Search found 133 matches

by Washout
2003-06-19, 12:53:00 PM
Forum: Falcon 4 General
Topic: Screens of the new generation of theaters ;)
Replies: 50
Views: 23042

Re: Screens of the new generation of theaters ;)

I've sorted the other objectives for SP4.

Later


Chris
by Washout
2003-01-29, 12:49:00 PM
Forum: Terrain / Theater
Topic: Snow Terrain?
Replies: 26
Views: 4989

Re: Snow Terrain?

T-Rex Are there still people looking for DEM conversions on Russian areas? We have a GIS guy from South Africa in the F4UT group who maybe able to help. At least it won't hurt to ask. Let me know and I'll try and get him to contact you and/or the Scandanavian theatre guys, who I believe have a simil...
by Washout
2003-01-27, 11:02:00 AM
Forum: Falcon 4 General
Topic: New 3d toys? XVI
Replies: 48
Views: 19981

Re: New 3d toys? XVI

Nice work - It's good to see other entities getting a makeover as well as aircraft.

BTW - Has anyone tried modelling a troop/infantryman in proper 3d rather than the single poly method used at the moment?

Later


Chris
by Washout
2003-01-26, 11:21:00 AM
Forum: Falcon 4 General
Topic: New 3d toys? XXVIII
Replies: 47
Views: 13303

Re: New 3d toys? XXVIII

Absolutley fantastic.

BTW - Have you worked on the nozzles at all? From what I've seen they have two sets of moveable plates, the inner protruding further aft than the outer layer.

Stunning shots though :)

Later


Chris
by Washout
2003-01-23, 01:10:00 PM
Forum: Falcon 4 General
Topic: How can I open the canopy?
Replies: 6
Views: 2219

Re: How can I open the canopy?

Hi Guys

You might be interested in this:
http://forums.frugalsworld.com/vbb/show ... adid=36491

Later


Chris
by Washout
2003-01-23, 12:51:00 PM
Forum: Falcon 4 General
Topic: New 3d toys? XXVIII
Replies: 47
Views: 13303

Re: New 3d toys? XXVIII

That SU35 is wonderful :)

Later


Chris
by Washout
2003-01-16, 11:30:00 AM
Forum: Falcon 4 Cockpits
Topic: Tu-95 pit reference pic
Replies: 2
Views: 7658

Re: Tu-95 pit reference pic

I have a bunch of line drawings for various variants if anyone wants them.

Mail me at chriscarter[at}cmcarter.demon.co.uk

Later


Chris
by Washout
2002-12-28, 11:57:00 AM
Forum: Balkans
Topic: will there be new tiles in the next version?
Replies: 1
Views: 7126

Re: will there be new tiles in the next version?

Hi There are some new tiles in the Balkans but unfortunatley no newer versions have been completed yet. IMO Falcon4 could do with a terrain tile overhaul but it would be a big project and there are other areas that need more attention at the moment. BTW - There maybe some new high res airbase tiles ...
by Washout
2002-12-20, 01:39:00 PM
Forum: Theater Tools
Topic: New theater tool coming (very) soon
Replies: 19
Views: 11916

Re: New theater tool coming (very) soon

quote:Originally posted by diomedea: If Chris has other ways to do that, I would surely like to know. Absolutley right - the placement of objectives in a standard sized theatre is done on a 1024x1024 grid. This means that if you have a 1024x1024 bitmap where each pixel represents an objective to be...
by Washout
2002-12-19, 09:38:00 AM
Forum: Theater Tools
Topic: New theater tool coming (very) soon
Replies: 19
Views: 11916

Re: New theater tool coming (very) soon

Hi Skyfire is absolutley right - I had been agonising over how to place several thousand powerline objectives in the Balkans. With this tool and some monochrome maps I have of the powergrid in the theatre, I can get a csv dump of the pixel coordinates for each objective. This can then be batch proce...
by Washout
2002-12-17, 12:07:00 PM
Forum: Falcon 4 General
Topic: New 3d toys? XXVI
Replies: 30
Views: 6728

Re: New 3d toys? XXVI

Thanks Quake

Deployment will begin soon :)

Later


Chris
by Washout
2002-12-16, 02:30:00 PM
Forum: Falcon 4 General
Topic: New 3d toys? XXVI
Replies: 30
Views: 6728

Re: New 3d toys? XXVI

Hi Quake

Excellent modelling as usual :)

The Balkans will certainly have this in as soon as its avialable.

BTW - If anyone has the location and make up of the italian AMX squadrons let me know.

Later


Chris
by Washout
2002-12-02, 12:18:00 PM
Forum: Balkans
Topic: Under Seige Campaign
Replies: 2
Views: 7471

Re: Under Seige Campaign

In order to win you have to push the Serbs back to a number of towns surrounding Albania. For the Serbs to win they need to capture Tirane. I think the campaign stalemates on day 7 if neither side has won. BTW - There is an update for this campaign in the works which should fix some of the ATO issue...
by Washout
2002-11-27, 12:33:00 PM
Forum: Falcon 4 General
Topic: GEEZ, LOMAC!!
Replies: 76
Views: 23964

Re: GEEZ, LOMAC!!

Hi ccc The first round of parking places I have done for SP4 has both large and small parking places on all airfields apart from the highway strips. There should be a minimum of 4 large parking places and 8 small at each end of the runway. We may need to tweak the aircraft dat files though to make s...
by Washout
2002-11-08, 11:16:00 PM
Forum: Korea
Topic: Airbase Project - Korean Highways
Replies: 6
Views: 7242

Re: Airbase Project - Korean Highways

Edzim You're not wrong there :) I have been working alot with objectives etc over the last months and I have noticed that, as with the buildings, MPS had a woeful sense of scaling in many areas. You will see this most on the city tiles where the buildings represented in one set are much different in...
by Washout
2002-10-25, 09:29:00 AM
Forum: Falcon 4 General
Topic: Jaguar Progress
Replies: 13
Views: 3160

Re: Jaguar Progress

Looking good :)

Chris
by Washout
2002-10-04, 02:09:00 PM
Forum: Korea
Topic: Airbase Project - Korean Highways
Replies: 6
Views: 7242

Re: Airbase Project - Korean Highways

Hi Malcolm

chriscarter@cmcarter.demon.co.uk

BTW - Is that Malcolm Hutcheon? If so we still have to arrange a LAN session one weekend (I have a spare slot in the next two weekends coming if you're interested).

Later


Chris
by Washout
2002-10-03, 11:11:00 AM
Forum: Korea
Topic: Airbase Project - Korean Highways
Replies: 6
Views: 7242

Airbase Project - Korean Highways

Hi All Some of you may have seen the initial screenshots of Winder's Highway strips, which are getting an overhaul. At the same time I am thinking that the dutsy roads we have at the moment in Korea should be replaced by Tarmac versions so that the highway strip is on a highway rather than on a dirt...
by Washout
2002-10-02, 12:13:00 PM
Forum: Balkans
Topic: Latitude and Longitudes screwed in Balkan
Replies: 7
Views: 8651

Re: Latitude and Longitudes screwed in Balkan

Cheers guys.

Got the file and it'll go out in the next update.

Later


Chris
by Washout
2002-09-30, 11:37:00 AM
Forum: Balkans
Topic: Feedback2
Replies: 2
Views: 7102

Re: Feedback2

Hi

You haven't got the dedicated server option running in F4Patch/Sp Config Editor have you?

Chris
by Washout
2002-09-30, 11:36:00 AM
Forum: Balkans
Topic: Feedbacks
Replies: 2
Views: 7039

Re: Feedbacks

Hi Skyraider 1. Have you got a crashlog which you can send me: chriscarter@cmcarter.demon.co.uk 2. Are these near the coast or further out to sea (can you get a screenshot?) If they are near the coast its probably because the coastal tiles are counted as land but the actual texture shows both land a...
by Washout
2002-09-28, 10:41:00 AM
Forum: Balkans
Topic: Latitude and Longitudes screwed in Balkan
Replies: 7
Views: 8651

Re: Latitude and Longitudes screwed in Balkan

quote: I though it was something relative to the theater.map (?) file. Same way with the lat/long problem we had with Korea and Widmak solved it quite quick. Must have missed that one - can you expand on the problem you discussed with Wid as the cure might be the same. IIRC we acn create a new .map...
by Washout
2002-09-27, 01:53:00 PM
Forum: Balkans
Topic: Latitude and Longitudes screwed in Balkan
Replies: 7
Views: 8651

Re: Latitude and Longitudes screwed in Balkan

Hi Olivier If its more pronounced at the Northern end of the theatre than the Southern and its a global projection problem, which hadn't been solved when the original DEM was converted. If this is the case the only solution would be to restart the terrian from scratch using the fixed translation alg...
by Washout
2002-09-25, 12:51:00 PM
Forum: Balkans
Topic: Tacan and ILS
Replies: 4
Views: 7901

Re: Tacan and ILS

Hi

There are some problems with the TACAN numbers we used in the Balkans.

This is being fixed for the next update.

Later


Chris
by Washout
2002-09-18, 03:37:00 PM
Forum: Korea
Topic: Airbase Project - Request for Images
Replies: 7
Views: 9193

Re: Airbase Project - Request for Images

Hi Guys Yes things are going alot faster than I thought they would and people are already starting to edit their taxiways etc. This is why photos or data on the airbases are so important as without any real world reference we will be using our imaginations which will be better than the originals but...
by Washout
2002-09-17, 11:36:00 AM
Forum: Korea
Topic: Airbase Project - Request for Images
Replies: 7
Views: 9193

Airbase Project - Request for Images

Hi Guys

Someof you may be aware that I am heading up an airbase upgrade project.

We have some reference material but could do with more. If anyone has links or pics of any Korean airbases can the post here?

Thanks

Chris
by Washout
2002-09-12, 02:15:00 PM
Forum: Balkans
Topic: ROKAF in Balkans??
Replies: 2
Views: 6572

Re: ROKAF in Balkans??

Hi Butcher Colin is right there are no specific Balkans skins included with this release. I took the decision not to include any as the skinners are really busy working on new models, it would be unfair to get skins made which will have to be redone in a few weeks for SP4 and those that were in the ...
by Washout
2002-09-12, 02:11:00 PM
Forum: Balkans
Topic: Problem or Glitch?
Replies: 2
Views: 6612

Re: Problem or Glitch?

Hi It could be something in the CJ's data files causing the issues as I think the most worked on version is the CG IIRC. Have you got a save game where the problem can be replicated as it could be of interest to the F4UT data guys. BTW - There should be updates for most if not all the other F16 vari...
by Washout
2002-09-10, 07:35:00 PM
Forum: Falcon 4 Cockpits
Topic: Where I can find cockpits of Mig 21
Replies: 7
Views: 5826

Re: Where I can find cockpits of Mig 21

Hi AFAIK nobody is working on the MiG21, MiG23, SU35 or SU37 cockpits. The F4Alliance did have some screenshots of the SU25 but I have no idea how that is progressing. At the beginning of the F4UT project we started creating a MiG21 pit, which was to be a test bed for modular avionics but AFAIK this...
by Washout
2002-09-09, 03:48:00 PM
Forum: Theater Tools
Topic: Tacedit - TCL corner
Replies: 37
Views: 31506

Re: Tacedit - TCL corner

Hi All Wit Julian providing the bones and most of the meat here's a TCL script which list the numeric values held in the objective's name field: code: foreach obj [lsort -integer [objective list]] { set name [objective get $obj name] printout "Objective $obj" numbered "$name" } Later Chris
by Washout
2002-09-09, 09:17:00 AM
Forum: Balkans
Topic: Balkans SP3 Release
Replies: 13
Views: 8214

Re: Balkans SP3 Release

Hi All As Alex has pointed out a small edit slipped through the net at release time to fix the Tornados not showing on the Squadron selection map. To Fix this open the ..\falcon4\campaign\balkans\validac.act file in Notepad. Change the the 91 at the beginning of the file to 8888 and save the change....
by Washout
2002-09-08, 03:55:00 PM
Forum: Balkans
Topic: Balkans SP3 Release
Replies: 13
Views: 8214

Balkans SP3 Release

(whispers: Quick while T-Rex isn't watching ). The Balkans is now in a state fit for release and is currently going out to the mirroring hosts. As they come on line either the host or myself will post the links here. If anyone wants to mirror the file let me know. In the meantime here's the announce...
by Washout
2002-09-06, 09:05:00 AM
Forum: Balkans
Topic: Balkans Update
Replies: 29
Views: 12847

Re: Balkans Update

Still working on the names issue and here's the latest. I am 99% sure that by hand naming all the objectives I have managed to exceed a limit in the either the name file definitions or with an array in the F4 executable. This leaes me with two options: 1. I can release as is which has the correct na...
by Washout
2002-09-02, 09:41:00 PM
Forum: Theater Tools
Topic: Tacedit - TCL corner
Replies: 37
Views: 31506

Re: Tacedit - TCL corner

Hi

Has anyone got a link to the TCL web site - I've decided I need to know more about the language and need a place to start.

Later


Chris
by Washout
2002-08-29, 02:02:00 PM
Forum: Balkans
Topic: Balkans Update
Replies: 29
Views: 12847

Re: Balkans Update

Hi All Just to update you on the Balkans. The new installer is doing pretty much what it should after Fred helped me out and after 12 hours we were able to track down a corrupted UI file. Anyway the ATC voices are working and the only thing left to do now is sort out the "nowhere" objective names. I...
by Washout
2002-08-29, 01:56:00 PM
Forum: Falcon 4 General
Topic: Nice skins-- from Japan?
Replies: 7
Views: 1374

Re: Nice skins-- from Japan?

Hi Razz From the quick look I have had of the V5.0 download they have changed the underlying terrain textures and changed the taxiway model skins. They look great IMO but they are not higher resolution AFAIK and that's a shame as the airbases could really do with sets of 512x512 terrain textures. La...
by Washout
2002-08-27, 11:43:00 AM
Forum: Theater Tools
Topic: new Airports
Replies: 4
Views: 1230

Re: new Airports

Hi Wolf This is an area I intend to start working on once the Balkans theatre is out. The main obstacle for editing airfields and creating new ones is that there are as many components involved as there are to getting a new aircraft implemented and the tools to edit them are not yet available. BTW -...
by Washout
2002-08-20, 09:50:00 PM
Forum: Balkans
Topic: Airfield Photographs
Replies: 2
Views: 5565

Re: Airfield Photographs

Hi Pintail

Yes please email them to chriscarter@cmcarter.demon.co.uk

Thanks


Chris "Washout" Carter
by Washout
2002-08-19, 10:02:00 PM
Forum: Theater Tools
Topic: Powerlines and Towers - Solution needed
Replies: 6
Views: 1695

Re: Powerlines and Towers - Solution needed

Quick update - the spacing of the towers looks to be 200m - spot on then :)

Later


Chris
by Washout
2002-08-19, 11:57:00 AM
Forum: Theater Tools
Topic: Powerlines and Towers - Solution needed
Replies: 6
Views: 1695

Re: Powerlines and Towers - Solution needed

Hi Guys Thanks for the responses. Snakeman - I'll try a few by hand in the next day or two and post a screenie (from LODEditor/f4browse they look really good :)). The only problem I can see with them is that I expect they can only be used on flat terrain (something I need to investigate for other pr...