Search found 50 matches
- 2006-12-26 09:10:25
- Forum: Falcon 4 General
- Topic: Falcon 4.0 and Falcon 4 Allied Force installed on same comp?
- Replies: 10
- Views: 15457
Re: Falcon 4.0 and Falcon 4 Allied Force installed on same c
Can I have the original 1998 Falcon 4.0 and the new 2005 Falcon 4 Allied Force installed on the same computer at the same time or does it require some tweaking of registrys or similar trickery? I would assume they are using different registry keys, but dunno. If it reguires some trickery, could som...
- 2002-10-02 23:24:00
- Forum: Balkans
- Topic: Invisible Force Field Around Power Plants?
- Replies: 6
- Views: 14419
Re: Invisible Force Field Around Power Plants?
quote:Originally posted by icebrain: Still you should be able to kill them normally... and even the -94 is screwed, cuz it would take a ridiculous number of them right now. As for aircraft that carry it, the F-16 should be capable too, since the bomb uses the same casing as the CBU-87/89/97. In All...
- 2002-10-02 23:18:00
- Forum: Operation Desert Storm
- Topic: Airbases
- Replies: 2
- Views: 7566
Airbases
Hi all, have the airbase elevations already been fixed ? The "rumbling runways" people talk about at Delphi is caused by not elevation leveled airbase tiles. Remember that not only the tiles the airbase is placed on must have the same elevation, but also the surrounding tiles ! Take a look: http://w...
- 2002-09-17 13:27:00
- Forum: Operation Desert Storm
- Topic: TCN problems - need to know why :)
- Replies: 16
- Views: 16176
Re: TCN problems - need to know why :)
Does that happen with all airbases, or only with specific tacan numbers ?quote:Originally posted by Red Dog:
Any F4 guru know what could cause a TCN to not work as advertised ??
Which airbases are affected ?
Later,
Manfred
- 2002-07-30 10:15:00
- Forum: Terrain / Theater
- Topic: F4 Tiles database
- Replies: 21
- Views: 14698
Re: F4 Tiles database
yep, the MSFS site ones are quite good. I once made a test for Balkans, these were the results: http://www.rzuser.uni-heidelberg.de/~mnelles/new1.jpg http://www.rzuser.uni-heidelberg.de/~mnelles/new2.jpg http://www.rzuser.uni-heidelberg.de/~mnelles/new3.jpg The originals are 256x256x256, resized to ...
- 2002-06-10 10:33:00
- Forum: Theater Tools
- Topic: TacEdit
- Replies: 61
- Views: 52211
Re: TacEdit
That was a change by Julian - I assume it means that when you load a "delta" save file, that it also deletes the objects from the main campaign or te_new.tac file.quote:Originally posted by Snake Man:
What does that mean, both files? And deletes all?
- 2002-06-06 17:28:00
- Forum: Theater Tools
- Topic: TacEdit
- Replies: 61
- Views: 52211
Re: TacEdit
New Tacedit version is on the way to snakeman:
V2.31
=====
Activated Delete (Del key) in objective list
V2.30
=====
Checks for objectives in both files.
Delete all in objective list deletes all now.
Some UI bits resized
Schumi
V2.31
=====
Activated Delete (Del key) in objective list
V2.30
=====
Checks for objectives in both files.
Delete all in objective list deletes all now.
Some UI bits resized
Schumi
- 2002-05-30 18:04:00
- Forum: Terrain / Theater
- Topic: Ocean Texture update
- Replies: 33
- Views: 21789
Re: Ocean Texture update
That is really marvellous - the LOMAC guy's would be really pissed off if they could see what we can do now with a 2-3 year old graphics engine that not even uses DX8
- 2002-05-28 10:20:00
- Forum: Theater Tools
- Topic: New F4Browse
- Replies: 8
- Views: 6895
Re: New F4Browse
It is just a function to output the Parent record number of the 3D model and the NCTR name of the aircraft that is used to show up the correct 2D cockpit.
Later,
Schumi
Later,
Schumi
- 2002-05-27 09:56:00
- Forum: Theater Tools
- Topic: New F4Browse
- Replies: 8
- Views: 6895
New F4Browse
Nothing really important, but now you can search for CT records that contain a specific link to a parent LOD record.
Later,
Schumi
Later,
Schumi
- 2002-05-23 12:51:00
- Forum: Theater Tools
- Topic: TacEdit
- Replies: 61
- Views: 52211
Re: TacEdit
quote:Originally posted by codec: Hey - good advice - its so obvious now someone says it! The link algorithm basically examines each possible square to find the best route, but on the coast it will give up quickly on a number of possible routes as they end up in the sea. Its like dropping a pebble ...
- 2002-05-22 11:49:00
- Forum: Theater Tools
- Topic: TacEdit
- Replies: 61
- Views: 52211
Re: TacEdit
quote:Originally posted by Snake Man: Yeah the only reasonable way to create links to my mind is that we can draw the links first and then calculate them later. The link drawing would "record" them for calculation queue (uh difficult to explain), and when we have drawn all necessary (or enuff for t...
- 2002-05-21 11:42:00
- Forum: Theater Tools
- Topic: TacEdit
- Replies: 61
- Views: 52211
Re: TacEdit
quote:Originally posted by Snake Man: Interesting. Codec told me that you can make links anywhere you want, but using roads its just not that cost effective to the ground units. He's right, you can make them - but to what effect ? It only increases calculation time, as Falcon always chooses the low...
- 2002-05-21 07:53:00
- Forum: Theater Tools
- Topic: TacEdit
- Replies: 61
- Views: 52211
Re: TacEdit
quote:Originally posted by codec: You don't need the background image, when making links, so I suggest you just leave it out if doing so. You just need the .thr backdrop (Relief map) so you see where the roads are located. Make links between objects only along the roads (where you have roads ;) ). ...
- 2002-05-20 12:14:00
- Forum: Terrain / Theater
- Topic: 4 new campaign-specific variables
- Replies: 3
- Views: 4416
Re: 4 new campaign-specific variables
quote:Originally posted by Widowmaker: oh and my only input on this one was to put them in the triggerfiles, nothing smart.. lol :D Well - without your bright idea at that day it would only be one setting for all three campaigns - so it was quite something bright as I didn't got that idea myself LO...
- 2002-05-19 12:47:00
- Forum: Falcon 4 General
- Topic: 512k into falcon?
- Replies: 15
- Views: 9610
Re: 512k into falcon?
quote:Originally posted by Cricket: Well that blue texture was too cartoonish so i made this one. It looks too repetitive, is there any filter that can eliminate this problem? Your problem is that the edges don't match each others. Place a set of 3*3 of the same tile in Paint Shop Pro/Photoshop and...
- 2002-05-19 12:39:00
- Forum: Terrain / Theater
- Topic: 4 new campaign-specific variables
- Replies: 3
- Views: 4416
4 new campaign-specific variables
On a good idea from Widowmaker, I externalised four variables to the event trigger files in the last minutes of SP3 coding to be able to change following parameters for each campaign: #BULLSEYE_X X-position of relative map point to calculate best new Bullseye position (closest FLOT objective to this...
- 2002-04-24 11:08:00
- Forum: Theater Tools
- Topic: New F4Browse V2.5
- Replies: 16
- Views: 13325
New F4Browse V2.5
Hi all,
a new F4Browse Version V2.5, the latest used for SP3 development, is being released in these minutes. The exe is on the way to Snakeman to put it up.
Later,
Schumi
a new F4Browse Version V2.5, the latest used for SP3 development, is being released in these minutes. The exe is on the way to Snakeman to put it up.
Later,
Schumi
- 2002-03-28 12:10:00
- Forum: Terrain / Theater
- Topic: Theatre Crash
- Replies: 5
- Views: 4989
Re: Theatre Crash
Well, best would be if you run SP2 and send the crashlog, so I can look where the crash happened.quote:Originally posted by krfrge:
That's correct.
Manfred
- 2002-03-12 23:37:00
- Forum: Operation Desert Storm
- Topic: ODS SP2 internal beta
- Replies: 142
- Views: 113622
Re: ODS SP2 internal beta
quote:Originally posted by Snake Man: Me too, thats something the coders/Joel need to explain to us. I'm not familiar with SP2 + F4Patch so far. Actually I rarely use F4Patch now with SP2/SP2a betas. PMC TFW Snake Man The problem is that the SP2 and current F4P Versions still use the F4PCampaign pl...
- 2002-03-12 23:28:00
- Forum: Operation Desert Storm
- Topic: ODS SP2 internal beta
- Replies: 142
- Views: 113622
Re: ODS SP2 internal beta
quote:Originally posted by Snake Man: Theater switching is not complete in the latest build as far as I know. When you switch back to korea, it does not totally update/read the files... you need to exit falcon to get korea fully selected. Yeah - that's only a datafile issues in the korea.tdf file.....
- 2001-10-25 14:31:00
- Forum: Theater Tools
- Topic: TACEdit Question
- Replies: 6
- Views: 8472
Re: TACEdit Question
quote:Originally posted by Glide87th: When I open save0.cam and run Check Units, I get no errors. But when I run it against a generated campaign, i get them. I am running pure 110 with only Tbone's skyfix 3 applied. I assume with "generated campaign" you mean a savefile ? Not astonishing that you g...
- 2001-10-03 22:22:00
- Forum: Operation Desert Storm
- Topic: BETA v0.1 Multiplayer Campaign Upgrade
- Replies: 12
- Views: 9201
Re: BETA v0.1 Multiplayer Campaign Upgrade
quote:Originally posted by Snake Man: My (nonworking) bridges for ODS start from ID 6000 and continue to 8627 There are blocks of defined ID areas: 4-3999 = Objectives 4000-5999 = Units 6000-9999 = Packages 10000-13999 = Flights The objective ID's are long variables, this means in theory you can ma...
- 2001-08-27 03:16:00
- Forum: Terrain / Theater
- Topic: Airbase Leveling tutorial
- Replies: 12
- Views: 8786
Re: Airbase Leveling tutorial
quote:Originally posted by Snake Man: That was a feature I didnt know about, thanks! Actually helps alot when editing those airbase regions. Will be updating the tutorial. Say... anything you find false in there, what could use more thorough screenshots or explanation? Well, I mean airbase leveling...
- 2001-08-26 09:50:00
- Forum: Falcon 4 General
- Topic: Ultimate Falcon 4 pack...
- Replies: 9
- Views: 7991
Re: Ultimate Falcon 4 pack...
quote:Originally posted by Zaggy: Well Washout, and everyone else here at PMC...I think we are going to have ourselves one serious BAD-ASSed toy really soon... We may even be able to get more insights into the LOD and Terrain, including maybe some Tools Microprose used??? :) This is checked by Eric...
- 2001-08-25 23:29:00
- Forum: Terrain / Theater
- Topic: Airbase Leveling tutorial
- Replies: 12
- Views: 8786
Re: Airbase Leveling tutorial
Hm - about the changing of the tiles altitude - why don't use the right click function in Terrainview to set all box-enclosed tiles to the same altitude ?
Much faster...
Manfred "Schumi" Nelles
F4SuperPak Management
Much faster...
Manfred "Schumi" Nelles
F4SuperPak Management
- 2001-05-04 11:02:00
- Forum: Terrain / Theater
- Topic: MIDDLE EAST TILES
- Replies: 7
- Views: 6408
Re: MIDDLE EAST TILES
quote:Originally posted by Golabp: VERY ESPCIALLY THE IRAN TILES!! NOT NOT AND DEFENITELY NOT IRAN. IRAN IS SURRONDED BY MOUNTAINS, AND IS RICHLY NORTH AND WEST. GRAND CANYON, FULL OF LIFE!!!!! PEOPLE IT IS THE OLDEST COUNTRY IN THE WORLD WITH OVER 3000 YEARS OF DISTINGUISHED HISTORY, I WOULD THINK...
- 2001-05-04 10:54:00
- Forum: Terrain / Theater
- Topic: Theater "orig" files
- Replies: 3
- Views: 4255
Re: Theater "orig" files
quote:Originally posted by BaldEagle: If you turn off the logging (LOGOFF) in the InstallShield script when these files are copied to the Orig folder, they will not be removed during Uninstall operation. Yes - that's just like the F4PCampFolderSwitch.dll which gets installed by each theater - if ne...
- 2001-04-30 11:12:00
- Forum: Terrain / Theater
- Topic: Theater "orig" files
- Replies: 3
- Views: 4255
Theater "orig" files
Hi - exspecially Snakeman! While we are slowly moving to V1.0 Balkan release, I thought about the "Orig" files. All theaters share the same files as "Orig" files, but put them into an own folder. That is not necessary. I think we should put all of the "Orig" files in the F4Patch/Orig folder and chan...
- 2001-04-10 19:54:00
- Forum: Terrain / Theater
- Topic: Egypt First look
- Replies: 10
- Views: 7803
Re: Egypt First look
quote:Originally posted by Death_119: Hello guys http://www.pmctactical.org/f4/ubb/smile.gif after some work i was able to complete first 190 segments of egypt. here are first resualts. http://groups.yahoo.com/group/IPFF4/files/Egypt9.jpg May I say that the coast tiles need a bit recoloring ? :-)) ...
- 2001-03-21 06:56:00
- Forum: Terrain / Theater
- Topic: Campaign Question
- Replies: 3
- Views: 3952
Re: Campaign Question
quote:Originally posted by Snake_Man: I want good framerates but still units to go around, thats the goal. However how do we achieve this? remains to be seen, but I'll try. Probably with eF 1.09 http://www.pmctactical.org/f4/ubb/smile.gif Later, Manfred [This message has been edited by Schumi (edit...
- 2001-03-21 06:54:00
- Forum: Terrain / Theater
- Topic: Beyond the world textures
- Replies: 2
- Views: 2969
Re: Beyond the world textures
quote:Originally posted by Widowmaker: ok Schumi will this only effect outside world sea.... ifso..is it really a problem.. Yes, only the outside tiles. quote: will look into it for ODS/ME ... is it ossible to let falcon4 look at other seg,ments for it by hexing *.map file ...??? (just thinking her...
- 2001-03-11 09:09:00
- Forum: Terrain / Theater
- Topic: Beyond the world textures
- Replies: 2
- Views: 2969
Beyond the world textures
Hi all theater developers, I just wanted to inform you - in case you didn't know yet - that the segments 0,63-3,60 have to be full of ocean tiles (tile ID 0) as these are used to paint the textures "beyond the F4 world". Try to fly outside the F4 world, and you'll see what happens, if you have other...
- 2001-03-09 22:44:00
- Forum: Terrain / Theater
- Topic: F4ME Textures
- Replies: 22
- Views: 13032
Re: F4ME Textures
quote:Originally posted by Snake_Man: Corel Photoshop (8) scripts to resize pcx images M tiles: WITHOBJECT "CorelPhotoPaint.Automation.8" .SetDocumentInfo 128, 128 .ImageResample 64, 64, 128, 128, TRUE END WITHOBJECT L tiles: WITHOBJECT "CorelPhotoPaint.Automation.8" .SetDocumentInfo 128, 128 .Imag...
- 2001-02-17 22:51:00
- Forum: Terrain / Theater
- Topic: F4ME Textures
- Replies: 22
- Views: 13032
Re: F4ME Textures
quote:Originally posted by Snake_Man: New tiles packet for F4ME is now ready. It is 11,2mb of size. It contains 194 sets, 1816 tiles http://www.pmctactical.org/f4/ubb/wink.gif If wanted, I can do the resizings to M, L and T tile size. But unfortunately I don't have time to recolor them according to...
- 2001-02-16 16:06:00
- Forum: Terrain / Theater
- Topic: Country-Flags HowTo done
- Replies: 2
- Views: 2622
Re: Country-Flags HowTo done
Just found a small error in the "How To" that could confuse the reader: at the end of the How-to: ------------8<----------- Our example would be: OOB_NATO 52000 OOB_SERBIA 52001 OOB_ALBANIA 52002 OOB_HUNGARY 52003 OOB_ITALY 52004 OOB_GREECE 52005 OOB_NATO_DRK 52006 OOB_SERBIA_DRK 52007 OOB_ALBANIA_D...
- 2001-02-16 15:48:00
- Forum: Terrain / Theater
- Topic: To Crossup pallete and all
- Replies: 4
- Views: 3954
Re: To Crossup pallete and all
quote:Originally posted by Widowmaker: Well Crossup check this out..... When you fligh at night do you see those spots on medium range lighted up???? i guess so this would mean that M and L tiles are created wrongly (runtiles1.1 does this incorrect, as i noticed some time ago) and some pixels are g...
- 2001-02-14 17:12:00
- Forum: Terrain / Theater
- Topic: Country-Flags HowTo done
- Replies: 2
- Views: 2622
Country-Flags HowTo done
Hi!
I've done the "How To Replace Country Flags".
It's on the way per email to SnakeMan. I think he'll announce when it is uploaded.
Later,
Manfred "Schumi" Nelles
F4 Terrain Team
I've done the "How To Replace Country Flags".
It's on the way per email to SnakeMan. I think he'll announce when it is uploaded.
Later,
Manfred "Schumi" Nelles
F4 Terrain Team
- 2001-02-03 17:00:00
- Forum: Nevada
- Topic: Realistic tiles???
- Replies: 11
- Views: 13937
Re: Realistic tiles???
quote:Originally posted by Com_gp: This is the houses next to Nellis Well, its name is close to my last name ;-). Great textures you're doing, but of course the main problem will be to make the 3D objects for that airbase later... At the moment it's the same as if you try to land on normal farmland...
- 2001-01-26 10:16:00
- Forum: Terrain / Theater
- Topic: 3D objects database
- Replies: 9
- Views: 7675
Re: 3D objects database
quote:Originally posted by ccc: Hi all, Just returning from Hokkido. I think Angel want small pics to help placing/picking objects. hmm.. the best and definite way to do this is, intergrate Julian's BSPviewer or LODviewer with TacEdit. Much of this will be done automatically with a yet to be done n...