there. Sounds good... you could use the southeasternomst corner, put a tiny island there with a ...