Search found 50 matches

by Schumi
2006-12-26 09:10:25
Forum: Falcon 4 General
Topic: Falcon 4.0 and Falcon 4 Allied Force installed on same comp?
Replies: 10
Views: 15457

Re: Falcon 4.0 and Falcon 4 Allied Force installed on same c

Can I have the original 1998 Falcon 4.0 and the new 2005 Falcon 4 Allied Force installed on the same computer at the same time or does it require some tweaking of registrys or similar trickery? I would assume they are using different registry keys, but dunno. If it reguires some trickery, could som...
by Schumi
2002-10-02 23:24:00
Forum: Balkans
Topic: Invisible Force Field Around Power Plants?
Replies: 6
Views: 14419

Re: Invisible Force Field Around Power Plants?

quote:Originally posted by icebrain: Still you should be able to kill them normally... and even the -94 is screwed, cuz it would take a ridiculous number of them right now. As for aircraft that carry it, the F-16 should be capable too, since the bomb uses the same casing as the CBU-87/89/97. In All...
by Schumi
2002-10-02 23:18:00
Forum: Operation Desert Storm
Topic: Airbases
Replies: 2
Views: 7566

Airbases

Hi all, have the airbase elevations already been fixed ? The "rumbling runways" people talk about at Delphi is caused by not elevation leveled airbase tiles. Remember that not only the tiles the airbase is placed on must have the same elevation, but also the surrounding tiles ! Take a look: http://w...
by Schumi
2002-09-17 13:27:00
Forum: Operation Desert Storm
Topic: TCN problems - need to know why :)
Replies: 16
Views: 16176

Re: TCN problems - need to know why :)

quote:Originally posted by Red Dog:
Any F4 guru know what could cause a TCN to not work as advertised ??
Does that happen with all airbases, or only with specific tacan numbers ?

Which airbases are affected ?

Later,
Manfred
by Schumi
2002-07-30 10:15:00
Forum: Terrain / Theater
Topic: F4 Tiles database
Replies: 21
Views: 14698

Re: F4 Tiles database

yep, the MSFS site ones are quite good. I once made a test for Balkans, these were the results: http://www.rzuser.uni-heidelberg.de/~mnelles/new1.jpg http://www.rzuser.uni-heidelberg.de/~mnelles/new2.jpg http://www.rzuser.uni-heidelberg.de/~mnelles/new3.jpg The originals are 256x256x256, resized to ...
by Schumi
2002-06-10 10:33:00
Forum: Theater Tools
Topic: TacEdit
Replies: 61
Views: 52211

Re: TacEdit

quote:Originally posted by Snake Man:
What does that mean, both files? And deletes all?
That was a change by Julian - I assume it means that when you load a "delta" save file, that it also deletes the objects from the main campaign or te_new.tac file.
by Schumi
2002-06-06 17:28:00
Forum: Theater Tools
Topic: TacEdit
Replies: 61
Views: 52211

Re: TacEdit

New Tacedit version is on the way to snakeman:

V2.31
=====
Activated Delete (Del key) in objective list

V2.30
=====
Checks for objectives in both files.
Delete all in objective list deletes all now.
Some UI bits resized


Schumi
by Schumi
2002-05-30 18:04:00
Forum: Terrain / Theater
Topic: Ocean Texture update
Replies: 33
Views: 21789

Re: Ocean Texture update

That is really marvellous - the LOMAC guy's would be really pissed off if they could see what we can do now with a 2-3 year old graphics engine that not even uses DX8 :D :D
by Schumi
2002-05-28 10:20:00
Forum: Theater Tools
Topic: New F4Browse
Replies: 8
Views: 6895

Re: New F4Browse

It is just a function to output the Parent record number of the 3D model and the NCTR name of the aircraft that is used to show up the correct 2D cockpit.

Later,
Schumi
by Schumi
2002-05-27 09:56:00
Forum: Theater Tools
Topic: New F4Browse
Replies: 8
Views: 6895

New F4Browse

Nothing really important, but now you can search for CT records that contain a specific link to a parent LOD record.

Later,
Schumi
by Schumi
2002-05-23 12:51:00
Forum: Theater Tools
Topic: TacEdit
Replies: 61
Views: 52211

Re: TacEdit

quote:Originally posted by codec: Hey - good advice - its so obvious now someone says it! The link algorithm basically examines each possible square to find the best route, but on the coast it will give up quickly on a number of possible routes as they end up in the sea. Its like dropping a pebble ...
by Schumi
2002-05-22 11:49:00
Forum: Theater Tools
Topic: TacEdit
Replies: 61
Views: 52211

Re: TacEdit

quote:Originally posted by Snake Man: Yeah the only reasonable way to create links to my mind is that we can draw the links first and then calculate them later. The link drawing would "record" them for calculation queue (uh difficult to explain), and when we have drawn all necessary (or enuff for t...
by Schumi
2002-05-21 11:42:00
Forum: Theater Tools
Topic: TacEdit
Replies: 61
Views: 52211

Re: TacEdit

quote:Originally posted by Snake Man: Interesting. Codec told me that you can make links anywhere you want, but using roads its just not that cost effective to the ground units. He's right, you can make them - but to what effect ? It only increases calculation time, as Falcon always chooses the low...
by Schumi
2002-05-21 07:53:00
Forum: Theater Tools
Topic: TacEdit
Replies: 61
Views: 52211

Re: TacEdit

quote:Originally posted by codec: You don't need the background image, when making links, so I suggest you just leave it out if doing so. You just need the .thr backdrop (Relief map) so you see where the roads are located. Make links between objects only along the roads (where you have roads ;) ). ...
by Schumi
2002-05-20 12:14:00
Forum: Terrain / Theater
Topic: 4 new campaign-specific variables
Replies: 3
Views: 4416

Re: 4 new campaign-specific variables

quote:Originally posted by Widowmaker: oh and my only input on this one was to put them in the triggerfiles, nothing smart.. lol :D Well - without your bright idea at that day it would only be one setting for all three campaigns - so it was quite something bright as I didn't got that idea myself LO...
by Schumi
2002-05-19 12:47:00
Forum: Falcon 4 General
Topic: 512k into falcon?
Replies: 15
Views: 9610

Re: 512k into falcon?

quote:Originally posted by Cricket: Well that blue texture was too cartoonish so i made this one. It looks too repetitive, is there any filter that can eliminate this problem? Your problem is that the edges don't match each others. Place a set of 3*3 of the same tile in Paint Shop Pro/Photoshop and...
by Schumi
2002-05-19 12:39:00
Forum: Terrain / Theater
Topic: 4 new campaign-specific variables
Replies: 3
Views: 4416

4 new campaign-specific variables

On a good idea from Widowmaker, I externalised four variables to the event trigger files in the last minutes of SP3 coding to be able to change following parameters for each campaign: #BULLSEYE_X X-position of relative map point to calculate best new Bullseye position (closest FLOT objective to this...
by Schumi
2002-04-24 11:08:00
Forum: Theater Tools
Topic: New F4Browse V2.5
Replies: 16
Views: 13325

New F4Browse V2.5

Hi all,

a new F4Browse Version V2.5, the latest used for SP3 development, is being released in these minutes. The exe is on the way to Snakeman to put it up.

Later,
Schumi
by Schumi
2002-03-28 12:10:00
Forum: Terrain / Theater
Topic: Theatre Crash
Replies: 5
Views: 4989

Re: Theatre Crash

quote:Originally posted by krfrge:
That's correct.
Well, best would be if you run SP2 and send the crashlog, so I can look where the crash happened.

Manfred
by Schumi
2002-03-12 23:37:00
Forum: Operation Desert Storm
Topic: ODS SP2 internal beta
Replies: 142
Views: 113622

Re: ODS SP2 internal beta

quote:Originally posted by Snake Man: Me too, thats something the coders/Joel need to explain to us. I'm not familiar with SP2 + F4Patch so far. Actually I rarely use F4Patch now with SP2/SP2a betas. PMC TFW Snake Man The problem is that the SP2 and current F4P Versions still use the F4PCampaign pl...
by Schumi
2002-03-12 23:28:00
Forum: Operation Desert Storm
Topic: ODS SP2 internal beta
Replies: 142
Views: 113622

Re: ODS SP2 internal beta

quote:Originally posted by Snake Man: Theater switching is not complete in the latest build as far as I know. When you switch back to korea, it does not totally update/read the files... you need to exit falcon to get korea fully selected. Yeah - that's only a datafile issues in the korea.tdf file.....
by Schumi
2001-10-25 14:31:00
Forum: Theater Tools
Topic: TACEdit Question
Replies: 6
Views: 8472

Re: TACEdit Question

quote:Originally posted by Glide87th: When I open save0.cam and run Check Units, I get no errors. But when I run it against a generated campaign, i get them. I am running pure 110 with only Tbone's skyfix 3 applied. I assume with "generated campaign" you mean a savefile ? Not astonishing that you g...
by Schumi
2001-10-03 22:22:00
Forum: Operation Desert Storm
Topic: BETA v0.1 Multiplayer Campaign Upgrade
Replies: 12
Views: 9201

Re: BETA v0.1 Multiplayer Campaign Upgrade

quote:Originally posted by Snake Man: My (nonworking) bridges for ODS start from ID 6000 and continue to 8627 There are blocks of defined ID areas: 4-3999 = Objectives 4000-5999 = Units 6000-9999 = Packages 10000-13999 = Flights The objective ID's are long variables, this means in theory you can ma...
by Schumi
2001-08-27 03:16:00
Forum: Terrain / Theater
Topic: Airbase Leveling tutorial
Replies: 12
Views: 8786

Re: Airbase Leveling tutorial

quote:Originally posted by Snake Man: That was a feature I didnt know about, thanks! Actually helps alot when editing those airbase regions. Will be updating the tutorial. Say... anything you find false in there, what could use more thorough screenshots or explanation? Well, I mean airbase leveling...
by Schumi
2001-08-26 09:50:00
Forum: Falcon 4 General
Topic: Ultimate Falcon 4 pack...
Replies: 9
Views: 7991

Re: Ultimate Falcon 4 pack...

quote:Originally posted by Zaggy: Well Washout, and everyone else here at PMC...I think we are going to have ourselves one serious BAD-ASSed toy really soon... We may even be able to get more insights into the LOD and Terrain, including maybe some Tools Microprose used??? :) This is checked by Eric...
by Schumi
2001-08-25 23:29:00
Forum: Terrain / Theater
Topic: Airbase Leveling tutorial
Replies: 12
Views: 8786

Re: Airbase Leveling tutorial

Hm - about the changing of the tiles altitude - why don't use the right click function in Terrainview to set all box-enclosed tiles to the same altitude ?

Much faster...

Manfred "Schumi" Nelles
F4SuperPak Management
by Schumi
2001-05-04 11:02:00
Forum: Terrain / Theater
Topic: MIDDLE EAST TILES
Replies: 7
Views: 6408

Re: MIDDLE EAST TILES

quote:Originally posted by Golabp: VERY ESPCIALLY THE IRAN TILES!! NOT NOT AND DEFENITELY NOT IRAN. IRAN IS SURRONDED BY MOUNTAINS, AND IS RICHLY NORTH AND WEST. GRAND CANYON, FULL OF LIFE!!!!! PEOPLE IT IS THE OLDEST COUNTRY IN THE WORLD WITH OVER 3000 YEARS OF DISTINGUISHED HISTORY, I WOULD THINK...
by Schumi
2001-05-04 10:54:00
Forum: Terrain / Theater
Topic: Theater "orig" files
Replies: 3
Views: 4255

Re: Theater "orig" files

quote:Originally posted by BaldEagle: If you turn off the logging (LOGOFF) in the InstallShield script when these files are copied to the Orig folder, they will not be removed during Uninstall operation. Yes - that's just like the F4PCampFolderSwitch.dll which gets installed by each theater - if ne...
by Schumi
2001-04-30 11:12:00
Forum: Terrain / Theater
Topic: Theater "orig" files
Replies: 3
Views: 4255

Theater "orig" files

Hi - exspecially Snakeman! While we are slowly moving to V1.0 Balkan release, I thought about the "Orig" files. All theaters share the same files as "Orig" files, but put them into an own folder. That is not necessary. I think we should put all of the "Orig" files in the F4Patch/Orig folder and chan...
by Schumi
2001-04-10 19:54:00
Forum: Terrain / Theater
Topic: Egypt First look
Replies: 10
Views: 7803

Re: Egypt First look

quote:Originally posted by Death_119: Hello guys http://www.pmctactical.org/f4/ubb/smile.gif after some work i was able to complete first 190 segments of egypt. here are first resualts. http://groups.yahoo.com/group/IPFF4/files/Egypt9.jpg May I say that the coast tiles need a bit recoloring ? :-)) ...
by Schumi
2001-03-21 06:56:00
Forum: Terrain / Theater
Topic: Campaign Question
Replies: 3
Views: 3952

Re: Campaign Question

quote:Originally posted by Snake_Man: I want good framerates but still units to go around, thats the goal. However how do we achieve this? remains to be seen, but I'll try. Probably with eF 1.09 http://www.pmctactical.org/f4/ubb/smile.gif Later, Manfred [This message has been edited by Schumi (edit...
by Schumi
2001-03-21 06:54:00
Forum: Terrain / Theater
Topic: Beyond the world textures
Replies: 2
Views: 2969

Re: Beyond the world textures

quote:Originally posted by Widowmaker: ok Schumi will this only effect outside world sea.... ifso..is it really a problem.. Yes, only the outside tiles. quote: will look into it for ODS/ME ... is it ossible to let falcon4 look at other seg,ments for it by hexing *.map file ...??? (just thinking her...
by Schumi
2001-03-11 09:09:00
Forum: Terrain / Theater
Topic: Beyond the world textures
Replies: 2
Views: 2969

Beyond the world textures

Hi all theater developers, I just wanted to inform you - in case you didn't know yet - that the segments 0,63-3,60 have to be full of ocean tiles (tile ID 0) as these are used to paint the textures "beyond the F4 world". Try to fly outside the F4 world, and you'll see what happens, if you have other...
by Schumi
2001-03-09 22:44:00
Forum: Terrain / Theater
Topic: F4ME Textures
Replies: 22
Views: 13032

Re: F4ME Textures

quote:Originally posted by Snake_Man: Corel Photoshop (8) scripts to resize pcx images M tiles: WITHOBJECT "CorelPhotoPaint.Automation.8" .SetDocumentInfo 128, 128 .ImageResample 64, 64, 128, 128, TRUE END WITHOBJECT L tiles: WITHOBJECT "CorelPhotoPaint.Automation.8" .SetDocumentInfo 128, 128 .Imag...
by Schumi
2001-02-17 22:51:00
Forum: Terrain / Theater
Topic: F4ME Textures
Replies: 22
Views: 13032

Re: F4ME Textures

quote:Originally posted by Snake_Man: New tiles packet for F4ME is now ready. It is 11,2mb of size. It contains 194 sets, 1816 tiles http://www.pmctactical.org/f4/ubb/wink.gif If wanted, I can do the resizings to M, L and T tile size. But unfortunately I don't have time to recolor them according to...
by Schumi
2001-02-16 16:06:00
Forum: Terrain / Theater
Topic: Country-Flags HowTo done
Replies: 2
Views: 2622

Re: Country-Flags HowTo done

Just found a small error in the "How To" that could confuse the reader: at the end of the How-to: ------------8<----------- Our example would be: OOB_NATO 52000 OOB_SERBIA 52001 OOB_ALBANIA 52002 OOB_HUNGARY 52003 OOB_ITALY 52004 OOB_GREECE 52005 OOB_NATO_DRK 52006 OOB_SERBIA_DRK 52007 OOB_ALBANIA_D...
by Schumi
2001-02-16 15:48:00
Forum: Terrain / Theater
Topic: To Crossup pallete and all
Replies: 4
Views: 3954

Re: To Crossup pallete and all

quote:Originally posted by Widowmaker: Well Crossup check this out..... When you fligh at night do you see those spots on medium range lighted up???? i guess so this would mean that M and L tiles are created wrongly (runtiles1.1 does this incorrect, as i noticed some time ago) and some pixels are g...
by Schumi
2001-02-14 17:12:00
Forum: Terrain / Theater
Topic: Country-Flags HowTo done
Replies: 2
Views: 2622

Country-Flags HowTo done

Hi!

I've done the "How To Replace Country Flags".

It's on the way per email to SnakeMan. I think he'll announce when it is uploaded.

Later,
Manfred "Schumi" Nelles
F4 Terrain Team
by Schumi
2001-02-03 17:00:00
Forum: Nevada
Topic: Realistic tiles???
Replies: 11
Views: 13937

Re: Realistic tiles???

quote:Originally posted by Com_gp: This is the houses next to Nellis Well, its name is close to my last name ;-). Great textures you're doing, but of course the main problem will be to make the 3D objects for that airbase later... At the moment it's the same as if you try to land on normal farmland...
by Schumi
2001-01-26 10:16:00
Forum: Terrain / Theater
Topic: 3D objects database
Replies: 9
Views: 7675

Re: 3D objects database

quote:Originally posted by ccc: Hi all, Just returning from Hokkido. I think Angel want small pics to help placing/picking objects. hmm.. the best and definite way to do this is, intergrate Julian's BSPviewer or LODviewer with TacEdit. Much of this will be done automatically with a yet to be done n...