Search found 4577 matches

by ccc
2011-11-24, 03:56:30 AM
Forum: Korea
Topic: BMS4:DPRK Strong - RF cam - winnable.
Replies: 2
Views: 5250

Re: BMS4:DPRK Strong - RF cam - winnable.

Any idea what causes atcbrain CTD? NO. it only happened for one time... after debrief screen, which means my last flight score was logged. Apart from that, i did notice a flight path bug.. F/A-18D sq on Carrier, the ATO generated an odd mission, start and end point at left lower corner of map - no ...
by ccc
2011-11-24, 02:43:20 AM
Forum: Korea
Topic: BMS4:DPRK Strong - RF cam - winnable.
Replies: 2
Views: 5250

BMS4:DPRK Strong - RF cam - winnable.

sliders unchanged. Blue won the war on Day 5 2220, by capturing P'yongyang. - in this cam i encountered 3 or 4 CTDs. fly F-16 blk40, operated in 3d pit and got reproducible CTD, probably pit related. some CTD happened when exit 3d world to debrief page, crash log showed atcbrain error. and F16 blk30...
by ccc
2011-11-13, 03:43:16 PM
Forum: Korea
Topic: BMS4:DPRK Strong - TS cam - winnable.
Replies: 0
Views: 5173

BMS4:DPRK Strong - TS cam - winnable.

another cam tested. sliders untouched. - Blue side won the war on Day 3 1505. this time P'yongyang was captured first on early Day 3, then blue GU captured Wonson and ended the war. - no CTD. -this time I flew F-15 in first 24 hr. lots AA engagement..blue controlled the air in first Day. - Blue GUs ...
by ccc
2011-11-01, 07:15:45 AM
Forum: Korea
Topic: BMS4:Old Korea Aircraft - IF cam - winnable.
Replies: 0
Views: 4906

BMS4:Old Korea Aircraft - IF cam - winnable.

Force Sliders untouched. Old Korea aircraft theater - IF cam, Blue won on Day 5 1405. i think the cam editor just do minor changes and replace modern ac with old ones.. so the campaign result is similar to my report in this thread.. http://www.pmctactical.org/forum/viewtopic.php?f=23&t=22527 - thru ...
by ccc
2011-10-31, 01:33:35 AM
Forum: Terrain / Theater
Topic: Aegean for BMS - First Release
Replies: 14
Views: 14314

Re: Aegean for BMS - First Release

The in time, many people contributed to the development from both Turkish and Greece sides, and from all over the global falcon community. So, it can be said that it is a present from the Falcon community, to the falcon community
well said!! and Congrats to the team!
by ccc
2011-10-26, 07:48:38 AM
Forum: Korea
Topic: BMS -Korea Old aircraft - RF cam - winnable.
Replies: 3
Views: 5385

Re: BMS -Korea old aircraft - RF

Blue won the war on Day6 1715, by capturing P'yongyang. The blue GUs heading toward Hamhung did not reach their goal. - the bulky PRC GUs moved south along west side of P'yongyang city and made hot contact with blue GUs, i highjacked some F-4C to help.. F-4C sq is mostly tasked AA mission, but sq s...
by ccc
2011-10-26, 03:06:55 AM
Forum: Korea
Topic: BMS -Korea Old aircraft - RF cam - winnable.
Replies: 3
Views: 5385

Re: BMS -Korea old aircraft - RF

well.. the war did not end on Day 5.. it's Day 6 now. - to my surprise, the cam acts more like my old falcon experience..cam AI switched its ground war priority from P'yongyang to Haeju, Sariwon, then Hamhung, led to more aggressive Blue GU maneuvor. Blue GUs captured most SW part of DPRK land, and ...
by ccc
2011-10-25, 07:58:05 AM
Forum: Korea
Topic: BMS -Korea Old aircraft - RF cam - winnable.
Replies: 3
Views: 5385

Re: BMS -Korea old aircraft - RF

- from the force level diagram i noted Red GU has two waves of reinforcement in this cam..which significantly slow down the Blue advancing. More AG missions were generated to counter SPG and armoured GUs. - compared with previous cam test, it takes noticably longer time to wipe out DMZ Red GUs, and ...
by ccc
2011-10-22, 02:18:28 AM
Forum: Korea
Topic: BMS -Korea Old aircraft - RF cam - winnable.
Replies: 3
Views: 5385

BMS -Korea Old aircraft - RF cam - winnable.

I am in the middle of RF cam.. in case i forget something later, i post my impression in advance.. - Day 1 is the toughest day. bulky Red GUs crossed DMZ. the GU ratio, red to blue is 6000:3000. - on Day 1 2330, the DMZ stablized for Blue side, then turn cosolidation. blue launched major offensive o...
by ccc
2011-10-18, 08:24:49 AM
Forum: Terrain / Theater
Topic: About Aegean Theater 4.1
Replies: 27
Views: 10874

Re: About Aegean Theater 4.1

nice modelling.. do you also make damaged or destroyed models for them? :wink:

the Aegean database must be a huge one with tons of new toys!
by ccc
2011-10-17, 02:48:27 AM
Forum: Korea
Topic: BMS4:Korea Old Aircraft-TS cam- winnable.
Replies: 0
Views: 4784

BMS4:Korea Old Aircraft-TS cam- winnable.

Blue wins the cam on Day 3 1815, by capturing P'yongyang. sliders unchanged. - an easy cam, all GUs move pretty well, multiple routes toward their goals. the GUs did their job well, first took Kokusan, then Wonson, then P'yongyang. - an US carrier group showed up in Japan sea around Day 2.. but the ...
by ccc
2011-10-11, 08:08:11 AM
Forum: Terrain / Theater
Topic: About Aegean Theater 4.1
Replies: 27
Views: 10874

Re: About Aegean Theater 4.1

great!
the water reflection is beautiful~ glad to hear the mod is moving forward.
by ccc
2011-10-10, 01:04:29 PM
Forum: Korea
Topic: BMS4 Iron Fortress campaign - winnable.
Replies: 0
Views: 4670

BMS4 Iron Fortress campaign - winnable.

slider unchanged. orginal korea cam. blue wins on Day 5 0405.. - well, the win trigger seems fit blue reinforcement greater than 168.. not the regular blue capturing seoul+pusan, or blue holding pusan more than 7 days. The ending comes much earlier than i expected. - blue air power stopped red armie...
by ccc
2011-10-03, 11:31:48 AM
Forum: Korea
Topic: BMS4 Rolling Fire campaign - winnable.
Replies: 5
Views: 5838

Re: BMS4 Rolling Fire campaign - winnable.

This is the problem. Just setting enourmus vehicle qty. does not help on red side... IMHO in AMRAAM era with RL weaponary and current modeling values campaign cannot be lost on blue side. not really.. in old RedViper/ IF cam, i remembered massive flows of red GUs do break thru Blue defence line, tr...
by ccc
2011-10-03, 07:48:56 AM
Forum: Korea
Topic: BMS4 Rolling Fire campaign - winnable.
Replies: 5
Views: 5838

Re: BMS4 Rolling Fire campaign - winnable.

molnibalage wrote:Is there any campaign where blue side can be defeated? :)
i don't know.. you've to try yourself.
By tuning force sliders, you can make Red side stronger.

btw, in classic iron fortress cam, the blue force holds the front line pretty well..red force has difficuilites breaking the defense.
by ccc
2011-10-02, 12:06:28 PM
Forum: Terrain / Theater
Topic: What's the proper procedure to convert PMC theaters for BMS?
Replies: 24
Views: 31162

Re: What's the proper procedure to convert PMC theaters for

content deleted.

sorry it does not fit this topic.
by ccc
2011-10-01, 07:44:30 AM
Forum: Korea
Topic: BMS4 Rolling Fire campaign - winnable.
Replies: 5
Views: 5838

BMS4 Rolling Fire campaign - winnable.

original korea cam, sliders untouched. Blue side won the RF cam on Day 5 1820, by capturing Wonson and P'yongyang. - no CTD in 2d or 3d thru the cam. - hot ground war over DMZ on first to second day of war. once stablized, blue GUs heading north thru several routes.. encountered few reinforcement fr...
by ccc
2011-09-30, 03:55:39 AM
Forum: Terrain / Theater
Topic: For old 3d models - Fusing multiple skin tiles into fewer
Replies: 6
Views: 6369

For old 3d models - Fusing multiple skin tiles into fewer

For a long while i've been told that, to keep FPS high, model skin quantity is the main issue. Fewer large skins for a model is loaded fast than multiple smaller skins. for new build 3ds models, modellers can do this from the begining. as for old lods - if we still want to use them for a while, then...
by ccc
2011-09-28, 02:59:55 AM
Forum: Terrain / Theater
Topic: About Aegean Theater 4.1
Replies: 27
Views: 10874

Re: About Aegean Theater 4.1

excellent!
BTW do you have working campaigns in new version?
the Aegean terrain work is superb, now it only need working campaigns.
Last time i tested Aegean in FF, there're only some AA combat, no massive ground war.
by ccc
2011-09-27, 02:27:29 AM
Forum: Afghanistan
Topic: Indo-Pakistan mod based on Afghanstan theater?
Replies: 18
Views: 15317

Re: Indo-Pakistan mod based on Afghanstan theater?

ZELEGEND wrote:How much effort would be required to mod the Afghanistan Theater to feature a fully working campaign? (minus the above that I've mentioned).

Cheers,
Be patience. i know you've kept waiting for years. :wink:

Some modder may have such a playground for you.. no hurry.
by ccc
2011-09-26, 09:26:56 AM
Forum: Korea
Topic: BMS4 Tiger spirit campaign - winnable.
Replies: 0
Views: 4841

BMS4 Tiger spirit campaign - winnable.

This one is the easiest cam, blue GUs captured p'yongyang on Day 3, 1045, then the victory vid played. the blue GUs also captured one Wonson political spot, but the other Wonson political spot remained red. random impressions.. - BMS4 is quite stable thru the campaign in 2d or 3d world. i flew cont...
by ccc
2011-09-26, 03:41:22 AM
Forum: Falklands
Topic: Current Status of Falklands Theater
Replies: 39
Views: 30123

Re: Current Status of Falklands Theater

Ranger,

Whether basing on FF5 or BMS4 as platform, the mod should get campaign working first.
then start eyecandy work.

as for VTOL.. Mav-jp has a VTOL FM demo vid on BMS board.. looks promising. i hope coders could make AI ac smart enough to use VTOL/vector thrust in near future.
by ccc
2011-09-26, 03:09:43 AM
Forum: Israel
Topic: ITO3 - For BMS
Replies: 1
Views: 5845

Re: ITO3 - For BMS

my 0.002c: for theater modders, the pursuit of a moving target ( new , better falcon exe/platform) is inevitiable. it's the nature of falcon modding history. the only difference is "how much workload to convert theater mods"..minor UI edits, or extensive DB/cam rework. For now..the focus should be "...
by ccc
2011-09-21, 02:35:06 AM
Forum: Terrain / Theater
Topic: Libya Theater converted to BMS
Replies: 5
Views: 6392

Re: Libya Theater converted to BMS

Glad to hear theater modding is moving foreward!

BTW having french CDG group in Libya mod DB would be great! :)
by ccc
2011-09-12, 01:59:15 AM
Forum: Terrain / Theater
Topic: What's the proper procedure to convert PMC theaters for BMS?
Replies: 24
Views: 31162

Re: What's the proper procedure to convert PMC theaters for

posted by Naldo on BMS forum..hope this info help. ( i have not read it yet ) Theater guys.. I have put a document together briefly explaining the new files in BMS and how the new terrain is edited etc. Also included is how to get the water working, and also getting your theater ready for future enh...
by ccc
2011-09-11, 11:15:46 AM
Forum: Terrain / Theater
Topic: What's the proper procedure to convert PMC theaters for BMS?
Replies: 24
Views: 31162

Re: What's the proper procedure to convert PMC theaters for

Anyways to sum it all up, "What's the proper procedure to convert PMC theaters for BMS?": Quickest way is to send me edited files which can be added to our installer and details how to detect/etc BMS install. Slower way is to send me documentation how to convert theaters to BMS and we'll do it when...
by ccc
2011-09-10, 01:51:05 AM
Forum: Terrain / Theater
Topic: What's the proper procedure to convert PMC theaters for BMS?
Replies: 24
Views: 31162

What's the proper procedure to convert PMC theaters for BMS?

Since converting PMC theaters for BMS arouses some frustration, i start this thread - SM may tell us the right procedure, and modders could judge if they want to follow the rules. first is the definition of PMC theaters.. Korea128/256, Libya, Iran, Afghanstan, Georgia, Kurile, Nevada, Falkland, Veit...
by ccc
2011-09-07, 01:49:10 AM
Forum: Israel
Topic: ITO2 for FreeFalcon5.5.5 is released! (2011)
Replies: 1
Views: 5143

ITO2 for FreeFalcon5.5.5 is released! (2011)

Announcement from FF board.. GREAT JOB guys!! =============================================== ITO2 is released The Israel Theater of Operations has been released and I'm sure that many of you will want to try it out. This Theater has been labored over for years and you will find it a nice addition t...
by ccc
2011-08-04, 02:08:04 AM
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 9333

Re: MolnyFalcon released

A quick glance at newly-added or used 3d stuff in beta3.. - F-8E hovering over CV clemenceu deck => should edit carrier hitbox value, Z value -58 ~ -61. i like -61. also carrier nDOF should be 6 => but once i updated the value, the carrier lost it turnning radar in sim :? :? - Mig-23MLD skin bug. ch...
by ccc
2011-06-30, 02:00:23 PM
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 93289

Re: New 3d toys? VIII

check the zip again. all included.
by ccc
2011-06-30, 11:34:46 AM
Forum: Vietnam
Topic: [simulated] Vietnam war in-game screenshots
Replies: 62
Views: 30246

Re: [simulated] Vietnam war in-game screenshots

well.. the south china sea is quite hot these days..tho i don't expect a hot war immediately, low-level conflicts could happen in near future..

Looks like a Vnam-US vs china scenerio is no more fictional...and PMC vnam can cover it nicely (missing Hainan island features)
by ccc
2011-06-29, 03:24:54 PM
Forum: Taiwan
Topic: NEW Real-life weapons in Taiwan theater
Replies: 38
Views: 22363

Re: NEW Real-life weapons in Taiwan theater

another global hawk like UAV revealed..

http://bbs.tiexue.net/post_5170480_1.html
by ccc
2011-06-28, 01:18:06 PM
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 93289

Re: New 3d toys? VIII

Image
by ccc
2011-06-20, 02:05:17 AM
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 27989

Re: 3D model tweak - data format changes

Luk,
for testing helo towed MAD switch, you may change switch# to gear switch#(0 or 1 or 2 ) for test..

since you use AN-2 FM, the fake helo can lower its gear during low speed flying.
by ccc
2011-06-19, 01:28:09 PM
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 27989

Re: 3D model tweak - data format changes

Luk wrote:
for helo test, try change iscomplex 0 to 1.
yes, perhaps Sherlock could recommend me suitable program for AF hacks...(He has some experience I think)

also in LE, nSwitch =14.
by ccc
2011-06-19, 12:34:36 PM
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 27989

Re: 3D model tweak - data format changes

for helo test, try change iscomplex 0 to 1.

for su17..well please check your F14 FM.dat, see if it got these flags..

animSwingWingAngle1 25.0
animSwingWingAngle2 50.0
by ccc
2011-06-17, 08:48:03 AM
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 27989

Re: 3D model tweak - data format changes

Check this link.. i did not use SDOF/TDOF/Xswitch on the lod.. the towed MAD is under simple switch #13(refueling probe-door). the helo also got some minor tweak on tailrotar and tyres. http://www.mediafire.com/?wcoijkks48r05 BTW your sceenshots look cool - appearantly you've lots fun modding and fl...